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KaizenSoze

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Everything posted by KaizenSoze

  1. I was reading in the Brute forum about fire farming builds. And a user named, Profit, makes this comment: arch/nin blaster > spines/fire/fire. I was bored and curious, so I tried to make one on the beta server. No idea how it should be build. Suggestions?
  2. Alas, I got to 35 and power boost does not work on FFG. Mids is wrong.
  3. I was playing around in Mids with a traps/sonic defender at I noticed that power boost effects the force field generator. Is the an artifact of Mids or does the effect stick on the FFG after power boost ends? Because that makes a huge difference if it does. An FFG with three level 25 def IOs is ~22% def to all. Power boosted, it is 33% def. That makes soft capping all defense extremely easy. If no one knows I'll try it out on the beta server in the next few days.
  4. I agree that losing the end heal in Ninja is annoying. Still, I will nit pick a bit. Hide is of course awesome, but just as important is the ability to almost crit at will. No other AT can have a crit chain like BU->FA->AS->FT with the regularity of a stalker.
  5. Thank you for the feedback. I have included your suggestions. If you want to solo or speed run the Cavern of Transcendence Trial Level min: 12 Level cap: 15 Merits: 8 Updates due to Issue 27, page 3 changes. It now can take much longer. First you will have to unlock the task force via completing the The Heart of the Hollows (12-14) arc. This can be done via Oroboros. The arc should take about 30-45 due to the number of glowies, kill alls, and finding Atta in a very large map. It's actually quicker with a small team due to Troll bosses being nasty at level 14. What I think is required to solo this task force quickly: Stealth - super speed is probably enough, but keep reading. SG bases can have an Empowerment Station where you can craft an timed invisibility buff. Personal Mission Transport or Team Mission Transport - can be purchased from the P2W vendor Full load of inspirations. The kinds depend on you build, blues if you have end issues, etc... Optional, but very useful Flight - get it from the P2W vendor One you have started the task force, use the personal or team transporter. This will take you right the mission door, skipping the whole tunnel maze. Travel to each obelisks and click it. The paragon wiki is out of date. Homecoming allows to click the obelisks one at a time. Fly is very useful here as there is lava everywhere and if you touch it stealth drops. Sometimes there are mobs near the obelisks. Just position yourself carefully behind the obelisk and it's safe to click. Once all the obelisks are clicked the north door can be opened. Due to Issue 27, Page 3. There have been noticeable changes. Make the TF harder. Bad news 1: Team size settings have no effect on the number of mobs spawns. This was always the case but do to bad code logic a few spawns would be heavy with bosses which caused the overall number of spawns to be fewer. Bad news 2: The ambush mechanic which apparently always existed has been "improved" the more obelisks you click, the more chance of an existing spawn turning into an ambush and heading for you. Ambushes will come after you when you fight Koago unless you fight him in the middle of the map. There is some tricky distance calculation involved with if a spawns turn ambush. Good news: The map works now You now must defeat Koago, but you do not have to clear the whole boss spawn. To rescue Wincott, just kill his guards. Koago the final monster: Not a giant monster. It's regeneration rate is not very high. Weak to knockdown or knock back The fight can take several minutes because you're only level 15 and have limited powers. So, manage your inspirations carefully. Ranged attacks work well because you can stick to the ceiling in the outer chamber. It took me 13 mins to complete with my ice/ninja stalker.
  6. KaizenSoze

    Staff/Bio?

    So, I made one of these out of curiosity. I have been trying to find a good */bio combo. I wasn't too impressed until 22 and IOs. Now, I am starting to see the high damage. There is a Steel Canyon story arc I like to run from Graham Easton. The end fight is against four Tsoo lts in a row, then the boss. At the same level, I one shot each of the lts from hide. The surprise was dropping the boss with BU->AS to 10% hp which is all you need to complete. Certainly hits like a truck. We'll see how bio works out, the end stability is very nice.
  7. Sounds like SWTOR is the closest. One that feel like COH is some ways but has the teaming issues and overly simple combat is Neverwinter online. It's made by Cryptic, so the feel being similar is not surprising.
  8. I think it's important to try other games from time to time. If for no reason, but remind myself why I love COX. After trying several free to play games on Steam. What is lacking in the other games is the combat system. I have yet to find another MMORPG with the same sense of physicality. Things that are punched go flying some direction, blasts seems to have weight, there is a lot of positioning. Is there any MMORPG with the rag doll style physics of COX?
