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Inv/SM Build help


scarhead

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Hello,

 

I am seeking assistance for this build. I am more a brute guy, but I wanted to make a tougher than nails toon. My first character was actually a tanker back in '04, but really nothing since.

 

It seems like this build hits a lot of spots. I am just shooting to be as tough as possible, with some mitigation in the form of Fault and Tremor. I'm also not sure which alpha to go with on this build, so I'm looking for power/slotting/alpha suggestions.

 

Thanks.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Magma Igneus: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
------------
Level 1:    Resist Physical Damage        GldArm-3defTpProc(A), GldArm-ResDam(3), ImpArm-ResPsi(3), ImpArm-ResDam(5)
Level 1:    Stone Fist            Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(34), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(40)
Level 2:    Stone Mallet            SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34)
Level 4:    Temp Invulnerability        StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(5)
Level 6:    Heavy Mallet            SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29)
Level 8:    Unyielding            UnbGrd-Max HP%(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13)
Level 10:    Dull Pain            Prv-Heal/Rchg(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Prv-Heal/Rchg/EndRdx(21)
Level 12:    Combat Jumping            LucoftheG-Rchg+(A), Rct-ResDam%(13)
Level 14:    Super Jump            Spr-EndRdx/Jump(A)
Level 16:    Taunt                PrfZng-Dam%(A), PrfZng-Taunt/Rchg(43)
Level 18:    Invincibility            LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(21), ShlWal-EndRdx/Rchg(50)
Level 20:    Fault                FrcFdb-Rechg%(A), FrcFdb-Rchg/EndRdx(43), FrcFdb-Acc/KB(43)
Level 22:    Resist Elements            ImpArm-ResPsi(A), ImpArm-ResDam(23)
Level 24:    Resist Energies            ImpArm-ResPsi(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(46)
Level 26:    Tough Hide            LucoftheG-Rchg+(A), LucoftheG-Def(27)
Level 28:    Build Up            AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 30:    Kick                FrcFdb-Rechg%(A)
Level 32:    Tough                Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33)
Level 35:    Tremor                FrcFdb-Rechg%(A), Arm-Dam%(36), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/Rchg(37)
Level 38:    Seismic Smash            SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44:    Maneuvers            LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47:    Hurl Boulder            SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/Rchg(50)
Level 49:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(15), Prv-Absorb%(15)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(7)
Level 0:    Born In Battle    
Level 0:    High Pain Threshold    
Level 0:    Invader    
Level 0:    Marshal    
------------

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Interesting build, and it is extremely tough at the end game.  Have you played it up or is this a theoretical build?  It's ending up tough but it's going to be a long time reaching it's potential and it won't exemplar very well.

 

The first thing that occurs to me is you're going to have end problems; Stone Melee is very end heavy.  I realize your final slotting gives you several recovery bonuses but you're still running an extra toggle in Maneuvers that you don't really need.  Also I would slot Tough Hide up, it provides more defense than Maneuvers so it benefits more from slots.  Dropping Maneuvers and slotting TH up leaves you ~2% from the Def soft cap; you can make that up with some set bonuses in your resistance armors.

 

Fault is your go to opening act to grab attention; I'd slot it a bit more.  It will take several damage procs and with it's base recharge those procs will hit nearly every time.  On CMA I usually get about the same damage from the procs in Fault as I do in Tremor.

 

For my personal preference I'd skip Stone Mallet & Build Up... it's a filler attack in the lower levels true but by loosing those you open up the build for your epic, I generally grab Char, Fire Blast & Fire Ball for more ranged options and another AOE.  Frankly in the lower levels you won't have the endurance to use both Hammers in a constant attack chain so it's of limited utility.  Build Up is a personal preference with me, as a tanker I'm there to control aggro and survive first and do damage second so BU is a skippable power in my opinion.  For Scrappers, Stalkers, Brutes and other primary damage AT's then yes I take it; for Tankers I have other choices that are better for my role in the team.

