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SableShrike

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  1. “He has a wife, you know... Incontinentia... Incontinentia Buttocks!” In all seriousness there is a bit of LFG trolling that I’ve noticed of late, but it’s quickly put on blast and the offender ignored/shouted down. Some people live a troglodytic existence of tendies and hentai, is all. This hobby and genre of ours both tend to attract the socially awkward, myself included. But! It’s also a huge force for change. Learning to successfully socialize in cooperative games like this can and does translate into real-world experience. Eventually even a troglodyte can see the light and leave their cave. This cavedweller managed to get a doctorate where he deals with patients every day, so everyone has the potential for growth! I kinda wonder if the globals I’ve got on Ignore have messaged me months later trying to join my TF or the like. That’s the biggest blowback; they may be permanently isolating their account from large portions of the community. Shunning themselves, if you will.
  2. Forgot to mention this, but I HIGHLY recommend you get the Kinetic Melee sound mod that is part of the COH Modder tool. COH Modder is simple enough that even an old fart like me could figure it out with no issue. It’s got something for everybody; I highly recommend the Sonic, Pistols, and Beam Rifle sound mods too. COH Modder has a link here in the Tools, Utilities, & Downloads subforum.
  3. What Interface are ya running, if I might ask? That’s a super important part of AV killing, as DPS is only half the battle. The other big factor is managing AV regen with the temp power Envenomed Daggers and/or Degenerative Interface. Against AVs with huge health, the -HP on Degenerative makes a big difference in the AVs health pool (which regen is calculated off of). You’re gonna need a T3 Degenerative Interface or better to really start hosing AVs and Pylons.
  4. Yeah, I had little luck with Hemorrhage too... Even procced it just wasn’t hitting like a Tank nuke should. One or two ticks and the team’s killed my target before I did anything meaningful to it. But! Alternating charge attacks is totally viable. Charge in with one, then charge again after being buffed by Against. It’s a variant of the Charge/Rage/Foot Stomp trash clearing, but you can also stagger charges to move about faster. Either /Elec or /Savage work!
  5. Shield/ is great on Tanks. It’s very easy to hit 45% Defense to Melee/Ranged/Defense with a few IO’s and Combat Jump. Grant Cover is a significant buff (18% to all) to anyone within 15 feet of you. And Shield Charge hits hard, even on a Tank. Martial Arts pairs well with Shield/, and Super Strength is a common choice as well. MA has Storm Kick to stack Defense, and Super has Rage to buff your Shield Charges. Shield/Super Strength feels a bit like easy mode, honestly. Even with SOs you’ll be oneshotting or twoshotting minions with Shield Charge and Foot Stomp. Shield also has Against All Odds to further crank your damage even higher when surrounded. Rage is 80% and Against is 55% when saturated. That’s +135% damage at all times. Obscene numbers on Charge, KO Blow, and Stomp. And this is without IO bonuses or procs!
  6. Should work fine with any primary! Combat Teleport I’ve got bound on a mouse thumb button, and Fold Space to my “T” key. I know @Infinitum has a lot of fancier binds for Combat Port, he’d be the guy to ask! And yeah, the Mids thing is a pain. I have the beta installed that shows some i27 stuff so it may break the Data Link.
