Offendel Posted October 24, 2019 Posted October 24, 2019 I like Shield Defense, except for the Active Defense not being a toggle. Seems like all the other Tank defenses have a toggle to resist hold, immobilize, etc., except for Shield Defense. To me that makes it a weaker set.
Likara Posted October 24, 2019 Posted October 24, 2019 I find it actually help the set. It not only gives mez protection, but also defense debuff resist. With enough recharge, you can have it perma-double-stacked. My shield tanker has around 85% def debuff resist because of that 4
MunkiLord Posted October 24, 2019 Posted October 24, 2019 (edited) 1 hour ago, Offendel said: I like Shield Defense, except for the Active Defense not being a toggle. Seems like all the other Tank defenses have a toggle to resist hold, immobilize, etc., except for Shield Defense. To me that makes it a weaker set. I disagree, that stacking DDR is amazing and it's what puts Shield Defense over the top. There is good info in this thread Edited October 24, 2019 by MunkiLord The Trevor Project
Retired Game Master GM Sijin Posted October 25, 2019 Retired Game Master Posted October 25, 2019 Bit of a divisive topic among the community. Plenty of people prefer them either way, so it's pretty unlikely that the click powers are going to be changed into toggles. See also:
Haijinx Posted October 25, 2019 Posted October 25, 2019 2 hours ago, Ritikesh said: I find it actually help the set. It not only gives mez protection, but also defense debuff resist. With enough recharge, you can have it perma-double-stacked. My shield tanker has around 85% def debuff resist because of that That could be a game changer against some groups.
MunkiLord Posted October 25, 2019 Posted October 25, 2019 5 minutes ago, Haijinx said: That could be a game changer against some groups. ITF and soloing Silver Mantis are good examples. As far as I'm concerned, it's the reason SD is so good. The Trevor Project
FDR's Think Tank Posted October 30, 2019 Posted October 30, 2019 There should be a defensive set that has more timer clicks and less toggles so you have more playstyles tankers can focus on. If you were to totally swap out toggles and innate stat buffs for all timer abilities, you could have like a super-power cola based defense set. I suppose they might need to work in some "Taunts" with the activation some of the defensive abilities, just to keep the taunt timing from not getting totally disrupted by the need to re-up on ones defensive abilities. Of course, balancing a totally click based defense set might be a real hassle. I might put it below balancing the Toggle-Exclusive activation Stone Defense, which really needs a bit of work still, after all these years.
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