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mattwo

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About mattwo

  • Birthday 01/01/1004

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  1. There's a small problem I noticed with your code of conduct: "Additionally, creating copies of existing characters from the City of Heroes / Villains lore or naming your Supergroup after existing groups from the City of Heroes / Villains lore is not permitted. Use of these characters in Architect Entertainment and character backstories is permitted, and you are free to present yourself as a member of an existing group or portray your Supergroup as an offshoot or subdivision of an existing group, but you cannot portray yourself as owning or being in control of any existing group." This is makes no sense to me as there are a certain four archetypes, two Kheldian archetypes and two Arachnos archetypes which are canonically explicitly linked to the CoH/CoV lore and existing groups. Are those not in the game anymore or is there some sort of loophole I'm not aware of? Also you technically work for the Arachnos throughout most of CoV's canon story and anyone who doesn't leave Praetoria through its main storyline is also canonically working for one of the two factions there.
  2. IDK, most AAA publishers like NCSoft seem allergic to criticism.
  3. I am curious, why the sudden change in policy if you still haven't obtained the IP? I thought that was the main reason for not allowing videos and streams?
  4. Was it Paragon or Cryptic who said that?
  5. I had a couple ideas, a shrink powerset (probably a stalker exclusive stealth set, maybe a defense set for scrapper and sentinel but IDK?), a growth powerset (probably split between melee DPS powersets for all ATs with melee DPS and tank/brute defense powersets), as well as a giant bee mount and giant beetle travel power pool with a mid-flight mid-range ramming attack using the beetle's horn and a flight buff like afterburner that also increases the ramming attack's accuracy a bit (IDK if that would be balanced though). Giant characters would probably have to clip through doors and lower roofs and I don't really think there's a good way to handle that issue but tiny characters (unless fully stealthed of course) would still have the same size clickbox with the nametags over the same spot as normal size characters to make sure they're properly balanced as NPC enemies and in PvP (Gnomes in WoW apparently used to have a problem with this but they ultimately fixed it by doing something like that).
  6. IMO, the buffs should prioritize like tanks>DPS>Support>CC with the future MM version prioritizing tanks>casting MM's own pets>DPS>Support>CC and the heal should prioritize low health.
  7. I sent a friend my locally saved AE arc file to modify before publishing but several details were missing/broken/renamed/set to default
  8. Oh yea, can't forget absurdly oversized glasses: https://static.tvtropes.org/pmwiki/pub/images/glasses_girls_8.png https://vignette.wikia.nocookie.net/gurennlagann/images/1/1f/Kaminarox.jpg/revision/latest?cb=20170924234704 http://i.imgur.com/MKAJTzN.png https://vignette.wikia.nocookie.net/pokemon/images/f/fd/Faba_SM.png/revision/latest?cb=20170922222548
  9. Anime hair, anime faces, transformation costume change emotes and roll call/catchphrase poses. Especially Kamen Rider Ichigo's iconic pre-transformation arm poses. Obviously some of the actual transformation parts in some of the examples would be hard to pull off but the effects and poses are what really matter anyway. Examples: https://pre00.deviantart.net/c05f/th/pre/i/2017/069/2/6/yu_gi_oh__protagonist_by_kogadiamond1080-db1ukn5.jpg https://i.ytimg.com/vi/5tcPfcFh94Y/maxresdefault.jpg https://www.youtube.com/watch?v=OYBub4Ja6YE (this one is actually from a frenchime but there's a lot of cats in CoH so...)
  10. Well, going to my profile and hitting "show posts" is working as a stopgap for now anyway.
  11. Starting to wonder if they even read these threads...
  12. Great, another unoriginal villain AT because apparently corruptor and brute weren't enough... Also tank mages would be OP. The entire point of a DPS mage is to be a glass cannon.
  13. Looking at my Dev Tracker, I can find no instances of the Devs talking about multi-boxing... at all. https://forums.homecomingservers.com/index.php/topic,2356.0.html
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