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Onlyasandwich

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Posts posted by Onlyasandwich

  1. I'd consider living on the edge and ignoring defense. What are your controls for, after all? Illusion is especially well suited to this with permanent pa. 

     

    You'll then be much more free to juice recharge and squeeze procs into every corner. You can still layer some solid resists with this shift in focus. Defense takes more dedicated slotting. 

  2. 3 hours ago, Scarlet Shocker said:

    Those logs of that power have the diffrent proc effects for both (halves) of the Creeper power and show the effects of each proc?

     

    Yes. It's separated into the Creeper Carrion Vine and Patch. These are the two psuedo pets summoned by the creepers power.

     

    You'll see Carrion Creeper Patch Entangle (the brambly patch effect that appears) represents the damage this pet actually does by itself. The various procs have their own entries on this list. You can see that even one proc contributes a huge amount more damage than the patch itself.

     

    Carrion Creeper Vine Vine Smash represents the damage this aspect of the pets do (the Big smashy vine thing that smacks things). You'll see entries for procs here also show the procs do way more damage than the power itself. Immob procs don't trigger on this aspect - only targeted aoe. This is the big reason why targeted aoe procs are the first priority.

     

    You can look at it more simply this way:

     

    • Carrion Creepers power (all the pseudo pets that make it up) by itself does ~1562 damage by itself. Really good!
    • Even only one targeted aoe proc all by itself contributes almost twice that! Add all the procs, and procs (not the power itself) are doing ~5000 damage.

     

    Carrion Creepers + Carnifax's slotting = absolutely face-melting damage. The way these pets work, this increases quickly the denser your mobs are, as each element has a small aoe that can overlap, and the pets summoned are in proportion to mob density.

     

     

     

     

     

  3. 7 minutes ago, Scarlet Shocker said:

    this table

    They tested the contribution of different procs slotted in creepers a while back.

     

    These are the two pseudo pets that creepers summons. The breakdown you see is the damage contribution of the power itself alongside the procs.

     

    Targeted aoe procs are transformative here. Immob procs put in good work as well, though not as much. 

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  4. If you want easiest, hard to go wrong with sr. Simplest to build, functionally immortal in most content. Sr leaves you a ton of room to more flexibly slot your secondary. Ideal for proccy builds. 

     

    Stone and invuln have more overall potential. You can softcap defenses, and have healthy resists to build off. I find non granite stone to be a better balance, as it handles psi well enough without io support, and it has a few offensive bonuses (brimstone proc, recharge bonus).

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  5. But the most fun part of the game is making builds! 😃

     

    Oh, that's just me? Some people actually like playing their 50's instead of brewing a new alt? 

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  6. 3 hours ago, Scarlet Shocker said:

    So that's the build

    I'm glad you're giving it a shot! It's a super fun combo.

     

    This build has a lot of things that I would improve. Your end numbers are decent though, yes! That being said, even 2+ net end/sec will be eaten quickly, and you'll need to pace yourself.

     

    More importantly, you are neglecting the damage tools that these sets give you. Of note:

    • No Damage enhancement for Lightning storm.
    • Only token damage slotting for your ST hold.
    • Foregoing proc opportunities in Seeds.
    • Ignoring the epic aoe in bile spray.
    • Carrier creepers benefits immensely from targeted aoe procs instead of straight damage slotting.
    • No damage slotting in tornado.
    • Your powers are all very underslotted for accuracy, and many will only have a 50-60% chance against +3's. Your mids totals are inflated by Combat teleport, Gaussian proc, soulbound proc, and the proc in weaken resolve.

     

    A lot of this may be personal preference/playstyle, which is okay of course! However, you can do so much more with these powers. I wouldn't want you to miss the euphoric potential of true storm godhood! It's an aggressive, sometimes messy combo, but few things compare in terms of absolute mayhem, damage, and control. Once you get the hang of it, you can keep it really clean too - no need to make a mess unless you really want one. 🙂

     

    Some major elements that aren't doing much:

    • Every slot in Freezing Rain. It doesn't benefit very much from procs, and you haven't given it any recharge love.
    • ATO set in Seeds. The totals for this set, other than arguably S/L, aren't serving any useful build goals.
    • Spirit tree is a pretty weak power to begin with. It looks pretty and can be fun, but I would skip entirely.
    • The bonuses from the full purple set in fly trap aren't really doing anything for you.
    • Weaken resolve isn't very useful, especially the slots within. You'd be much better off with an actual blast, or even using your T1 immob as a blast.
    • There isn't much need to enhance heal or absorb on hibernate.

     

    I assembled my own take on the combo. I actually like your epic pool choice! Water Spout is great, and hibernate is really useful on this combo, despite Shark Skin overcapping Cold resist and wasting some potential there.

     

    Controller (Plant Control - Storm Summoning).mbd

    Text version:

    Spoiler

    Selected Powers

    Level 1: Strangler

    • Slot Level 1: Neuronic Shutdown: Chance of Damage(Psionic)
    • Slot Level 46: Ghost Widow's Embrace: Chance of Damage(Psionic)
    • Slot Level 46: Gladiator's Net: Chance of Damage(Lethal)
    • Slot Level 50: Unbreakable Constraint: Chance for Smashing Damage
    • Slot Level 50: Gladiator's Javelin: Chance of Damage(Toxic)
    • Slot Level 50: Apocalypse: Chance of Damage(Negative)

    Level 1: Gale

    • Slot Level 1: Invention: Accuracy

    Level 2: Roots

    • Slot Level 2: Ragnarok: Damage
    • Slot Level 3: Ragnarok: Damage/Recharge/Accuracy
    • Slot Level 3: Ragnarok: Recharge/Accuracy
    • Slot Level 7: Ragnarok: Damage/Endurance
    • Slot Level 43: Ragnarok: Chance for Knockdown
    • Slot Level 43: Superior Overpowering Presence: RechargeTime/Energy Font

    Level 4: Hover

    • Slot Level 4: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 5: Shield Wall: +Res (Teleportation), +5% Res (All)
    • Slot Level 5: Reactive Defenses: Scaling Resist Damage
    • Slot Level 7: Kismet: Accuracy +6%

    Level 6: Mystic Flight

    • Slot Level 6: Winter's Gift: Slow Resistance (20%)

    Level 8: Seeds of Confusion

    • Slot Level 8: Malaise's Illusions: Endurance/Confused
    • Slot Level 9: Malaise's Illusions: Accuracy/Endurance
    • Slot Level 9: Malaise's Illusions: Confused/Range
    • Slot Level 40: Malaise's Illusions: Accuracy/Confused/Recharge
    • Slot Level 42: Malaise's Illusions: Chance of Damage(Psionic)
    • Slot Level 43: Superior Will of the Controller: Recharge/Chance for Psionic Damage

    Level 10: Steamy Mist

    • Slot Level 10: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 11: Red Fortune: Defense/Endurance
    • Slot Level 11: Red Fortune: Defense
    • Slot Level 13: Unbreakable Guard: Resistance
    • Slot Level 40: Unbreakable Guard: Resistance/Endurance
    • Slot Level 40: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 12: Hasten

    • Slot Level 12: Invention: Recharge Reduction
    • Slot Level 13: Invention: Recharge Reduction

    Level 14: Arcane Bolt

    • Slot Level 14: Thunderstrike: Accuracy/Damage
    • Slot Level 15: Thunderstrike: Damage/Endurance
    • Slot Level 15: Thunderstrike: Accuracy/Damage/Endurance
    • Slot Level 17: Thunderstrike: Damage/Endurance/Recharge
    • Slot Level 39: Gladiator's Javelin: Chance of Damage(Toxic)
    • Slot Level 39: Force Feedback: Chance for +Recharge

    Level 16: Freezing Rain

    • Slot Level 16: Invention: Recharge Reduction

    Level 18: Vines

    • Slot Level 18: Unbreakable Constraint: Hold
    • Slot Level 19: Unbreakable Constraint: Hold/Recharge
    • Slot Level 19: Unbreakable Constraint: Hold/Recharge/Accuracy
    • Slot Level 21: Unbreakable Constraint: Recharge/Accuracy
    • Slot Level 21: Unbreakable Constraint: Hold/Endurance