  7. Something I've been working on since the recent Teleportation changes went live. This is a straight up warlock; porting all over the place, warping enemies to him, and laying the beatdown in melee or ranged. KM is much maligned in the current meta, but as @Sir Myshkin found in his great Proc Monster thread it has huge proc potential that puts it near the top of the pack when IO'd out. If you load this in Mid's, the numbers don't lie. Concentrated Strike is hitting for over 750 without any Power Siphon stacks. I've used Repulsing Torrent as my "taunt" in this, as it kicks out significant AoE damage when set up for procs. If you want Taunt, you can swap it with Repulsing and move the slots to Power Siphon for a full Gaussian's set. The build winds up tough enough and accurate enough to rip through most +4/x8s without issue. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Kinetic Melee Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(7), LucoftheG-Def/Rchg+(9), LucoftheG-EndRdx/Rchg(9), Ksm-ToHit+(34) Level 1: Quick Strike -- Acc-I(A) Level 2: Body Blow -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Acc/Dmg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/Rchg(17), SprMghoft-Rchg/Res%(19) Level 4: Smashing Blow -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Acc/Dmg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Dmg/Rchg(23), SprGntFis-Rchg/+Absorb(23) Level 6: Practiced Brawler -- RechRdx-I(A) Level 8: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(43) Level 10: Dodge -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(42), ShlWal-ResDam/Re TP(42) Level 12: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34), LucoftheG-EndRdx/Rchg(34) Level 14: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45), LucoftheG-Def/Rchg(46) Level 16: Repulsing Torrent -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(25), Rgn-Dmg/EndRdx(25), PstBls-Dam%(27), Bmbdmt-+FireDmg(27), SuddAcc--KB/+KD(33) Level 18: Lucky -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48), LucoftheG-Def/Rchg(48) Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(48) Level 22: Combat Teleport -- EndRdx-I(A) Level 24: Teleport Target -- Acc-I(A) Level 26: Quickness -- Run-I(A) Level 28: Burst -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31), Obl-%Dam(31), Erd-%Dam(31) Level 30: Fold Space -- Acc-I(A), RechRdx-I(50), RechRdx-I(50) Level 32: Elude -- LucoftheG-Def/Rchg+(A) Level 35: Focused Burst -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), GldJvl-Dam%(37), ExpStr-Dam%(37) Level 38: Concentrated Strike -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39), GldStr-%Dam(40), TchofDth-Dam%(40) Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42) Level 44: Physical Perfection -- EndMod-I(A), PrfShf-EndMod(45), PrfShf-End%(45) Level 47: Boxing -- Empty(A) Level 49: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 50: Musculature Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 50: Barrier Radial Epiphany Level 50: Assault Core Embodiment ------------
  8. I guess my Magic Origin would fall into the “innately Magical” category in that it’s bloodline based. Sadly, we actually had an ancestor murdered in the Salem Witch Trials, a one Samuel Wardwell. It’s a morbid joke among my family that we’re all witches and warlocks. My Magic hero is an homage to my unfortunate ancestor.
  9. Sure can @Haijinx ! Alternate builds are also super useful for ATs like Kheldians: Tri vs Human, say. Cost and time are the only real prohibitive factors. Some folks don’t wanna spend the time and influence to slot out two builds on an alt.
  10. Dammit. Now I wanna make a Granite alt.
  11. Granite's really helped out by two major things that the latter Issues added: +Movement set bonuses and +Recharge set bonuses. Issue 27 just dropped with a huge game-changer for Granite as well; Combat Teleport. No longer are you screwed if there's a slight ledge while you have Rooted and Granite on. I have it bound to a mouse-button on my Warshade and use it all the time during combat. You can do some tricky stuff like port past spawns to force them to turn away from squishies, et cetera. I've not played Stone/ since Live, but my namesake main is a Will/Psi. I threw this together for you based on my experience with him and my hazy recollection of Stone/. This isn't a "Granite Only" build. I personally feel there's too much content for exemping to want to do that to yourself. That said, nothing is slotted without purpose. It ALL feeds into making Granite better. Note that you only have four "attacks", but Boggle helps round out your attack chain as the 5th. Never discount the chaos and additional takedown that Confused Lts. can give you. Something as simple as Confusing a Sapper can neuter the Zeus Titan in the spawn. And when the Contagious Confusion proc triggers all hell can break loose. It's not BIG ORANGE NUMBERS, so most folks discount how effective Confusing specific mobs can be to winning hard fights. Boggle also helps you proc Insight. This build does have a Psi hole in Granite; that's another reason I slotted the other stuff to work effectively. You can drop Granite and fire up your other needed shields to tank Psionic mobs at the Psi Defense softcap with Minerals on. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Resonant: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Psionic Melee Power Pool: Teleportation Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), GifoftheA-Run+(40) Level 1: Mental Strike -- Acc-I(A) Level 2: Stone Skin -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(50) Level 4: Telekinetic Blow -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Acc/Dmg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Dmg/Rchg(7), SprMghoft-Rchg/Res%(9) Level 6: Mud Pots -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(13), ScrDrv-Dmg/EndRdx(25), ScrDrv-Dam%(27), PcnoftheT-Acc/EndRdx(27), PcnoftheT-Dmg/Slow(50) Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(25) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42), RctArm-EndRdx(42), StdPrt-ResDam/Def+(46) Level 14: Earth's Embrace -- DctWnd-Rchg(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Heal(23) Level 16: Psi Blade Sweep -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Dmg/Rchg(19), SprGntFis-Rchg/+Absorb(21) Level 18: Crystal Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(33), LucoftheG-Def/Rchg+(43), GifoftheA-Run+(43) Level 20: Concentration -- RechRdx-I(A) Level 22: Combat Teleport -- EndRdx-I(A) Level 24: Teleport -- WntGif-ResSlow(A) Level 26: Minerals -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45), GifoftheA-Run+(45) Level 28: Boggle -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/Rchg(29), CrcPrs-Conf/EndRdx(31), CrcPrs-Conf%(31) Level 30: Fold Space -- Acc-I(A) Level 32: Granite Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46), RctArm-ResDam/Rchg(48), DefBuff-I(48), DefBuff-I(48) Level 35: Greater Psi Blade -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(36), Hct-Dmg/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37), UnbCns-Dam%(37) Level 38: Mass Levitate -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(39), Arm-Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Erd-%Dam(40) Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(43) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(50) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Mighty Radial Final Judgement Level 50: Cognitive Radial Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Core Paragon ------------
  12. Howdy! Just dusted off and reworked my Will/Psi Tanker, and I agree that Psi initially lacks AoE. Willpower, like EA on Brute, has no damage aura. But we DO have access to the Force of Will Pool. FoW shares the same visuals as Psi Melee, and Wall of Force is a BIG 40’ cone. Real easy to hit ten targets. I tried a number of slot setups for it, but damage procs wound up being most effective. It takes four damage procs, and each time a proc fires it does more than 2x wall’s base damage. Positron’s Blast, Bombardment, Javelin Volley, and Explosive Strike are the damage procs. Javelin Volley is the hardest to get, as it’s a PvP set. Proc rate isn’t guaranteed, but with all four you are hitting most of the targets with one or more procs each time you fire Wall. The last two slots for Wall I put two Acc/Dam/End IOs in; you wanna keep Recharge off it to increase proc rates. Every so often all four procs trigger on one enemy for over 300 damage. Usually you get 120-190 average though. That aint bad, considering it’s near the T1 attack’s damage and can hit ten targets at once. I use Wall, Psi Sweep, and Mass Lev as AoE to S&L farm. My attacks I use are: Wall of Force, Psi Blade Sweep, TK Blow, Greater Psi Blade, and Mass Lev. If you slot Luck of the Gambler’s and other +recharge sets you can use those five as a rotation while proccing them out.
  13. As one of the “defining” Warshade powers that isn’t simply a dark PB attack clone, Gravimetric Snare is okay but not amazing. ————————— Gravimetric Buff: Make it a 10 to 15 foot radius Targeted AoE Immobilize. Keep damage as is, but adjust Duration and Endurance for now being AoE. ————————— As is, a Dark/Dark melee AT can perma-stun groups with AoE immobs and Oppressive Gloom but Shades can not despite having both Inky Aspect and Gravitic Emanation. Whoever designed Shades on Live totally messed up one of the most basic mez combos that have been present since Day 1 of Live.
  14. Hi all. Posted this in the wrong Suggestion Forum. Doh. Was playing a Defender the other day and realized one of the main reasons it solos so much more easily than my pre-40 Human Shade is the Inherent Defenders have functions solo. Even Sentinel’s Inherent which people say underperforms at least gives you SOMETHING when solo. ————————— My thought is this: have Dark Sustenance/Cosmic Balance provide 10% Damage, 10% Resistance, and Mag 2 mez protection. This is always on regardless of team composition. ————————— When solo, this would simulate being on a varied 4 person team and finally gives Khelds minor mez protection in a lore-friendly way. It also helps a bit with Human/Nova survivability and the somewhat low damage in Dwarf/Human Forms (when compared to many other ATs.) This would stop a great majority of the “trash mob detoggling” issue that powers like Orbiting Death have, while still keeping Dwarf and Break Frees necessary to survive the mez off a Madness Mage or Consigliere, for example. Acrobatics would suddenly be very useful to Shades, as it’d now stack to give Mag 4 Hold protection (finally a reason to use it instead of a KB Res IO). Acro is a bit less useful on perma-Light Form PBs, but exemping it would still be handy in Human. Khelds could really use something like this, as they’re probably the AT that was left to languish the most even back in the days of Live. The gaping mez hole in a toggle-heavy AT has never been addressed.
