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Savantir

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Everything posted by Savantir

  1. How exactly do mods work? I want new power icons, inspiration icons, etc. I've found some online but I am clueless on how to get them to work. Anyone have a link for a step-by-step guide or can explain themselves? Thank you.
  2. Okay, I can't be the only one that is actually getting upset IRL because it's always night time in-game, right?! I mean, hear me out, I love the Halloween event. Knocking on doors, kicking down banners, killing monsters, hell yeah! Let's take a moment though and remember what sunshine looks like, don't you miss that? I'm proposing a resistance, to fight against darkness and BRING BACK THE SUN! Perhaps make it night *only* when there's supernatural activity! That's a win-win, eh? It'll get normal spooky red when there's zoobies coming out the ground and trying to eat our brains, but damn it I need some light in my life! GMs, don't make me go outside... please... We must stand our ground, stand together, and last but not least... BRING BACK THE SUN!
  3. Update: I've gotten everything fixed except for the mission titles (eg. Assault Striga Isle) and the tram locations being abnormally larger in font size than normal. I'm not entirely sure where that setting would be located. The chat font size option does not change their sizes at all.
  4. This does not set it back to the way it previously was though. I don't remember my exact settings, but I'm pretty sure it was 125% but the mission title, tram locations, chat bubbles, enemy/npc healthbars, and all that were not so huge.
  5. /window_scale works, I couldn't get /windowscale to work. Will there be an option in the future to revert back to the normal window scaling?
  6. I cannot find any of these settings, and yes, I've revalidated.
  7. Mission titles are so big and chat bubbles above people's names are so big too. What am I missing..?
  8. Why is everything so big? Chat font size is fine, windows scale is fine. What's up with the locations and "Menu" options being so biggggg ._.
  9. I put this in bug reports section, but it seems stealth is still making my characters completely translucent, and my character does not exit stealth upon attacking or being attacked.
  10. Concealment Stealth is still granting complete translucency, even after today's update.
  11. Eh, this isn't a big bug that needs squishing but it's a little annoying! On the top of the awakened boots you can see through your character.
  12. So instead of making it so Concealment Stealth has an option for minimal FX, I guess something went wrong. Now it hides all armour toggle FXs such as Frozen Armour and it'll even hide powers like on my archery/trick defender, hiding all powers even BLAZING arrow. This is a bit weird. I like the Stealth FX on some of my characters, and some I don't want it, but now it's a bit pointless to have as it ruins even being able to see any armours or powers happening. I've already redownloaded the patch and validated. Attached screenshot, would attach the blazing arrow animation as well being completely invisible but my computer takes screenshots of things that happened thirty seconds ago.
  13. Bumping this. Now they've removed the FX but it's introduced countless bugs regarding Concealment Stealth. It's now completely making my weapon and even my blazing arrow invisible, and on my blaster it's making my frozen armour FX totally disappear. What's up with this?
  14. Is there any chance we could see more minimal FX features be integrated into Homecoming? More specifically, Minimal FX would be awesome for the Concealment power pool. I’m not a fan of Stealth’s FX.
  15. Not sure if I’m posting this in the right place or not, but could we see an increase to the SG member cap? Right now I believe it is at 150 and I know that’s what it was on live but it’s really low. What do y’all think? I believe if the cap was doubled, 300, it would allow for more activity within SGs and allow people to have more alts in their favourite SG. If a GM sees this post, would you kindly propose this idea and perhaps look into it? Thanks! 🙂
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