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Posted

I want assault to boost team damage.  I want Aim to boost Psychic Wail.  But, getting endurance back with Field Medic is super tempting because I'd like to use ageless radial instead of core.  I know that I need extra endurance.  My attack chain uses about 4 end a second and I get back only 2.5 end per second with toggles.

 

What would you do?

 

My Build --

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kav 2.5: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine

Villain Profile:
Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5), SprSpdBit-Dmg/EndRdx/Rchg(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(7), GifoftheA-Def/Rchg(7)
Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(19)
Level 10: Indomitable Will -- EndRdx-I(A), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21)
Level 12: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 14: Psychic Scream -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(27), Rgn-Knock%(29)
Level 16: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), GifoftheA-Def/EndRdx(31), GifoftheA-Def(31)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def(33)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), GifoftheA-Def/EndRdx(33), GifoftheA-Def(34)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/Rchg(34)
Level 24: Mind Link -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx(37)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 28: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/Rchg(39)
Level 30: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Rchg/Hold(40), UnbCns-Acc/Rchg(42), UnbCns-Acc/Hold/Rchg(42)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 35: Dominate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-Def/Rchg(48)
Level 41: Aim -- GssSynFr--Build%(A)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50), DctWnd-Rchg(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(15)
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Assault Core Embodiment
Level 50: Ageless Core Epiphany
Level 50: Void Radial Final Judgement
------------
------------

 

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Posted (edited)
2 hours ago, Inverted said:

I know that I need extra endurance. 

Swap the Numina proc for the Panacea one (or even use both if you can find a slot somewhere). It works out slightly better over time, even it comes in lumps rather than a steady flow. I found this guide really helpful. 

 

Don't forget you can use enhancement boosters to get up to 5 "extra" levels in normal IOs - use them to shave off endurance in TT:A and boost up the EndMod in Stamina. It's a bit spendy, but it's worth it. 

 

Mask Presence has a fairly low defence buff when you're in combat - about two thirds of the defence value is suppressed and it's very cheap to run so your two /EndRed enhancements aren't particularly efficient there - it's like being given a discount and then using it on the cheapest thing in the store. It really is a one-slot wonder, in my opinion. . 

 

You might be better off moving a slot to make room for Panacea, or adding an endurance reduction to something else? It looks like your attacks are mostly 5-slotted so your 3 most used attacks could possibly be cheaper a bit - reducing endurance cost in attacks is usually better over time than reducing endurance cost of toggles. 

 

Foresight takes damage resist sets, and Unbreakable Guard has a 2.5% global endurance discount on 2 slots. It's not a lot, but it's something. 

Edited by Gulbasaur
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted

Thank you, Panacea is a good idea.  I replaced the Numina proc with it.

 

Remove the endurance from the toggles and add it to the attacks.  Let's try that:

 

(Follow up > Lunge > Strike > Swipe) = 4.5 seconds

 

Without Endurance reduction:  19.54 end

WIth Endurance reduction:  15.54 end

 

Toggles with endurance reduction:  .81 end/sec

Toggles without endurance reduction:  1.1 end/sec

 

(19.54 / 4.5) end/sec + (.81) end/sec = 5.152 end/sec

 

(15.54 / 4.5) end/sec + (1.1) end/sec = 4.553 end/sec

 

I'd also recover less end because I removed the recovery bonus's from powers and need to make up of the lost defense.

 

5.152 end/sec - 3.27 end/sec = 1.882 end/sec

4.553 end/sec - 3.13 end/sec = 1.423 end/sec

 

With a difference of .459 end per second.  Not bad, I could probably find a way to make it a tiny bit better.

 

I'm still using more end than I can recover.  Oh well.

 

 

 

This is the endurance reduction in attacks build:

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Posted
6 hours ago, Inverted said:

With a difference of .459 end per second.  Not bad, I could probably find a way to make it a tiny bit better.

 

I'm still using more end than I can recover.  Oh well

To be honest, you'll always lose endurance over time, but the changes will prevent you from crashing a lot sooner. You've probably bought yourself an extra 50 seconds of combat. It's worth going for the accolade bonuses - you can do each one in an hour or so and it's 10% more endurance and therefore 10% more endurance recovery.

 

With Ageless, you should be okay for a while, though.

 

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted

This is what I'm going to run with, for now.  Thanks for the help!

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kav 2.6: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine

Villain Profile:
Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5), SprSpdBit-Dmg/EndRdx/Rchg(5), EndRdx-I(7)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7)
Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11), EndRdx-I(13)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Rchg/DmgFear%(19), EndRdx-I(21)
Level 10: Indomitable Will -- EndRdx-I(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(23)
Level 12: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), EndRdx-I(27)
Level 14: Psychic Scream -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31)
Level 16: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), DefBuff-I(33)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(34)
Level 24: Mind Link -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx(36)
Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 28: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/Rchg(39)
Level 30: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(40), UnbCns-Acc/Rchg(40), UnbCns-Acc/Hold/Rchg(42)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), EndRdx-I(43)
Level 35: Dominate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-Def/Rchg(48)
Level 41: Tactical Training: Assault -- EndRdx-I(A)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50), DctWnd-EndRdx/Rchg(50)
Level 49: Field Medic -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(15)
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Assault Core Embodiment
Level 50: Void Radial Final Judgement
Level 50: Ageless Radial Epiphany
------------
------------

 

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