  15. Hallo vrienden! I've moved to the Netherlands and am in the process of learning Dutch. Sometimes I think in mixed languages... Anywho! I mucked about with Shades in the time since and I've made an "updated" build that I'll link below. Regarding the new Teleportation changes: 1) Teleport Other is free, so that's a straight up buff to Recall Friend. 2) Starless Step is really good. I have it on a mouse bind and use it midfight all the time. Very handy for getting past the melee crush to a better spot. Or in a door that's blocked by meatheads and pets. A faster Shadow Step for less endurance and no immobilize on completion. 3) Shadow Slip is alright. It can be fun, but I still don't consider it "must have". To use it you must be in Human, whereas the Form that benefits most from it is Dwarf. In Human you want to be surgically using Gravitic Emanation to prevent mez from hitting you, not randomly pulling every mob into melee around you unmezzed. The Teleportation Pool version seems like it could be really fun on a dedicated melee AT. Kheldians need a slight touch of mez protection in Human to use it well. Not every person can afford to constantly buy Defensive Amplifiers, so I can't recommend it as a "must have" given you need to routinely spend millions on a temporary buff to even use it effectively. Shadow Slip is kinda gimmicky on Shades, though it does better when teamed with a dedicated melee AT. The build I'm running in light of the recent Teleportation changes is as follows. I kinda leaned into the "unique" Warshade powers, as I find the necromancer playstyle fun. Gravimetric Snare is surprisingly useful at low levels; the DoT is a bit too slow but the Immobilize allows you to trap multiple enemies or a single Boss at range. Even lategame it gives you another tool beside Gravity Well to stop runners and keep them in your Inky Aspect/Orbiting Debt. It also does half it's damage as Smashing, which is handy versus stuff that heavily resists Negative. I moved Orbiting to where I usually take Essence Drain, but you can go with Drain over Gravimetric if you prefer. Both are very similar damage and only differ in the utility they bring. Did wind up sticking with a Melee Defense build. I tried it both ways, and the Melee Defense just let me do more crazy stuff. It also prevented my hated detoggling more often, as a lot of enemy melee attacks have a Stun component that can mess with Orbiting Death. This setup has you one small Luck shy of softcap to anything in Melee range. Even without Inspirations, enemies will miss more than they hit. I still don't think this is enough to solo +4/x8 against every mob type. You really need dedicated mez protection to do that reliably, and Human Shades just don't have it in the current game (outside of the Defensive Amplifiers that cost millions at level 50). That said, I DO often run against +3/x4 or so. Once you're reliably hitting the entire spawn with Gravitic Emanation, it's just a matter of cleanup. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Concealment Hero Profile: Level 1: Shadow Bolt -- Acc-I(A) Level 1: Absorption -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(17), UnbGrd-Rchg/ResDam(40), Ags-Psi/Status(48) Level 4: Gravimetric Snare -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/Rchg(5), SprEssTrn-Acc/Dmg(5), SprEssTrn-Dmg/EndRdx/Rchg(7), SprEssTrn-Dmg/Rchg(7), SprEssTrn-Rchg/Global Heal(50) Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(9), Apc-Dmg/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11), SuddAcc--KB/+KD(13) Level 8: Starless Step -- EndRdx-I(A) Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-Rchg/ResDam(42), ImpArm-ResPsi(48) Level 12: Sunless Mire -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Dmg(17) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43), ImpArm-ResPsi(48) Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(19), Hct-Dmg/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), UnbCns-Dam%(23) Level 20: Orbiting Death -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg(25), SprAvl-Dmg/EndRdx(25), SprAvl-Rchg/KDProc(27) Level 22: Stygian Circle -- PreOptmz-EndMod/End/Rech(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Gravitic Emanation -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(27), Stp-Acc/EndRdx(29), Stp-EndRdx/Stun(29), Stp-Stun/Rng(31), SuddAcc--KB/+KD(31) Level 28: Inky Aspect -- Acc-I(A) Level 30: Unchain Essence -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg(A), SprKhlGrc-Acc/Dmg/Rchg(31), SprKhlGrc-Acc/Dmg(33), SprKhlGrc-Dmg/EndRdx/Rchg(33), SprKhlGrc-Rchg/FormBuff(33), SuddAcc--KB/+KD(34) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-EndRdx/Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Build%(50) Level 35: Quasar -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(36), Arm-Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37), SuddAcc--KB/+KD(39) Level 38: Eclipse -- EffAdp-Acc/Rchg(A), UnbGrd-Rchg/ResDam(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(40), ImpArm-ResPsi(46) Level 41: Stygian Return -- Prv-Absorb%(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 47: Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3) Level 50: Spiritual Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------
  16. Some others to try for an offensive support MM: Poison and the new Trick Arrow. Both have a few powers you can proc out to turn into attacks that are better than your singletarget primary blasts. This is in addition to the debuffs/Holds the powers do. Ex: Envenom, Paralytic, Ice Arrow, et cetera. You’ll need some other way to light Oil Slick if you go TA; loading up Acid Arrow with both a Fire and Energy proc works pretty well if you put no Recharge on it.
