Jump to content

Bopper

Members
  • Posts

    3839
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Bopper

  1. 20 minutes ago, InvaderStych said:

    Hmm ... that is ... unfortunate ... but no stopping the forward march of time and tide or data and code or something and something else. 😄

    Keep in mind, the new .mbd file format is a JSON file. You can open it up in anything that reads JSON (like Firefox). It will be a bit hefty...but all the info you could want from an export will be there. Here's an example of what it looked like when I open a file in firefox. You'll be able to see every power when it was selected. Every slot in that power, including the slotted IO, what level the slot was unlocked, and if there are any boosts to the IO. Also can see if the power is toggled on and if a proc is toggled on.

     

    image.thumb.png.99560897b1fbc7ed4d527ce5ec0f35cb.png

    • Thanks 1
  2. On 5/18/2023 at 5:25 PM, Infinitum said:

    I just realized the other night that my Mids is more messed up than I first realized - every time I modify certain builds - Invul is one type that does this - it will change my slotted enh and I will have to rebuild the build from scratch - it wont let me just revise the slotting that changed because once I re-save it - it reverts to the borked slotting again.  

     

    I am working on it - hopefully there aren't any more surprises to updating mids like this  haha

    Sounds like a known bug. I think if you have alt slotting, you're seeing the alt slots pop up. I think it's fixed in latest version of mids 

  3. The forums are run on Invision which only partially supports BBCode. It's always been a headache for the volunteer dev team to get "export to forums" to work without bugs, so the feature is being dropped. If you would like an alternative, try the Print to PDF option. It's now the closest thing to look like the old forum export.

    • Thanks 3
  4. 1 hour ago, Ultimo said:

    I don't have discord or github, so I'm posting here.

     

    I downloaded what I thought was the most current version of Mids, from the website https://midsreborn.com/

    I uninstalled the older version I had, and deleted everything from the destination folder, then installed the new version to that folder.

    I ran the program, and went to start a new build for my Mercs/Radiation Mastermind.  However, I found that several power sets were completely missing, including the Radiation secondary and Experimentation pool.  I tried to update from the dropdown Help menu, but it produced an "Unhandled Exception" error.  It says it's Mids Reborn v3.5.5.  It did let me continue, but the power sets were still missing.  So, I downloaded the zip file from the website, uninstalled the version I'd just installed, deleted the folder and unzipped the new version.  The zip file says it's v3.5.7.  However, when I ran it, it was exactly the same as before, and when the error occurred, it said it was v3.5.5.

     

    So, I'm baffled.  Am I downloading the wrong thing?  How do I fix this?

    When you installed it, did you select to use the Homecoming database? Rebirth's? Other?

  5. Alright, my surge of builds should hopefully be done. I went back to my Night Widow to see how strong I can get its resistances paired with incarnate soft-capped defenses. I think I squeezed as much as I could before it started to grossly impact ST damage, which is the edge I like to reach. Like the others, this has been edited into the OP, but I present it here for easy review.

     

     Siren's Night:  Tanky (added 5/13/2023)

    Highlights:

    • 67.9% Melee, 59.8% Range, 60.8% AoE Defense
    • 105% Slow Resistance
    • 32.75%+ Resistance to all when RoP is not active
    • 75.7%+ Resistance to all when RoP is active
    • Team Support: 24.3% Def, 5% To-Hit, 30% Psi Res
    • High Recharge, but not perma-hasten

     

    This is built like a tank, but doesn't play like a tank. The AoE is minimal with Dark Obliteration and Eviscerate and there is no aggro control; however, it survives like a tank. You start off with incarnate-softcapped positional defenses and capped psi resistance. Your resistance to all types is strong to start, but when Rune of Protection is active you're looking at 75% resistance to all - which would be hard cap for any non-Tank ATs. At 67.5% HP, your resistances to SLENFCP will all be capped at 85% while Toxic reaches 82% thanks to Reactive Defense. Toxic will hit its 85% cap at 37.1% HP.

     

    I normally recommend using base empowerment for 20% slow resistance... but given some hard difficulty content doesn't allow temporary powers, I chose to aim for the full 100% slow resistance in this build. If you prefer to use base empowerment or are happy with just 90% slow resistance, feel free to steal a slot from brawl and beef up your recovery (Miracle) or add another defense slot to Combat Jumping. Also, normally my builds use Musculature Radial for its Alpha, but for this one I went with Cardiac Core to shore up both endurance net consumption and to beef up Rune of Protection. Feel free to swap back to Musculature if you want the damage.

     

    Speaking of damage, the ST is good, but not optimal (obviously, this isn't that type of high recharge build). I chose to have fun with this build, giving both Follow Up and Gloom build-up procs. Each have about 21% chance to proc, but having both going in the rotation, the uptime for at least one of them should be solid. Feel free to replace these with traditional damage procs if you prefer.

