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Everything posted by Bopper

  1. Its not a buff, it's a bug fix. These powers were always intended and they existed in the ITF for the entirety of when it was on Live. The powers were only removed post-sunset because at the time the devs thought this power was causing an issue with lag. It turns out that was not the problem, but the devs forgot to put the power back in. This bug was recently discovered and the power got put back into the game.
  2. The reason for why those blaster powers got that treatment is because they are also the sustain powers. In this case, the solution should be to turn off the power if you don't want it to aggro.
  3. Utility Belt and Gadgetry was in the files as far back as November 12th, 2012. Safe to say the idea did not come from any of the post-shutdown servers. The likely possible reasons for not having these origin pools on HC yet are: Priorities/Time constraints Graphics Balance of these new origin powers Planned overhaul of all Origin Pools (Sorcery got this, so it's fair to assume the other pools and future pools could have similar overhauls in mind) Code/engine development (maybe a new form of travel could be introduced, like I picture Utility Belt
  4. The backbone is still Ruby's tool. But UberGuy updates their version of the code when needed.
  5. CoD is still active. It may not have been updated after the most recent patch but that was a small update. It's also not dependent on RubyRed's tool. UberGuy has made his own updates for Page 2 and beyond.
  6. It is currently still processing, so only low-def is available (give it a few hours for hi-def), but here is a video I made of my Fortunata downing a pylon in 2:20 (400 DPS). I guess technically it was 2:19 since my initial attack missed (go figure). No temps, no insps. For incarnates I used T4 Ageless Core, T4 Musculature Radial, T4 Degenerative Core, and T4 Assault Radial (no clicked).
  7. Correct. I dont click my hybrid either. I do use Ageless though.
  8. What is "superior claws" and what are the times to beat? I need to go back, but I think my Night Widow was around 2:20, but I wasn't trying to design a pylon killer.
  9. I find Fortunatas to be especially nice. Dominate is Psi only, and Mass Confusion is solid. I haven't tested it, but I have a feeling Mass Confusion will neuter the Phalanx Fighting.
  10. Nice find, I see what the problem is and it was likely introduced in Page 2. The activate period is set to every 3s but the FlyingSpeed only lasts for 0.75s. So you get a 2.25s gap of no flyingspeed.
  11. Compensate by not remaining stagnant. The buffs are only 8 foot radius, so I recommend to move around so they can't remain clustered and pick them off individually. The duration of the buff is only 1.25s, so it won't take long to move a foe outside the buff radius and have their defense drop. I'm not saying to completely separate them, obviously...that's an extreme playstyle change. But you can easily make it so 16 foes are not all within 8 feet of eachother allowing for super strong defense buffs.
  12. As a tester, I really hope someday we can get a /Slash command that tells us distance to target. @Number Six is it possible to create a /dist2tgt Slash command?
  13. From hide it has a 50% chance to crit. Looking at CoD I see nothing wrong with how the power is set up so can you confirm how many attempts from hide you tried and if all of them did not crit?
  14. Again, I have no affiliation with the HC Discord, so I have no moderator privileges. You have to talk to HC Staff or HC GMs to discuss ways forward with joining their Discord.
  15. I have no affiliation with HC's Discord, so your standing in that discord plays no part in mind. I looked through my logs to find Spectrum too and I see nobody by that name join.
  16. I looked through the entire list of everyone who has ever joined my server twice. I saw no Lance_R_Violator. Do you go by any other name or handle?
  17. Did you download discord on your phone or computer? Did you create an account?
  18. Bopper

    Guide Index

    It's been over 2 years since it's been edited. Safe to say nothing is being added. It should probably be unstickied.
  19. You could look it up under the old name on Live. Look up energized shield for romans and phalanx fighting for romans. But yes, cryptic also has the data. Keep in mind, the website does not update automatically. It is manually done by UberGuy. So if he's away, it won't update until he gets the time.
  20. Like I showed, it's 22.5% of max end per minute. So take your max end (let's say it's 110, assuming you have accolades). To convert that to end per second is trivial: 22.5% x 110 / 60 = +0.4125 end/sec
  21. The endurance proc will be 7.5% of your max Endurance. So if you have 110 max end in your build, it will proc 8.25 endurance. The chance to proc is 50% every 10s, so on average you are looking at 3 x 7.5% per minute = 22.5% max end per minute which is the same as saying 22.5% recovery.
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