
KaizenSoze
Members-
Posts
1979 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by KaizenSoze
-
Ice Melee Frozen Aura Not Stacking Assassin's Focus
KaizenSoze replied to MysticNarwhal's topic in Stalker
Ran some tests in Perez Park. Frozen Aura is not generating Assassin's Focus. Frost works as expected. I opened a bug: -
Ice Melee Frozen Aura Not Stacking Assassin's Focus
KaizenSoze replied to MysticNarwhal's topic in Stalker
I am leveling a ice/ninja stalker right now. I will post my observations. -
Something that does not take any slots. Like Assault or Summon Widow.
- 3 replies
-
- claws
- electric armor
-
(and 1 more)
Tagged with:
-
I would slot static field more. You'll need those psi resists at higher levels. To get the slots for static field I would drop Eviscerate. The power takes too long and breaks up your attack rotation. There is a thread here about Eviscerate, if you want to read more about why you do not have to take it. Otherwise, it looks good. Be careful when you do ITF, lots of negative energy damage.
- 3 replies
-
- claws
- electric armor
-
(and 1 more)
Tagged with:
-
Here's my final build close to what exists on the server. Pros: Good proc damage Perma PA with incarnates, 2-3 seconds off otherwise Cons: Very expensive, multiple purple set pieces S/L def only in the 20s Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phantom Pixie: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Apc-Dam%(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(11) Level 1: Entangling Arrow -- GrvAnc-Immob(A), GrvAnc-Immob/EndRdx(29), GrvAnc-Acc/Immob/Rchg(31), GrvAnc-Acc/Rchg(34), GrvAnc-Hold%(50) Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(17) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(5), CrcPrs-Conf%(5), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Conf/Rchg(9), Ccp-Dam%(45) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Glue Arrow -- RechRdx(A) Level 12: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), GhsWdwEmb-Dam%(45), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(45) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Poison Gas Arrow -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(21), FrtHyp-Acc/Sleep/Rchg(21), FrtHyp-Sleep/EndRdx(23), FrtHyp-Acc/Rchg(23) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(25), ExpRnf-Acc/Dmg/Rchg(25), ExpRnf-EndRdx/Dmg/Rchg(27), SlbAll-Dmg/Rchg(27), SlbAll-Build%(29) Level 20: Acid Arrow -- PstBls-Acc/Dmg(A), PstBls-Dam%(36), Ann-ResDeb%(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37), ShlBrk-%Dam(37) Level 22: Fly -- BlsoftheZ-Travel(A) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- UnsTrr-Acc/Fear/Rchg(A), UnsTrr-EndRdx/Fear(31), UnsTrr-Acc/EndRdx(31), UnsTrr-Fear/Rng(34), UnsTrr-Stun%(34) Level 28: Disruption Arrow -- RechRdx-I(A) Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Oil Slick Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dam%(43), Ann-ResDeb%(46) Level 38: EMP Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/Hold(39), BslGaz-EndRdx/Rchg/Hold(39) Level 41: Poisonous Ray -- ShlBrk-Acc/DefDeb(A), TchofLadG-%Dam(42), AchHee-ResDeb%(42), ShlBrk-%Dam(42) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-+Res(Pets)(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), EndMod-I(40), EndMod-I(40) ------------
-
An update and some questions Those annoying black dwarfs in ITF do not have good fear resistance. Enjoy. I have tried farming. Aggro leaking is a real problem. PA cannot hold two groups well enough. Open to suggestions. Incarnate: Alpha: Cardiac Judgement: Ion Interface: Degenerative Lore: ? thinking Longbow for the -regen Destiny: Ageless Hybrid: This is the problem power. Control looks interesting. I have two quick holds, fear and immobilize, so the +1 mag and that 100% stun looks tasty. But people do not seem very positive about it. If not control, then everything else is on the table. Suggestions? Assault - most of my damage is procs, pets, or pseudo pets. Does pseudo pets get the bonus? Melee - status protection Support - seems to buff a lot of things Update, I read the Assault Hybrid Guide: Double hit is the way to go. It effects pets and pseudo pets if they are cast while it's running.
-
I have gotten to 50. My build which I will post later is more proc heavy than Spookybastard's. It's fun I can take on most 1x8 easily, very safe and oil slick is the burn... I mean bomb. Still working on my incarnates. Here is a bind to help you with Oil Slick: /bind b "target_custom_next enemy alive Oil Slick" Despite the description energy or fire with ignite oil slick. Ion judgement since it's energy will light oil slick. Not a cheap build. Lots of purples.
-
Thanks to this thread I am leveling one right. Coyote is right, the power sets work very well together.
-
One MSR done. I was able to tank the Rikti easily only had to use energize a few times to top off. The ITF is fun, except for the crystal parts. Lots of high damage negative energy. But tanking the AVs was not a big problem.
-
A couple of additional notes. Ex-emps down well, just need to watch endurance more closely. Below level 27 I pull out Sands of Mu again to have a four power attack chain. Can farm energy or s/l maps 4x8 easily. Times are not going to impress anyone but it's a nice change of pace and the inf is good enough. Comic con: 4x8 no bosses 9 mins 4x8 bosses 16 mins Only problematic mobs I run into often enough to care are toxic tarantulas. I pop barrier and take them out first. Soloed 4x8 ever mob group in PI radio missions as a test. Now, AV hunting. I will probably need temp -regen powers unless I drop the difficulty.
