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KaizenSoze

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Everything posted by KaizenSoze

  1. Mostly, but it has errors. Have not dug into it yet.
  2. Great costume Queen! I am lacking some costume parts, but I will get those and post a picture.
  3. Thank you. This is exactly the kind of feed back I was hoping. I will tweak some more and post in a day or two.
  4. Looking for a new costume for my assault rifle/device blaster pixie. Tactical Pixie. I only request that it has wings.
  5. In the Defender's proc monster thread. Hjarki make this comment. Since, then I have found the joys of an Assault Rifle/Devices blaster. So, I wanted to see what kind of offender monster I could create. The build probably has a dozen things wrong with it, since it only exists in Mids. Suggestions are welcome. Highlights: Perma Hasten, Farsight, and Chrono Shift Two sources of force feedback recharge, M30 and Snipe. I have found Snipe, due to quick snipe, to be a good source of recharge on my blaster. 352% recharge w/o LoTG or incarnates Minimal def in any category is 48.2% 75% s/l resists 24.5% toxic/psi resists 100% sleep, immobile resists 57.5% hold, stun, confuse, and fear
  6. So, I ended up running this TF three times today. Yes, I have no life, but in my defense it's a quick TF. Once, I got use to listening and watching for the AOE it was fine. Certainly makes it more exciting than the usual dog pile the AV TF. So, I retract my comment. I do not think this TF should be changed at all. In my experience the squishies, like myself, die more often than the melee. Side note, confuse might be interesting because it might turn the non-AV mobs into AOE targets.
  7. I understand that Sentinels cannot be like tankers, brutes, scrappers, and War Shades. But I have seen hover Sentinels tank ITF speed runs very effectively on all ranged speed runs. Unfortunately, I did not get a chance to look at the player's power set. Thank you for the links.
  8. What do folks here consider the best ranged tank build? For instance, a dark melee/invul tanker can tougher than a normal invul tanker because it has a healing attack and PBAOE debuff. What combos would work best for a ranged tank? I know Sentinels do not have taunt.
  9. I play a hover blaster, so it makes the fight *interesting*. Maybe tweaking it more like Admiral Sutter Task Force would make a bit easier on some folks.
  10. Sigh. Thank you. I can never keep that straight.
  11. The problem is not that body armor only provides resists, but that it is only 8.75% vs 19+ for other pools. It is what you pay for a auto power. Given that, the game is not hardcore, so go with your concept. One way to increase your def. If you take tough and/or body armor there are two resistance enhancements set pieces that give +3 def each.
  12. A note about ageless, if you are using procs. It is my understanding that Ageless will hurt your proc rate, because it enhances your recharge enhancements and is not considered global recharge. Agility does not have this issue. Proc guide - not my work
  13. Taking Munitions Mastery mean losing access to the much better resist power and def powers in the other pools. Body Armor is not very good. You should post your build. Generally to get enough def, tough, weave, and maneuvers have to be taken. Plus creative slotting of immobilize, hold, and other non-low damaging powers can get you ranged def capped. If you need to stick with a tech theme, look at Force Mastery. There are some AR/Dev builds here to give you an idea.
  14. This is similar to what I have been tinkering with in Mids. I took all the pre-20 melee attacks, though taking telekinetic blast and Force Feedback slotting might not be a bad idea. The idea is to fire tornado for recharge, damage, and chaos. Close and PBAOE with wail. Then clean up what's left with melee. I think the confuse and dominate powers as emergency buttons. At least for now. I have to respec my Widow and play test a lot. All just theoretical for now. Does anyone have a old "Blood Widow" build? Aka melee Fort.
  15. Yes, I am considering making some changes, but I will do that after some more play testing. I am very durable right now. Damage is good and in several ITFs the s/l defense is coming in handy as it is hard to avoid melee attacks in caves. Hello ITF speed runs. Fire Mastery and Leviathan Mastery look like the best alternatives. I am still not sold on Bonfire due to recharge time, the lost of KD in M30 grenade, and lower range def. M30 recharges so fast that I have constant KD. Leviathan has an immobilizing cone that is straight swap for enveloping grenade. A damage cone. Plus a good resist shield. Also, if I swap two either of those pools I lose vengeance or assault. Vengeance is getting much more use than I expected. On speed run someone is going down every few minutes. That is a good suggestion about the LoTG in vengeance, but I already have 330% recharge with Force Feedback in snipe and M30.
