Taboomantis
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Taboomantis started following Costume option: Jackets
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I was playing around and I noticed when you have a Jacket on, it limits your chest details. Dress shirt, bolo tie and a few other. It would be better if the chest details could be expanded with a 2nd sunset that includes the options from Tight. Specifically I am trying to use Tactical Bandolier with jackets. I can do one or the other.
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Staff/Nin, What am I missing/what can I expect?
Taboomantis replied to EmperorSteele's topic in Scrapper
This guy is God Mode: Grimm Sweeper Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Grimm Sweeper: Level 50 Science Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Body Mastery Hero Profile: Level 1: Precise Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37) Level 1: Ninja Reflexes -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(19) Level 2: Guarded Spin -- Obl-%Dam(A), Obl-Dmg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Arm-Dmg(50), Arm-Acc/Dmg/Rchg(50) Level 4: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(11), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(23) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(48) Level 8: Staff Mastery Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Eye of the Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13), Arm-Dmg/Rchg(45), Arm-Acc/Rchg(46) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(43) Level 16: Seishinteki Kyoyo -- EndMod-I(A) Level 18: Boxing -- Empty(A) Level 20: Kuji-In Sha -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(21), ImpSki-ResDam/Rchg(21), ImpSki-EndRdx/Rchg(31), ImpSki-ResDam/EndRdx/Rchg(36) Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(46), Ags-Psi/Status(48) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(40) Level 26: Innocuous Strikes -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-ResDam(29), GldArm-3defTpProc(29) Level 30: Serpent's Reach -- Apc-Dam%(A), Apc-Dmg(34), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46) Level 32: Sky Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Recall Friend -- EndRdx-I(A) Level 38: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 41: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(43) Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 47: Physical Perfection -- EndMod-I(A) Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9), Prv-Absorb%(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), EndMod-I(50) Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Quick Form Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;724;1448;HEX;| |78DA65944B4F135114C7EFB453A18F8196424BA105CA9BD2A760E26361A2280BC09| |0D4B8ADB5DCC220B44D5BA32CFD0A6EDCF8DCB8F483F8DC030A468DBAE0A12E8D8E| |A7F33FB44D3A49F39B39E7FECFEBDEDBA57B73AE97F3F72F0AA5E3F246B652C9A47| |3E56CA924CB6DE99C2E0B3929E8D1E6CBFAE6E650FAAE94350F594227CB324B7243| |CA78BA9ACDE73357F5D5B5AA5E580DD4BD73322F0B1519BFA617D6F56AE58E702D1| 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|60BC55C65778BDA4D376B39709097154A0C1D1D356C16E5063A6A0F6327460EC0C3| |66DD2474C7CDBA87C89E78C0FF193CADBDA6BBBCDFF4FEA9F6CEF3F9E6ABF7657C6| |F7AFFE16BCC7021D2B02F782934DBFF0301F0F562| |-------------------------------------------------------------------| -
I am working up a corrupter Elec/Elec also. I am planning on using the new endmod sets for elec blast because it mixes accuracy/damage/endmod. using this set will increase how much end is taken from target and then given back to you. This is the hope. I will stick with performance shifters for the electric affinity.
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Discussion: Disabling XP No Longer Increases Influence
Taboomantis replied to Jimmy's topic in General Discussion
Double Influence has been gone forba bit now. High end enhancements are still overpriced but now we don't have enough to buy them. 20 to 25 mil for purples, event enh and some archetype ones. I would have expected to see prices drop on those, nope. Even some standard ones have gone up to 10 million. From 4 to 6 million before. -
For the record, This is not team friendly, at all, in any way.
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https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225
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Rezz'ing this thread. I have named my Rain of Bullets to Death Blossom. I do not feel underpowered. I am one of the most damaging blasters and ATs in my SG. I am DP/Time which means I am perma hastened. My Death Blossom is ready every 20 - 25 secs. I have been known to trigger it for just one mob, just to watch it, since I know it will be ready for the next group.