     

    Placate was the utility pick for this build. Adds safety if I get in over my head, but also allows some added damage potential with hidden crits. Still, this is a user pick through-and-through. Other good options may be Smoke Grenade for hard content where you don't want to over-pull, Darkest Night for added safety, or one of the Tactical Training toggles.

     

     

  6.  Siren's Blood: Blood Tank (added 5/13/2023)

    Highlights:

    • 67.3% Melee, 64.2% Range, 65.1% AoE Defense
    • +2.3 Net End/Sec
    • 65% Slow Resistance
    • 27.5%+ Resistance to all when RoP is NOT active
    • 66.9%+ Resistance to all when RoP is active
    • Team Support: 23.8% Def, 5% To-Hit, 30% Psi Res

     

    This build is almost a Fortunata version of a Night Widow. Very strong defenses to all positions, excellent base resistances to pair with Rune of Protection (you'll have 85% resistance to SLENFCP when at 53% health with RoP active). AoE is mostly for mitigation, as opposed to damage. Aura of Confusion and Psychic Wail will safely allow you to mitigate the trash while you focus your ST attacks on the hard targets. Psionic Tornado is there for AoE filler and soft control.

     

    Single Target attack chain is Follow Up > Lunge > Gloom > Dominate. With Hasten up, this is mostly gapless. If you desire using Strike in your rotation, I recommend swap slotting with Telekinetic Blast. For me, I wasn't using Strike so I beefed up TB so I will have a 3rd ranged attack option if ever needed.

     

    Slotting can certainly be adjusted to improve damage or survival. If you're willing to lose Toxic resistance, you can add a proc to Lunge and Psychic Wail, and swap in the Aegis Psi unique into Tough.

     

    This is one of my toughest builds while preserving some decent damage capabilities. It would be nice to achieve perma-hasten, but overall the gap doesn't seem to be too painful. Below I show how resistance scales with CT: Defensive, Foresight, and Reactive Defenses (with RoP active is shown in parentheses).

     

    Scaling Resistance Percentage
    Health S/L Resist
    (w/ RoP)
    E/N Resist
    (w/ RoP)
    F/C Resist
    (w/ RoP)
    Toxic Resist
    (w/ RoP)
    100% 38.4 (77.8) 28.3 (67.6) 32 (71.4) 27.5 (66.9)
    75% 40.9 (80.3) 30.8 (70.1) 34.5 (73.9) 30 (69.4)
    70% 45.4 (84.8) 35.3 (74.6) 39 (78.4) 34.5 (73.9)
    60% 54.4 (85) 44.3 (83.6) 48 (85) 43.5 (82.9)
    50% 63.4 (85) 53.3 (85) 57 (85) 52.5 (85)
    40% 72.4 (85) 62.3 (85) 66 (85) 61.5 (85)
    30% 81.4 (85) 71.3 (85) 75 (85) 70.5 (85)
    20% 85 80.3 (85) 84 (85) 79.5 (85)
    10% 85 85 85 85

     

     

    • Like 1
  7. So...I had a build I created a few years ago. It started off as a joke build, where I wanted to see if I could make a ranged Fortunata that can do what a Sentinel (pre-revamp) could do. The goal was to be extremely tanky, but get to stay at range. Anyways, it was just something that sat on the shelf until I recently looked at my Widow builds and started updating them to the new level unlocks that came in I27p5. It got me thinking of an old challenge I wanted to give myself: can I make a build that has Tough, Rune of Protection, and Unrelenting? Basically, how unkillable can I get a build? Throw in Demonic Aura accolade, and we're looking at RoP up 60s out of every 3 minutes, Unrelenting up 30s out of every 3 minutes, and Demonic up 60s out of every 10 minutes. Throw in soft-capped defenses and base 30% damage resistances, and the only thing keeping this from being a tank is its max hit points.

     

     

    Spoiler

    kd0qhQvScoK.png
    View This Build In MRB

     

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP and Unrelenting v2.mbdimage.thumb.png.53901e76816065690dd2d5ca2fdbd90b.png

     

    With Rune of Protection active, your resistances become this:

    image.png.3e633f8baed5203a394894d45b1bae5a.png

     

     

    Something I aimed for with this build was to make the ST attack chain as decent as possible. This won't come close to what a Hybrid Fort can do with its melee attacks, but with a rotation of Subdue > Dominate > Gloom, the damage is about as good as you can hope for. Now, the build does come with plenty of sacrifices. There is no Combat Jumping, which will make mobility a bit painful. There is no Aim, which makes for less devastation when using Psychic Wail. The build is not perma-hasten, but it's close enough. Finally, the net end consumption isn't great if you're running Sprint and/or Mystic Flight.