    Level 20: Hurricane

    • Slot Level 20: Enzyme Exposure

    Level 22: Carrion Creepers

    • Slot Level 22: Artillery: Accuracy/Damage/Recharge
    • Slot Level 23: Bombardment: Accuracy/Damage/Recharge
    • Slot Level 23: Bombardment: Chance for Fire Damage
    • Slot Level 25: Positron's Blast: Chance of Damage(Energy)
    • Slot Level 25: Javelin Volley: Chance of Damage(Lethal)
    • Slot Level 39: Trap of the Hunter: Chance of Damage(Lethal)

    Level 24: Rune of Protection

    • Slot Level 24: Steadfast Protection: Resistance/+Def 3%

    Level 26: Fly Trap

    • Slot Level 26: Expedient Reinforcement: Accuracy/Damage
    • Slot Level 27: Expedient Reinforcement: Damage/Endurance
    • Slot Level 27: Expedient Reinforcement: Accuracy/Damage/Recharge
    • Slot Level 34: Expedient Reinforcement: Endurance/Damage/Recharge
    • Slot Level 37: Soulbound Allegiance: Chance for Build Up
    • Slot Level 37: Touch of Lady Grey: Chance for Negative Damage

    Level 28: Tornado

    • Slot Level 28: Expedient Reinforcement: Accuracy/Recharge
    • Slot Level 29: Expedient Reinforcement: Damage/Endurance
    • Slot Level 29: Expedient Reinforcement: Accuracy/Damage/Recharge
    • Slot Level 33: Expedient Reinforcement: Endurance/Damage/Recharge
    • Slot Level 34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
    • Slot Level 34: Force Feedback: Chance for +Recharge

    Level 30: Lightning Storm

    • Slot Level 30: Superior Winter's Bite: Accuracy/Damage/Endurance
    • Slot Level 31: Superior Winter's Bite: Accuracy/Damage/Recharge
    • Slot Level 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • Slot Level 31: Gladiator's Javelin: Damage/Endurance/Recharge
    • Slot Level 33: Gladiator's Javelin: Chance of Damage(Toxic)
    • Slot Level 33: Explosive Strike: Chance for Smashing Damage

    Level 32: Combat Jumping

    • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 35: Bile Spray

    • Slot Level 35: Superior Frozen Blast: Accuracy/Damage
    • Slot Level 36: Superior Frozen Blast: Damage/Endurance
    • Slot Level 36: Positron's Blast: Chance of Damage(Energy)
    • Slot Level 36: Bombardment: Chance for Fire Damage
    • Slot Level 37: Javelin Volley: Chance of Damage(Lethal)

    Level 38: Hibernate

    • Slot Level 38: Preventive Medicine: Chance for +Absorb

    Level 41: Shark Skin

    • Slot Level 41: Gladiator's Armor: End/Resist
    • Slot Level 42: Gladiator's Armor: Resistance
    • Slot Level 42: Gladiator's Armor: TP Protection +3% Def (All)

    Level 44: Water Spout

    • Slot Level 44: Superior Frozen Blast: Accuracy/Damage/Endurance
    • Slot Level 45: Superior Frozen Blast: Accuracy/Damage/Recharge
    • Slot Level 45: Javelin Volley: Damage/Endurance/Recharge

    Level 47: Snow Storm

    • Slot Level 47: Ice Mistral's Torment: Endurance/Slow
    • Slot Level 48: Ice Mistral's Torment: Accuracy/Damage/Endurance
    • Slot Level 48: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge

    Level 49: Spore Burst

    • Slot Level 49: Call of the Sandman: Chance of Heal Self

     

    Inherent Powers

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance
    • Slot Level 17: Numina's Convalesence: +Regeneration/+Recovery
    • Slot Level 45: Miracle: +Recovery

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End
    • Slot Level 46: Performance Shifter: EndMod
    • Slot Level 48: Performance Shifter: EndMod/Recharge

     

    Incarnate Abilities

    Musculature Radial Paragon (Alpha)

     

    Some highlights:

    • Good slow resist to keep you on the go.
    • Good recharge totals, with FFback to supplement.
    • Solid baseline resists across the board, with Rune to back you up when needed. Rune is also really useful to pop you out of a mez mess.
    • Enough baseline defense to floor hit chance with hurricane running. Also I have hurricane. For one slot, it solves a lot of situations, and is oh so much easier to use on a controller with an aoe immob. It's super useful solo, and can be good on teams. Don't need to run it all the time, but it will save the day when necessary.
    • Optimized Damage! You have:
      • Single target handled readily with your hold > Arcane Bolt when drilling down a hard target. Life is obnoxious as solo controller without some ST focus when needed.
      • Aoe from your Creepers, Bile, Water Spout, procced Seeds in your opener, fly trap, roots, and even Lightning Storm and Tornado can mix it up. These are all very powerful damage tools. The Energy font proc is especially nice in roots, as it will proc super often with the large aoe constant spam, which you want to be doing.
    • I highly encourage you to try a flight power for this combo as here. Strategic Lightning storm positioning is one important element (up above the spawn causes LS to KD. I like to angle it up/behind a little bit to knock them a little towards me). Another is just being able to take a moment from above to look upon the wackiness below. 😄 With Mystic Flight, you can still teleport if you want.
    • You might think my lightning storm slotting a bit odd, but it covers some bases-
      • Suitably enhanced damage, endredux, recharge, along with some set bonuses that serve build goals.
      • Procs that go off on the lightning bolts! That's right, the lightning bolts themselves can proc both ranged damage and smashing. It is actually a very respectable improvement. LS is a huge source of damage. I sometimes even put the purple proc here, but opted to keep it alive in the hold.

     

    Some powers here are mules or less often used, but still come into play on occasion.

    • Snow storm is mostly a mule, but when you have the end at hand (teams, perhaps if you go ageless), it can help, as you won't floor recharge with FR alone.
    • Gale is interchangeable with O2 boost. O2 can be nice for demezzing teammates, especially after they use a wakie. The end drain protection can be relevant. I actually like a non KD slotted Gale as a "Go over here now" button for an entire spawn when needed. This can be useful to blow a spawn into a wall > immob > go to town.
    • Spore Burst can shut down an add, but is usually held in reserve. The heal proc can be nice to weave in when you're taking chip damage. Could easily swap it for a one slot wonder like O2 or maybe spirit tree if you want. The tornado has a tendency to wake your sleepy foes anyhow.

     

    All aoes of course enjoy a tight mob density. You have here some very particular powers that increase greatly in potential if you pack them in close together!

    • Tornado is actually a small aoe.
    • Lightning storm bolts can hit up to 5 targets.
    • Carrion Creepers Spawn new psuedopets based on targets in their radius, and ramp up in damage very quickly in larger mobs.

     

    The big tool you have solo for this is aoe immobilize > hurricane fun. Once the immob is in place, you can tie them up with a bow, pack 'em in tight, and they'll stay put as long as you keep immobing. All the while, they can't hit you as they are debuffed to hell from hurricane, flopping like a fish due to FR, or just trying to shoot each other from Seeds. This isn't really worth doing on teams, but it really lets you more efficiently chew down large spawns solo, and accomplish feats you might think out of range for a squishy controller.

     

    Note that my build does have FFback procs toggled on, so detoggle them to review more realistic recharge totals. 

     

     

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  7. I would vendor the commons and post the rest on ah for 5 inf quick sale.

     

    Most aren't worth a lot, and no need to fiddle with the details. The more valuable ones will still have "good enough" bids to catch and they'll give you inf immediately. As a bonus, posting less desired io recipes is healthy for the market, as it feeds those out there playing the converter game, which stabilizes price for other iOS. 

     

     

     

     

  8. Both are great.

     

    Beyond some of the good points already made, Controllers have another advantage. Symphony wants to be spamming as much of the primary as possible for echos from reverberant.