-
I thought I would share this build, since it has been so much fun. It's a very tanky build, but damage especially single target is good. Only really notice a damage gap when running with tricked out TW builds. Nice tight ST attack chain. You will always have at least one attack available. Decent AOE with soul drain, dark consumption, and lighting field. Laughs at sappers, super stunners, or anything else that drain endurance Tanky-ness in the base build allows you to focus entirely on damage incarnates. Not a crazy expensive build. Best guess under 400 million. Maybe 300. Depending on merits. Pros: s/l/e 90% psi 75% 46% melee def Can run 4x8 energy boss farms in ok times. 2 end drains, plus a full bar heal Good slow resists Cons: Toxic 24% High damage neg energy mobs can be a problem only 54% resists No travel power, but I get around just fine on beast run and super base TP
-
I have one these in the 30s. The main problem with her is that the ninja end heal and regular heal stop you in your tracks. It's a long animation. At lower levels you'll be using them a lot. Just warning, it can be annoying.
-
I love Croata, the only problem is I tend to out level the zone quickly. Otherwise, I spent most of my time in Dark Astoria. Love the atmosphere. PI, and TI is fine, but I only go there for missions. I only go to IP for Yin TFs. The zone is too spread out. Skyway is also annoyingly designed. It has been my experience that almost all of the COV zones were created by people who hate super speed. Even SJ is annoying there, so my beast run chars avoid it. A simple fix would be to serious experience bonuses to the hazard zones. Make DFB and DIB bonus experience cap out earlier. I would love Night Ward if the mobs were tweaked a bit. And there was level 50 content. I seem to like the darker themed zones...
-
Asking for advice on how to slot Ground Zero. Complete set, procs, or a combination. I have not counted them all, but the power can take at least eight different procs. It's a proc monster's dream. Is that the best way to slot it? Or with high fury is it better to maximize damage with a full set? Or a combination of procs and 2-4 set pieces? Side note, it's a great way to get your healing badges w/o a lot of work.
-
I have been thinking about Energy Blast off and on. I thought the KB->KD tax would be too high, but you seemed to have figured it out. You should take a look at Assault Rifle. A nice mix of single and AOE damage with good proc options. Slug and Snipe both take Force Feed back. I use it in the snipe for my single target rotation. Buckshot and M30 can take FF:R in my AOE rotation. Though I do not usually take buckshot. Not enough slots and the M30 AOE is better than the buckshot cone.
- 80 replies
-
- theory crafting
- cross-at topic
-
(and 1 more)
Tagged with:
-
Collective noun for mob groups aka Murder of crows
KaizenSoze replied to KaizenSoze's topic in General Discussion
A web of Arachnos. -
I will only speak to Devices, since that is the secondary I know best. Here's why I love it. Devices is a tactical power set with control and defensive powers. Toxic web grenade to ground fliers and now damage. Area denial with caltrops, plus proc damage. Taser, get off me power. Targeting drone Quasi-build on first snipe that I do not have to think about. Plus accuracy and perception. Try fighting high level archanos w/o +precp. You'll be popping a lot of yellows. Smoke grenade for clicking on glowies with mobs nearby. Field Operative, sustain, stealth, and def. How I love this power. Trip mine for soloing. Time bomb... ok it still sucks. Gun drone, useful aggro magnet and extra damage. These help my damage or keep me alive. That too me is a very useful secondary.
- 210 replies
-
- blaster secondaries
- secondaries
-
(and 1 more)
Tagged with:
-
Thank you booper! At least I now know what to expect for Burst of Speed proc-wise. I suspected it was too good to be true.
-
A question about a Blaster power, burst of speed, the Martial Combat power set. In terms of recharge it's an unique power. The base recharge is 90 sec, but it can be cast three times with a one sec recharge, before the 90 sec recharge takes effect. It is a PBAOE, so it can take a lot of procs. Any idea what it's proc percentage might be?
-
Assault Rifle/Devices Blaster - Tactical Pixie
-
When you have 1200+ merits because you have every set you want and you do not farm. You have even more vanguard merits. And more badges than Empyrean Merits. You have T4 incarnates for everything plus extras T4s like different pets. Also, probably means you play too much. 😛
-
I have not played it. It is the PvP flavor of the month. You might want to check the PvP sub-forum. I think they have a build section.
-
In the Mids description of several Atomic powers it talks about applying a positive or negative charge to the target. Also, the effects tab for the same powers provide show a mag 3 confusion and mag 2 KB in the right column, where as the left column shows holds and sub one KB. The description of the power lists KD, not KB. Since, the paragon wiki has no information on Atomic and I have not been able to find a description in the forum. Does anyone know if and how this charging effect works?
-
I agree with what you're suggestion, but I think a bigger change needed. Before my suggestion. Here are a few facts: Resist cap for defender, corruptors, and controllers is 75% vs 45% def cap You could argue that def should be higher for Incarnate content, but 45% is the basic soft cap Even with enhancement sets is much harder to cap multiple resists than def A lot of support power sets key buffs or heals work on the user, Natural and Time are prime examples. Nature's Wild Growth gives the same resists w/o the psi hole as Sonic Dispersion, plus regen, heal bonus vs status defense which can be replaced with Incarnate abilities Time can buff close to 20% def for all including psi making soft capping trivial You have an power set built around resistance buffing which cannot cap any resist category except s/l and a giant psi hole. Also, if you chase resists then it is very hard to soft cap defense. Currently, soft capping defense requires chasing set bonuses which blocks effective proc slotting. Suggestions (one or several options): Close the psi hole or at least shrink it. I think this is required because of the amount of psi damage plus 50 Maybe have Sonic Barrier and Haven should provide some resists to the user Gives incentive to re-buff Or Sonic Dispersion should receive a buff. Raise the resists Or provide a small amount a def so that soft capping is easier The percentage of resist increase would require a lot of play testing. I would start with 10% with psi resists included.
-
Side note, on my AR/DEV. I swapped one sniper enhancement for another force feedback. That way both AOE and ST attack chains had recharge procs.