     

    Still, this feels like an interesting build to add to my collection of Widows. A truly Ranged Fortunata that does ok damage and has tons of survival.

     

     

    For those uninterested in taking Presence pool, I have some alternative Ranged Fort builds that might suit some playstyles, all of which follow a simple template:

    Spoiler

    Note, all of these links use the newest file format for Mids Reborn. If you don't have the latest Mids, you can get it at MidsReborn.com (Note: Just realized Homecoming's Forums don't recognize the hyperlinks below, will add files to supplement.

     

    Template:

    kiHbMbTUYG4.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP- Template.mbd

     

    Enflame: For ST DPS (Subdue's immobilize and Dominate's hold should keep your target inside its own burn patch)

    kjqPGjZ8XBc.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP v2 - Enflame.mbd

     

    Summon Widow: Use a pet for some extra DPS (if they stay alive)

    kjScYDjHza0.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP v3 - Summon Widow.mbd

     

    Darkest Night: Extra survival, use slots to fill out rest of build. Added 30% slow resistance debuff and added endredux to Mystic Flight.

    kkrY9kQClmS.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP v4 - Darkest Night.mbd

     

    Assault: Added damage, use slots to fill out rest of build.

    km5UWj6CGGG.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP v6 - Assault.mbd

     

    Confuse: Lots of utility, stacking confuses.

    knsek4my7JA.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP v5 - Confuse.mbd

     

    Total Domination: AoE hold, can slot purple set and the winter absorb proc.

    kpqcRGcNZ8e.png
    View This Build In MRB

    Siren's Fort (Fortunata Training - Fortunata Teamwork) - RoP v7 - Total Domination.mbd

     

     

    • Thumbs Up 1
  8. 2 hours ago, Spectre7878 said:

    So i updated my Mids Reborn and wanted to work on my Storm Corr. I saved her and wanted to go back to another build i was working on and all my old builds are gone. They are no where to be found. WTH =(

    An update by itself shouldn't have done anything. Have you recently changed your saved build directory, and chose to move old builds to it?

  9. On 1/9/2023 at 5:46 PM, InvaderStych said:

    Why Stone Armor on a Stalker? Brimstone, mostly.  On a Stalker/Scrapper it has a chance to Critical! which I wanted to play with. Stalkers drop Mud Pots, so I don't feel beholden to the No Taunt + Damage Aura dilemma.  Finally, Brimstone, like most Stalker AoE attacks gets a 50% chance to crit out of Hide.

    Just some things I like to add, as I think most folks may not know this yet.

     

    The Brimstone crit is upfront damage instead of a DoT, and that damage is equivalent to all 3 DoT ticks hitting. That last part is huge. The standard DoT is 3 ticks of 80% cancel-on-miss, which on average does 1.952 ticks per proc. So the crit is 54% more damage than the DoT would normally do on average.

    • Thanks 2
  10. 46 minutes ago, Nitrogen said:

    Hello, great job!

    I'm currently building a game based on City of Heroes and I was wondering if you know of a way to retrieve the damage values for the super strength power line for each level from 1 to 50?

    I found the information on the City of Data V2.0 website via the following link: https://cod.uberguy.net/html/power.html?power=tanker_melee.super_strength.punch&at=tanker.

    If we scroll through the little slider, we have (as in the game) access to all the stats per level.

    Is there a multiplier coefficient that would allow us to automatically calculate the damage for each level?

    Thank you in advance for your help!

    There is a formula, but is a bit complicated. It might be easier to use the modifier table itself, which covers all levels for each AT. Here is the Melee_Damage table, which you would use for Punch. Locate the modifier for your desired AT and level, then multiply that with the damage scale of the power (you can see damage scale if you set CoD's AT to None).

  11. 3 hours ago, Galaxy Brain said:

    The wiki also has the Procs Per Minute formula I used prior to do the "theorycraft" version of the test: https://homecoming.wiki/wiki/Procs_Per_Minute

    Don't use that, that is i23 formula. Notice the lack of slotted recharge in the calculation. 

     

    In fact, a good test to run is 2 slots used for damage enhancement on the Brainstorm version, +5 damage, +5dam/end apocalypse. Then use the apocalypse proc with 3 other 3.5 ppm damage procs. So no recharge in the attack, see how it's damage compares to a proc bomb on live.

    • Thumbs Up 1
  12. 8 hours ago, Mezmera said:

    Damage procs are all standardized.  If it's the moderate damage one it does 69.60 damage across the board no matter if it is the Blaster's Wrath, Unbreakable Constraint or Apocalypse.  Then all minor damage procs are at the 46.63, don't know why you're getting other values for the various procs.  