     

    On a controller, you could do this all day without much opportunity cost. Choose a low maintenance secondary like cold and you're good to go.

     

    On a dom, this playstyle wouldn't afford much time to use your secondary.

     

    On the other hand, domination enhanced symphony controls are great! You can't go wrong with either. 

  9. For pure DPS, some classic all-stars would be:

    • Fire/electric blaster. Fire/fire is great too, but /electric offers some better DPA melee attacks and utility in the secondary.
    • Plant/fire Dominator. Not too far behind the blaster when properly built, and much more survivable with permadom. One of my all time favorite characters period.
    • EM/stone stalker or scrapper. Bogglingly good single target, with more aoe than you'd think. 

     

    For "tanking with some dps" any tank will do. If by "tank" you just mean survival, and not aggro control, my answer might include some others. However, tanks are so solid these days that almost any combo will do. Some stand-outs include:

    • Axe or WM/Rad armor. Good ST, outstanding aoe, with even more aoe from Rad. Endless endurance to fuel the machine, and very hard to kill. Axe is skewed more ST, WM more aoe.
    • EM/Bio or really anything Bio is good for optimal damage builds. I find bio just a bit fiddly, and have to be in the right mood for it personally.
    • Stone/Super strength is really great! Go no granite and you can be super survivable and still benefit from brimstone procs. Rage gives you more slotting freedom to proc up your secondary for more damage.

     

    As a bonus, here is my personal Plant/fire dom. 🙂

     

    No need for softcap shenanigans. Just resist with Rune when needed, and aggressive controls that do great damage on top of your blasts. Carrier Creepers can melt whole spawns mostly on its own, and you have a load of backup options when needed. Even so, all you typically need for safety is a good application of Seeds. Even seeds is applying a decent alpha shot with procs!

     

    Dominator - Plant Control - Fiery Assault mk2.mbd

     

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  10. Plant/storm is one of the best controller combos out there, though incredibly thirsty.

     

    Earth/storm is more visually overwhelming than about any character you can make. Storm does a great job bringing damage to an otherwise slow soloer as well.

     

    They don't work against each other at all. Kd enhancements do the trick, and the AOE immob on any controller is enough by itself if you can find the end to spam it. Once mobs are immobilized, the repel in hurricane lets you bunch them up nicely as well. 

  11. Here's the most recent version for my fire/fire.

     

    Blaster (Fire Blast - Fire Manipulation).mbd

     

    Spoiler

    Selected Powers

    Level 1: Fire Blast

    • Slot Level 1: Superior Defiant Barrage: Accuracy/Damage
    • Slot Level 29: Superior Defiant Barrage: Damage/RechargeTime
    • Slot Level 48: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
    • Slot Level 48: Superior Defiant Barrage: Accuracy/Damage/Endurance
    • Slot Level 48: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
    • Slot Level 50: Superior Defiant Barrage: RechargeTime/+Status

    Level 1: Fire Sword

    • Slot Level 1: Superior Blistering Cold: Accuracy/Damage
    • Slot Level 42: Superior Blistering Cold: Damage/Endurance
    • Slot Level 43: Touch of Lady Grey: Chance for Negative Damage
    • Slot Level 43: Touch of Death: Chance of Damage(Negative)
    • Slot Level 43: Hecatomb: Damage/Endurance
    • Slot Level 46: Hecatomb: Chance of Damage(Negative)

    Level 2: Fire Ball

    • Slot Level 2: Superior Frozen Blast: Accuracy/Damage
    • Slot Level 3: Superior Frozen Blast: Accuracy/Damage/Endurance
    • Slot Level 3: Superior Frozen Blast: Damage/Endurance
    • Slot Level 13: Positron's Blast: Chance of Damage(Energy)
    • Slot Level 13: Bombardment: Chance for Fire Damage
    • Slot Level 40: Javelin Volley: Chance of Damage(Lethal)

    Level 4: Combat Jumping

    • Slot Level 4: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 5: Shield Wall: +Res (Teleportation), +5% Res (All)
    • Slot Level 5: Blessing of the Zephyr: Knockback Reduction (4 points)
    • Slot Level 11: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
    • Slot Level 21: Winter's Gift: Slow Resistance (20%)
    • Slot Level 42: Kismet: Accuracy +6%

    Level 6: Rain of Fire

    • Slot Level 6: Ragnarok: Damage/Endurance
    • Slot Level 7: Ragnarok: Damage/Recharge
    • Slot Level 7: Ragnarok: Damage/Recharge/Accuracy
    • Slot Level 9: Ragnarok: Recharge/Accuracy
    • Slot Level 9: Ragnarok: Chance for Knockdown

    Level 8: Hover

    • Slot Level 8: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
    • Slot Level 33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

    Level 10: Hasten

    • Slot Level 10: Invention: Recharge Reduction
    • Slot Level 11: Invention: Recharge Reduction

    Level 12: Aim

    • Slot Level 12: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 14: Fire Sword Circle

    • Slot Level 14: Superior Avalanche: Accuracy/Damage
    • Slot Level 15: Superior Avalanche: Accuracy/Damage/Endurance
    • Slot Level 15: Superior Avalanche: Damage/Endurance
    • Slot Level 17: Obliteration: Chance for Smashing Damage
    • Slot Level 17: Eradication: Chance for Energy Damage
    • Slot Level 40: Armageddon: Chance for Fire Damage

    Level 16: Build Up

    • Slot Level 16: Invention: Recharge Reduction

    Level 18: Blaze

    • Slot Level 18: Superior Blaster's Wrath: Accuracy/Damage
    • Slot Level 19: Superior Blaster's Wrath: Damage/Recharge
    • Slot Level 19: Superior Blaster's Wrath: Accuracy/Damage/Recharge
    • Slot Level 37: Superior Blaster's Wrath: Accuracy/Damage/Endurance
    • Slot Level 39: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
    • Slot Level 40: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

    Level 20: Cauterizing Aura

    • Slot Level 20: Synapse's Shock: EndMod
    • Slot Level 21: Synapse's Shock: EndMod/Recharge
    • Slot Level 36: Synapse's Shock: Damage/Recharge/Accuracy
    • Slot Level 37: Synapse's Shock: Damage/Accuracy/Endurance
    • Slot Level 37: Synapse's Shock: EndMod/Increased Run Speed

    Level 22: Blazing Bolt

    • Slot Level 22: Sting of the Manticore: Accuracy/Damage
    • Slot Level 23: Sting of the Manticore: Damage/Endurance
    • Slot Level 23: Sting of the Manticore: Damage/Endurance/Recharge
    • Slot Level 25: Sting of the Manticore: Chance of Damage(Toxic)
    • Slot Level 25: Sting of the Manticore: Damage/Interrupt/Recharge
    • Slot Level 36: Apocalypse: Chance of Damage(Negative)

    Level 26: Inferno

    • Slot Level 26: Armageddon: Damage
    • Slot Level 27: Armageddon: Damage/Recharge
    • Slot Level 27: Armageddon: Damage/Recharge/Accuracy
    • Slot Level 34: Armageddon: Recharge/Accuracy
    • Slot Level 34: Armageddon: Damage/Endurance

    Level 28: Tough

    • Slot Level 28: Steadfast Protection: Resistance/+Def 3%

    Level 30: Hot Feet

    • Slot Level 30: Ice Mistral's Torment: Damage/Recharge
    • Slot Level 31: Ice Mistral's Torment: Damage/Slow
    • Slot Level 31: Ice Mistral's Torment: Accuracy/Damage/Endurance
    • Slot Level 31: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
    • Slot Level 33: Ice Mistral's Torment: Endurance/Slow

    Level 32: Fly

    • Slot Level 32: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
    • Slot Level 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

    Level 35: Bonfire

    • Slot Level 35: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
    • Slot Level 36: Invention: Recharge Reduction

    Level 38: Fire Shield

    • Slot Level 38: Gladiator's Armor: End/Resist
    • Slot Level 39: Gladiator's Armor: Resistance
    • Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All)

