
KaizenSoze
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Two videos of the build in action. I don't think I used any inspirations Mistakes included, like forgetting to fire Opportunity and having trouble getting back through a door 🙂 Took on two groups before everything recharged. To show the build works without having to wait for incarnates Mobs that get sapped and hit with Devour Psyche stay sapped for a long time A number of mobs are mezzed including bosses 4x8 Freaklok Note the Eidolon on the right hitting with radiation attacks. Each hit would have gutted my defense if I cared about defense 4x8 Vanguard 15-20 Energy resists, so takes longer to kill
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First Sentinel in awhile, but this one has turned out well. Born out my frustration trying to build a blaster that could handle 4x8 KW mobs. Leveraging the power and long duration of Devour Psyche's -recovery, 45 secs, combined Electrical Blast ability to zero out endurance quickly this is a good, fast, sapper, with good durability outside of sapping. Good on teams, because you can be very aggressive and be right in the thick of things. Solo at 4x8 do have to play smart, corner pull, and use inspirations sometimes, but it's better than several other non-Sentinel squishy AT combinations I have tried against KW mobs. Durability is a combination of fast recharging absorb, decent-good overall resists, some control through Aura of Madness, and rapid long duration sapping. I completely ignore defense, as the available defense is small and no DDR. So, most KW group just drop me to negative defense at 4x8 in one hit even when I tried to build in some defense. Downsides, you need to watch your endurance while leveling and keep as many Devour Psyche stack going as you can. Build has some expensive sets, but you can slot up build overtime. SOs work just fine leveling and at 50 while farming Incarnates and sets. You might note I use Clarion Radial, it boosts the absorb, endurance drain, and the controls. I'll post some video of it in action soon. Sentinel (Electrical Blast - Psionic Armor)v3.mbd
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This week I have the pleasure of teaming with a player who runs one of the most effective odd ball builds I have seen in awhile. They run a Gravity/Force Field Controller that specializes in herd mobs. And they are damn good at it. The place the pet on top of the tank, then Repulsion Field entire rooms with multiple spawns into the kill zone. What are the crazy effective builds you have seen that don't follow the damage is everything mantra?
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About the relative difficulty of fights in this game vs. others
KaizenSoze replied to temnix's topic in General Discussion
100% agree. One thing I am seeing that warms my heart is players corner pulling in Kallisti Wharf repeatable missions, because charging into a big open room full of Blackwing or Wyvern does usually end well at 4x8. -
I have asked several times for DA end bosses to respec the AV flag. I was told the zone was designed for solo players to get their incarnate salvage. So, a number of the end bosses don't even have AV definitions. Not sure if it will every change.
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Try Ice Melee, it mitigates a lot of damage and stalker also get the best version of it.
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Did any feedback matter in the threads? Or…
KaizenSoze replied to Snarky's topic in General Discussion
Probably has more to do with the number of players running around killing Blackwing to spawn the GM. I don't think there was any reduction in mob density for release. -
Kallisti Wharf has a few points of interest and Easter Eggs. Post pictures when you find them See if you can find: The fishing boat buddies The horde The troll
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Did any feedback matter in the threads? Or…
KaizenSoze replied to Snarky's topic in General Discussion
The devs told me they just ignore your feedback. They read the rest. /sarcasm- 48 replies
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General summary: As of Issue 28, page 2. Kallisti Wharf is now populated with street spawns, missions arcs, and repeatable missions from two contacts. The repeatables missions are a great alternative for players looking for a bit more of a challenge than PI radios. How to find the contacts: Hero/Vigilante: Blackwing Liaison /thumbtack 5826.7 46.6 2512.5 Rogue/Villain: Chip /thumbtack 1822.5 43.5 2456.8 Warning. The first mission for each contact is against one of the harder enemy groups in Kallisti Wharf. You need to complete this mission to get the phone number for each contact. If you are soloing you should consider turning down your difficulty. After completing the initial mission and talking with the contact you will be given their phone number. Then you can select from two different missions. The mission is shown at the top and it is visible when you look at the mission description. If you don’t like your choices, select a mission, then abandon the mission by calling the contact again and selecting the abandon option. Mission types tips: There are cave missions, but they are the large caves, not the annoying blue caves. Hostages do not have to be escorted to the entrance. They will teleport out when you rescue them. Named bosses are sometimes in the front of the mission, so keep an eye out for NPC dialog. Enemy types:
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About the relative difficulty of fights in this game vs. others
KaizenSoze replied to temnix's topic in General Discussion
Probably weren't enough built out toons. It was a few years ago. -
A Newbie's impressions of soloing with XEATs
KaizenSoze replied to Vedic70's topic in General Discussion
Night Window are really good now. Just leveling them sucks. Once they are built out they rock 1-50. Banes are also much better now due to the updates. Fort are just as strong as they always were. Easier to level due to have better ranged options. Crab are the ones I cannot get my head round. I think VEATs are in a great spot. Just not popular due to the player base not understanding them. -
About the relative difficulty of fights in this game vs. others
KaizenSoze replied to temnix's topic in General Discussion
Going to have to express some skepticism on this one. I don't see any organizing all Controller ITFs, at least on Excell. I do see pretty much a lot of other ATs doing it. Just after Illusion got the pet feature where you could make your pets look like you. I organized an all Illusion control 4x8 ITF. It went horribly. We had no DPS. Took forever. When the next page drops Controllers should be in a better position DPS wise. To your main point. There is a huge difference in my mind between being needed and being useful. As you said, almost nothing is needed in most CoX content. What I do not like in the endgame is the feeling of useless that occurs sometimes with support and controls when you realize that the team isn't really benefiting from your hard work. Due to the mobs just getting obliterated, everyone chaining Barrier for max resists and defense, or Ageless. I like to play support characters, but I have realized too many times that I am not really benefiting the team due to how the endgame is now. Again why I love Yin TFs. I feel like I am contributing most of the time. Currently, it's one of the reason I mostly play VEATs. I can switch between support, control, and DPS easily. -
A Newbie's impressions of soloing with XEATs
KaizenSoze replied to Vedic70's topic in General Discussion
Sounds about right. Leveling widows unless you using a lot of temp buffs is painful. Low hp, weak damage, not enough resists or defense, and serious endurance issues. Soldiers are much easier, especially after the buffs. -
About the relative difficulty of fights in this game vs. others
KaizenSoze replied to temnix's topic in General Discussion
I don't do enough of them to have a strong opinion. I was on a PUG 4 Star Aeon that had 7 players rotating T4 Barrier and one T4 Ageless. Took us 1.5 hours. -
About the relative difficulty of fights in this game vs. others
KaizenSoze replied to temnix's topic in General Discussion
Kahn is a rare special case, that only needs support when you run at high difficulty, which most teams don't do. Then there is a case for some -resist and -regen for that AV, but defense, endurance, resists all those are taken care of by Incarnates. Even -resists and -regen can be supplied by Lore pets. -
About the relative difficulty of fights in this game vs. others
KaizenSoze replied to temnix's topic in General Discussion
My issue with the difficultly of the game is really in the end game. Outside of hard mode due to Incarnates, support or control isn't really needed. Endurance, recharge, issues, Ageless. Defense, resists, Barrier. Controls who cares, just load up on damage and Judgement away. A personal example happened a few months ago. My Kinetics defender was only a PI radio team. Monitoring my damage buffs using Combat Attributes I was providing about 225-250% damage buffs to most of the team. Then two built out blasters joined the team, not picking on blasters here, might have happened with any high damage AT. Very quickly the amount of damage buff I am providing drops to 100% or less because the blasters are obliterating everything so fast that there aren't enough targets get a decent Fulcrum Shift. I went from feeling useful to a mostly a spectator. A +3 Yin is actually fun and support/control feels needed. This is often not true in the endgame. Also, I played from around issue 1, memory is fuzzy, to a little after the release of City of Villains. The game was much harder then, people needed to team to succeed, outside a few broken builds. -
Focused Feedback: Sleep Revamp - Deep Sleep
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
The ability to Mass Hypnosis then Telekinetic pull the whole spawn together without getting hit, mostly. Is really nice. AOE sleeps at least are like spawn off switches now. Also, you can beat to the key mobs several times before they wake up. -
They are the odd duck out. Don't spawn on the street. Only briefly in Market Crash as an ally. Not sure if they are in the mission arcs. Maybe switch that mission to Malta? Then add Malta to the repeatables next page. Malta seems like a good blue side repeatable, since I am guessing they don't get along with BWI.