Sainguine22 Posted October 21, 2019 Posted October 21, 2019 Hi, I'm looking to start up a sonic/kinetic corruptor and I'm looking for a kick-ass build-inf is not an issue. I group for task forces and trials mostly,I'm rarely solo.if any of you build wizards are bored I would love to see a great build, it would be much appreciated, I haven't had the time lately to delve into pines sadly 🙁 thank you very much.
Hopestar Posted October 21, 2019 Posted October 21, 2019 (edited) It's been a long time since I've played a kin and I don't think I'm a 'build master', but I made one anyway. Has 58.5% S/L resist, 30% F/C/AoE defense, and perma-hasten, still not too durable but that's a Kin and it sure does have heavy AoE nuke potential with Dreadful Wail & Thunder Strike to erase any group, but it'll cost like half your endurance so you'll have to transference after 😂. Empty slot at 49 for whatever you want, you can trade out hover if you want to take a new pool. EDIT: Oh and 70 range on Howl so it's not so bad. Corruptor - Sonic Attacks - Kinetics.mxd Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic CorruptorPrimary Power Set: Sonic Attacks Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Flight Power Pool: Leaping Ancillary Pool: Electricity Mastery Hero Profile: ------------Level 1: Scream SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Transfusion Prv-Heal/EndRdx(A), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(9) Level 2: Howl PstBls-Dmg/Rng(A), PstBls-Acc/Dmg(11), PstBls-Dam%(11), PstBls-Dmg/EndRdx(13), PstBls-Acc/Dmg/EndRdx(13), Dtn-Dmg/Rng(15) Level 4: Siphon Power Acc-I(A), Acc-I(17) Level 6: Hasten RechRdx-I(A), RechRdx-I(19) Level 8: Shout Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), SprScrBls-Rchg/+End(23) Level 10: Siphon Speed Acc-I(A) Level 12: Amplify GssSynFr--Build%(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(29) Level 14: Boxing Empty(A) Level 16: Increase Density Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), StdPrt-ResDam/Def+(31), Ags-ResDam(31) Level 18: Tough Ags-ResDam/EndRdx(A), Ags-Psi/Status(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33), Ags-ResDam/Rchg(33), GldArm-3defTpProc(34) Level 20: Speed Boost EndRdx-I(A), EndRdx-I(34) Level 22: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(36) Level 24: Hover LucoftheG-Def/Rchg+(A) Level 26: Screech SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(36), SprScrBls-Acc/Dmg/EndRdx/Rchg(36), SprScrBls-Dmg/EndRdx/Rchg(37), Stp-EndRdx/Stun(37), Stp-Stun/Rng(37) Level 28: Inertial Reduction Spr-EndRdx/Jump(A), BlsoftheZ-Travel/EndRdx(39) Level 30: Combat Jumping LucoftheG-Def/Rchg+(A) Level 32: Dreadful Wail Arm-Acc/Rchg(A), Arm-Dam%(39), FuroftheG-ResDeb%(39), Obl-%Dam(40), Erd-%Dam(40), ScrDrv-Dam%(40) Level 35: Transference EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc/Rchg(42), EffAdp-Acc/Rchg(42), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(43) Level 38: Fulcrum Shift Acc-I(A), EndRdx-I(43) Level 41: Thunder Strike Erd-%Dam(A), Obl-%Dam(45), FrcFdb-Rechg%(45), ScrDrv-Dam%(45), ExpStr-Dam%(46), SuddAcc--KB/+KD(46) Level 44: Charged Armor Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(46), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48) Level 47: Shocking Bolt BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 49: [Empty] Level 1: Brawl Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Scourge Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Empty(A) Level 2: Health Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A) Level 50: Agility Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ Edited October 21, 2019 by Hopestar Improved Build 1
Sainguine22 Posted October 21, 2019 Author Posted October 21, 2019 Wow, thanks a lot-it looks really good. I really appreciate this 😃