 

Here's my current build on CMA.  It's considerably more end-friendly, although it's still easy to run low.  This is a build I leveled more or less organically and it retains much of it's durability down to the teens while topping out in the upper levels.  Tough is there mostly as a mule for the two +defense IO's... I don't need to run it in 99% of content.  I could shift some slots around and get another proc into Fault at the cost of some Psi resist, I could pull a slot from Seismic Smash to make room for the Regen or the Absorb proc in Health but overall I've been satisfied with the way it performs.  At the moment I have the Cardiac Partial Core Alpha slotted bringing my resistance up about 2.5% and solving my end issues.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Call Me Awesome: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Stone Fist -- HO:Nucle(A)
Level 2: Dull Pain -- Prv-Heal/Rchg(A), DctWnd-Heal/Rchg(7), NmnCnv-Heal/Rchg(9)
Level 4: Heavy Mallet -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/Rchg(15), SprGntFis-Rchg/+Absorb(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Combat Jumping -- Ksm-ToHit+(A)
Level 8: Unyielding -- UnbGrd-ResDam(A), ImpArm-ResPsi(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Resist Physical Damage -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), ImpArm-ResPsi(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- HO:Nucle(A)
Level 18: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(27)
Level 20: Fault -- PrfZng-Dam%(A), ExpStr-Dam%(27), Stp-Acc/Rchg(29), RopADop-Acc/Rchg(29)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 24: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(31), Rct-Def(31), Rct-Def/EndRdx(33)
Level 26: Tough Hide -- ShlWal-ResDam/Re TP(A), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34)
Level 28: Resist Energies -- RctArm-ResDam/Rchg(A), ImpArm-ResPsi(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx(36)
Level 30: Resist Elements -- UnbGrd-ResDam(A), Ags-Psi/Status(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), ImpArm-ResPsi(37)
Level 32: Hurl Boulder -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Tremor -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(42), SprAvl-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 47: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)
Level 49: Mystic Flight -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(11)
------------

 

 

 

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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How's this for a tough Invuln?

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)
Level 1: Stone Fist -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 4: Heavy Mallet -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(23)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-ResDam/Re TP:50(33), Rct-ResDam%:50(34)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(36), ShlWal-Def/Rchg:50(37), ShlWal-Def/EndRdx/Rchg:50(37)
Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)
Level 28: Hurl Boulder -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), SprWntBit-Rchg/SlowProc:50(42)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(43)
Level 32: Hover -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(43), ShlWal-Def/Rchg:50(43), ShlWal-Def/EndRdx/Rchg:50(45)
Level 35: Fly -- WntGif-ResSlow:50(A)
Level 38: Tremor -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Seismic Smash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/Rchg:50(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(50), SprBlsCol-Rchg/HoldProc:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Cardiac Core Paragon
Level 50: Mighty Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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It's tough Hyper, but it skips one of the best powers in the set, Fault.  It's an interesting take, I'd shuffle the power levels and get a travel power much earlier and certainly get Fault in place of Build Up.   If I wasn't happy with CMA's current build I might take some ideas from this build though.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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2 hours ago, Call Me Awesome said:

It's tough Hyper, but it skips one of the best powers in the set, Fault.  It's an interesting take, I'd shuffle the power levels and get a travel power much earlier and certainly get Fault in place of Build Up.   If I wasn't happy with CMA's current build I might take some ideas from this build though.


Thing is, Fault is primarily a mitigation power.

Invuln is already rocking HUGE mitigation in Defense and Resist.
Sure, Fault would stop incoming damage (on enemies it works on).
But for the most part, it's superfluous.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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38 minutes ago, Hyperstrike said:


Thing is, Fault is primarily a mitigation power.

Invuln is already rocking HUGE mitigation in Defense and Resist.
Sure, Fault would stop incoming damage (on enemies it works on).
But for the most part, it's superfluous.

