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Katana/Ninjitsu Scrapper


StoneKarma

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Thoughts?

With Shinobi-Iri, some of the normal defense pool powers don't stack, like Hover and Combat Jumping. Left some slotting I'm not sure is being used very well.

Divine Avalanche is +DEF to Melee and Lethal, with Melee already capped, not much use to Lethal so I went with Flashing Steel for a better cone attack with Damage.

Kuji-In Retsu (this set's MoG), seems unnecessary, M/R/AoE are over 90%.

Summon Widow also seems unnecessary.

 

Is Shinobi-Iri good enough stealth that I can ghost missions and recall the team to the end of them like a Stalker can?

 

Defenses: Soft-Capped Melee/Ranged/AoE

Resistances: Smash/Lethal 65.6%, Psionics 48%

This build does not have the Incarnate powers. It does use Rogue Epics.

Looking for suggestions please?

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Death Strike: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(11), ShlWal-ResDam/Re TP(11)
Level 2: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15), Rct-ResDam%(17)
Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(21)
Level 6: Shinobi-Iri -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23)
Level 8: Flashing Steel -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(27)
Level 12: Recall Friend -- WntGif-ResSlow(A)
Level 14: Kick -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(29)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(29)
Level 18: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
Level 20: Kuji-In Sha -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36)
Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37), Ags-Psi/Status(37)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 28: Bo Ryaku -- GldArm-3defTpProc(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43)
Level 30: Build Up -- RctRtc-Pcptn(A)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Moonbeam -- SphIns-Acc/ToHitDeb(A), SphIns-%ToHit(46)
Level 41: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
Level 44: Blinding Powder -- SphIns-Acc/ToHitDeb(A), SphIns-%ToHit(50)
Level 47: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(50)
Level 49: Summon Widow -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
------------

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7 hours ago, StoneKarma said:

Thoughts?

With Shinobi-Iri, some of the normal defense pool powers don't stack, like Hover and Combat Jumping. Left some slotting I'm not sure is being used very well.

 

Combat jumping stacks just fine with Shinobi-Iri on the scrapper I ran this combo on.  Unless you mean you are trying to throw ninja run in there too, combat jump and ninja run won't work together.  But with this combo I treat ninja run as my "travel power" and run that and Shinobi-Iri when I'm traveling and then combat jump and Shinobi-Iri when I'm fighting.  I'd be surprised if hover worked any different.  Honestly I'd do that over taking fly, but that's a preference thing.

 

As to the stealth question, Shinobi-Iri only gives 35ft of stealth in pve, same as a steatlh IO, so I'd think you'd still need  to throw a stealth IO in sprint, along with Shinobi-Iri, to have full "invisibility".

Edited by Riverdusk
Stealth info
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Good to know. I was going based on the description in Mids-Pines. It says you can't use CJ and Shinobi at the same time. But, when I configured it that way, it let me run both at the same time. So, my next question would be:

 

Do I get rid of something else to make room for CJ, or is having all of the positional defenses capped enough? I guess from your comment above, you'd just swap out Fly for CJ? But, do I need it? 

 

For reference, here is the in-game description of Shinobi-Iri:

"Shinobi Iri are the ninjitsu techniques of silent movement and infiltration. These skills allow you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power also grants you defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 20 seconds without attacking. This power cant be used at the same time as other stealth powers."

 

And just to make sure I understand the stealth in sprint comment, you're talking about putting Celerity +Stealth into sprint and managing how Celerity procs to get the Stealth bump?

 

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Swapping out fly for CJ or hover is what I'd do.  Part of what makes Ninjitsu nice is that sprint+Shinobi-Iri+Ninja run = a pretty good travel power.  The rare times you need to fly a long distance you can use a temp jet pack or rocket board or something, say in a place like the shadow shard.  Which is what super jumpers/super speeders have to do anyway.  But if you really want fly, not a big deal.

 

Yes, put Celerity + stealth in your sprint or a prestige sprint and turn that on with Shinobi-Iri and as long as both are toggled on you'll have full stealth to where anything without extra +perc won't be able to see you even if you stand right next to them.

 

 

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On 10/12/2019 at 1:29 PM, Sniktch said:

You can instead put Celerity or Unbounded Leap: Stealth in Shinobi-Iri itself, or at least you could last time I checked.  That lets you have full Stealth without needing Sprint on, if you have a slot to spare.

 

However, if you have the slot to spare, you can add a slot to Sprint, put the END RED and Stealth IO from Celerity, and nab an extra 2.25% S/L Resist.

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8 hours ago, BrandX said:

 

However, if you have the slot to spare, you can add a slot to Sprint, put the END RED and Stealth IO from Celerity, and nab an extra 2.25% S/L Resist.

Made some more changes. I had LotG in here 5 times, per Mid's, only the first 4 will work. I now have Def M/R/AoE over the soft-cap and Resist S/L now are capped.

I changed Shinobi's set from Red Fortune to Reactive Defense and this sort of freed up two slots.

I think endurance drain looks good 1.22/s and Recovery 2.84/s

I'm not 100% sold on Shadow Meld, but it recharges a LOT faster than Kuji-In Retsu and soft-caps all of my defenses (take THAT Rikti scum). Duration is 15 seconds, so should be a good oh **** button. And, there's no crash.