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Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chronobrand: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A) Level 2: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7) Level 4: Dual Wield -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Dam/KB(13) Level 6: Swap Ammo Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43) Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit(40) Level 12: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27) Level 14: Boxing -- Empty(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 18: Executioner's Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(36) Level 20: Temporal Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(48) Level 22: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Rchg+(50) Level 24: Tactics -- ToHit-I(A), ToHit-I(25) Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36), Rgn-Knock%(36) Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(29), StdPrt-ResKB(42) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(43) Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-Rchg/ResDam(39) Level 41: Assault -- EndRdx-I(A) Level 44: Bonfire -- PstBls-Dam%(A), ExpStr-Dam%(45), FrcFdb-Rechg%(45), FrcFdb-Dmg/KB(46), SudAcc-KBtoKD(46), SudAcc-KB/Acc/Dam(46) Level 47: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48) Level 49: Rise of the Phoenix -- RgnTss-Regen+(A), RgnTss-Heal/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(50) Level 50: Agility Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1545;713;1426;HEX;| |78DA6594594F135114C7EFED4CC5522A9442E9428116D90A140AB8A346418C06121| |4F5958C745226299DA62D89BCE9835F40134C00C1C4072D2E2FAEDFC444717F7679| |30319A987A98FF91367692F677E67FCF36E7CE9DA92BE3358F4F5F3B2EA46B2CA5E| |572B327E93FAF67ED535AD298137439C7E6B366DABC9CD5D2892ABA0FB2C7EC792D| |9DD413B1F1452D353B6DE4F2662AD7F16F6D66319331B3F9D8057D81480E535ADAC| 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|A8B5FAA695596AF7E2B29529E25A38BCE5B184FFCB5DCBB1B13FD5ED214790BD3EC| |BCC1E7F426185F067F7B095CB9BD816C9EC72B4F49BF53661722257BC55DFAAEAC9| |6D96B65F65F5E26FC11| |-------------------------------------------------------------------|
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Updated: this one has the fighting pool. I am razor thin at softcap'd defense but I have more resistance to S/L. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Shield Defense Secondary Power Set: Savage Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), LucoftheG-Rchg+(5), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7) Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(40) Level 2: True Grit -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), StdPrt-ResDam/EndRdx(17), StdPrt-ResDam/Def+(17), StdPrt-ResKB(19) Level 4: Shred -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(23), ScrDrv-Acc/Rchg(23), ScrDrv-Acc/Dmg/EndRdx(25) Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), DefBuff-I(13) Level 8: Active Defense -- RechRdx-I(A) Level 10: Against All Odds -- EndRdx-I(A) Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(27) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), Ksm-ToHit+(33), LucoftheG-Def(36) Level 16: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40) Level 18: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(48) Level 20: Blood Thirst -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45) Level 22: Super Jump -- Jump-I(A) Level 24: Boxing -- Empty(A) Level 26: Shield Charge -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(27), MckBrt-Acc/Rchg(31), Obl-%Dam(31), Obl-Dmg(37), Obl-Acc/Rchg(50) Level 28: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46) Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam/Rchg(46), Ags-ResDam(48), Ags-ResDam/EndRdx(48) Level 32: One with the Shield -- GldArm-3defTpProc(A), Prv-Absorb%(42) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Taunt -- Acc-I(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 49: Grant Cover -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(43) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;688;1376;HEX;| |78DA6594C952135114866F2741242432930049085306302111DCEA420699AAA882D| |22AA7540A2E494BDBA1120A893B5FC185EEC461E7C247F039D4D2D21740DD2BC443| |FF3F81225D49BEBEE79EE1BFA74F67657FC6F771FEF94D65F86E59F94A25B79EB7B| |775D9BBAE378A76C92A15AAEAE46A966F185BB919BDA5ED8A4EAF154D6D6D9E2EFB| |B8BBA22D2D7BF9BD7C4163D1B160177559DBBBE9D31BDF6AA964A597757EC7B40B7| |E673167168ABBB2F23AABB51DAD373BB1512A6FE85C692B77D7B4ACAED91D73233D| |6BEB72A19A5BC9577675B91A146931F9CEF8E5C738115B6B52D37293F52857869C0| |23D3D643778A91DFC9250BC24764B61AF005E2E9226E87D0CC6B7C139A96BB0AE11| |753BB62B213202B6F78A435818003B83E057A9EB465D8F7B0FF9BA9F82BDFB64150| |C3E0367A55E13EAB99B781E2FCFE3E3797C11F8CE8B6F337C55F3046CB7C5D6E208| |AEA99621D816C4D6CA9CADCCD9C99C41E6EC5FC2597A6516FCF4F5D3B79B3ED123E| |59C6B84B19F924AB5B1AF6DEC6B887D0DB1AFA3ECEBE885BE7E96DE74B0371DF704| |718F8ADC07C71F80A987E0E423F0BBC474B15ED76B979367E8004CBE01AFBE25DF9| |1EFC1809CAB07B1AA27010D86D802B4056A72A925E9541F2BF43D7139A7ED379121| |B24D2A746AF42FD6D97FE037C93AC0D801EE45B9173DA2DA63B206A698CB2D4AC2E| |C7AF83AA6279545972739ED939CF665D138883AC6E035C4270FC103C1304F34CC89| |F821BAC6A86B8CBA62D415A3AE1875C5A96B9CBA3E48AD04272C7103BA7E4ABE09D| |698E8478D61D19F869F2BCDBAD90B5C945C19E6CA7082439EFA9B299F932790F4D4| |DFF3DA78C36EA6C1926DB04C3558A6CF72D2B2DCE0B3EAA18B580CC7D2D25E7F7B6| |B87DEFABF803252D0FEFBCCE63286D0AF913B7846238B8633B1BFCEC771EAFE9C8F| |7BC5E97DC1BEBF0475FCAC0BFF01D345E704| |-------------------------------------------------------------------|
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If I need to just add the fighting pool, I am ok with that but what do you guys think? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Shield Defense Secondary Power Set: Savage Melee Power Pool: Leaping Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), LucoftheG-Rchg+(5), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7) Level 1: Savage Strike -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11), SprBlsCol-Acc/Dmg(40) Level 2: True Grit -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), StdPrt-ResDam/EndRdx(17), StdPrt-ResDam/Def+(17), StdPrt-ResKB(19) Level 4: Shred -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(23), ScrDrv-Acc/Rchg(23), ScrDrv-Acc/Dmg/EndRdx(25) Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(13) Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(19) Level 10: Against All Odds -- EndRdx-I(A), Taunt-I(21) Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(33), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 16: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40) Level 18: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(31), WntGif-ResSlow(43) Level 20: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Rchg/EndRdx(45) Level 22: Teleport Foe -- Acc-I(A) Level 24: Recall Friend -- EndRdx-I(A) Level 26: Shield Charge -- Erd-%Dam(A), Erd-Dmg(31), Erd-Acc/Dmg/Rchg(31) Level 28: Rending Flurry -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg(46) Level 30: Hasten -- RechRdx-I(A) Level 32: One with the Shield -- GldArm-3defTpProc(A), GldArm-End/Res(42), Prv-Absorb%(46), GldArm-Res/Rech/End(48), GldArm-RechRes(48), GldArm-ResDam(50) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Taunt -- Acc-I(A) Level 47: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/Rchg(50), TchofDth-Dam%(50) Level 49: Grant Cover -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A), Empty(46) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(43) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;688;1376;HEX;| |78DA6594C94F136118C667DA22528A50B62ED042D94A414A2B9CF5208B6C0909441| |3A3691AF8682B9399A66D907A3371BD296E472FEE07FF04FF0E351AB99A087A57AC| |2FF33C14934E3AFDCDBCDBF3BE5FBFAF4BDB539EF7B337CF69BAE7BC912E1653AB6| |9735315DCAB6A2D6B5A8695296B8757BDDC21B852536A439945155FC9E694B17EF4| |1AA07749194A7CE9AD7446E1C53B6766554199A5F8D18367D9B28CF8A24AE77366A| |6D57E5995C8BC5528A54B39CB74DBA695BC52EBF0CE58853595B23652977286D136| |9DCFADC5A74D55C894534BE9624915CA7EE96F48EEA926F9D20F3BAED46993F2907| |4698E043901BA3AC876F0440BF86958E325B98F5CF0ED80271F928F41F71330FA00| |9C115D9DBA7AAFD3B69DEA26C3604BA70484843EB0D50F7E165D27745DCE2DCD8E6| |DBF0E766E9365D07F039C16BD3AE839EB388F9BF378388FC70BCE4A6C3D62F5FA51| |E4B79217C4D760375ED11B22D44E8273E26BA4462335FCAC1DA4567001B375CA066| |9626C13637B0F347BBE7EC60E30F7434CD39AB9CECD1BD0EACE90597020475E03A3| |9BA04F74BCC8757803D00E07C1912EF0ABAC671BEBB7BD70D8B6C84B30F6163CFD8| |A7C43BE0687A47E0772B58E203407C5E6A3CDC7355A90B509B08FC0BEC39E33FC9D| |FC017E913EBAD847D77DEC93DE7BE45D307287BC0D8EDD02FB443344CD107FAB45D| |1ECE11EEB3983596349706C0F1C4F909360721C7C2EE863BD3ED6FB26FD0DB2BFC1| |DF9CFF0F7940FE05A315704443BD77D2CB307AD186CF621FEF4ABD516A8C72ED3E8| |A2D0E9B337E591095DEAE82C92B640A9C979A09E627C2DC0FAEEA99948F5C5ACC55| |3DE195911A6FA2C692ACB14CD458268F6BD2B25813B3EC62889C14DDB68CD9DF0D2| |DD5D35BD97357FF0534C4FC3CB638F408D6AEFF22CE41FFBC6ECFBD5F93F5EBFFAC| |67DCB93BFC059E822A7ABC0EFF004038EFC0| |-------------------------------------------------------------------|
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Dual Pistol/Temporal Moderately expensive. No Purple, No archetype
Taboomantis replied to Taboomantis's topic in Blaster
Well it's been a few weeks. I have tweaked this build a little. I have also begun replacing some sets. I am now 6 slotted with arrmagedon in hail of bullets. I am 2 of 6 Ragnarok for piercing rounds. -
Load this up on Pine's. This is what I am working on currently. I have dinged 50 but not complete yet. I have a build that will bring in Archetype IOs and then a final with Purple IOs (which will never happen) Super fun build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chronobrand: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Pistols -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(15), Dvs-Dmg/Rchg(15), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(37), Dvs-Hold%(37) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A) Level 2: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(7) Level 4: Dual Wield -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Dam/KB(13) Level 6: Swap Ammo Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43) Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit(40) Level 12: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27) Level 14: Boxing -- Empty(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(36) Level 20: Temporal Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(48) Level 22: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Rchg+(50) Level 24: Tactics -- ToHit-I(A), ToHit-I(25) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36) Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(29), StdPrt-ResKB(42) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Time Shift -- ImpSwf-Rng/Slow(A), ImpSwf-Acc/Slow(43) Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-Rchg/ResDam(39) Level 41: Assault -- EndRdx-I(A) Level 44: Bonfire -- PstBls-Dam%(A), ExpStr-Dam%(45), FrcFdb-Rechg%(45), FrcFdb-Dmg/KB(46), SudAcc-KBtoKD(46), SudAcc-KB/Acc/Dam(46) Level 47: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48) Level 49: Rise of the Phoenix -- RgnTss-Regen+(A), RgnTss-Heal/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(50) Level 50: Agility Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1545;710;1420;HEX;| |78DA6594594F135114C7E7D2A9D8965A4A4B5B28A5B415680BB4147D341A0571092| |468D55732D24999A4749A2E89BCE9835F40134C5C5804457CF0C5F59B9828EECF2E| |0F26C605EBA1FF03D3D849DADF99B3DCF39F73E7CEE4A5B1964727AE1C91847D34A| |7944AD3C7E8BFAC16CD934A569B91E8B28DCE16F5BC7EB1A8E433CD74EFE78CE9B3| |4A3EAB6612631525373DA595CA7AAED4BB134B570A05BD584E9C53E7889430A9E4B| |54225A794353D2FD9A6743D9718CF69D9D9B21DF6B6A9E5B3D6DA5DBAA0AA1947CD| 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Plant control question, hold / immob weaker?
Taboomantis replied to Taboomantis's topic in Controller
It is the same, you can see it in the power description. You might have been fighting something with immob resistance on one but not the other. Vaazh zombies for instance are resistant to immob. Got it in one. I saw the description was the same but yes vahz zombies was where I noticed it. -
I started to play around with a plant /storm the other day. I am noticing when I cast my immobs, I hit but I don't kick down the groups. I had and have no trouble on my dark. Is the plant not really the same mag as other controllers?