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Posted

Anyone have a  nature/fire build they can share? Not really considered about cost, but obv hoping it is functional (perma buffs? halp). I don't have any real building skills, aside from copying... so I'm trying to copy.

 

Lol

 

 

Thank you :)!

Posted

Here you go. Ideally you'd have perma overgrowth, but the defenses are worth the loss in recharge in my opinion.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Flares -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Regrowth -- Heal-I(A)
Level 4: Fire Ball -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 8: Lifegiving Spores -- Heal-I(A)
Level 10: Rain of Fire -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), Dmg-I(31)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(13), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(43)
Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(21), Ksm-ToHit+(42)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(40)
Level 26: Entangling Aura -- Lck-%Hold(A)
Level 28: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34)
Level 35: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(42)
Level 38: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), Prv-Absorb%(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 50: Agility Core Paragon 
Level 1: Quick Form 
------------

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Posted
1 hour ago, kiramon said:

Thanks 🙂 

 

is this better than like power boost/the incarnate that boosts buffs (can’t remmeber the name - the C one)

You are talking about the clarion radial incarnate from the destiny slot, you are still free to use that with this build.

Posted
13 hours ago, Darkir said:

Here you go. Ideally you'd have perma overgrowth, but the defenses are worth the loss in recharge in my opinion.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Flares -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Regrowth -- Heal-I(A)
Level 4: Fire Ball -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 8: Lifegiving Spores -- Heal-I(A)
Level 10: Rain of Fire -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), Dmg-I(31)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(13), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(43)
Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(21), Ksm-ToHit+(42)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(40)
Level 26: Entangling Aura -- Lck-%Hold(A)
Level 28: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34)
Level 35: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(42)
Level 38: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), Prv-Absorb%(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 50: Agility Core Paragon 
Level 1: Quick Form 
------------

 


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Do you happen to have the version with perma overgrowth to see? 😮

Posted
5 hours ago, seresibyl2 said:

Do you happen to have the version with perma overgrowth to see?

Not off hand, but you'd need about 200% global recharge to do it. I would just use the build above and the ageless destiny. In order to get 200% global recharge you would have to abandon defense sets and go solely for recharge. It's possible, but your defenses would suffer a lot. The other thing you could do is use water blast instead with the FF recharge procs and as long as they proc'd twice in one minute overgrowth would be perma I beleive. 

 

Something like this for waterblast:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Regrowth -- Heal-I(A)
Level 4: Water Burst -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Rchg/+Absorb(5), Ann-Dmg/Rchg(7), FrcFdb-Rechg%(9)
Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 8: Lifegiving Spores -- Heal-I(A)
Level 10: Whirlpool -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(33)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(43)
Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(48)
Level 18: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25)
Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(50), GldArm-3defTpProc(50)
Level 26: Entangling Aura -- Lck-%Hold(A)
Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), FrcFdb-Rechg%(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
Level 1: Quick Form 
------------

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|42494D5FF0383960763|
|-------------------------------------------------------------------|

Posted (edited)

Can this be made less silly? it's 200% cooldown

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal/Rchg(21), Pnc-Heal(50)
Level 1: Flares -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Wild Growth -- Pnc-Heal/EndRedux(A), Pnc-Heal(13), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29)
Level 4: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Knock%(7), Rgn-Acc/Rchg(7)
Level 6: Spore Cloud -- DarWtcDsp-Slow%(A)
Level 8: Lifegiving Spores -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 10: Rain of Fire -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(11), SprVglAss-Dmg/Rchg(11)
Level 12: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-Status(25), ImpSki-ResDam/Rchg(31), ImpSki-EndRdx/Rchg(33), ImpSki-ResDam/EndRdx/Rchg(33)
Level 22: Aim -- GssSynFr--Build%(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(37)
Level 28: Entangling Aura -- Lck-%Hold(A), UnbCns-Hold(34), UnbCns-Dam%(37), UnbCns-Acc/Rchg(46), UnbCns-Acc/Hold/Rchg(46), UnbCns-EndRdx/Hold(50)
Level 30: Blaze -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg(43), SprDfnBst-Dmg/Rchg(43)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(33)
Level 35: Blazing Bolt -- Dcm-Build%(A), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(36), Dcm-Acc/Dmg(37)
Level 38: Inferno -- Obl-%Dam(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Dark Consumption -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Rchg(42), Obl-%Dam(42), Obl-Dmg/Rchg(43)
Level 44: Dark Embrace -- ImpSki-ResDam/EndRdx(A), ImpSki-Status(45), ImpSki-ResDam/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-EndRdx/Rchg(46)
Level 47: Soul Drain -- FuroftheG-ResDeb%(A), Obl-%Dam(48), Obl-Acc/Rchg(48), Obl-Acc/Dmg/Rchg(48)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
------------

