When fighting EB's and AV's, or even named bosses, it seems somewhat unrealistic that they wouldn't be able to avoid at least some % of the attacks you make. What kind of epic villain would Lord Recluse be if he couldn't manage to avoid at least 1 attack?
I get it, missing sucks when it happens. But big deal, it's not the end of the world and at worst it adds, what? A few extra seconds to your encounter? It's not worth getting in a twist over.
Yet again just another "well it doesn't bother me!" response. Nobody's getting in a twist, this is just a nice QoL improvement that people are being strangely difficult about.
Don't talk about what's "realistic" please, I'm not even going to entertain that line of argument and I already pointed out why it's silly to mix balance with roleplay. If we're being honest we all know Lord Recluse isn't an "epic villain" because he has been farmed thousands of times over at this point just like all enemies. And if you fought Recluse and beat him, would you really say, "Oh well he wasn't that easy, remember that one attack he avoided, phwoar!"?
This game is beyond powercrept and taking an issue with this small QoL improvement which wouldn't affect the balance of the game is just being difficult. No way around it. Did you guys get this incensed over the Homecoming boys adding instasnipes? Time for some posters here to rethink their priorities.