  17. Here's a pretty solid general build I'm fond of. Teams you can really go nuts on, but soloing +4x8 is probably not going to be easy due to mez. I did use Purples in this; you can use other sets in the meantime, but there really is no substitute for them. Soloing is easiest when playing as a stealth assassin: Cloak+Sprint to sneak to wherever you want to be (I turn them off for combat), Gravitic to stun the mobs, close to melee for Inky, kill a Minion or Lt., Unchain Essence, and Extract Essence. Quasar is your GTFO power. Yeah, you won't be grinding mobs solo like on a farmer, but mission clear speed is pretty ridiculous when you get rolling. A Shade with full stealth can pound out arcs similar to a Stalker, meaning you get Merits quite easily compared to some ATs. I'd recommend raising enemy level to +2 (+3 after Incarnates) and staying around x3-x5 for max spawn size solo. You really need to be hitting the whole mob with Gravitic until you're high enough to have Clarion. Mez when solo is your biggest weakness. The P2W Defensive Amplifier can give you mez protection solo, but it gets pricey as you level up. I'd recommend the Incarnates I have in the build, but you can switch out everything but Clarion and do just fine. Build Features: 1) uses the strongest hitting Human attacks (Shadow Blast, Gravity Well, Essence Drain) 2) perma-Stun with Inky and Gravitic 3) is only a few seconds off perma-Eclipse without Hasten (meaning you can autofire Clarion Core for mez protection) 4) caps to all Resist with 5 mobs 5) is very close to Melee softcap Defense if you pop a single small Luck 6) I took and slotted Shadow Slip to account for recent changes that are soon to be Live; it'll pull mobs into your Orbiting; the empty slot is for one boosted Acc common IO 7) 45% Slow resistance as Slows can kill Shades by locking their heals on cooldown Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Be More Human: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Concealment Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff:50(A) Level 1: Absorption -- GldArm-ResDam:50(A), GldArm-End/Res:50(3), GldArm-3defTpProc:50(3), StdPrt-ResDam/Def+:30(9) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-ResDam:50(45), UnbGrd-EndRdx/Rchg:50(46) Level 4: Orbiting Death -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg:50(5), SprAvl-Acc/Dmg/EndRdx:50(5), SprAvl-Dmg/EndRdx:50(7), SprAvl-Rchg/KDProc:50(7) Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(9), Apc-Dmg/Rchg:50(11), Apc-Dmg/EndRdx:50(11), Apc-Dam%:50(13) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(46), UnbGrd-ResDam:50(46), UnbGrd-EndRdx/Rchg:50(48) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(A), SprEssTrn-Acc/Dmg:50(13), SprEssTrn-Dmg/Rchg:50(15), SprEssTrn-Acc/Dmg/Rchg:50(15), SprEssTrn-Dmg/EndRdx/Rchg:50(17), SprEssTrn-Rchg/Global Heal:50(17) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+:50(A) Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(48), UnbGrd-ResDam:50(48), UnbGrd-EndRdx/Rchg:50(50) Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg:50(A), Hct-Acc/Rchg:50(19), Hct-Dmg/Rchg:50(19), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(42), UnbCns-Dam%:50(50) Level 20: Essence Drain -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(21), TchoftheN-Acc/EndRdx/Rchg:50(21), TchoftheN-%Dam:50(23), Dmg-I:50(23), Dmg-I:50(40) Level 22: Stygian Circle -- PreOptmz-EndMod/End/Rech:50(A) Level 24: Shadow Slip -- Empty(A), RechRdx-I:50(25), RechRdx-I:50(25), EndRdx-I:50(37) Level 26: Gravitic Emanation -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(27), Stp-Acc/EndRdx:50(27), Stp-EndRdx/Stun:50(29), Stp-Stun/Rng:50(29), SuddAcc--KB/+KD:50(37) Level 28: Inky Aspect -- Acc-I:50(A) Level 30: Unchain Essence -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(A), SprKhlGrc-Acc/Dmg:50(31), SprKhlGrc-Dmg/Rchg:50(31), SprKhlGrc-Acc/Dmg/Rchg:50(31), SprKhlGrc-Dmg/EndRdx/Rchg:50(33), SuddAcc--KB/+KD:50(50) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(34), SlbAll-Acc/Dmg/Rchg:50(34), SlbAll-Build%:50(34) Level 35: Quasar -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(36), Arm-Dmg/Rchg:50(36), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(37), SuddAcc--KB/+KD:50(42) Level 38: Eclipse -- EffAdp-Acc/Rchg:50(A), PreOptmz-Acc/Rech:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-ResDam:50(40), UnbGrd-Max HP%:50(43) Level 41: Stygian Return -- Prv-Absorb%:50(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- EndRdx-I:50(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(42), NmnCnv-Regen/Rcvry+:50(43) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- SynSck-EndMod:50(A), SynSck-EndMod/+RunSpeed:50(43), SynSck-EndMod/Rech:50(45) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Radial Paragon Level 50: Void Radial Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Radial Embodiment ------------ ------------