 

 

Edited by seresibyl2
Posted (edited)
8 hours ago, seresibyl2 said:

Can this be made less silly? it's 200% cooldown

No, I'm afraid all I have to offer is more silliness. Haha.

 

First, you should be proud of that build you made. You got to 200% and did not have a single overlapping set bonus and with the powers and slotting choices you made it is perfectly playable. It would play well in fact. You aren't going to be running into +4x8 mobs solo, but most content I think this could handle very well. Truly, good job. The problem is that overgrowth is still not perma lol.

 

So, let the silliness commence. All you have to do to get overgrowth to perma with that build is to +5 the recharge reduction IOs in overgrowth and take the spiritual alpha. All the other options I can see would entail messing with your resists and if perma overgrowth is the only goal, then we've achieved it. 

 

Now, there is an even sillier option and its called whirlwind. This would require you to have mobs around you to proc a FF recharge proc that gives you +100% global recharge for 5 seconds. In order to continually run this monstrosity of a power we will need to use the ageless core epiphany destiny incarnate power in conjuncation with it. As a bonus this also gives us some global recharge as well (maybe 30% over the two minutes its active? I'm not sure of the averages). If we go back to the original build I gave you, we can swap out whirlwind for combat jumping and put in a sudden acceleration kb to kd io and an FF recharge proc in whirlwind. With the ageless destiny and the occasional FF proc I think overgrowth should be perma. This requires you to have mobs around you in order to get the proc though.....and yeah you'll look silly running whirlwind.

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Flares -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Regrowth -- Heal-I(A)
Level 4: Fire Ball -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
Level 8: Lifegiving Spores -- Heal-I(A)
Level 10: Rain of Fire -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), Dmg-I(31)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(13), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(43)
Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(21), Ksm-ToHit+(42)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(40)
Level 26: Entangling Aura -- Lck-%Hold(A)
Level 28: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34)
Level 35: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(42)
Level 38: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Whirlwind -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), Prv-Absorb%(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Quick Form 
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 50: Spiritual Core Paragon 
------------


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Honestly, having fantastic defenses+damage and being only 12 seconds away from perma overgrowth is totally worth those 12 seconds in my opinion. The only other viable options I can think of is with a different secondary like Dual Pistols or Water Blast to get the reliable Force Feedback procs in powers like geyser. On a team, hopefully one other person out of 8 will have a speed boost/siphon or a chrono shift to help you out.

Edited by Darkir
  • Like 1
Posted (edited)

Whirlwind sighting.   Much love my friend, much love.    One of the most gorgeous abilities in the game.  That little wind up and whoosh! 
 

To the OP with nature.  I play multiple nature toons.   I love it with good defenses, and its resists, and the hold aura, and, and, and...   It actually takes a lot of work to die with nature.   I think on my Beast Nature MM I got overgrowth down to 63 seconds recharge.  But defenses suffered and overall survivability went down.   I run two build now with it at around 70 or so and its groovin.  But yeah I do notice when it’s down.  
 

I think energy could probably get it perma with FF procs.  Since every attack takes it.   But stay with what you like or want 

Edited by SmalltalkJava
Posted (edited)
11 hours ago, Darkir said:

No, I'm afraid all I have to offer is more silliness. Haha.

 

First, you should be proud of that build you made. You got to 200% and did not have a single overlapping set bonus and with the powers and slotting choices you made it is perfectly playable. It would play well in fact. You aren't going to be running into +4x8 mobs solo, but most content I think this could handle very well. Truly, good job. The problem is that overgrowth is still not perma lol.

