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BlingBaby

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Everything posted by BlingBaby

  1. No problem. It's not a bad build, but it's pretty cheap, so there are definitely things you could improve on. If you commit to either melee or ranged, there are probably skippable powers you could swap for others. Anyway, have fun!
  2. Yeah, I exported it, so let's see how comprehensible it is. Ah, there it is. Still a noob at exporting, lmk if there is a way to make it more readable or whatever. Warlock Angel - Villain Dominator Build plan made with Mids Reborn v3.7.14 rev. 1 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Sonic AssaultPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): SorceryPool powerset (#4): LeapingAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Accuracy/Damage/Endurance3: Thunderstrike: Damage/Endurance5: Gladiator's Javelin: Chance of Damage(Toxic)5: Ascendency of the Dominator: Recharge/Chance for +Damage Level 1: Strident Echo A: Crushing Impact: Accuracy/Damage7: Crushing Impact: Damage/Endurance7: Crushing Impact: Damage/Recharge9: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance Level 2: Deceive A: Malaise's Illusions: Accuracy/Confused/Recharge13: Malaise's Illusions: Accuracy/Endurance15: Malaise's Illusions: Accuracy/Recharge15: Malaise's Illusions: Confused/Range17: Malaise's Illusions: Endurance/Confused Level 4: Scream A: Decimation: Accuracy/Damage17: Decimation: Damage/Endurance19: Decimation: Damage/Recharge19: Decimation: Accuracy/Endurance/Recharge21: Decimation: Accuracy/Damage/Recharge Level 6: Boxing (Empty) Level 8: Superior Invisibility A: Invention: Endurance Reduction21: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Hasten A: Invention: Recharge Reduction23: Invention: Recharge Reduction Level 12: Gleam A: Razzle Dazzle: Accuracy/Recharge23: Razzle Dazzle: Endurance/Stun25: Razzle Dazzle: Accuracy/Endurance25: Razzle Dazzle: Accuracy/Stun/Recharge27: Razzle Dazzle: Chance of Immobilize Level 14: Tough A: Invention: Endurance Reduction27: Invention: Resist Damage29: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3% Level 16: Bass Boost A: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge31: Expedient Reinforcement: Accuracy/Damage31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge33: Call to Arms: Endurance/Damage/Recharge33: Call to Arms: Accuracy/Damage/Recharge Level 20: Deafening Wave A: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge34: Obliteration: Accuracy/Damage/Endurance/Recharge34: Obliteration: Chance for Smashing Damage34: Obliteration: Accuracy/Recharge36: Fury of the Gladiator: Chance for Res Debuff Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Invention: Defense Buff36: Invention: Endurance Reduction Level 24: Disruption Aura A: Invention: Endurance Reduction Level 26: Cross Punch A: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Recharge37: Obliteration: Damage39: Obliteration: Damage/Recharge39: Obliteration: Chance for Smashing Damage Level 28: Shout A: Decimation: Accuracy/Damage39: Decimation: Damage/Endurance40: Decimation: Damage/Recharge40: Decimation: Accuracy/Endurance/Recharge40: Decimation: Accuracy/Damage/Recharge Level 30: Earsplitter A: Crushing Impact: Damage/Endurance/Recharge42: Crushing Impact: Damage/Endurance42: Crushing Impact: Accuracy/Damage/Recharge42: Crushing Impact: Accuracy/Damage/Endurance43: Crushing Impact: Accuracy/Damage43: Gladiator's Net: Chance of Damage(Lethal) Level 32: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 35: Fire Ball A: Bombardment: Damage43: Bombardment: Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge45: Bombardment: Accuracy/Damage/Recharge/Endurance45: Bombardment: Chance for Fire Damage46: Annihilation: Chance for Res Debuff Level 38: Fire Shield A: Invention: Endurance Reduction46: Invention: Resist Damage46: Invention: Resist Damage Level 41: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Kismet: Accuracy +6% Level 44: Flash A: Ghost Widow's Embrace: Accuracy/Hold/Recharge48: Gladiator's Net: Chance of Damage(Lethal)48: Lockdown: Chance for +2 Mag Hold Level 47: Phantasm A: Expedient Reinforcement: Accuracy/Recharge50: Expedient Reinforcement: Accuracy/Damage50: Expedient Reinforcement: Accuracy/Damage/Recharge50: Expedient Reinforcement: Endurance/Damage/Recharge Level 49: Rise of the Phoenix A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint A: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: EndMod11: Performance Shifter: Chance for +End11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self Level 32: Translocation
  3. I have an Ill/sonic at 50. She's pretty fun and the -res and different damage types definitely help. I do find her best in melee for the aura. However, she's not terrible at range and feels very blasty at times. I have great memories of /psi from Live. I do still like Drain Psyche--and the -recharge secondary effects might help survival in a long fight--but I'm not sure if Illusion is the best pairing. Arguably, Spectral Terror slows down the attacks of non-resistant enemies better with the fear effect.
  4. I'm waiting to see someone running a pyro/sonic called "Flashbang" or something, lol. I've traded my fire/ice for pyro/ice. Pyro has a little better control, and I love layering debuffs. The damage isn't as good from the controls and no hot feet, but ice assault is pretty good. Does anyone know if Catherine Wheel is worth it? I just don't care for pets in general. Anyway, looking forward to everyone else's ideas.
