Jump to content

SmalltalkJava

Members
  • Posts

    830
  • Joined

  • Last visited

Posts posted by SmalltalkJava

  1. Electric is really nice now. Really nice.  Also remember, Electric blast is one of the blast sets with a ranged nuke for true hover blasting.

     

    Primary Ranged T9 Nukes

    Archery 

    Assault Rifle 

    Beam Rifle 

    Electrical Blast 

    Ice Blast

    Water

     

    PS.   I think the new slow set damage proc will help Ice a bit also.  But I need to double check that it's slottable in the sleep attack.  I can't remember if it takes slows or not.

    • Like 1
  2. 1 hour ago, The_Warpact said:

    So Sudden Acc proc is better all around for KB powers period. While the Overpowering proc is just a proc chance in some attacks. 

    I'm slow this morning...

    When chosing between the two I use the following thoughts...  

     

    Overwhelming is general first choice.  It does 3 things vs Sudden Acc just doing 1.    Chance to knockdown every time the attack is used,  damage IO boost like a red io, and finally if the attack has an inherent knockback then it converts it to knockdown.


    Does the attack do damage and need conversion then Overwhelming. overwhelming gives both.

     

    If it's for t1 pets then Overwhelming, it gives every attack they have a chance to knockdown.  3 pets = 3x the chance for knock down.  It also will convert any knockback they have to knockdown.  

     

    Sudden Acc I use for costs and if the attack doesn't do damage and if I don't need the % chance to knockdown on the attack and just want the conversion  Also if I've already used the Overwhelming in a different attack.

     

    Overwhelming > Sudden Acc

    • Thanks 1
  3. Has anyone done any actual analysis on the source code for the market?   I always wondered if it had to do with timestamp precision and live caches between the different servers to ensure the databases don't get a row or table lock.

  4. 20 hours ago, plainguy said:

    What is the game setting if I can ask.  Meaning group and level. 1/8, 3/8 ETC

    I need to keep reading the Redlynne post. I am so big on defense that when I look at it and don't see any defenses I wonder about survivability.  I get there are hit debuffs and such..  
    I understand its a new concept to some degree, so I just need to wrap my head around it.

    When I solo I usually play at 3/8 before incarnate shifted, then 4/8.  Sometimes depending on enemy types then I will bump it down.    My baseline for all characters at level 50 that aren't Incarnated, is starting with 3/8 doing Unai Kemen's 2nd  "Close The Dimensional Portals" mission that has all of the Council mobs   If a fresh built 50 can do that comfortably then its a keeper.   They do knockback and stun so toggles will drop, and once your detoggled then your dead.   I usually on softie characters buy some P2W defense amplifiers to keep from getting stunned.  I don't always do it but sometimes.  Depends if i feel like spending the inf and the toon is fun.

     

    My toon before the Farsight buff has S/L Def of 19.80, E 17.08.   with Power Boosted Farsight:  40.60 SL, and 37.88 E.   Add another 5 with Defense Amplifier or Barrier if you go that way.  I probably will go Clarion for CC protection.  If I get time I'l try to make a video.    But it may be a while. 

     

     

  5. lol  I was looking for them to be on sale now.   I didn't realize this is the Halloween event and not the Winter event.   When does the winter event usually start?

    • Like 1
  6. This post got brought up today.  So I am posting my Beasts/Time/Mace version of this.

     

    The Build:

    Spoiler

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Seasons Change: Level 49 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Summon Wolves

    • (A) Superior Mark of Supremacy - Accuracy/Damage
    • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (3) Overwhelming Force - Accuracy/Damage
    • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (5) Soulbound Allegiance - Chance for Build Up
    • (7) Call to Arms - Defense Bonus Aura for Pets

    Level 1: Time Crawl

    • (A) Impeded Swiftness - Accuracy/Endurance
    • (7) Impeded Swiftness - Chance of Damage(Smashing)
    • (9) Pacing of the Turtle - Chance of -Recharge