    Level 41: Weave

    • Slot Level 41: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 42: Reactive Defenses: Defense
    • Slot Level 34: Reactive Defenses: Scaling Resist Damage

    Level 44: Consume

    • Slot Level 44: Preemptive Optimization: Accuracy/Recharge
    • Slot Level 45: Preemptive Optimization: EndMod/Endurance
    • Slot Level 45: Preemptive Optimization: EndMod/Recharge
    • Slot Level 45: Preemptive Optimization: EndMod/Accuracy/Endurance
    • Slot Level 46: Preemptive Optimization: EndMod/Accuracy/Recharge
    • Slot Level 46: Preemptive Optimization: EndMod/Endurance/Recharge

    Level 47: Rise of the Phoenix

    • Slot Level 47: Preventive Medicine: Chance for +Absorb

    Level 49: Evasive Maneuvers

    • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
    • Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

     

    Inherent Powers

    Sprint:

    • Slot Level 1: Celerity: +Stealth

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End

     

    Incarnate Abilities

    Musculature Radial Paragon (Alpha)

     

    This one has some advantages for ease of use:

    • Evasive+Hover is very smooth and easy to control.
    • No cones. You just shoot into combat and pop off your rotation.
    • Once you have all your defenses online and Bonfire going, you can do this pretty well without actually dying. Phoenix is there to erase any mistakes if you do. 😄

     

    That leaves you with just finding the best ways to bind your aoes (for the location targeted ones, use powexeclocation Target powername) and aim/buildup.

     

    Otherwise, just pop your single target powers on 1-4 and go to town.

     

    Note that this isn't a softcap build. I have ranged defense built to a meaningful base - only a purple away from softcap if needed. This is supplemented by strong resists. The big enabler is Bonfire of course.

     

    You're also basically immune to slows! It is a rather expensive build, but at least doesn't rely on any pricey HOs.

     

    You will need to toggle on hotfeet when on the ground, but it stays on while flying. Most mobs are slowly running away while you do your aoe combo, so any potshots go through ranged defense. By the time you've finished your rotation, the stragglers are taken out quickly by your outstanding single target tools.

     

     

  12. @Carnifax pointed out in my thread on the Scrapper forums that I should consider making my Staff/Stone a Stalker, and I agree! 

     

    It's hard to pass up on:

    • Better single target with assassin's staff.
    • Built-in staff form without a power pick.
    • A little extra defense from hide.
    • Actual build up power.

     

    While losing only:

    • A little edge on proccable aoe with no innocuous strikes.
    • Mudpots. Aww, I like mudpots.

     

    My priorities here are the same:

    • Stack slow resist.
    • Hit close enough to softcap in S/L/E/N/P, and pump F/C as high as I can without sacrificing too many procs.
    • Layer as much extra S/L resist on the side as I can.
    • Max hit chance against +3's.
    • Not rely on epic attacks. The theme of the day is Staff, baby!
    • Making bulleted lists.

     

    Some questions in mind:

    • Do you think the Fury -Res proc is worth it in Guarded versus a damage proc in situations outside of Pylon testing?
    • What rotation do you like to use with Staff?
    • Where do you spend your perfection most of the time - Eye or Sky Splitter? Am I even thinking about this correctly? Perhaps it builds so quickly the answer is "both."
    • Does enhancing Heal in Geode increase its HP before breaking? I've heard some folks say it hardly holds up long enough to be worth even taking in +4 content. How useful do you find this power?

     

    I'm pretty happy with the sets/totals overall. However, if you see any easy shifts that serve my stated goals, or if you feel any of these goals are misguided, I'd love the input! The slots in Placate especially could easily be shifted elsewhere if needed, though the set bonuses are excellent for this build.

     

    In the past, I've avoided Placate on my stalkers, but really want to give the buffs to it a solid shot this time around.

     

    Note that I have two FFback procs toggled on here, so detoggle to see more realistic recharge totals.

     

    Stalker (Staff Fighting - Stone Armor).mbd

     

    Spoiler

    Selected Powers

    Level 1: Precise Strike

    • Slot Level 1: Superior Assassin's Mark: Accuracy/Damage
    • Slot Level 40: Superior Assassin's Mark: Damage/RechargeTime
    • Slot Level 40: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
    • Slot Level 43: Superior Assassin's Mark: Damage/Endurance/RechargeTime
    • Slot Level 45: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
    • Slot Level 46: Superior Assassin's Mark: RechargeTime/Rchg Build Up

    Level 1: Rock Armor

    • Slot Level 1: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 39: Reactive Defenses: Defense
    • Slot Level 39: Reactive Defenses: Defense/Endurance
    • Slot Level 39: Reactive Defenses: Scaling Resist Damage
    • Slot Level 40: Kismet: Accuracy +6%

    Level 2: Guarded Spin

    • Slot Level 2: Superior Avalanche: Accuracy/Damage
    • Slot Level 3: Superior Avalanche: Damage/Endurance
    • Slot Level 3: Obliteration: Damage
    • Slot Level 5: Obliteration: Chance for Smashing Damage
    • Slot Level 5: Eradication: Chance for Energy Damage
    • Slot Level 37: Scirocco's Dervish: Chance of Damage(Lethal)

    Level 4: Hide

    • Slot Level 4: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 6: Assassin's Staff

    • Slot Level 6: Superior Stalker's Guile: Accuracy/Damage
    • Slot Level 7: Superior Stalker's Guile: Damage/Recharge
    • Slot Level 7: Superior Stalker's Guile: Accuracy/Damage/Recharge
    • Slot Level 9: Superior Stalker's Guile: Damage/Endurance/Recharge
    • Slot Level 9: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
    • Slot Level 37: Superior Stalker's Guile: Recharge/Chance to Hide

    Level 8: Build Up

    • Slot Level 8: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 10: Stone Skin

    • Slot Level 10: Aegis: Resistance/Endurance
    • Slot Level 11: Aegis: Resistance
    • Slot Level 11: Aegis: Resistance/Recharge
    • Slot Level 17: Red Fortune: Defense/Endurance
    • Slot Level 17: Red Fortune: Defense
    • Slot Level 37: Red Fortune: Defense/Recharge

    Level 12: Earth's Embrace

    • Slot Level 12: Preventive Medicine: Heal
    • Slot Level 13: Preventive Medicine: Heal/RechargeTime
    • Slot Level 13: Preventive Medicine: Heal/RechargeTime/Endurance
    • Slot Level 15: Aegis: Resistance/Recharge
    • Slot Level 15: Aegis: Resistance/Endurance/Recharge
    • Slot Level 48: Aegis: Resistance

    Level 14: Placate

    • Slot Level 14: Mocking Beratement: Threat/Placate/Recharge
    • Slot Level 48: Mocking Beratement: Threat/Placate/Recharge/Range
    • Slot Level 48: Mocking Beratement: Accuracy/Recharge
    • Slot Level 50: Mocking Beratement: Threat/Placate
    • Slot Level 50: Mocking Beratement: Threat/Placate/Range
    • Slot Level 50: Mocking Beratement: Recharge

    Level 16: Rooted

    • Slot Level 16: Numina's Convalesence: +Regeneration/+Recovery

    Level 18: Eye of the Storm

    • Slot Level 18: Armageddon: Damage
    • Slot Level 19: Armageddon: Damage/Recharge/Accuracy
    • Slot Level 19: Armageddon: Recharge/Accuracy
    • Slot Level 34: Armageddon: Damage/Endurance
    • Slot Level 36: Armageddon: Chance for Fire Damage
    • Slot Level 36: Force Feedback: Chance for +Recharge

    Level 20: Crystal Armor

    • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 21: Red Fortune: Defense
    • Slot Level 21: Red Fortune: Defense/Endurance
    • Slot Level 34: Performance Shifter: Chance for +End