Took out fly, kept Recall Friend for ghosting missions and general quality of life. Had room to just add Teleport as a travel power and that unlocked Long Range Teleport, so, overall an acceptable compromise. I guess if I just *had* to have flying, I could give up the Teleport pool, but what would I replace it with? Fly, Summon Widow (for LOLs), and what?

I slotted Rectified Reticle +Perception into Concentration, but no other recharge. As is, it's at 40 sec. recharge. With a Recharge IO, it only drops to 35 seconds. For me, I'll take the 20% perception bonus. But does that help vs things like Smoke Bombs?

 

FWIW: I think I may not be playing much CoH in the future, I've found this new game that is taking up all my time, it's called Mids Reborn?

 

Anyway, here's the new improved version. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Psi Blade

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Ninja Reflexes

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Danger Sense

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (13) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 4: Telekinetic Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (21) Mako's Bite - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Chance of Damage(Lethal)

Level 6: Shinobi-Iri

  • (A) Reactive Defenses - Defense
  • (25) Reactive Defenses - Defense/Endurance
  • (25) Reactive Defenses - Scaling Resist Damage

Level 8: Psi Blade Sweep

  • (A) Multi-Strike - Accuracy/Damage
  • (27) Multi-Strike - Accuracy/Damage/Endurance
  • (27) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage

Level 10: Kuji-In Rin

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 16: Seishinteki Kyoyo

  • (A) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - Chance for +End

Level 18: Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Accuracy/Damage/Recharge

Level 20: Kuji-In Sha

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge
  • (36) Numina's Convalesence - Heal
  • (36) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Steadfast Protection - Knockback Protection
  • (37) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Greater Psi Blade

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (39) Superior Critical Strikes - Damage/RechargeTime
  • (40) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (40) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (40) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: Bo Ryaku

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - +Max HP

Level 30: Recall Friend

  • (A) Winter's Gift - Slow Resistance (20%)

Level 32: Mass Levitate

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Moonbeam

  • (A) Overwhelming Force - Accuracy/Damage
  • (46) Overwhelming Force - Endurance/Recharge
  • (46) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 38: Blinding Powder

  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - Chance for +ToHit

Level 41: Shadow Meld

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Concentration

  • (A) Rectified Reticle - Increased Perception

Level 47: Teleport

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Long Range Teleport

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Prestige Power Dash

 

 

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Once more, with enthusiasm! 

 

Katana/Ninja

 

Ok, I edited this build with a new one. I got rid of the Epics from the above build and replaced with Flashing Steel and Divine Avalanche. This also differentiates it more from the Psi build above. I thought it was interesting that in Mids', the two cones are identical in damage, recharge and endurance, but one just gives a DEF boost. 

 

This build gives two melee approaches, one is single target heavy the other has two cones + one AoE, I think it's interesting for being in the thick of a big mob.

 

Defenses and S/L Resists are still capped.

 

But it doesn't have an "Oh ****" button. But, why need it when everything around you is already "sleeping?" Because you put them to sleep. With your sword. (The best thing to de-buff is hit points.)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sword Devil: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation

Hero Profile:
Level 1: Sting of the Wasp

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)

Level 1: Ninja Reflexes

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Danger Sense

  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Recharge
  • (13) Luck of the Gambler - Endurance/Recharge
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 4: Flashing Steel

  • (A) Multi-Strike - Accuracy/Damage
  • (17) Multi-Strike - Accuracy/Damage/Endurance
  • (17) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Chance for Smashing Damage

Level 6: Shinobi-Iri

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Scaling Resist Damage

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Kuji-In Rin

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (50) Crushing Impact - Accuracy/Damage/Recharge

Level 16: Seishinteki Kyoyo

  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - Chance for +End

Level 18: The Lotus Drops

  • (A) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Kuji-In Sha

  • (A) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Endurance/Recharge
  • (27) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - Heal/Endurance/Recharge
  • (29) Numina's Convalesence - Heal
  • (31) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (37) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
  • (39) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Soaring Dragon

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (40) Superior Critical Strikes - Damage/RechargeTime
  • (40) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (40) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (42) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: Bo Ryaku

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - +Max HP
  • (43) Gladiator's Armor - TP Protection +3% Def (All)

Level 30: Divine Avalanche

  • (A) Hecatomb - Damage
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Damage/Endurance

Level 32: Golden Dragonfly

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (33) Superior Scrapper's Strike - Damage/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Gambler's Cut

  • (A) Touch of Death - Accuracy/Damage
  • (46) Touch of Death - Damage/Endurance
  • (46) Touch of Death - Damage/Recharge
  • (48) Touch of Death - Accuracy/Damage/Endurance
  • (50) Touch of Death - Chance of Damage(Negative)

Level 38: Blinding Powder

  • (A) Siphon Insight - Chance for +ToHit

Level 41: Recall Friend

  • (A) Interrupt Reduction IO

Level 44: Build Up

  • (A) Rectified Reticle - Increased Perception

Level 47: Teleport

  • (A) Range IO

Level 49: Long Range Teleport

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Prestige Power Dash

Edited by StoneKarma
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