Paine-chan Posted November 5, 2019 Posted November 5, 2019 I've been trying to make a SS/INV brute build with maxed positional defenses but I can't seem to figure it out. Can anyone help me with a build like this? Going for a Statesman/Superman/Homelander type character. Thanks in advance!
Haijinx Posted November 5, 2019 Posted November 5, 2019 Maybe consider a tanker? Once the tanker changes come out the damage will be much closer, and the tanker is much easier to softcap posistionals. Inv is set up for Typed, so that's fairly difficult.
Sidious Posted November 5, 2019 Posted November 5, 2019 this is a "Classic Paragon" (think Superman) build I'm using. It's hella-fun. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hyperia II: Level 50 Magic BrutePrimary Power Set: Super StrengthSecondary Power Set: InvulnerabilityPower Pool: FlightPower Pool: SpeedPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Jab (A) Superior Brute's Fury - Accuracy/Damage (3) Superior Brute's Fury - Damage/Recharge (3) Superior Brute's Fury - Accuracy/Damage/Recharge (5) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (7) Superior Brute's Fury - Recharge/Fury Bonus Level 1: Resist Physical Damage (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP Level 2: Punch (A) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Fly (A) Flight Speed IO Level 6: Temp Invulnerability (A) Aegis - Resistance/Endurance (19) Aegis - Resistance/Recharge (21) Aegis - Endurance/Recharge (21) Aegis - Resistance/Endurance/Recharge (23) Aegis - Resistance (23) Aegis - Psionic/Status Resistance Level 8: Haymaker (A) Hecatomb - Damage (25) Hecatomb - Damage/Recharge (25) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Accuracy/Recharge (27) Hecatomb - Damage/Endurance (29) Hecatomb - Chance of Damage(Negative) Level 10: Dull Pain (A) Preventive Medicine - Chance for +Absorb Level 12: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (29) Superior Blistering Cold - Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Recharge (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Recharge/Chance for Hold Level 14: Hasten (A) Recharge Reduction IO Level 16: Resist Elements (A) Steadfast Protection - Resistance/+Def 3% (33) Impervious Skin - Status Resistance (33) Impervium Armor - Psionic Resistance Level 18: Unyielding (A) Gladiator's Armor - Resistance (34) Gladiator's Armor - Resistance/Rech/End (34) Gladiator's Armor - End/Resist (34) Gladiator's Armor - TP Protection +3% Def (All) (36) Gladiator's Armor - Recharge/Endurance (36) Gladiator's Armor - Recharge/Resist Level 20: Rage (A) Recharge Reduction IO Level 22: Resist Energies (A) Aegis - Resistance (50) Aegis - Resistance/Endurance (50) Aegis - Resistance/Recharge Level 24: Boxing (A) Damage Increase IO Level 26: Tough (A) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge (37) Aegis - Endurance/Recharge (37) Aegis - Resistance/Endurance/Recharge (37) Aegis - Resistance Level 28: Invincibility (A) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Endurance/RechargeTime (39) Reactive Defenses - Defense/RechargeTime (40) Reactive Defenses - Defense/Endurance/RechargeTime (40) Reactive Defenses - Scaling Resist Damage Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Endurance/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Foot Stomp (A) Armageddon - Damage (43) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (45) Armageddon - Chance for Fire Damage Level 35: Superior Conditioning (A) Endurance Modification IO (46) Endurance Modification IO (46) Performance Shifter - Chance for +End Level 38: Tough Hide (A) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Kismet - Accuracy +6% (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Physical Perfection (A) Endurance Modification IO (48) Endurance Modification IO (48) Numina's Convalesence - Heal (50) Numina's Convalesence - +Regeneration/+Recovery Level 44: Unstoppable (A) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Accuracy IO Level 49: Taunt (A) Taunt Duration IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
Haijinx Posted November 5, 2019 Posted November 5, 2019 That seems decent, but it that wouldn't get you capped posistionals would it?
Omega-202 Posted November 5, 2019 Posted November 5, 2019 Invulnerability's defense based powers (eg Tough Hide and Invincibility) give elemental based defense, not positional. It's easier to work with that than try to fit a round peg in a square hole. You can pretty easily hit the s/l/f/c/e/n defense caps, way before you hit the positional caps. Then your only real hole is psi damage, but even that can be boosted up into the 20% range just using the standards (weave, cj, gladiator armor, steadfast, random io bonuses) and you can drop a few Impervium armors in to help with the resist. TLDR: go with elemental defense, not positional, and learn to cope with / live with the psi hole.
Haijinx Posted November 5, 2019 Posted November 5, 2019 46 minutes ago, Omega-202 said: Invulnerability's defense based powers (eg Tough Hide and Invincibility) give elemental based defense, not positional. It's easier to work with that than try to fit a round peg in a square hole. You can pretty easily hit the s/l/f/c/e/n defense caps, way before you hit the positional caps. Then your only real hole is psi damage, but even that can be boosted up into the 20% range just using the standards (weave, cj, gladiator armor, steadfast, random io bonuses) and you can drop a few Impervium armors in to help with the resist. TLDR: go with elemental defense, not positional, and learn to cope with / live with the psi hole. That seems the most reasonable to me. I'm not even sure an invul Brute can hit 45 to all positions. If that goal is a requirement - Might be easier to play /SR or /Shield and build up resistances
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