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Unstoppable for /invuln Stalkers


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Does anyone have experience with Unstoppable on Stalkers?  I'm in the middle of leveling an Electric/Invulnerability Stalker and am coming up on Unstoppable and am uncertain as to whether its worth taking.  The capped resists seem tempting, but the crash is putting me off.  


Without it, I'm sitting at ~50%/30%/30% resists (sl/fc/en) and about 38% damage type defense (not psy).  Once I'm fully slotted out and level 50, my recharge should be enough that Unstoppable has a 220ish recharge with 180 duration.  But does the crash make it so I wouldn't want to use it on cooldown?  The other option is to re-do my travel pool and work towards Rune of Protection, which has half the resist value but no crash.  

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I believe that most folks skip Unstoppable these days, given power creep and IO sets.  If it isn't taken by Brutes, Scrappers, or Sentinels, it probably isn't essential for Stalkers, either.  But I could be wrong.  This is just my opinion.



Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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24 minutes ago, Rathulfr said:

I believe that most folks skip Unstoppable these days, given power creep and IO sets.  If it isn't taken by Brutes, Scrappers, or Sentinels, it probably isn't essential for Stalkers, either.  But I could be wrong.  This is just my opinion.


Thanks.  I think I'll see how my durability feels without it or Rune.  I feel like once I hit 50 and can fully slot out and grab the extra def/resist from Barrier, I'll probably be fine.  

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Unstop is just a suicide button with a short "roid rage" timer.
You can build plenty tough without it.


Villain Plan by Mids' Villain Designer 1.962

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(3), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(5), OvrFrc-Acc/Dmg/End/Rech:50(5), OvrFrc-Dam/KB:50(7)
Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7)
Level 2: Jacobs Ladder -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(9), SprAssMar-Acc/Dmg/Rchg:50(9), SprAssMar-Dmg/EndRdx/Rchg:50(11), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(11), SprAssMar-Rchg/Rchg Build Up:50(13)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(17), RctArm-ResDam/Rchg:40(17), RctArm-ResDam/EndRdx/Rchg:40(19), StdPrt-ResDam/Def+:30(19), GldArm-3defTpProc:50(21)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(21), SprStlGl-Acc/Dmg/Rchg:50(23), SprStlGl-Dmg/EndRdx/Rchg:50(23), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(25), SprStlGl-Rchg/Hide%:50(25)
Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 10: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(31), Pnc-Heal:50(33)
Level 14: Placate -- RechRdx-I:50(A)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(36)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(37), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(37)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 26: Thunder Strike -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(40), ScrDrv-Dmg/Rchg:50(40), ScrDrv-Acc/Rchg:50(40), ScrDrv-Acc/Dmg/EndRdx:50(42), ScrDrv-Dam%:50(42)
Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), ShlWal-ResDam/Re TP:50(43)
Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
Level 38: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Rchg+:50(46)
Level 41: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(46), Rct-ResDam%:50(48)
Level 44: Moonbeam -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface


| Copy & Paste this data into Mids' Hero Designer to view the build |

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Unstoppable will kill you if combat lasts longer than it’s duration. It’s worthless on a tank, it’s worthless on a scrapper and brute and it’s worthless on a stalker.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense





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