  16. Found them all. Definitely, pilot error. I was not being carefully enough when finding the click spot.
  17. Thank you for pointing this out. I set the log file location, but nothing improved. Are there other settings I need to change?
  18. Also, the The Underground Trial is great because there a nice mix of mobs and it's actually difficult. Some planning is required. My first attempt with a pick league failed. I need to run that one again.
  19. Thank you. I should have thought of the Hollows. Reminds me, I need to do Frostfire. Is there a good section in IP or TI for the bosses? I have patrolled the NE corner of IP while waiting for TFs to finish recruiting. The family bosses are uncommon-rare in that area. At least, the badges are 100 each, not 300 like Ancestor Spirits. So, I can probably just grind them out over time.
  20. I need some help with this badge. I have found some of the items, but the loc coordinates are not working for me. https://paragonwiki.com/wiki/Hero_History_Badges Obviously, user error. For instance, I cannot find the click-able, Midnight Squad Banner Midnighter Club x=141, z=0, y=200. I have searched the front and back sections of the club. Is there any variation in the clubs from city to city?
  21. This might be old news to folks here, but I thought I would share this find. I was trying to find a good spot for Tsoo Sorcerers. Someone suggested Talos Island. Using ViditMaps I found a great spot east of the tram. It is a road square raised above the surrounding area. Sorcerers spawn there constantly. I even found three in a group several times. Also, there are a consistently a few Ancestor Spirits for the Swift Steel badge. No enough to make a real dent, but some progress. I am open to suggestions for a spot to hunt Ancestor Spirits. You can just loop around that area. If you run into Warriors or Freakshow, then double back. Does someone have good spots outside of missions for Outcasts, Warriors, and Family bosses?
  22. Correction. I should have said ageless not agility negatively effects proc rates. Switching to barrier was already in the works because I already have plenty of end and recharge.
  23. On a lark today I joined a Admiral Sutter Task Force group. It was so much fun even with the chaos, because most of us did not know what we doing. Two of the AV fights were creative. Especially, the last one where you had to move because the AV was calling air strikes around himself. No dog piling the AV like most fights. The game needs more creative TFs like this one. I encourage folks to try it out.
  24. I looked at Fire Mastery. I would be trading a little ranged, energy, and neg energy. Plus, lose lot of s/l def for 48% s/l resists and %16 cold/fire resists. Also, I would lose vengeance, which now that I can lower the cool down close to the duration is useful. I would gain a hold power, Char, and a AOE debuff, Melt Armor which the build lacks. Though melt armor has a long cool down. Or force mastery which has good resists and has two excellent self only emergency power. Though I consider afterburner a very very lite PFF. It's all about the trade offs. This is where some else's experience would come in handy.
  25. I pulled your latest version into Mids. I liked you got your def and decent resists. It makes me think about my power pool choice, since you were able to def good ranged/energy/neg energy def. Plus, 40% s/l resists. I initially built around scorpion shield because I wanted that s/l/e def. Now, I wonder, as was suggested in my thread, that fire or force mastery should be an option. I need to check numbers. Tinker, always tinkering. The only weakness I see in your build is recharge. I put, Force Feedback: Chance of recharge, in M30 grenade. Those kinds of powers, as should buckshot, have a good proc rate. I am considering swapping out one snipe enhancement for another Force Feedback. I am play testing to see if I actually need it. Question about buckshot and grenade. I felt had to pick between buckshot and M30 because I can only global slot one KB->KD enhancement. *I feel bad KBing mobs in groups. I figured on average that M30 would hit more targets, cone vs AOE, than buckshot. So, I felt I would never use buckshot enough. What has been your experience? Also, I have more powers than I can use in most combat. I am still trying to work in web envelope, but it is turning out very situational. Toxic web grenade recharges so fast that my original thinking about WE->TWG for pinning AVs is not working in practice. I can just spam TWG. * Unless I group with a Commando Master Mind, then I blame all the KB on them
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