    Level 2: Call Swarm

    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Impeded Swiftness - Chance of Damage(Smashing)
    • (15) Gladiator's Javelin - Chance of Damage(Toxic)
    • (17) Touch of Lady Grey - Chance for Negative Damage

    Level 4: Temporal Mending

    • (A) Panacea - Heal
    • (17) Panacea - Heal/Endurance
    • (19) Panacea - Endurance/Recharge
    • (19) Panacea - Heal/Endurance/Recharge
    • (21) Panacea - Heal/Recharge

    Level 6: Train Beasts

    • (A) Endurance Reduction IO

    Level 8: Call Hawk

    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (23) Explosive Strike - Chance for Smashing Damage
    • (23) Gladiator's Javelin - Chance of Damage(Toxic)
    • (25) Apocalypse - Chance of Damage(Negative)

    Level 10: Call Ravens

    • (A) HamiO:Centriole Exposure
    • (25) HamiO:Centriole Exposure
    • (27) Annihilation - Accuracy/Damage
    • (27) Annihilation - Accuracy/Damage/Endurance
    • (29) Annihilation - Chance for Res Debuff

    Level 12: Summon Lions

    • (A) Superior Mark of Supremacy - Damage
    • (29) Superior Mark of Supremacy - Damage/Endurance
    • (31) Sovereign Right - Accuracy/Damage
    • (31) Sovereign Right - Accuracy/Endurance
    • (31) Sovereign Right - Accuracy
    • (33) Edict of the Master - Defense Bonus

    Level 14: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (33) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (34) Dark Watcher's Despair - Chance for Recharge Slow

    Level 16: Temporal Selection

    • (A) Preventive Medicine - Chance for +Absorb
    • (34) Preventive Medicine - Heal
    • (34) Preventive Medicine - Heal/Endurance
    • (36) Preventive Medicine - Heal/RechargeTime
    • (36) Preventive Medicine - Endurance/RechargeTime
    • (36) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 18: Fortify Pack

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Distortion Field

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Chance for Recharge Slow

    Level 22: Time Stop

    • (A) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (39) Neuronic Shutdown - Chance of Damage(Psionic)
    • (39) Gladiator's Net - Chance of Damage(Lethal)
    • (39) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (40) Unbreakable Constraint - Chance for Smashing Damage

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance

    Level 26: Summon Dire Wolf

    • (A) Superior Mark of Supremacy - Accuracy/Endurance
    • (43) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (43) Superior Command of the Mastermind - Accuracy/Damage
    • (43) Superior Command of the Mastermind - Damage/Endurance
    • (45) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (45) Superior Command of the Mastermind - Damage/Endurance/Recharge

    Level 28: Farsight

    • (A) HamiO:Cytoskeleton Exposure
    • (45) HamiO:Cytoskeleton Exposure
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (46) Karma - Knockback Protection

    Level 30: Hasten

    • (A) Recharge Reduction IO

    Level 32: Tame Beasts

    • (A) Endurance Reduction IO

    Level 35: Slowed Response

    • (A) Analyze Weakness - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Recharge
    • (47) Shield Breaker - Accuracy/Endurance/Recharge
    • (47) Achilles' Heel - Chance for Res Debuff
    • (47) Shield Breaker - Chance for Lethal Damage
    • (48) Touch of Lady Grey - Chance for Negative Damage

    Level 38: Chrono Shift

    • (A) Performance Shifter - EndMod/Recharge
    • (48) Efficacy Adaptor - EndMod/Recharge
    • (48) Doctored Wounds - Heal/Recharge

    Level 41: Assault

    • (A) Endurance Reduction IO

    Level 44: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 47: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Power Boost

    • (A) Recharge Reduction IO

    Level 1: Supremacy


    Level 1: Brawl

     

    • (A) Empty
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Healing IO
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (9) Miracle - +Recovery
    • (11) Numina's Convalesence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Synapse's Shock - EndMod
    • (11) Synapse's Shock - EndMod/Increased Run Speed
    • (13) Performance Shifter - Chance for +End
    Level 1: Alpha Howler Wolf