  18. This is not a super damage build, I'll say that right off the bat. Think of it like a Dark/Dark Defender with less utility powers but more damage and offensive pets. I started messing about with the PBAoEs and two melee attacks, and while they up DPA a lot it feels like half the fight you're running around wasting time to line up cones, run into melee, run back out to reapply Fearsome Stare... It just got tedious. Travel time also cuts into your DPS, meaning you're not getting as much as it would seem just by adding the numbers up on paper. Dark also has a lot harder time than other Dom Primaries in that it's perma-Stun is again this odd mix of melee and ranged. For example, Fire Control slaps things with Flashfire and Fire Cages; game over. Dark's Stun and Immob combo just doesn't feel good to use, personally. So! My choice was either to try and go melee OR ranged and still have the damage to solo well. Remembering how fun it is to rot entire groups with the cone AoEs, I wound up going ranged. Yeah, yeah, I know; I skipped Hasten. I loathe Hasten. I hate its sound, I hate it's VFX, I hate how it breaks your stance if you don't have a weapon to draw, but most of all I hate being FORCED to take Hasten. I managed this build around using Ageless to hit perma-Dom instead. Ageless Radial is also very nice in that it gives you the Debuff Resistance you have none of otherwise. I knew I was going to have to take Hasten or Ageless, and Ageless seemed more useful in the added effects it brings. You could drop Concealment and take Hasten in place of Shadow Field, I guess, but you lose the full stealth Invisibility+Sprint give. Perma-Dom's most useful for me in endgame, which means I've already got Ageless available. For lower level stuff it's the debuffs and your Defense that do the real work. Also don't forget the 20% +recharge SG base buff you can get. Homecoming honestly needs to revisit Dominators; it's not a well-designed AT if they're so utterly dependent on a near-mandatory Pool Power or Incarnate to play competitively endgame. /rant My attacks wound up as: Dark Grasp (nearly mandatory ST Hold) Life Drain (damage and sustain) Moonbeam (best DPA in set) Living Shadows (shackle and debuff) Nightfall (AoE damage and debuff) Fearsome Stare (mez and main debuff) ***For leveling, I use Dark Blast until I have Life Drain, and Gloom until I have Moonbeam. Blast and Gloom are good to have for exemping, but both are outclassed later on.*** Haunt is set up to do reliable damage, and is easily perma once you've got Ageless T4. I've got Umbra Beast with the two most relevant procs to further increase its damage. Proccing pets is something I learned the effectiveness of on Masterminds; it works the same here for Dom. Some people prefer all Dom damage to be from the player only, but I really enjoy the pets too much to skip them. Defense is about 39% to S/L, 36% to E, and 29% to Ranged. This means you can hit softcap to S/L/E (which are the most common damage types) with a single Fearsome Stare for 15 seconds. By that time you'll have your Living/Nightfall combo going to maintain softcap. Ranged will be more variable, but you will be close to softcap against focused targets there too. At level 50 you're healing for 163HP with every Life Drain. Cheers! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Dark Assault Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dark Grasp -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(5), Apc-Dmg/Rchg:50(5), Apc-Dmg/EndRdx:50(7), Apc-Dam%:50(7) Level 1: Dark Blast -- HO:Nucle(A) Level 2: Living Shadows -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(9), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SprAscoft-EndRdx/Rchg:50(11), SprAscoft-Rchg/+Dmg%:50(13) Level 4: Gloom -- HO:Nucle(A) Level 6: Hover -- HO:Micro(A), Ksm-ToHit+:30(50) Level 8: Fearsome Stare -- CldSns-Acc/EndRdx/Rchg:30(A), CldSns-Acc/Rchg:30(17), CldSns-Acc/ToHitDeb:30(19), CldSns-ToHitDeb/EndRdx/Rchg:30(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(21), SprDmnGrs-Rchg/Fiery Orb:50(21) Level 10: Night Fall -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Acc/Rchg:50(15), Rgn-Dmg/Rchg:50(17), Rgn-Dmg/EndRdx:50(23), Rgn-Knock%:50(23), DmpSpr-ToHitDeb/EndRdx:50(25) Level 12: Fly -- Flight-I:50(A) Level 14: Afterburner -- Flight-I:50(A) Level 16: Gather Shadows -- RechRdx-I:50(A), RechRdx-I:50(25) Level 18: Haunt -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(33), ExpRnf-Acc/Dmg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(34) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-ResDam:50(27), GldArm-3defTpProc:50(27), StdPrt-ResDam/Def+:30(50), UnbGrd-Max HP%:50(50) Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(29), RedFrt-Def:50(29), RedFrt-EndRdx:50(31), RedFrt-EndRdx/Rchg:50(31), LucoftheG-Def/Rchg+:50(31) Level 26: Shadow Field -- UnbCns-Acc/Hold/Rchg:50(A), UnbCns-Acc/Rchg:50(34), UnbCns-Hold/Rchg:50(34), UnbCns-EndRdx/Hold:50(36), UnbCns-Dam%:50(36), CldSns-%Dam:30(36) Level 28: Life Drain -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(37), TchoftheN-Acc/EndRdx/Rchg:50(37), TchoftheN-Heal:50(37), Dmg-I:50(39), Dmg-I:50(39) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(39), RedFrt-Def:50(40), RedFrt-EndRdx:50(40), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(42) Level 32: Umbra Beast -- HO:Nucle(A), HO:Nucle(42), SlbAll-Dmg/EndRdx:50(42), SlbAll-Build%:50(43), CldSns-%Dam:30(43) Level 35: Moon Beam -- StnoftheM-Dmg/EndRdx/Rchg:50(A), StnoftheM-Acc/Dmg:50(43), StnoftheM-Dmg/EndRdx:50(45), StnoftheM-Dmg/ActRdx/Rchg:50(45), StnoftheM-Dam%:50(45), Dvs-Acc/Dmg/EndRdx/Rchg:50(46) Level 38: Scorpion Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(46), RedFrt-Def:50(46), RedFrt-EndRdx:50(48), RedFrt-EndRdx/Rchg:50(48), LucoftheG-Def/Rchg+:50(48) Level 41: Grant Invisibility -- ShlWal-ResDam/Re TP:50(A) Level 44: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Tactics -- RctRtc-Pcptn:20(A) Level 49: Vengeance -- Rct-ResDam%:50(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(13) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(3), EndMod-I:50(15) Level 50: Intuition Radial Paragon Level 50: Void Radial Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Radial Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  19. That's without em! With maxed bubbles, Maneuvers, and zero Defense IOs, you can be .25% off softcap for T3 Wolves. Force Field's one of those sets that lets you have a bit more flexibility with pet IOs, as you don't seem to "need" the Defense aura IOs as much. I still use one as I had room, but yeah. With FF, Maneuvers, and one single Defense aura IO my T3 are at 49.75% to all, and the T2 and T1 are about 51% to all. This is not counting the Lion Roars giving even more Defense, mind you. I got a lot more mileage out of the Resist aura IOs and damage procs. Didn't bother with an ancillary as I'm softcap to Range with a single Luck or Support Hybrid going. Sorcery's proved really useful for FF. Spirit Ward is great for saving a pet or teammate from Defense RNG. Arcane Bolt procs well and the Energy damage is useful. Enflame is a great debuff when set up like this; it's an almost guaranteed Knockdown, -Resistance, and MAG2 Immobilize on your primary target. The subsequent burn patches can all fire the procs again in AoE. Edit: Just soloed Arbiter Sands as an AV in Faultline without capped Defense yet, so this is pretty damn strong. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Force Field Power Pool: Sorcery Power Pool: Leadership Power Pool: Concealment Hero Profile: Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(25), AchHee-ResDeb%:20(27), TchofLadG-%Dam:50(27), ShlBrk-%Dam:30(29) Level 1: Force Bolt -- Acc-I:50(A), EndRdx-I:50(46), SuddAcc--KB/+KD:50(50) Level 2: Deflection Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(3), RedFrt-Def:50(3), RedFrt-Def/Rchg:50(5), RedFrt-EndRdx:50(5), RedFrt-EndRdx/Rchg:50(7) Level 4: Insulation Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(7), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(9), RedFrt-EndRdx:50(11), RedFrt-EndRdx/Rchg:50(11) Level 6: Train