 

So, let the silliness commence. All you have to do to get overgrowth to perma with that build is to +5 the recharge reduction IOs in overgrowth and take the spiritual alpha. All the other options I can see would entail messing with your resists and if perma overgrowth is the only goal, then we've achieved it. 

 

Now, there is an even sillier option and its called whirlwind. This would require you to have mobs around you to proc a FF recharge proc that gives you +100% global recharge for 5 seconds. In order to continually run this monstrosity of a power we will need to use the ageless core epiphany destiny incarnate power in conjuncation with it. As a bonus this also gives us some global recharge as well (maybe 30% over the two minutes its active? I'm not sure of the averages). If we go back to the original build I gave you, we can swap out whirlwind for combat jumping and put in a sudden acceleration kb to kd io and an FF recharge proc in whirlwind. With the ageless destiny and the occasional FF proc I think overgrowth should be perma. This requires you to have mobs around you in order to get the proc though.....and yeah you'll look silly running whirlwind.

  Reveal hidden contents

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Flares -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Regrowth -- Heal-I(A)
Level 4: Fire Ball -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Rchg/Heal%(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
Level 8: Lifegiving Spores -- Heal-I(A)
Level 10: Rain of Fire -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), Dmg-I(31)
Level 12: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(13), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(43)
Level 14: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(21), Ksm-ToHit+(42)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(40)
Level 26: Entangling Aura -- Lck-%Hold(A)
Level 28: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(34)
Level 35: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(42)
Level 38: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Whirlwind -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), Prv-Absorb%(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Quick Form 
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 50: Spiritual Core Paragon 
------------



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		|-------------------------------------------------------------------|

 

 

Honestly, having fantastic defenses+damage and being only 12 seconds away from perma overgrowth is totally worth those 12 seconds in my opinion. The only other viable options I can think of is with a different secondary like Dual Pistols or Water Blast to get the reliable Force Feedback procs in powers like geyser. On a team, hopefully one other person out of 8 will have a speed boost/siphon or a chrono shift to help you out.

Well thanks! I played some in teams with the build last night and it actually was pretty beastly - and did quite well with surviving vs smashing/lethal and in general lol. 

 

when you say +5, what does that mean? 6 recharge IOS (murdered like an old man without viagra by ED)? What do you even take out the slots from? 
 

I think it’s at 59 seconds with the above build( though I think it’s a display issue - since it isn’t even usable for a good 5 seconds after that?

 

I really enjoyed the build and did take some powers that I like thematically a bit to make it more “me,” though! 

Edited by kiramon
Posted
5 minutes ago, kiramon said:

Well thanks! I played some in teams with the build last night and it actually was pretty beastly - and did quite well with surviving vs smashing/lethal and in general lol. 

 

when you say +5, what does that mean? 6 recharge IOS (murdered like an old man without viagra by ED)? What do you even take out the slots from? 
 

I think it’s at 59 seconds with the above build( though I think it’s a display issue - since it isn’t even usable for a good 5 seconds after that?

 

I really enjoyed the build and did take some powers that I like thematically a bit to make it more “me,” though! 

So there are now enhancement boosters that used to only be available in the real money shop on live I think? Anyway, you can now buy them for merits or on the AH for around 1.2-2 million. You apply them in the enhancement screen like you used to combine enhancements. You can only apply them to normal crafted enhancements and not the attuned versions, but you can always apply them to normal IOs. In the build I sent you, I used +5s on the recharge IOs, LotG enhancements, Performance Shifter end mod, the heal IOs, and the accuracy IO. You apply them one at a time, so you'll need 70 for the build I sent you to complete it.

Posted
23 hours ago, Darkir said:

So there are now enhancement boosters that used to only be available in the real money shop on live I think? Anyway, you can now buy them for merits or on the AH for around 1.2-2 million. You apply them in the enhancement screen like you used to combine enhancements. You can only apply them to normal crafted enhancements and not the attuned versions, but you can always apply them to normal IOs. In the build I sent you, I used +5s on the recharge IOs, LotG enhancements, Performance Shifter end mod, the heal IOs, and the accuracy IO. You apply them one at a time, so you'll need 70 for the build I sent you to complete it.

got it 🙂

 

 

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