    Level 22: Serpent's Reach

    • Slot Level 22: Superior Winter's Bite: Accuracy/Damage
    • Slot Level 23: Superior Winter's Bite: Accuracy/Damage/Endurance
    • Slot Level 23: Superior Winter's Bite: Accuracy/Damage/Recharge
    • Slot Level 33: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • Slot Level 33: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
    • Slot Level 34: Apocalypse: Chance of Damage(Negative)

    Level 24: Brimstone Armor

    • Slot Level 24: Aegis: Resistance/Endurance
    • Slot Level 25: Aegis: Resistance
    • Slot Level 25: Aegis: Resistance/Recharge
    • Slot Level 33: Aegis: Resistance/Endurance/Recharge

    Level 26: Sky Splitter

    • Slot Level 26: Superior Blistering Cold: Accuracy/Damage
    • Slot Level 27: Superior Blistering Cold: Damage/Endurance
    • Slot Level 27: Gladiator's Strike: Chance for Smashing Damage
    • Slot Level 31: Touch of Death: Chance of Damage(Negative)
    • Slot Level 31: Hecatomb: Chance of Damage(Negative)
    • Slot Level 31: Force Feedback: Chance for +Recharge

    Level 28: Minerals

    • Slot Level 28: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 29: Red Fortune: Defense
    • Slot Level 29: Red Fortune: Defense/Endurance

    Level 30: Geode

    • Slot Level 30: Preventive Medicine: Chance for +Absorb

    Level 32: Combat Jumping

    • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 35: Hasten

    • Slot Level 35: Invention: Recharge Reduction
    • Slot Level 36: Invention: Recharge Reduction

    Level 41: Tough

    • Slot Level 41: Aegis: Resistance/Endurance
    • Slot Level 42: Aegis: Resistance
    • Slot Level 42: Aegis: Resistance/Endurance/Recharge
    • Slot Level 42: Aegis: Psionic/Status Resistance
    • Slot Level 43: Steadfast Protection: Resistance/+Def 3%
    • Slot Level 43: Gladiator's Armor: TP Protection +3% Def (All)

    Level 44: Weave

    • Slot Level 44: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 45: Red Fortune: Defense/Endurance
    • Slot Level 45: Red Fortune: Defense

    Level 47: Superior Conditioning

    • Slot Level 47: Performance Shifter: Chance for +End

    Level 49: Super Jump

    • Slot Level 49: Winter's Gift: Slow Resistance (20%)

     

    Inherent Powers

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance
    • Slot Level 46: Miracle: +Recovery

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End
    • Slot Level 46: Performance Shifter: EndMod

     

    Incarnate Abilities

    Musculature Radial Paragon (Alpha)

     

     

     

    • Like 1
  13. Thanks, @Carnifax!

     

    Stalker does seem pretty appealing here. Innocuous has pretty great DPA procced out, but Assassin's Staff is a big deal for sure. I would miss Mud Pots as well, but the extra little defense and mule slot from Hide helps softcap and provides a bit of freedom. Hmm.

     

    I can see where the smooth crack crack of Mercurial > Precise to build perfection would feel good and be a strong chain opener.

     

    On a stalker, I'd sort of want to try the (not so newly buffed) Placate though, so would need a bit of power room. I've disregarded Placate in previous stalkers, and @Frosticus's advocacy has inspired me to give it a fair shake! Mocking Beratement is also a pretty amazing set for this combo. With high recharge totals, Precise > Serpent's should be a good opener, though not available at the lowest levels. The DPA is about the same across the board, but Serpent's may not feel as nice given the higher activation.

     

    I threw together a build and yeah - Stalker it is! The package is just more cohesive. Guarded Spin is not a 1:1 sub for Innocuous, but it'll do, and I might get some occasional benefit from the Lethal pad. It looks like it basically comes with Form of Body baked in without taking a power pick - even better! No flexibility to pop into Soul or Mind, but I can build around that.

     

     

     

  14. Staff looks neat, but it gets a pretty bad rap for its long animation times and overall mediocre DPA attacks.

     

    I've been continually searching for a concept that fit, and think I've found just the mark! @Carnifax's ice/stone Stalker got me caught on running up a stone armor character that gets to use Geode. I've only run it on a tanker so far.

     

    Do you think Staff deserves its reputation? It trades a build up power for some pretty neat effects, and I don't have to waste animation time on build up. Not too bad, really!

     

    The next step is making a character that I don't mind watching while it twirls in one place for five minutes 😄

    Have I committed any cardinal staff sins here? I'd love to know if my power selection especially misses any obvious gems, and would as always appreciate any slotting insight you have to offer.

     

    What I have in mind:

    • Stack slow resist.
    • Hit close enough to softcap in S/L/E/N/P, and pump F/C as high as I can without sacrificing too many procs.
    • Layer as much extra S/L resist on the side as I can.
    • Max hit chance against +3's.
    • Not rely on epic attacks. The theme of the day is Staff, baby!

     

    I like to squeeze in FFback to my ST and aoe attack cycles where possible, and Staff has some pretty great opportunities for this. Even though I'm leaning on Focused Accuracy to enable my proc strategy to a degree, end management should be decent enough even at lower levels with Geode and Staff Mastery to help if needed in a pinch. At higher levels, Conserve Power and all the FFback firing should keep me rolling in the blue well enough.

     

    I'm a little concerned about ST punchiness. Sky Splitter is decent, and actually really nice when empowered by a Form, but otherwise I'm filling with ~200ish DPA attacks between Precise Strike and Serpent's Reach. Serpent's Reach probably isn't really necessary for a smooth chain given that innocuous is actually similar DPA, but it presents a good IO set for the build, and having range is convenient.

     

    Speaking of Geode - does enhancing Heal here increase the HP on the geode before breaking? Do you get much use out of the power itself?

     

    Build:

     

    Note that I have my two FFbacks toggled on here, and all forms disabled.

    Scrapper (Staff Fighting - Stone Armor).mbd

     

    Spoiler

    Selected Powers

    Level 1: Precise Strike

    • Slot Level 1: Superior Scrapper's Strike: Accuracy/Damage
    • Slot Level 45: Superior Scrapper's Strike: Damage/Recharge
    • Slot Level 45: Superior Scrapper's Strike: Accuracy/Damage/Recharge
    • Slot Level 46: Superior Scrapper's Strike: Damage/Endurance/Recharge
    • Slot Level 46: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
    • Slot Level 46: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

    Level 1: Rock Armor

    • Slot Level 1: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 42: Reactive Defenses: Defense
    • Slot Level 43: Reactive Defenses: Defense/Endurance
    • Slot Level 43: Reactive Defenses: Scaling Resist Damage
    • Slot Level 43: Shield Wall: +Res (Teleportation), +5% Res (All)
    • Slot Level 50: Kismet: Accuracy +6%

    Level 2: Stone Skin

    • Slot Level 2: Aegis: Resistance/Endurance
    • Slot Level 3: Aegis: Resistance
    • Slot Level 3: Aegis: Resistance/Recharge
    • Slot Level 40: Red Fortune: Defense/Endurance
    • Slot Level 42: Red Fortune: Defense
    • Slot Level 42: Red Fortune: Defense/Recharge

    Level 4: Earth's Embrace

    • Slot Level 4: Preventive Medicine: Heal/RechargeTime/Endurance
    • Slot Level 5: Preventive Medicine: Heal
    • Slot Level 5: Preventive Medicine: Heal/RechargeTime
    • Slot Level 17: Aegis: Resistance/Recharge
    • Slot Level 40: Aegis: Resistance/Endurance/Recharge
    • Slot Level 40: Aegis: Resistance

    Level 6: Eye of the Storm

    • Slot Level 6: Armageddon: Damage
    • Slot Level 7: Armageddon: Damage/Recharge/Accuracy
    • Slot Level 7: Armageddon: Recharge/Accuracy
    • Slot Level 9: Armageddon: Damage/Endurance
    • Slot Level 9: Armageddon: Chance for Fire Damage
    • Slot Level 17: Force Feedback: Chance for +Recharge