I use it primarily as an attention-getter and another AOE damage power with procs.  Thanks to it's base recharge the procs fire quite reliably, I almost always get two to fire doing about the same damage as Tremor.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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I definitely want Fault. It's not just mitigation for me, but for whatever team I'm supporting. I took the two builds and came up with some ideas to improve my original build. Still have a few questions. How much accuracy do I need in Fault? It's fairly low to begin with, and since I was chasing F/C & E/N defense, I didn't build for more acc. Here's my modified build:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Magma Igneus 2: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Resist Physical Damage        GldArm-3defTpProc(A), GldArm-ResDam(3), Ags-Psi/Status(21), ImpArm-ResPsi(46)
Level 1:    Stone Fist            Empty(A)
Level 2:    Temp Invulnerability        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7)
Level 4:    Heavy Mallet            SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15)
Level 6:    Dull Pain            DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23), Prv-Heal/Rchg(23)
Level 8:    Unyielding            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(46)
Level 10:    Taunt                PrfZng-Dam%(A)
Level 12:    Combat Jumping            LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 14:    Super Jump            EndRdx-I(A)
Level 16:    Kick                Acc-I(A)
Level 18:    Invincibility            LucoftheG-Rchg+(A)
Level 20:    Fault                FrcFdb-Rechg%(A), Stp-Acc/Rchg(50), RopADop-Acc/Rchg(50)
Level 22:    Tough                StdPrt-ResDam/Def+(A)
Level 24:    Weave                LucoftheG-Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(31), ShlWal-EndRdx/Rchg(31)
Level 26:    Tough Hide            ShlWal-Def(A), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), LucoftheG-Rchg+(31)
Level 28:    Hurl Boulder            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34)
Level 30:    Resist Elements            RctArm-ResDam(A), RctArm-ResDam/EndRdx(40), RctArm-ResDam/Rchg(43), ImpArm-ResPsi(43)
Level 32:    Resist Energies            RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/Rchg(37), ImpArm-ResPsi(46)
Level 35:    Tremor                SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)
Level 38:    Seismic Smash            SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41:    Maneuvers            LucoftheG-Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/EndRdx/Rchg(43)
Level 44:    Mu Lightning            Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Dmg/Rchg(45)
Level 47:    Ball Lightning            Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49:    Hasten                RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(19), Prv-Absorb%(19)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(17)
Level 50:    Cardiac Core Paragon    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

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Here's a few thoughts on this build.  First, toss a Kismet +accuracy (It's actually +TOHIT, not accuracy) into Combat Jumping, this gives you a 6% increase in your BASE tohit before any accuracy is figured.  Personally I use this on every character I build, it's just that useful.  It'll do you more good than the minor Regen bonus from 2 Luck of the Gambler.

 

Next, you absolutely need more slots in Invincibility.  This is your scaling defense, a tohit buff and your taunt aura... I toss 4 slots into it for either Shield Wall or Reactive Defenses.  This soft caps you without needing Maneuvers.

 

It looks like you're focusing too much on Recharge bonuses; while they're useful they're not vital for you like they are for others.  If they fit then great, if you don't have the free slots then other bonuses are likely more useful.  It's unlikely you'll be able to reach perma-hasten levels of recharge without crippling your build and there are fairly severe diminishing returns on recharge bonuses.  My thoughts on an Invuln are to worry about recharge after everything else.  Particularly Stone Melee; the set hits the blue bar hard enough before you figure in attacking faster.

 

You're also overslotting Tough Hide, yank a couple of slots and toss them to Invincibility instead.

 

I understand why you're slotting out Health however it's mainly overkill.  I'd stop at the Miracle & Numina procs, toss one slot into Stamina for a common Endmod (You'll appreciate that as you level thanks to the endurance cost of your secondary).  The +HP and +absorb procs are nice but chances are if you're in a situation where you need them things are going sideways fast enough that they likely won't help.  Rely on your Inspiration tray for those edge cases; unless you're doing seriously stupid things they won't happen very often.

 

You could pull one slot from Tremor since you don't need the 6th bonus of S/L resistance.

 

 

Consider changing the Ragnarok in Ball Lighting for Frozen Blast, it gets you a bit more F/C defense although it's kind of a tossup, and the cost outlay is going to be similar whichever way you go.  Along those lines try slotting Decimation into Mu Lightning, you get an end bonus, E/N resistance and recharge.  Alternately you can consider going with Energy Mastery and snapping up Conserve Power (for when the blue bar isn't your friend), Laser Beam Eyes, Energy Torrent and Physical Perfection.  I tend to look to either Energy or Pyre for an epic on my tankers.  The slotting choices are the same as I mentioned for Mu Lightning and Ball Lightning.

 

 

I'm not sure about getting Hasten at 49 and not slotting it, if you're going to have it you should 2 slot it.  At 50 with two 50+5 common IO's you're at the ED cap for it's recharge.

 

This build will work for you, it's just making a lot of sacrifices that you don't need to make.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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