    Level 1: Howler Wolf
    Level 26: Dire Wolf
    Level 12: Lioness
    Level 1: Pack Mentality
    ------------

     

     

    Import Data:

    Spoiler
    
    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1452;737;1474;HEX;|
    		|78DA4D94CB4F136114C5BFE94C0B944229A552A0A52DF2B2D0017CAC4D808A204D4|
    		|840D4158E30C024EDB4A1C5C0D23FC0950B572E8C89891B172E0CD1958946376E5C|
    		|08286A24310ACA23C685BBF176CEB5ED2493DFCC9D7BEF39DF6B526BA39EC763B7C|
    		|E0BA96124ADE5F373292D5FD0573286B9E04C694BC6BCA0AB7E5AD7F259331F1D59|
    		|D6CC25BD8A429172DEDCF46A269335D5614A2A70FD7AACE2FBF0EAE2A23A636474F|
    		|A681AB9D5B45630B2A6F04E65B3697552D716F495FCB29173DBEFD3395D5FF0D98F|
    		|E3E64D236FDC30D24661BDC98E24D772FA0A35320B768B503267CCAB154A296D5EF|
    		|FEFA0855C76D29D0C168720D16D39C5AC22C490221C57993BB24DE52B73C461D3B5|
    		|4B0C2B623320F8B21CE28164C75C0FC1EA27929D3B1A4477CA51A47BC28E79EE83F|
    		|59C5BDF8FFE0D6FD17F8BFACA5C23478BDF6A4443086C0C332360533B38463A4ED4|
    		|08674CD8B10B14ABE23E55ACDDC4DA27D649CB4F64EDE010B42F524D0DD7D49C252|
    		|8B208325B7791DBFA0D0C7D07C7A9A696E7B076067317BA0CB61F43AFFD37F30F18|
    		|DD23F628629BC65A073DB9EE293C443798CFC0D873F003E57A91EBF41E403BF683B|
    		|9079EFCC9DC67FE0227C8A30F1E852F80B5F948FDFCACEDDFC29A766E32DF33B7C1|
    		|1DCA0DF0BC04AE63DDBA3566121ADD19F4ED19875F1F4D7EB304BFCDACD953CF748|
    		|3A73CCC5AA617BC447E5B784E5BAE602EE3D7982FA1177F05F6BF61BE063F91D136|
    		|E8CA6DE7B076FDCC04FB48FC15B6F70EF21846AE08F761DF4C927684F7522486F5F|
    		|A4C3D3B78EE3BDE617C0959B67BA84EE60BEC29D585F701DECF5FA8B60B1A8EAE3B|
    		|880DDC66A6E0A7917CF4B2662FEF5F3FC5FAD85BDF23E46F506B95632A8FE5D023C|
    		|420D70EF218524AE96C5AA1F273F1D5B2C46465C485CE534AE9A40AA913A33E70F3|
    		|CFA1989740ECB032D68BD85139E61031AC42F58464EF70F72C5C1E57E6EC6325DD4|
    		|7A0E72E3C0CC64B7F236BA0E2F94CBCB41BACD3F1D269B386E2E551FE033C37DEEA|
    		|-------------------------------------------------------------------|

     

  7. The Ninja/Time/Mace build v2.0 is a good one.  I've modified it for several primaries.  What makes it so powerful is that it almost perma holds/stuns the mobs when you jump into the middle of the pack and apply the pbaoe, and the two debuffs.  That makes the mobs practically not fight back.    It really doesn't matter what primary you pick with it.  You will just need to modify the build slightly for the primary attack slotting and also negate any knock-back that the pets do.   It actually plays a lot like my /nature builds that use Entangling Aura, you bring yourself and act as a pocket controller to cc the mobs.