    Level 10: Mud Pots

    • Slot Level 10: Superior Avalanche: Accuracy/Damage
    • Slot Level 11: Superior Avalanche: Damage/Endurance
    • Slot Level 11: Superior Avalanche: Accuracy/Damage/Endurance
    • Slot Level 13: Superior Avalanche: Accuracy/Damage/Recharge
    • Slot Level 13: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
    • Slot Level 15: Superior Avalanche: Recharge/Chance for Knockdown

    Level 12: Combat Jumping

    • Slot Level 12: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 14: Hasten

    • Slot Level 14: Invention: Recharge Reduction
    • Slot Level 15: Invention: Recharge Reduction

    Level 16: Rooted

    • Slot Level 16: Numina's Convalesence: +Regeneration/+Recovery

    Level 18: Serpent's Reach

    • Slot Level 18: Superior Winter's Bite: Accuracy/Damage
    • Slot Level 19: Superior Winter's Bite: Accuracy/Damage/Endurance
    • Slot Level 19: Superior Winter's Bite: Accuracy/Damage/Recharge
    • Slot Level 34: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • Slot Level 37: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
    • Slot Level 39: Apocalypse: Chance of Damage(Negative)

    Level 20: Crystal Armor

    • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 21: Red Fortune: Defense/Endurance
    • Slot Level 21: Red Fortune: Defense
    • Slot Level 34: Performance Shifter: Chance for +End

    Level 22: Innocuous Strikes

    • Slot Level 22: Eradication: Damage
    • Slot Level 23: Eradication: Accuracy/Damage/Recharge
    • Slot Level 23: Eradication: Chance for Energy Damage
    • Slot Level 33: Obliteration: Damage
    • Slot Level 33: Obliteration: Chance for Smashing Damage
    • Slot Level 34: Ice Mistral's Torment: Chance for Cold Damage

    Level 24: Minerals

    • Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 25: Red Fortune: Defense/Endurance
    • Slot Level 25: Red Fortune: Defense

    Level 26: Sky Splitter

    • Slot Level 26: Superior Blistering Cold: Accuracy/Damage
    • Slot Level 27: Superior Blistering Cold: Damage/Endurance
    • Slot Level 27: Touch of Death: Chance of Damage(Negative)
    • Slot Level 31: Hecatomb: Chance of Damage(Negative)
    • Slot Level 31: Superior Critical Strikes: RechargeTime/+50% Crit Proc
    • Slot Level 33: Force Feedback: Chance for +Recharge

    Level 28: Brimstone Armor

    • Slot Level 28: Aegis: Resistance/Endurance
    • Slot Level 29: Aegis: Resistance
    • Slot Level 29: Aegis: Resistance/Recharge
    • Slot Level 31: Aegis: Resistance/Endurance/Recharge

    Level 30: Geode

    • Slot Level 30: Preventive Medicine: Heal
    • Slot Level 50: Preventive Medicine: Chance for +Absorb

    Level 35: Tough

    • Slot Level 35: Aegis: Resistance/Endurance
    • Slot Level 36: Aegis: Resistance
    • Slot Level 36: Aegis: Resistance/Endurance/Recharge
    • Slot Level 36: Aegis: Psionic/Status Resistance
    • Slot Level 37: Steadfast Protection: Resistance/+Def 3%
    • Slot Level 37: Gladiator's Armor: TP Protection +3% Def (All)

    Level 38: Weave

    • Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 39: Red Fortune: Defense/Endurance
    • Slot Level 39: Red Fortune: Defense

    Level 41: Super Jump

    • Slot Level 41: Winter's Gift: Slow Resistance (20%)

    Level 44: Focused Accuracy

    • Slot Level 44: Invention: Endurance Reduction
    • Slot Level 45: Invention: Endurance Reduction

    Level 47: Conserve Power

    • Slot Level 47: Invention: Recharge Reduction
    • Slot Level 50: Invention: Recharge Reduction

    Level 49: Physical Perfection

    • Slot Level 49: Performance Shifter: Chance for +End

     

    Inherent Powers

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance
    • Slot Level 48: Miracle: +Recovery

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End
    • Slot Level 48: Performance Shifter: EndMod
    • Slot Level 48: Performance Shifter: EndMod/Recharge

     

    Incarnate Abilities

    Musculature Radial Paragon (Alpha)

     

  15. Looking like some nice improvements, Carnifax!

     

    I put together how I would approach it with the same power choices.

     

    Some broad differences:

    • Modest improvement in slow resist.
    • Leveraging procs in a few more powers for a good increase in damage. I did end up keeping frost with the ATO set. It's a solid enough vanilla attack even for ST filler, and it's otherwise sort of awkward to leverage the buildup proc in ice.
    • .34 end/sec more. Your new build has improved here, but it's still pretty tight. Fighting pool is always a bit of a tax!
    • A modest edge in resists, while maintaining very similar defense totals. 

     

    Ultimately they are very close in general approach. I like that your second build doubles down more on S/L resist than the first. I've found stone a bit squishy without paying attention to some good baseline totals here.

     

    Note that I have toggled on Quick form, toggled off Build up and its accompanying proc.

     

    Stalker (Ice Melee - Stone Armor).mbd

     

    Build:

    Spoiler

    Selected Powers

    Level 1: Ice Sword

    • Slot Level 1: Superior Blistering Cold: Accuracy/Damage
    • Slot Level 43: Superior Blistering Cold: Damage/Endurance
    • Slot Level 45: Superior Blistering Cold: Accuracy/Damage/Endurance
    • Slot Level 45: Touch of Death: Chance of Damage(Negative)
    • Slot Level 46: Impeded Swiftness: Chance of Damage(Smashing)
    • Slot Level 46: Ice Mistral's Torment: Chance for Cold Damage

    Level 1: Hide

    • Slot Level 1: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 2: Rock Armor

    • Slot Level 2: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 3: Reactive Defenses: Defense
    • Slot Level 3: Reactive Defenses: Defense/Endurance
    • Slot Level 43: Reactive Defenses: Scaling Resist Damage

    Level 4: Frost

    • Slot Level 4: Superior Assassin's Mark: Accuracy/Damage
    • Slot Level 5: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
    • Slot Level 5: Superior Assassin's Mark: RechargeTime/Rchg Build Up
    • Slot Level 37: Superior Assassin's Mark: Damage/RechargeTime
    • Slot Level 37: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
    • Slot Level 40: Superior Assassin's Mark: Damage/Endurance/RechargeTime

    Level 6: Stone Skin

    • Slot Level 6: Aegis: Resistance/Endurance
    • Slot Level 7: Aegis: Resistance
    • Slot Level 7: Aegis: Resistance/Recharge
    • Slot Level 19: Red Fortune: Defense/Endurance
    • Slot Level 36: Red Fortune: Defense
    • Slot Level 37: Red Fortune: Defense/Recharge

    Level 8: Assassin's Ice Sword

    • Slot Level 8: Superior Stalker's Guile: Accuracy/Damage
    • Slot Level 9: Superior Stalker's Guile: Damage/Recharge
    • Slot Level 9: Superior Stalker's Guile: Accuracy/Damage/Recharge
    • Slot Level 17: Superior Stalker's Guile: Damage/Endurance/Recharge
    • Slot Level 17: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
    • Slot Level 19: Superior Stalker's Guile: Recharge/Chance to Hide

    Level 10: Earth's Embrace

    • Slot Level 10: Preventive Medicine: Chance for +Absorb
    • Slot Level 11: Preventive Medicine: Heal/RechargeTime
    • Slot Level 11: Preventive Medicine: Heal
    • Slot Level 13: Aegis: Endurance/Recharge
    • Slot Level 15: Aegis: Resistance/Endurance/Recharge
    • Slot Level 46: Aegis: Resistance/Recharge

    Level 12: Build Up

    • Slot Level 12: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 14: Combat Jumping

    • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 16: Rooted

    • Slot Level 16: Numina's Convalesence: +Regeneration/+Recovery

    Level 18: Ice Patch

    • Slot Level 18: Invention: Recharge Reduction

    Level 20: Crystal Armor

    • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 21: Luck of the Gambler: Defense/Endurance
    • Slot Level 21: Luck of the Gambler: Defense
    • Slot Level 34: Luck of the Gambler: Defense/Endurance/Recharge
    • Slot Level 34: Luck of the Gambler: Endurance/Recharge
    • Slot Level 36: Performance Shifter: Chance for +End

    Level 22: Freezing Touch

    • Slot Level 22: Hecatomb: Damage
    • Slot Level 23: Hecatomb: Damage/Recharge/Accuracy
    • Slot Level 23: Hecatomb: Recharge/Accuracy
    • Slot Level 33: Hecatomb: Damage/Endurance
    • Slot Level 33: Hecatomb: Chance of Damage(Negative)
    • Slot Level 34: Unbreakable Constraint: Chance for Smashing Damage

    Level 24: Brimstone Armor

    • Slot Level 24: Aegis: Resistance/Endurance
    • Slot Level 25: Aegis: Resistance
    • Slot Level 25: Aegis: Resistance/Endurance/Recharge
    • Slot Level 33: Aegis: Endurance/Recharge

    Level 26: Frozen Aura

    • Slot Level 26: Armageddon: Damage
    • Slot Level 27: Armageddon: Damage/Recharge/Accuracy
    • Slot Level 27: Armageddon: Chance for Fire Damage
    • Slot Level 29: Eradication: Accuracy/Damage/Endurance/Recharge
    • Slot Level 29: Eradication: Accuracy/Recharge
    • Slot Level 31: Eradication: Chance for Energy Damage

    Level 28: Super Jump

    • Slot Level 28: Winter's Gift: Slow Resistance (20%)

    Level 30: Minerals

    • Slot Level 30: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 31: Red Fortune: Defense/Endurance
    • Slot Level 31: Red Fortune: Defense

    Level 32: Geode

    • Slot Level 32: Doctored Wounds: Heal/Recharge

    Level 35: Hasten

    • Slot Level 35: Invention: Recharge Reduction
    • Slot Level 36: Invention: Recharge Reduction

    Level 38: Zapp

    • Slot Level 38: Superior Winter's Bite: Accuracy/Damage
    • Slot Level 39: Superior Winter's Bite: Accuracy/Damage/Endurance
    • Slot Level 39: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • Slot Level 39: Sting of the Manticore: Chance of Damage(Toxic)
    • Slot Level 40: Gladiator's Javelin: Chance of Damage(Toxic)
    • Slot Level 40: Apocalypse: Chance of Damage(Negative)

    Level 41: Ball Lightning

    • Slot Level 41: Superior Frozen Blast: Accuracy/Damage
    • Slot Level 42: Superior Frozen Blast: Accuracy/Damage/Endurance
    • Slot Level 42: Positron's Blast: Chance of Damage(Energy)
    • Slot Level 42: Javelin Volley: Chance of Damage(Lethal)
    • Slot Level 43: Bombardment: Chance for Fire Damage

    Level 47: Tough

    • Slot Level 47: Aegis: Resistance/Endurance
    • Slot Level 45: Aegis: Resistance/Endurance/Recharge
    • Slot Level 48: Aegis: Resistance
    • Slot Level 48: Aegis: Psionic/Status Resistance
    • Slot Level 48: Steadfast Protection: Resistance/+Def 3%
    • Slot Level 50: Gladiator's Armor: TP Protection +3% Def (All)

    Level 49: Weave

    • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 50: Red Fortune: Defense/Endurance
    • Slot Level 50: Red Fortune: Defense

     

    Inherent Powers

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance
    • Slot Level 13: Miracle: +Recovery

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End
    • Slot Level 15: Performance Shifter: EndMod

     

     

    • Like 1
  16. Welcome back, Carnifax!

     

    I get the same errors, but have taken to going to Build sharing > open share menu > copy/paste the text in the window rather than hitting export. My errors pop up when I try to export, but I can otherwise access the data here.

     

    Power choices are on point! I wouldn't pick any differently myself. I'm of a mind that softcapping the types that hit high resist on stone isn't a top priority, so I'm with you there as well. You have a good defensive spread.

     

    Some first impressions:

    • Full Gaussian in Build Up doesn't seem to be doing much for you. I'd drop it and go proc/one recharge. 
    • Can +5 IOs in weave with no exemping penalty as they are PVP set.
    • The full red fortune in Minerals is pretty marginal. Can go lotg global +def/end and def red fortune.
    • Consider keeping the ATO buildup proc all by itself somewhere and ditching the rest of the set. You could instead proc out frost for much higher damage. 3 Slot Frozen blast + some procs would be nice.
    • If you find yourself short on acc with any of the above changes, a kismet can easily make up the difference.
    • Endurance is very tight at only 1.41 positive with Super Jump disabled! Performance shifter in Crystal armor, miracle in health, 1-2 endmods in stamina would go a long way.

     

    Any slots you free with the above, consider:

    • Full PM in Earth's Embrace. It's well-enhanced now, but the set bonuses here would be meaningful for the build.
    • Consider Aegis 4 slot in tough (psi unique included). This doubles down on S/L resist, helps psi, and gets you closer to softcap on F/C. With this, I'd consider dropping the avalanche set from Frozen Aura for Armageddon. It's a shame not to use the purple proc somewhere.
    • KD proc for the fifth bonus in Ball lightning. The mitigation is pretty decent from this too.
    • 4th slot in brimstone for more S/L

     

     

     

     

     

     

     

     

    • Like 2
  17. The most flexible proc-bomber is going to be a SR Tanker, for several reasons:

    • You need very few slots, and no real IO support to reach maximum defensive potential. 
    • You have built-in recharge, as well as lots of lotg opportunities so you can push recharge without affecting proc chance.
    • That's it - what more do you want?

     

    Any proctastic secondary will do. The only problem you will need to solve for to some degree is end management, which shouldn't be a great challenge with all the extra slots SR gives you to play with.

     

    Second place would be a Time Defender with power build-up epic power. You have:

    • Same slot efficient defense solution (PBU+Farsight).
    • Farsight gives you more leeway for hit chance on your proccable powers so you rely less on tactics and global acc bonuses, leaving you more flexible in jamming procs.
    • Yet again - built-in +recharge.
    • You get all the fun utility and debuffs of Time on top. This isn't proc related - it's just good. : )

     

    Absolutely there are plenty of other viable options, but these stand out. Fortunatas are also a good contender here.

    • Like 1
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  18. 2 hours ago, Story Archer said:

    Ice Mistral’s Torment damage proc, the Impeded Swiftness damage proc and the Trap of the Hunter damage proc.

     

    It's worth noting that, due to the nature of the psuedopets that creeper summons and what powers they use, slow procs do very little.

     

    Targeted aoe procs do immensely more damage in the power - load up on those first. Immob procs are a distant second, but still worth a slot if you have one to spare.

     

    I highly recommend slotting up Creepers with 3 Targeted aoe procs, and re-evaluating your preference on the power thereafter. It will melt entire spawns on its own very quickly. The denser the spawn, the more overlap between pseudopet powers and proc effectiveness.

     

    I slot it:

    • Artillery acc/dam/rech
    • Bombardment acc/dam/rech
    • Bombard, posi, javelin proc
    • Hunter proc
    • Like 1
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    • Thumbs Up 1
  19. I cobbled together my own for comparison!

     

    Your build is actually pretty solid. Your broad base of defense layers nicely with RI, allowing you to floor hit chance for mobs in a variety of scenarios.

     

    However, your end consumption is a bit out of hand if you consider all the toggles you might feasibly use in battle, not to mention if you leave on Fly. Without Fly (assuming you use speed on demand to hover, or use Hover+evasive for its amazing maneuverability in-combat), you are only .99 end/s positive. That's really rough.