  9. Alas, I have not been able to get 5 Rikti maguses in a group, but MSRs are fun at least. Using caltrops and ice patch to cover the entrance while I plant the bomb works well. A few other achievements. This is the last of the self back patting. Solo'ed Posi 1&2 Duo'ed Yin, did all the tanking. Solo'ed level 51 Maisie. No, pets. I did use envenomed daggers at the beginning, but realized I did not need them at 50% hp. Solo'ed level 51 Nightstar. Used pets and daggers, just to speed it up. I was doing fine, but she's always a tedious fight. I might tweak the build to get some purple sets for damage, but purple sets tend not to have good def numbers where I need it. Or she might be done.
  10. I use ice patch to keep groups close for Frozen Aura and Frost when you're fighting dangerous mobs like Rikti Mages in a MSR. Drop ice patch. AOE. Caltrops. At this point remaining mobs are running around or flopping. I can kinda of farm this way. Ice patch too keep them close, caltrops are my damage aura, then AOE and AS/FT the bosses. It's tedious, but it works. Obviously, if your group is steamrolling mobs, ice patch is not necessary. When you BU->GuassianBU->FA from hide and all but the bosses drop. That is a nice feeling. To have great AOE and ST on a stalker with our crit control. 🙂
  11. I mentioned that specifically, because you had talked about that in another thread. Five, though, now I have a goal next MSR. I will try and get a screenshot.
  12. Looking for alternative design for my new favorite hero. Arctic Shadow (female) - ice melee/ninja stalker Descendant of mutated arctic foxes that survived the nuclear war which killed off all humans on her alternative earth. She's here to warn the stupid hairless monkeys to change their ways.
  13. You should open a topic in the suggestions forum. No idea if the devs read this one.
  14. I can think of one TF where stone would be at a massive disadvantage, Apex. Limited mobility during Battle Maiden's AOE phase is death. Otherwise, the most durable in PvE.
  15. Sometimes, I do have small gaps. I use that to check my BU or other longer recharge powers like caltrops or incarnates. It hasn't been a real issue.
  16. Once in awhile I hit a inflection point where a char goes from good to freaking awesome. This char just turned into my new main. After reading Microcosm's post and thinking a bit. Thank you Microcosm. I dropped cross punch with reluctance and took hasten. Pick up super speed for extra stealth on speed runs. Changed around my sets. I still have all the pros from above, but with new strengths. Attack rotation, pop BU when available: ST: AS->FT->IS->Frost or FA depending on recharge Or lead with Frozen Aura depending on the mob density. Pros: Soft capped melee/range/aoe even with hide suppressed Great ST and AOE damage Great damage mitigation with ice patch and caltrops Good mix of damage types. Cold is not commonly resisted Works well in groups. Ice patch/caltrop choke points or protect teammates from nasty mobs I fixed the KD issues with two set bonus. I am not squishy anymore. With accolades I have 1600+ hp, health procs, and scaling resists. I was getting rocked in itrials by the AVs AOEs. Not now. I can take the alpha in 4x8 groups with ease. I can solo 4x8 missions Basically, I can play like a scapper/brute in terms of aggression or be sneaky Endurance is no longer an issue because of the accolades and better stamina slotting Fun achievements to point out what the char can do, not to imply it's the best build ever: Tanked Apex/Tin Mage TF. Though the hydra portion is a pain. Several times fought and won against 2-3 Rikti Mages simultaneously during a MSR. Also, pulled a lot. Fun points: The capturing the escapees in BAF is fun with caltrops and ice patch Defending the stairs against the bombers in Sutter's TF is a breeze According to the chars at 50 statistics. I am the only 50 ice/ninja stalker on any server. If you make one let me know Build:
  17. After more playing. I am thinking about revamping the build a bit. The main change I am considering is switching from body mastery to soul. Now, that I have +10% end in accolades. My endurance issue are much better even at lower levels. I only had to pop a few blues during Synapse. With soul I can get a snipe and a second hold. Though I will not have any slots for the hold, but I will be able to hold bosses for a bit. I'll post a build later.
  18. Ice melee - two good AOEs. Frost at 2, Frozen Aura at 32. Nice mix of damage types cold/lethal/smash. General note, if you use cross punch you get a kinda third AOEs. But only works on dense crowds. Ice patch is awesome for damage mitigation. The set is an end hog. So, pair it was a secondary that has good end management.