     

     

    For example here is Beasts version:

     

    Spoiler

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Seasons Change: Level 49 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Summon Wolves

    • (A) Superior Mark of Supremacy - Accuracy/Damage
    • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (3) Overwhelming Force - Accuracy/Damage
    • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (5) Soulbound Allegiance - Chance for Build Up
    • (7) Call to Arms - Defense Bonus Aura for Pets

    Level 1: Time Crawl

    • (A) Impeded Swiftness - Accuracy/Endurance
    • (7) Impeded Swiftness - Chance of Damage(Smashing)
    • (9) Pacing of the Turtle - Chance of -Recharge

    Level 2: Call Swarm

    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Impeded Swiftness - Chance of Damage(Smashing)
    • (15) Gladiator's Javelin - Chance of Damage(Toxic)
    • (17) Touch of Lady Grey - Chance for Negative Damage

    Level 4: Temporal Mending

    • (A) Panacea - Heal
    • (17) Panacea - Heal/Endurance
    • (19) Panacea - Endurance/Recharge
    • (19) Panacea - Heal/Endurance/Recharge
    • (21) Panacea - Heal/Recharge

    Level 6: Train Beasts

    • (A) Endurance Reduction IO

    Level 8: Call Hawk

    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (23) Explosive Strike - Chance for Smashing Damage
    • (23) Gladiator's Javelin - Chance of Damage(Toxic)
    • (25) Apocalypse - Chance of Damage(Negative)

    Level 10: Call Ravens

    • (A) HamiO:Centriole Exposure
    • (25) HamiO:Centriole Exposure
    • (27) Annihilation - Accuracy/Damage
    • (27) Annihilation - Accuracy/Damage/Endurance
    • (29) Annihilation - Chance for Res Debuff

    Level 12: Summon Lions

    • (A) Superior Mark of Supremacy - Damage
    • (29) Superior Mark of Supremacy - Damage/Endurance
    • (31) Sovereign Right - Accuracy/Damage
    • (31) Sovereign Right - Accuracy/Endurance
    • (31) Sovereign Right - Accuracy
    • (33) Edict of the Master - Defense Bonus

    Level 14: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (33) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (34) Dark Watcher's Despair - Chance for Recharge Slow

    Level 16: Temporal Selection

    • (A) Preventive Medicine - Chance for +Absorb
    • (34) Preventive Medicine - Heal
    • (34) Preventive Medicine - Heal/Endurance
    • (36) Preventive Medicine - Heal/RechargeTime
    • (36) Preventive Medicine - Endurance/RechargeTime
    • (36) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 18: Fortify Pack

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Distortion Field

    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Chance for Recharge Slow

    Level 22: Time Stop

    • (A) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (39) Neuronic Shutdown - Chance of Damage(Psionic)
    • (39) Gladiator's Net - Chance of Damage(Lethal)
    • (39) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (40) Unbreakable Constraint - Chance for Smashing Damage

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance

    Level 26: Summon Dire Wolf

    • (A) Superior Mark of Supremacy - Accuracy/Endurance
    • (43) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (43) Superior Command of the Mastermind - Accuracy/Damage
    • (43) Superior Command of the Mastermind - Damage/Endurance
    • (45) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (45) Superior Command of the Mastermind - Damage/Endurance/Recharge

    Level 28: Farsight

    • (A) HamiO:Cytoskeleton Exposure
    • (45) HamiO:Cytoskeleton Exposure
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (46) Karma - Knockback Protection

    Level 30: Hasten

    • (A) Recharge Reduction IO

    Level 32: Tame Beasts

    • (A) Endurance Reduction IO

    Level 35: Slowed Response

    • (A) Analyze Weakness - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Recharge
    • (47) Shield Breaker - Accuracy/Endurance/Recharge
    • (47) Achilles' Heel - Chance for Res Debuff
    • (47) Shield Breaker - Chance for Lethal Damage
    • (48) Touch of Lady Grey - Chance for Negative Damage

    Level 38: Chrono Shift

    • (A) Performance Shifter - EndMod/Recharge
    • (48) Efficacy Adaptor - EndMod/Recharge
    • (48) Doctored Wounds - Heal/Recharge

