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Feedback on rad/inv build


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I've been wanting to make a tanky brute that can still dish out damage for awhile.  I decided to go rad/invuln since rad does very nice damage and comes with a heal, and invulnerability is a great chassis to build a very tough character on.  I've got a build I'm fairly happy with.  Softcap to all defense types except psi, 90% S/L resist, 40% E/N, 55% F/C, and enough recharge to be about 6 seconds shy of perma-hasten.  I'd like to improve E/N resists if possible, and psi will be a definite problem with only 18% defense and 20% resistance.  I'm also slightly concerned about end usage.  With accolades, superior conditioning, and two performance shifter procs, I think I'll be okay, but my toggles are quite expensive and a lot of my attacks aren't heavily slotted for endurance reduction


Any suggestions for further improvements/tweaks to the build?


Hero Plan by Mids' Reborn : Hero Designer

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Meson Derriere: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(9), GldArm-3defTpProc(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13)
Level 4: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(21)
Level 6: Fusion -- RechRdx-I(A)
Level 8: Dull Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal/Rchg(43)
Level 10: Radiation Siphon -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), Heal-I(34)
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Unyielding -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33)
Level 18: Irradiated Ground -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39)
Level 26: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Rct-ResDam%(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(34), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(45), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 44: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Agility Core Paragon 
Level 50: Diamagnetic Core Flawless Interface 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 

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1 hour ago, molten_dragon said:

Yeah, I'm fairly happy with it overall, but I know there are some seriously skilled optimizers on this forum, so I'm hoping someone can point out some areas for improvement I might have missed.

You've actually wrung a HELL of a lot out of it.

I slapped together one of my standard "Usual Suspects" quickie builds and your build was basically superior on everything but E/N Resist.

It's why I didn't even bother posting the build.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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1 hour ago, Hyperstrike said:

You've actually wrung a HELL of a lot out of it.

I slapped together one of my standard "Usual Suspects" quickie builds and your build was basically superior on everything but E/N Resist.

It's why I didn't even bother posting the build.

Thanks, I appreciate it.

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I'd drop the Sup Brute Fury: D/R as you have 100% S/L Res - 10% Res over the cap.
Also as this increases the Recharge Time a bit (6.29 > 6.36s - will you even notice it?) your Proc Chance goes up (again not by much but still).

Move that slot to Stamina and add another EndMod - this takes your EndRec from 3.27/s > 3.45/s (I turned off Incarnates to see the numbers without them. Its 3.55/s > 3.68/s with Agility Core turned on.

Thats a EndUse 1.29 vs EndRec 3.68 = 2.39/s.
Turn on Irr Ground and that goes to EndUse 1.62 vs EndRec 3.68 = 2.06/s - not bad.


Beyond that cant really see how to up your E/NE Res without hurting your Def to below 45% (with Alpha active).

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