Currently, when enemies are a certain number of levels above or below your own, they have a name with a specific color above the targeting reticle. This is a useful feature, but only if you can distinguish between all the colors used (never a guarantee), and you know what the colors mean already. It would be nice if, maybe just between the name and healthbar, or next to the name, there was maybe an indicator in addition to name color? Something like a "+1" for yellows, "+2" for oranges, etc. This still requires a hint of knowledge, but should hopefully be a bit more obvious as to *why* that enemy who has a different marker under their name is murdering you much faster, or dies in one hit.