
KaizenSoze
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One thing to consider is if you like the attacks sounds and animations. I found that I dislike both powersets because of the sounds. At higher levels there are a lot of robots, which are psi resistant. They are usually smash weak, so staff might be better.
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I guess the EA psi hole wasn't a problem?
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I am not familiar with those primaries, so I do not have any comments. As for secondaries, Ninja starts pretty strong. You get all your positional defense powers by 4 Caltrops is great for keep mobs busy Downsides is that you get your status defense at 16 and it's a click
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The mission map will not work inside the cave. Paragon wiki does have a map. If prefer to go counter-clockwise.
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Archetype that made the worst first impression on you?
KaizenSoze replied to DR_Mechano's topic in General Discussion
Dominators. I did research them before I tried one. But the whole should I melee or range attack just drove me nuts. Especially, since doms get are 105% melee and 95% ranged damage. Also, the weakness before perma-dom. Plus, the hacky bind scripts to keep hasten and perma-dom up. -
Working on this build, she's level 39 now. Looking for any suggestions. Since, I got really good feedback on my ice/ninja thread. Pros: Against All Odds, damage bonus. All the usual benefits of the less resisted cold damage. Nasty AOE chain BU->SC->FA->Frost->AS->FA. It's not elec/sd, but it's an excellent balance of ST and AOE. Soft capped with hide suppressed for melee and ranged, but not AOE. See below. Lots of recharge possible with Force Feedback in Shield Charge. Cons: AOE is not soft capped with hide suppressed. An even bigger end hog than my ice/ninja. I cannot run all my toggles unless I am sure the fight will be short. Much squishier than ice/ninja. Lacks a self heal, lower base defense values, and less damage mitigation. It does have better resists. Comments: I really miss the ice patch/caltrops combo. It provided a great deal of damage mitigation. Damage is obviously going to be better than ice/ninja, but only after I get the end and def issues under control. AAO is not providing enough -dam given other factors to avoid the squishy-ness. I wasn't expecting it. It's really not the strength of that power. Since, I have read too many Redlynne threads. 🙂 I am going to over explain how I think the AOE chain should work: Current plan:
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I included everyone's great feedback in the guide.
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This! So many of the games I have tried are primarily mouse driven. Path of Exile was causing me shoulder pain because it's so mouse driven. Side note, I was enjoying Neverwinter online, until I tried to make a third char and they said I had to purchase a slot. Screw that!
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As Sovera said it's on any global attack. I have gotten it off throwing caltrops, when the ATO is slotted in ice sword.
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I was wondering about that. I had not had time to try it.
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I was reading in the Brute forum about fire farming builds. And a user named, Profit, makes this comment: arch/nin blaster > spines/fire/fire. I was bored and curious, so I tried to make one on the beta server. No idea how it should be build. Suggestions?
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Power boost and the traps force field generator
KaizenSoze replied to KaizenSoze's topic in Defender
Alas, I got to 35 and power boost does not work on FFG. Mids is wrong. -
I was playing around in Mids with a traps/sonic defender at I noticed that power boost effects the force field generator. Is the an artifact of Mids or does the effect stick on the FFG after power boost ends? Because that makes a huge difference if it does. An FFG with three level 25 def IOs is ~22% def to all. Power boosted, it is 33% def. That makes soft capping all defense extremely easy. If no one knows I'll try it out on the beta server in the next few days.
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I agree that losing the end heal in Ninja is annoying. Still, I will nit pick a bit. Hide is of course awesome, but just as important is the ability to almost crit at will. No other AT can have a crit chain like BU->FA->AS->FT with the regularity of a stalker.