Beasts -- EndRdx-I:50(A) Level 8: Arcane Bolt -- SprWntBit-Acc/Dmg/EndRdx:50(A), SprWntBit-Acc/Dmg:50(13), Apc-Dmg/EndRdx:50(13), Apc-Dam%:50(15), GldJvl-Dam%:50(15), ExpStr-Dam%:20(17) Level 10: Spirit Ward -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34) Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(29), OvrFrc-Dam/KB:50(31), EdcoftheM-PetDef:40(31), SvrRgh-PetResDam:50(31), ExpRnf-+Res(Pets):50(33) Level 14: Enflame -- Rgn-Dmg/Rchg:50(A), Rgn-Dmg:50(21), Rgn-Knock%:50(21), SprFrzBls-Rchg/ImmobProc:50(23), Ann-ResDeb%:50(23), RechRdx-I:50(50) Level 16: Mystic Flight -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(17), BlsoftheZ-ResKB:50(19), EndRdx-I:50(19) Level 18: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(36), RedFrt-Def:50(36), RedFrt-Def/Rchg:50(36), RedFrt-EndRdx:50(37), RedFrt-EndRdx/Rchg:50(37) Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(37), RedFrt-EndRdx/Rchg:50(39), RedFrt-Def/EndRdx/Rchg:50(39), RedFrt-Def:50(39), RedFrt-EndRdx:50(40) Level 22: Rune of Protection -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(50) Level 24: Fortify Pack -- LucoftheG-Def/Rchg+:50(A) Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(40), SprMarofS-Dmg:50(40), SprMarofS-EndRdx/+Resist/+Regen:50(42), ImpSwf-Dam%:30(42), SlbAll-Build%:50(42) Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(43) Level 30: Personal Force Field -- LucoftheG-Def/Rchg+:50(A) Level 32: Tame Beasts -- EndRdx-I:50(A) Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg/EndRdx:50(A), SprFrzBls-Acc/Dmg:50(46), Rgn-Dmg/EndRdx:50(46), PstBls-Dam%:50(48), Bmbdmt-+FireDmg:50(48), JvlVll-Dam%:50(48) Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(45) Level 41: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 44: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+:50(A) Level 49: Tactics -- RctRtc-Pcptn:20(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(45), NmnCnv-Regen/Rcvry+:50(45) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(43), EndMod-I:50(43) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 1: Pack Mentality Level 12: Lioness Level 26: Dire Wolf Level 50: Cryonic Radial Final Judgement Level 50: Talons of Vengeance Radial Superior Ally Level 50: Degenerative Core Flawless Interface Level 50: Ageless Radial Epiphany Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Vigor Core Paragon Level 50: Support Core Embodiment ------------
  20. Perfect, thanks @Coyote. Means I can drop two Defense IOs and still be near cap unless debuffed.
  21. Hiya gang, Trying to squeeze more damage out of my pets with procs, which means my Beasts/FF needs to cut two aura IOs from the six possible. In Mids my T3 wolves are supposedly rocking 44.75 or so when near me, but I don’t think it’s factoring -2 levels or Alpha +1. Anyone have actual numbers that I need to hit softcap or hardcap?
  22. Yeah, almost positive it’s the “No Redraw” choice causing wierdness. It’s been a while but I remember not using the “No Redraw” because it made the sword disappear on my tank.
  23. Giving Human Shades yet another reason to play in melee, would this be a good time now to argue that Kheldians need minor mez protection in Human? We already get the teaming buff, but solo a baseline MAG2 in our Auto armor (similar to Wolf Spider gets) would be a big help. As is, minion mez cuts Kheldians up if not running Light Form or Clarion. I’m fine with leaving them weak to a true Hold or Sleep power, but getting Orbiting Death detoggled by a MAG1 Stun sucks. You could tweak it so Shades also get Slow resistance and Peace get Defense Debuff or Endurance Drain resistance. As is, I do not see Shadow Slip being too useful on a solo Shade.
  24. I’ll put my two cents in that Storm Kick (already great) or Crane Kick (could use the love) are better visuals for a cone attack. Crane has a strike-through look to it, and spinning heel kicks like Storm can be used to hit multiple targets. Eagle looks too much like a single heel strike to one target, personally. I’d make Crane the cone and just give Eagle’s damage buff a bit longer duration (to get three attacks off after it, not just Thunder and Storm). MA would be “fixed” then, to me.
  25. Giant - Matthew Good Band Off the “Beautiful Midnight” album. One of Canada’s better kept secrets.
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