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Need help with flying brick build


Paine-chan

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this is a "Classic Paragon" (think Superman) build I'm using. It's hella-fun.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Hyperia II: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Jab

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (3) Superior Brute's Fury - Damage/Recharge
  • (3) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (5) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Brute's Fury - Recharge/Fury Bonus

Level 1: Resist Physical Damage

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - +Max HP

Level 2: Punch

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (13) Superior Unrelenting Fury - Damage/RechargeTime
  • (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Temp Invulnerability

  • (A) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Recharge
  • (21) Aegis - Endurance/Recharge
  • (21) Aegis - Resistance/Endurance/Recharge
  • (23) Aegis - Resistance
  • (23) Aegis - Psionic/Status Resistance

Level 8: Haymaker

  • (A) Hecatomb - Damage
  • (25) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Endurance
  • (29) Hecatomb - Chance of Damage(Negative)

Level 10: Dull Pain

  • (A) Preventive Medicine - Chance for +Absorb

Level 12: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (29) Superior Blistering Cold - Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 14: Hasten

  • (A) Recharge Reduction IO

Level 16: Resist Elements

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Impervious Skin - Status Resistance
  • (33) Impervium Armor - Psionic Resistance

Level 18: Unyielding

  • (A) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - Resistance/Rech/End
  • (34) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Gladiator's Armor - Recharge/Endurance
  • (36) Gladiator's Armor - Recharge/Resist

Level 20: Rage

  • (A) Recharge Reduction IO

Level 22: Resist Energies

  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge

Level 24: Boxing

  • (A) Damage Increase IO

Level 26: Tough

  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Recharge
  • (37) Aegis - Endurance/Recharge
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance

Level 28: Invincibility

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Defense/Endurance/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Foot Stomp

  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage

Level 35: Superior Conditioning

  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End

Level 38: Tough Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Kismet - Accuracy +6%
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Physical Perfection

  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - +Regeneration/+Recovery

Level 44: Unstoppable

  • (A) Recharge Reduction IO

Level 47: Laser Beam Eyes

  • (A) Accuracy IO

Level 49: Taunt

  • (A) Taunt Duration IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

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Invulnerability's defense based powers (eg Tough Hide and Invincibility) give elemental based defense, not positional.  It's easier to work with that than try to fit a round peg in a square hole.  

 

You can pretty easily hit the s/l/f/c/e/n defense caps, way before you hit the positional caps.  Then your only real hole is psi damage, but even that can be boosted up into the 20% range just using the standards (weave, cj, gladiator armor, steadfast, random io bonuses) and you can drop a few Impervium armors in to help with the resist.  

 

TLDR: go with elemental defense, not positional, and learn to cope with / live with the psi hole.  

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46 minutes ago, Omega-202 said:

Invulnerability's defense based powers (eg Tough Hide and Invincibility) give elemental based defense, not positional.  It's easier to work with that than try to fit a round peg in a square hole.  

 

You can pretty easily hit the s/l/f/c/e/n defense caps, way before you hit the positional caps.  Then your only real hole is psi damage, but even that can be boosted up into the 20% range just using the standards (weave, cj, gladiator armor, steadfast, random io bonuses) and you can drop a few Impervium armors in to help with the resist.  

 

TLDR: go with elemental defense, not positional, and learn to cope with / live with the psi hole.  

That seems the most reasonable to me.  I'm not even sure an invul Brute can hit 45 to all positions.  

 

If that goal is a requirement -

 

Might be easier to play /SR or /Shield and build up resistances 

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