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Thermal Rad builds


Nether

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Therm/Fire is hard to make a proc build with due to the inherent lack of personal defenses, so I did not try. I went the traditional soul drain build instead. This doesn't quite have perma hasten, but heat loss and melt armor are (melt armor is 2 seconds away, but you get the -20% too). It is softcapped to melee and ranged. Take the agility alpha.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Defender
Primary Power Set: Thermal Radiation
Secondary Power Set: Fire Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(42)
Level 2: Thermal Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Max HP%(43), UnbGrd-Rchg/ResDam(46), GldArm-3defTpProc(46)
Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(7), Rgn-Knock%(7)
Level 6: Boxing -- Empty(A)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(37)
Level 10: Rain of Fire -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11), SprVglAss-Dmg/Rchg(43)
Level 12: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(13), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(37)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx/Rchg(17)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg+(40)
Level 18: Forge -- RechRdx-I(A)
Level 20: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
Level 22: Cauterize -- Mrc-Rcvry+(A)
Level 24: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(25)
Level 26: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(27)
Level 28: Blaze -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(33)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(31)
Level 32: Melt Armor -- RechRdx-I(A), RechRdx-I(33), AchHee-ResDeb%(33)
Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 38: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 41: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 50: Agility Core Paragon 
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Notice the second shield (Plasma) and Thaw were both skipped.  Would you recommend taking those and then respec into this build down the road (as in endgame) when things like Clarion and a large inspire tray are available?  I'd also change up some things (level of the certain IO's) if I planned on much exemplar usage assuming nothing changed there while I wasn't looking.  Otherwise a very impressive build capping both Melee and Ranged as well as Smashing and Lethal Resistance (back by healthy amount of +def on both S/L) 

Edited by Doomguide2005
Add in about the defense/resistance in build
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45 minutes ago, Doomguide2005 said:

Notice the second shield (Plasma) and Thaw were both skipped.  Would you recommend taking those and then respec into this build down the road (as in endgame) when things like Clarion and a large inspire tray are available?  I'd also change up some things (level of the certain IO's) if I planned on much exemplar usage assuming nothing changed there while I wasn't looking.  Otherwise a very impressive build capping both Melee and Ranged as well as Smashing and Lethal Resistance (back by healthy amount of +def on both S/L) 

Yes, this is a build for 50 so I would take the second shield lvling up. Thaw isn't worth it in my opinion. Use attuned IOs and then you can exemplar as much as you like, the only +5s I use in the build are not associated with important set bonuses. 

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