  19. This is my favorite current char. Ice/Ninja. Looking for any suggestions. The char is 50 with some incarnates but no set pieces except a couple of ATOs. Pros: Great ST and AOE damage. Great damage mitigation with ice patch and caltrops Good mix of damage types. Cold is not commonly resisted. Works well in groups. Ice patch/caltrop choke points or protect teammates from nasty mobs. Cons: End hog. Even with two Body Mastery powers and end reducers slotted in attacks Squishy when I do get hit like all defense based stalkers, but I do have a strong quick heal Does not have the scrapper end heal. KD protect is weak. You'll get knocked back and need to slot of KD protect IO. Minor: Click mezz protection. Since, this build does not have hasten. It's my auto power. Notes: Neither ice patch or caltrops will break hide. The mobs will attack but unless they hit you, AS is still available Single target rotation: BU->AS->Cross Punch->Ice Sword->Freezing Touch AOE BU->Freezing Touch->Frost->Caltrops. Switch to ST rotation I use ice patch as need, sometimes at the start of the attack. Depends on the mobs. Caltrops does real damage unlike the defender or blaster version. Plus it confuses the mob AI. They spend a lot of time running around.
  20. Due to question in the stalker forum suggesting that Frozen Aura AOE does not generate Assassin's Focus. I ran some tests in Perez Park. The Frost AOE generated Assassin's Focus on every group I tested. Frozen Aura never generated Assassin's Focus. This appears to be a bug in the port of ice melee to stalkers.
  21. Ran some tests in Perez Park. Frozen Aura is not generating Assassin's Focus. Frost works as expected. I opened a bug:
  22. I am leveling a ice/ninja stalker right now. I will post my observations.
  23. Something that does not take any slots. Like Assault or Summon Widow.
  24. I would slot static field more. You'll need those psi resists at higher levels. To get the slots for static field I would drop Eviscerate. The power takes too long and breaks up your attack rotation. There is a thread here about Eviscerate, if you want to read more about why you do not have to take it. Otherwise, it looks good. Be careful when you do ITF, lots of negative energy damage.
  25. Here's my final build close to what exists on the server. Pros: Good proc damage Perma PA with incarnates, 2-3 seconds off otherwise Cons: Very expensive, multiple purple set pieces S/L def only in the 20s Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phantom Pixie: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Apc-Dam%(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(11) Level 1: Entangling Arrow -- GrvAnc-Immob(A), GrvAnc-Immob/EndRdx(29), GrvAnc-Acc/Immob/Rchg(31), GrvAnc-Acc/Rchg(34), GrvAnc-Hold%(50) Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(17) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(5), CrcPrs-Conf%(5), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Conf/Rchg(9), Ccp-Dam%(45) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Glue Arrow -- RechRdx(A) Level 12: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), GhsWdwEmb-Dam%(45), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(45) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Poison Gas Arrow -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(21), FrtHyp-Acc/Sleep/Rchg(21), FrtHyp-Sleep/EndRdx(23), FrtHyp-Acc/Rchg(23) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(25), ExpRnf-Acc/Dmg/Rchg(25), ExpRnf-EndRdx/Dmg/Rchg(27), SlbAll-Dmg/Rchg(27), SlbAll-Build%(29) Level 20: Acid Arrow -- PstBls-Acc/Dmg(A), PstBls-Dam%(36), Ann-ResDeb%(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37), ShlBrk-%Dam(37) Level 22: Fly -- BlsoftheZ-Travel(A) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- UnsTrr-Acc/Fear/Rchg(A), UnsTrr-EndRdx/Fear(31), UnsTrr-Acc/EndRdx(31), UnsTrr-Fear/Rng(34), UnsTrr-Stun%(34) Level 28: Disruption Arrow -- RechRdx-I(A) Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Oil Slick Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dam%(43), Ann-ResDeb%(46) Level 38: EMP Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/Hold(39), BslGaz-EndRdx/Rchg/Hold(39) Level 41: Poisonous Ray -- ShlBrk-Acc/DefDeb(A), TchofLadG-%Dam(42), AchHee-ResDeb%(42), ShlBrk-%Dam(42) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-+Res(Pets)(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), EndMod-I(40), EndMod-I(40) ------------
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