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GritIron

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  1. I disagree, the Psi hole should remain. Its the Achilles heal of the set. I am for changes set out here otherwise. Id like a modest gain in your resists outside of s/l. And Reworking Unstoppable would be nice considering. Something more like a large endurance discount/small resist boost Click power with no crash as opposed to its current suicide form.
  2. Adding in cross punch instead of air sup is also another choice you can go. I love the heck out of the wind up and deliver animation and its satisying as heck because it delivers a cone of decent smash damage. Always good to have choices. :)
  3. I can see the increase in merits. Lusca takes more coordination peroid, plus more time to fight. So justified.
  4. How feasible is this? I loved Galaxy City but it is toast by the storyline. Now a rebuilt Galaxy City as a new high level Hazard zone would be awesome. But again, How feasible is that?
  5. Very informant and insightful write up. I must loathe you tho(j/k)... It only adds to yet another Alt i must create....
  6. I would imagine elec/shield scrapper/brute would bulldoze its way through missions at a pretty good clip.
  7. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Technology Sentinel Primary Power Set: Dark Blast Secondary Power Set: Radiation Armor Power Pool: Fighting Hero Profile: Level 1: Gloom (A) Entropic Chaos - Chance of Heal Self (3) Entropic Chaos - Accuracy/Damage (15) Entropic Chaos - Damage/Endurance/Recharge Level 1: Alpha Barrier (A) Steadfast Protection - Resistance/+Def 3% (3) Reactive Armor - Resistance (15) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Endurance/Recharge Level 2: Gamma Boost (A) Healing IO Level 4: Umbral Torrent (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (5) Overwhelming Force - Damage/Endurance/Recharge Level 6: Proton Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Reactive Armor - Resistance (7) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Endurance/Recharge Level 8: Abyssal Gaze (A) Essence of Curare - Accuracy/Hold/Recharge (9) Essence of Curare - Accuracy/Recharge (9) Essence of Curare - Accuracy/Endurance Level 10: Fallout Shelter (A) Reactive Armor - Resistance (11) Reactive Armor - Resistance/Endurance (11) Reactive Armor - Resistance/Endurance/Recharge Level 12: Dark Obliteration (A) Detonation - Accuracy/Damage/Endurance (13) Detonation - Accuracy/Damage (13) Detonation - Damage/Endurance/Range Level 14: Boxing (A) Empty Level 16: Proton Therapy (A) Harmonized Healing - Heal/Endurance/Recharge (17) Harmonized Healing - Heal/Recharge (17) Harmonized Healing - Endurance/Recharge Level 18: Tough (A) Reactive Armor - Resistance (19) Reactive Armor - Resistance/Endurance/Recharge (19) Reactive Armor - Resistance/Endurance Level 20: Antumbral Beam (A) Entropic Chaos - Chance of Heal Self (21) Entropic Chaos - Accuracy/Damage (21) Entropic Chaos - Damage/Endurance/Recharge Level 22: Particle Acceleration (A) Flight Speed IO Level 24: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Karma - Defense/Recharge (25) Karma - Defense/Endurance Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl (A) Accuracy IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Endurance Modification IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End ------------ Its a slap together build with Defense, Resists and to hit debuffs, built with almost all uncommon IO's (a few rare IO's, like performance shifter and Universal Damage). about 60% S/L Reists, 51% resist to Energy, 42% Resist to Negative, 47% to Fire and 72% to Toxic. Defense is about 12% across the Board, which is coupled with to hit debuffs. Should be fairly tough (mind you its just leveld to 25)
  8. That would be the same access as everyone does to Power pools. Might i suggest downloading Pines Hero Designer to see the Epic Power pools. Its a great and useful tool.
  9. Good explanation right there. +1 influence for you
  10. Wow really hyped up the fan base (whihc was large because previous games made it popular). And it was engaging with relevant story. And there is no denying they got PVP better than CoH did, which put it in as an after thought.
  11. Maybe im remembering it wrong, but its always been that way...
  12. Most Lethal Damage Sets could use a once over to improve there performance in latter content where most content and baddies are stacked with lethal resistance out the wazoo. Maybe giving them a -res effect on a power or two wouldn't be so bad. Energy Melee could use a hard look, but Rylas is all over advocating for that.
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