Bionic_Flea Posted October 21, 2019 Posted October 21, 2019 Here's one: Softcapped to S/L/E/F/C and AoE. Sonic/Kin is kind of an odd combo because you want to be close as a kin but at range for your cones as a sonic. But I embraced the dichotomy and took all the cones, added Annihilation to Shockwave and Siren's Song to give them -resist as well, and Cryonic to add a 4th cone to the mix. You could switch out Overwhelming Force for Annihilation in Shockwave if you don't want to deal with the KB. Solo against large groups, I would put them to sleep with Siren's Song, run in to Fulcrum, Amplify, and Dreadful Wail, and then either single target what's left or pull back for more cones. You could do the same in groups but open with Howl instead of Siren's. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Sonic-Kin Corr: Level 50 Magic CorruptorPrimary Power Set: Sonic AttacksSecondary Power Set: KineticsPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Shriek -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(17), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Dmg/EndRdx/Rchg(19), SprScrBls-Acc/Dmg/EndRdx/Rchg(19), SprScrBls-Rchg/+End(21)Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-%Dam(33)Level 2: Scream -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(23), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)Level 4: Howl -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(15)Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(7), BlsoftheZ-ResKB(50)Level 8: Shockwave -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-ResDeb%(13)Level 10: Shout -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40)Level 12: Siphon Speed -- Acc-I(A)Level 14: Amplify -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)Level 16: Increase Density -- Ags-ResDam/EndRdx(A), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(46)Level 18: Sirens Song -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(34), Ann-Acc/Dmg/Rchg(34), Ann-Acc/Dmg/EndRdx(34), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36)Level 20: Speed Boost -- EndMod-I(A)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27)Level 28: Screech -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39)Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(45), EffAdp-EndMod/Rchg(46)Level 38: Fulcrum Shift -- Acc-I(A)Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(45)Level 44: Super Speed -- Clr-Stlth(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Inertial Reduction -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Agility Core ParagonLevel 50: Clarion Radial EpiphanyLevel 50: Reactive Radial Flawless InterfaceLevel 50: Assault Radial EmbodimentLevel 50: Cryonic Radial Final Judgement------------ 1
Sainguine22 Posted October 21, 2019 Author Posted October 21, 2019 Wow thanks ,another great one. Thanks alot for taking the time on this. I knew it was an odd combo going in but it's kind of fun adapting to the group makeup I think. If they've got heals under control I can hang back some and do some damage or I can play full on nurse hahaha. My alt-itis is really flaring up lately
Darkir Posted October 22, 2019 Posted October 22, 2019 (edited) I would not go Sonic Blast as a corruptor. Defenders get -20% res to all with their Sonic powers as opposed to the corruptors -15%. What this means in practice is that you go to around -80% res on a defender, but only -60% on a corruptor. If you are teaming, the difference is stark. In terms of a build here is a thread for a Kinetics/Sonic Defender that has softcapped melee/ranged defense and lots of resistance+recharge. This will allow you to wade into melee range and fulcrum shift maximizing your and your parties DPS. Edited October 22, 2019 by Darkir 1
Call Me Awesome Posted October 31, 2019 Posted October 31, 2019 On 10/21/2019 at 8:06 PM, Darkir said: I would not go Sonic Blast as a corruptor. Defenders get -20% res to all with their Sonic powers as opposed to the corruptors -15%. What this means in practice is that you go to around -80% res on a defender, but only -60% on a corruptor. If you are teaming, the difference is stark. In terms of a build here is a thread for a Kinetics/Sonic Defender that has softcapped melee/ranged defense and lots of resistance+recharge. This will allow you to wade into melee range and fulcrum shift maximizing your and your parties DPS. I have a level 40 Sonic/Kin corruptor and I agree; the combination is better as a defender thanks to the debuff numbers. That said the combination is still very effective on a corruptor, it would just be more effective on a team as a defender. Solo it's likely a tossup with the higher base damage of the corruptor and the defender inherent kicking it's damage up a bit solo while having 25% more debuff power. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
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