    Level 41: Assault

    • (A) Endurance Reduction IO

    Level 44: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 47: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Power Boost

    • (A) Recharge Reduction IO

    Level 1: Supremacy


    Level 1: Brawl

     

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1452;737;1474;HEX;|
    |78DA4D94CB4F136114C5BFE94C0B944229A552A0A52DF2B2D0017CAC4D808A204D4|
    |840D4158E30C024EDB4A1C5C0D23FC0950B572E8C89891B172E0CD1958946376E5C|
    |08286A24310ACA23C685BBF176CEB5ED2493DFCC9D7BEF39DF6B526BA39EC763B7C|
    |E0BA96124ADE5F373292D5FD0573286B9E04C694BC6BCA0AB7E5AD7F259331F1D59|
    |D6CC25BD8A429172DEDCF46A269335D5614A2A70FD7AACE2FBF0EAE2A23A636474F|
    |A681AB9D5B45630B2A6F04E65B3697552D716F495FCB29173DBEFD3395D5FF0D98F|
    |E3E64D236FDC30D24661BDC98E24D772FA0A35320B768B503267CCAB154A296D5EF|
    |FEFA0855C76D29D0C168720D16D39C5AC22C490221C57993BB24DE52B73C461D3B5|
    |4B0C2B623320F8B21CE28164C75C0FC1EA27929D3B1A4477CA51A47BC28E79EE83F|
    |59C5BDF8FFE0D6FD17F8BFACA5C23478BDF6A4443086C0C332360533B38463A4ED4|
    |08674CD8B10B14ABE23E55ACDDC4DA27D649CB4F64EDE010B42F524D0DD7D49C252|
    |8B208325B7791DBFA0D0C7D07C7A9A696E7B076067317BA0CB61F43AFFD37F30F18|
    |DD23F628629BC65A073DB9EE293C443798CFC0D873F003E57A91EBF41E403BF683B|
    |9079EFCC9DC67FE0227C8A30F1E852F80B5F948FDFCACEDDFC29A766E32DF33B7C1|
    |1DCA0DF0BC04AE63DDBA3566121ADD19F4ED19875F1F4D7EB304BFCDACD953CF748|
    |3A73CCC5AA617BC447E5B784E5BAE602EE3D7982FA1177F05F6BF61BE063F91D136|
    |E8CA6DE7B076FDCC04FB48FC15B6F70EF21846AE08F761DF4C927684F7522486F5F|
    |A4C3D3B78EE3BDE617C0959B67BA84EE60BEC29D585F701DECF5FA8B60B1A8EAE3B|
    |880DDC66A6E0A7917CF4B2662FEF5F3FC5FAD85BDF23E46F506B95632A8FE5D023C|
    |420D70EF218524AE96C5AA1F273F1D5B2C46465C485CE534AE9A40AA913A33E70F3|
    |CFA1989740ECB032D68BD85139E61031AC42F58464EF70F72C5C1E57E6EC6325DD4|
    |7A0E72E3C0CC64B7F236BA0E2F94CBCB41BACD3F1D269B386E2E551FE033C37DEEA|
    |-------------------------------------------------------------------|

     

    • Like 1
  8. Masterminds always have their henchmen, its really nice that you can rename them.    Some you can directly control, and others may just join you for a while after recruiting them though the /LFG channel.  The Defender and Corruptor henchmen are pretty nice with their blasts and buffs/debuffs.   The Blaster henchman are always nuking things like crazy which is always nice.   The Stalker henchmen are kind of cool also, but they are harder to find as they seem to be more rare and are always hiding.   Sometimes you have to coax them out of hiding.

    • Like 1
    • Haha 1
  9. /Nature is good for them.    It has pbaoe hold to minimize incoming damage.  Entangling Aura is almost cheating.    It has a cone heal and also a hp absorb and resists.  It offers +damage for them also.      Nature is easy mode.  

     

    /Time is nice also.  

    • Like 4
×
×
  • Create New...