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Thank you for the feedback. I have included your suggestions. If you want to solo or speed run the Cavern of Transcendence Trial Level min: 12 Level cap: 15 Merits: 8 Updates due to Issue 27, page 3 changes. It now can take much longer. First you will have to unlock the task force via completing the The Heart of the Hollows (12-14) arc. This can be done via Oroboros. The arc should take about 30-45 due to the number of glowies, kill alls, and finding Atta in a very large map. It's actually quicker with a small team due to Troll bosses being nasty at level 14. What I think is required to solo this task force quickly: Stealth - super speed is probably enough, but keep reading. SG bases can have an Empowerment Station where you can craft an timed invisibility buff. Personal Mission Transport or Team Mission Transport - can be purchased from the P2W vendor Full load of inspirations. The kinds depend on you build, blues if you have end issues, etc... Optional, but very useful Flight - get it from the P2W vendor One you have started the task force, use the personal or team transporter. This will take you right the mission door, skipping the whole tunnel maze. Travel to each obelisks and click it. The paragon wiki is out of date. Homecoming allows to click the obelisks one at a time. Fly is very useful here as there is lava everywhere and if you touch it stealth drops. Sometimes there are mobs near the obelisks. Just position yourself carefully behind the obelisk and it's safe to click. Once all the obelisks are clicked the north door can be opened. Due to Issue 27, Page 3. There have been noticeable changes. Make the TF harder. Bad news 1: Team size settings have no effect on the number of mobs spawns. This was always the case but do to bad code logic a few spawns would be heavy with bosses which caused the overall number of spawns to be fewer. Bad news 2: The ambush mechanic which apparently always existed has been "improved" the more obelisks you click, the more chance of an existing spawn turning into an ambush and heading for you. Ambushes will come after you when you fight Koago unless you fight him in the middle of the map. There is some tricky distance calculation involved with if a spawns turn ambush. Good news: The map works now You now must defeat Koago, but you do not have to clear the whole boss spawn. To rescue Wincott, just kill his guards. Koago the final monster: Not a giant monster. It's regeneration rate is not very high. Weak to knockdown or knock back The fight can take several minutes because you're only level 15 and have limited powers. So, manage your inspirations carefully. Ranged attacks work well because you can stick to the ceiling in the outer chamber. It took me 13 mins to complete with my ice/ninja stalker.
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So, I made one of these out of curiosity. I have been trying to find a good */bio combo. I wasn't too impressed until 22 and IOs. Now, I am starting to see the high damage. There is a Steel Canyon story arc I like to run from Graham Easton. The end fight is against four Tsoo lts in a row, then the boss. At the same level, I one shot each of the lts from hide. The surprise was dropping the boss with BU->AS to 10% hp which is all you need to complete. Certainly hits like a truck. We'll see how bio works out, the end stability is very nice.
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Sounds like SWTOR is the closest. One that feel like COH is some ways but has the teaming issues and overly simple combat is Neverwinter online. It's made by Cryptic, so the feel being similar is not surprising.
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I think it's important to try other games from time to time. If for no reason, but remind myself why I love COX. After trying several free to play games on Steam. What is lacking in the other games is the combat system. I have yet to find another MMORPG with the same sense of physicality. Things that are punched go flying some direction, blasts seems to have weight, there is a lot of positioning. Is there any MMORPG with the rag doll style physics of COX?
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Alas, I have not been able to get 5 Rikti maguses in a group, but MSRs are fun at least. Using caltrops and ice patch to cover the entrance while I plant the bomb works well. A few other achievements. This is the last of the self back patting. Solo'ed Posi 1&2 Duo'ed Yin, did all the tanking. Solo'ed level 51 Maisie. No, pets. I did use envenomed daggers at the beginning, but realized I did not need them at 50% hp. Solo'ed level 51 Nightstar. Used pets and daggers, just to speed it up. I was doing fine, but she's always a tedious fight. I might tweak the build to get some purple sets for damage, but purple sets tend not to have good def numbers where I need it. Or she might be done.
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I use ice patch to keep groups close for Frozen Aura and Frost when you're fighting dangerous mobs like Rikti Mages in a MSR. Drop ice patch. AOE. Caltrops. At this point remaining mobs are running around or flopping. I can kinda of farm this way. Ice patch too keep them close, caltrops are my damage aura, then AOE and AS/FT the bosses. It's tedious, but it works. Obviously, if your group is steamrolling mobs, ice patch is not necessary. When you BU->GuassianBU->FA from hide and all but the bosses drop. That is a nice feeling. To have great AOE and ST on a stalker with our crit control. 🙂
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I mentioned that specifically, because you had talked about that in another thread. Five, though, now I have a goal next MSR. I will try and get a screenshot.
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Looking for alternative design for my new favorite hero. Arctic Shadow (female) - ice melee/ninja stalker Descendant of mutated arctic foxes that survived the nuclear war which killed off all humans on her alternative earth. She's here to warn the stupid hairless monkeys to change their ways.
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You should open a topic in the suggestions forum. No idea if the devs read this one.
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I can think of one TF where stone would be at a massive disadvantage, Apex. Limited mobility during Battle Maiden's AOE phase is death. Otherwise, the most durable in PvE.
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Sometimes, I do have small gaps. I use that to check my BU or other longer recharge powers like caltrops or incarnates. It hasn't been a real issue.