     

    My build does a few things different:

    • Incorporates slow resist. This keeps you in sync for your AM+Hasten combo even when debuffed. Many slow debuffs are autohit.
    • Procced out some more choice powers. You have a solid base on yours, but I took it a bit further. The snipe especially benefits from this (most apparent when quick form is enabled).
    • Oppressive gloom is a fun fallback 35+, as it sorts out minion melee, and you can easily layer the stun from cosmic. The build by no means relies on epics prior to this. RI and enervating are a strong survival package by themselves. 
    • Defense focus is purely on ranged, and not hitting softcap out the gate. RI makes up the difference easily, and is nice and quick to cast these days. 
    • When you are doing higher level content, Soul Drain is an amazing boon, and the recharge here makes it just a couple seconds shy of perma.
    • Resists are stronger across the board.
    • End is much more manageable, hitting 1.85/sec positive even with everything toggled on, with plenty of room to drop certain toggles depending on the scenario.

     

    I did drop Mutation in favor of another lotg power. 

     

    Note that I did not include Achilles in RI. It doesn't work super well in a pulsing power like this. If you were to squeeze an Achilles in, I would suggest subbing a proc from Irradiate.

     

    Corruptor (Radiation Blast - Radiation Emission).mbd

     

    Text:

    Spoiler

    Selected Powers

    Level 1: X-Ray Beam

    • Slot Level 1: Superior Scourging Blast: Damage/RechargeTime
    • Slot Level 33: Superior Scourging Blast: Accuracy/Damage/RechargeTime
    • Slot Level 42: Superior Scourging Blast: RechargeTime/PBAoE +End
    • Slot Level 43: Superior Winter's Bite: Accuracy/Damage/Endurance
    • Slot Level 46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • Slot Level 48: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

    Level 1: Radiation Infection

    • Slot Level 1: Dark Watcher's Despair: To Hit Debuff/Endurance

    Level 2: Irradiate

    • Slot Level 2: Superior Avalanche: Accuracy/Damage
    • Slot Level 3: Superior Avalanche: Damage/Endurance
    • Slot Level 3: Eradication: Chance for Energy Damage
    • Slot Level 40: Obliteration: Chance for Smashing Damage
    • Slot Level 42: Obliteration: Damage
    • Slot Level 42: Armageddon: Chance for Fire Damage

    Level 4: Accelerate Metabolism

    • Slot Level 4: Preemptive Optimization: Accuracy/Recharge
    • Slot Level 5: Preemptive Optimization: EndMod/Endurance
    • Slot Level 5: Preemptive Optimization: EndMod/Recharge
    • Slot Level 37: Preemptive Optimization: EndMod/Accuracy/Endurance
    • Slot Level 40: Preemptive Optimization: EndMod/Accuracy/Recharge
    • Slot Level 40: Preemptive Optimization: EndMod/Endurance/Recharge

    Level 6: Radiant Aura

    • Slot Level 6: Numina's Convalesence: Heal/Endurance
    • Slot Level 7: Numina's Convalesence: Endurance/Recharge
    • Slot Level 7: Numina's Convalesence: Heal/Recharge
    • Slot Level 13: Numina's Convalesence: Heal/Endurance/Recharge
    • Slot Level 37: Numina's Convalesence: Heal
    • Slot Level 37: Numina's Convalesence: +Regeneration/+Recovery

    Level 8: Proton Volley

    • Slot Level 8: Sting of the Manticore: Accuracy/Damage
    • Slot Level 9: Sting of the Manticore: Damage/Endurance
    • Slot Level 9: Sting of the Manticore: Chance of Damage(Toxic)
    • Slot Level 11: Touch of Lady Grey: Chance for Negative Damage
    • Slot Level 11: Apocalypse: Damage
    • Slot Level 13: Apocalypse: Chance of Damage(Negative)

    Level 10: Enervating Field

    • Slot Level 10: Invention: Endurance Reduction

    Level 12: Aim

    • Slot Level 12: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 14: Combat Jumping

    • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 15: Shield Wall: +Res (Teleportation), +5% Res (All)
    • Slot Level 15: Reactive Defenses: Scaling Resist Damage
    • Slot Level 36: Winter's Gift: Slow Resistance (20%)
    • Slot Level 43: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
    • Slot Level 43: Blessing of the Zephyr: Knockback Reduction (4 points)

    Level 16: Hasten

    • Slot Level 16: Invention: Recharge Reduction
    • Slot Level 17: Invention: Recharge Reduction

    Level 18: Cosmic Burst

    • Slot Level 18: Superior Scourging Blast: Accuracy/Damage
    • Slot Level 19: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime
    • Slot Level 19: Superior Scourging Blast: Damage/Endurance/RechargeTime
    • Slot Level 34: Apocalypse: Damage/Endurance
    • Slot Level 36: Gladiator's Javelin: Chance of Damage(Toxic)
    • Slot Level 36: Touch of Lady Grey: Chance for Negative Damage

    Level 20: Lingering Radiation

    • Slot Level 20: Impeded Swiftness: Accuracy/Slow
    • Slot Level 21: Impeded Swiftness: Chance of Damage(Smashing)
    • Slot Level 21: Ice Mistral's Torment: Chance for Cold Damage

    Level 22: Neutron Bomb

    • Slot Level 22: Superior Malice of the Corruptor: Accuracy/Damage
    • Slot Level 23: Superior Malice of the Corruptor: Damage/Recharge
    • Slot Level 23: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
    • Slot Level 25: Superior Malice of the Corruptor: Damage/Endurance/Recharge
    • Slot Level 25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
    • Slot Level 34: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage

    Level 24: Hover

    • Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
    • Slot Level 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

    Level 26: Atomic Blast

    • Slot Level 26: Armageddon: Damage
    • Slot Level 27: Armageddon: Damage/Recharge
    • Slot Level 27: Armageddon: Damage/Recharge/Accuracy
    • Slot Level 33: Armageddon: Recharge/Accuracy
    • Slot Level 34: Armageddon: Damage/Endurance
    • Slot Level 50: Touch of Lady Grey: Chance for Negative Damage

    Level 28: Fly

    • Slot Level 28: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
    • Slot Level 33: Blessing of the Zephyr: Knockback Reduction (4 points)

    Level 30: EM Pulse

    • Slot Level 30: Superior Entomb: Recharge/Chance for +Absorb
    • Slot Level 31: Superior Entomb: Hold/Recharge
    • Slot Level 31: Superior Entomb: Endurance/Recharge
    • Slot Level 31: Superior Entomb: Accuracy/Hold/Endurance
    • Slot Level 48: Superior Entomb: Accuracy/Hold/Endurance/Recharge

    Level 32: Maneuvers

    • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 35: Oppressive Gloom

    • Slot Level 35: Absolute Amazement: Recharge/Accuracy
    • Slot Level 45: Absolute Amazement: Stun/Recharge/Accuracy
    • Slot Level 48: Absolute Amazement: Chance for ToHit Debuff

    Level 38: Dark Embrace

    • Slot Level 38: Gladiator's Armor: End/Resist
    • Slot Level 39: Gladiator's Armor: Resistance
    • Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All)
    • Slot Level 39: Steadfast Protection: Resistance/+Def 3%

    Level 41: Tactics

    • Slot Level 41: Adjusted Targeting: To Hit Buff/Endurance

    Level 44: Vengeance

    • Slot Level 44: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 47: Soul Drain

    • Slot Level 47: Superior Avalanche: Accuracy/Damage/Recharge
    • Slot Level 46: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
    • Slot Level 46: Superior Avalanche: Recharge/Chance for Knockdown

    Level 49: Evasive Maneuvers

    • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
    • Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

     

    Inherent Powers

    Sprint:

    • Slot Level 1: Celerity: +Stealth

    Health:

    • Slot Level 1: Panacea: +Hit Points/Endurance
    • Slot Level 17: Preventive Medicine: Chance for +Absorb
    • Slot Level 45: Miracle: +Recovery

    Stamina:

    • Slot Level 1: Performance Shifter: Chance for +End
    • Slot Level 45: Performance Shifter: EndMod

     

    Chunk:

    Spoiler

    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