    He is showing the average damage per attack (which was 20).  So the procs that fired more often did more total damage, thus had a higher average damage per attack in his test. 

  13. 17 minutes ago, twozerofoxtrot said:

    There isn't a list but @Bopper* has authored a thread on how to calculate the frequency based on power.

     

    He also developed a spreadsheet to provide those calculations but I don't want to share that without express permission. 

     

     

    *apologies for the ping

     

    The link is in my signature. You're welcome to link to it any time.

     

    The link:  https://docs.google.com/spreadsheets/d/1WOF57R0Q-S1hG8YXW_Z2GokbcN1Zj2Zwvz9lDz8D0xw/copy

     

    • Thumbs Up 2
  14. I've had this character for quite some time but I don't think I've posted it before. I am revisiting it after the Issue 27 Page 5 updates where power unlocks changed nicely for this character. I have shifted things around but I can't help to think it could be better, so I am crowd-sourcing for ideas.

     

    The focus is to have perma-pets, or as close to perma as possible. Also, lots of survivability. S/L/E/N/F/C resistances are all above 60%, Toxic is not far behind at 53%. Defenses are solid, with Melee nearly at 45% and Range at 50%. All other defenses land at 38.5% and higher. Recharge is very high while HP is almost capped with Serum (2200 HP out of 2400 cap).

     

    The build is ultra-tight though. No travel power (I've always been fine with Athletic Run) and no 2nd Assault. My hope is to make this a better exemplar build, so powers are open to moving around.

     

    Build:

    Spoiler

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Crabby Old Woman: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Single Shot -- SprSpdBit-Rchg/Global Toxic(A)
    Level 1: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), StdPrt-ResKB(3)
    Level 2: Burst -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(7), SprDmnofA-Acc/Dmg/EndRdx/Rchg(9), SprDmnofA-Acc/Dmg/Rchg(9), SprDmnofA-Dmg/EndRdx/Rchg(11), AchHee-ResDeb%(11)
    Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13)
    Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def/EndRdx(15), ShlWal-Def(17), ShlWal-ResDam/Re TP(17)
    Level 8: Boxing -- Empty(A)
    Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def/Rchg(21)
    Level 12: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dam%(23), PstBls-Dmg/Rng(25), PstBls-Acc/Dmg/EndRdx(25), Ann-ResDeb%(27)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
    Level 18: Frag Grenade -- PstBls-Dam%(A), PstBls-Acc/Dmg(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/Rng(33), FrcFdb-Rechg%(33)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Serum -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
    Level 26: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37)
    Level 28: Summon Spiderlings -- CaltoArm-Acc/Dmg(A), CaltoArm-+Def(Pets)(37), CaltoArm-Dmg/EndRdx(39), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-EndRdx/Dmg/Rchg(39), SvrRgh-PetResDam(40)
    Level 30: Call Reinforcements -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Acc/Dmg/Rchg(42), EdcoftheM-PetDef(42)
    Level 32: Tactical Training: Assault -- EndRdx-I(A)
    Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45)
    Level 38: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46)
    Level 41: Tactical Training: Leadership -- HO:Cyto(A)
    Level 44: Summon Widow -- SlbAll-Dmg(A), SlbAll-Dmg/EndRdx(46), SlbAll-Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Build%(48)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), Rct-Def/EndRdx(50), Rct-Def(50)
    Level 49: Tactics -- HO:Cyto(A)
    Level 1: Conditioning | Hidden
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    Level 50: Musculature Radial Paragon
    Level 50: Born In Battle
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    ------------
    ------------

     

     

     

    Totals:

    Spoiler

    image.thumb.png.23d2334af37d97960943dbf661b5dc9e.png

     

    • Like 1
  15. 2 minutes ago, StriderIV said:

     

    Both fair points. I’ve recently rolled a Claws/Stone Scrapper I’m having a blast with. Going to have to think of what primary would go well with Stone Armor on a Stalker!

    If I hadn't already have an Energy/Energy stalker, I easily would've gone with Energy/Stone. So many big hitters

    • Thumbs Up 1
  16. 5 hours ago, StriderIV said:

    I’ve heard you sing it’s praises! What do you think makes in shine on a Stalker over a Scrapper?

    Depending on how you feel about losing Mud Pots, but the extra defense from hide really helps you get to those softcaps. 

    • Thumbs Up 1
  17. 1 hour ago, Yomo Kimyata said:

    For the most part I haven't been delving into the difference between powers with the same name that might have different stats on City of Data

    It's worth taking a look if you get the time. You'll occasionally find some gems, like Power Crash. 

    • Thumbs Up 2
×
×
  • Create New...