  5. I was working on a build, then pyrotechnics was released. I'm going to shelve this iteration of the concept and shift her to pyro/ice and see how it works. Level 28 now and it's fun so far. Thanks again for the build advice. ❤️
  6. This is really good and close to what I've already been using. I think I'll tweak mine to be more like yours. Originally, I was going to go with Rune and a defense epic shield (and maybe cross punch because I'm a sucker for a right hook) but power up and Unleash work better because recharge is king on a Dom. Okay, also, Sorcery gives me another way to burn people through Enflame, and I love watching baddies melt. At that point, I also probably have more powers than I would need/use and less survivability and recharge. Anyway, I'll have to try this out. Thanks again!
  7. So, for me, the combo that makes most sense is fire/ice. The two auras are a little end intensive, yes, but I feel like that combo has a little more synergy than ice/fire. I'm not necessarily trying to min max synergy, but I find having no synergy to be boring. Still interested in whatever people have to say, though. Thanks again!
  8. I'm really liking fire/ice, but I hate the fire pets. I guess pets are my least favorite thing in general, though. Thanks!
  9. I'm trying to build a Frostfire-esque build on a dom. I realize I can't do everything he does because he's a dirty cheating NPC. However, which of these combos is stronger in people's opinions for general content? What about harder endgame content? Solo? I've already made and leveled a Fire/ice. Don't mind making another. Thoughts? Thanks! Edit: My playstyle is usually melee-centric, but I don't mind good ranged damage and control, either. I sometimes chase the virtual softcap at 32.5 defense, but I've also had success with extreme recharge and cycling Force of Will and Barrier. Again, though, I'm not against learning something new.
  10. Well, my defense without any clickies is pretty low for a melee character. I have around 18% melee and basically 15% to everything else. Recharge takes the place of most defense bonuses. Powerboosted Unleash Potential gets me close to softcap without Link Minds. By itself, Powerboosted Link Minds gets me close to 30% melee (less to others). This isn't including Barrier at all--without it, I still have the feast or famine mentality when it comes to defense. Honestly, I just got sick of building for the softcap, so I just added some recharge-based methods to keep my defense highish for a while. I really just need decent defenses for long enough to lock down or outright destroy a group--or at least whittle it down to a couple bosses, which I can hold easily enough. Edit: I do note that your build seems primarily ranged. Mine is basically a striker/control brawler. I'm poking my Mind/Dark build atm, trying to make it perform similarly at range. I might find your build helpful.
  11. This is how I built my Mind/Energy//Psi. I like the idea of just setting Domination to autofire and having it go on its own. I have Hasten and Mind Link bound to my Q and E buttons, respectively. I'm considering binding Power Boost to a button as well, but don't have that done yet. Focusing on recharge, I find it pretty easy to cycle Power Boosted Unleash Potential and Mind Link with Barrier to keep myself with pretty high defense most of the time. Incidentally, without Hasten, I can still lose permadom by having a long animation power go off, being slowed, or by queuing up a power that is slightly out of range and having that take the place of the autoclicked Domination button. So, I like the idea of being able to perma while having the benefits of Hasten, but not depending on Hasten.
  12. Same here. I use my middle button to turn the camera. I don't even remember why I started doing it on Live. Might even be the same reason, lol.
  13. So really, this would be a command that levels you to 50 and puts you into the respec screen immediately? Sounds interesting for Test. I mean, it's purely for convenience, but I can see that it has a purpose. As I recall, you can't respec with untrained levels--says "respec failed" when you click to confirm the last time. Not sure if that's still an issue and how easy it is to bypass. Even then, it might be possible to have the system quickly select every power as it becomes available and fully slot each power to six slots before starting slotting the next power. Or something. In the event neither primary nor secondary has newly available powers, maybe assign a power from a random (or particular) pool just to move to the next level. The actual stats or powers wouldn't really matter as the next part of the command goes right to respec, so you're not really assigning an actual set of powers and slots, just a filler so the respec command executes without a hitch. Or maybe it's not an issue at all and I've solved a problem that doesn't exist. Go me. 😐
  14. I haven't run my ill/traps for a while. It's probably because of that detached playstyle. I may stay her off again, though. I remember how awesome it is during invasions. I did quite a few zombie invasions with her last year. It's almost like a chess game or a RTS, really. Glad you enjoy it!
  15. My votes were Assault Rifle, Energy Melee, and Poison.
  16. So, if I run a /dark sentinel, I should be using the heal more proactively? I'm pretty disappointed in it as a "save my butt at the last minute" heal.
  17. Oops, forgot to check for updates. x.x Thanks!
  18. Hey, For some reason when I load my latest stalker build, it has radiation emission powers in it randomly (like mutation, enervating field, radiant aura, etc). I'm not sure what the deal is, as I'm not even using an old save. I DL'ed the HeroDesigner_Rel_2.6.0.2_F2019.07.31.00.zip from the link in the first post in this thread earlier today. Just figured I'd let you know. Thanks!
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