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Posted

I've been trying to make a SS/INV brute build with maxed positional defenses but I can't seem to figure it out.

Can anyone help me with a build like this? Going for a Statesman/Superman/Homelander type character.

Thanks in advance!

Posted

Maybe consider a tanker?  Once the tanker changes come out the damage will be much closer, and the tanker is much easier to softcap posistionals. 

 

Inv is set up for Typed, so that's fairly difficult. 

Posted

this is a "Classic Paragon" (think Superman) build I'm using. It's hella-fun.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Hyperia II: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Jab

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (3) Superior Brute's Fury - Damage/Recharge
  • (3) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (5) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Brute's Fury - Recharge/Fury Bonus

Level 1: Resist Physical Damage

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - +Max HP

Level 2: Punch

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (13) Superior Unrelenting Fury - Damage/RechargeTime
  • (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Temp Invulnerability

  • (A) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Recharge
  • (21) Aegis - Endurance/Recharge
  • (21) Aegis - Resistance/Endurance/Recharge
  • (23) Aegis - Resistance
  • (23) Aegis - Psionic/Status Resistance

Level 8: Haymaker

  • (A) Hecatomb - Damage
  • (25) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Endurance
  • (29) Hecatomb - Chance of Damage(Negative)

Level 10: Dull Pain

  • (A) Preventive Medicine - Chance for +Absorb

Level 12: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (29) Superior Blistering Cold - Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 14: Hasten

  • (A) Recharge Reduction IO

Level 16: Resist Elements

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Impervious Skin - Status Resistance
  • (33) Impervium Armor - Psionic Resistance

Level 18: Unyielding

  • (A) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - Resistance/Rech/End
  • (34) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Gladiator's Armor - Recharge/Endurance
  • (36) Gladiator's Armor - Recharge/Resist

Level 20: Rage

  • (A) Recharge Reduction IO

Level 22: Resist Energies

  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge

Level 24: Boxing

  • (A) Damage Increase IO

Level 26: Tough

  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Recharge
  • (37) Aegis - Endurance/Recharge
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance

Level 28: Invincibility

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Defense/Endurance/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Foot Stomp

  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage

Level 35: Superior Conditioning

  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End

Level 38: Tough Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Kismet - Accuracy +6%
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Physical Perfection

  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - +Regeneration/+Recovery

Level 44: Unstoppable

  • (A) Recharge Reduction IO

Level 47: Laser Beam Eyes

  • (A) Accuracy IO

Level 49: Taunt

  • (A) Taunt Duration IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

Posted

Invulnerability's defense based powers (eg Tough Hide and Invincibility) give elemental based defense, not positional.  It's easier to work with that than try to fit a round peg in a square hole.  

 

You can pretty easily hit the s/l/f/c/e/n defense caps, way before you hit the positional caps.  Then your only real hole is psi damage, but even that can be boosted up into the 20% range just using the standards (weave, cj, gladiator armor, steadfast, random io bonuses) and you can drop a few Impervium armors in to help with the resist.  

 

TLDR: go with elemental defense, not positional, and learn to cope with / live with the psi hole.  

Posted
46 minutes ago, Omega-202 said:

Invulnerability's defense based powers (eg Tough Hide and Invincibility) give elemental based defense, not positional.  It's easier to work with that than try to fit a round peg in a square hole.  

 

You can pretty easily hit the s/l/f/c/e/n defense caps, way before you hit the positional caps.  Then your only real hole is psi damage, but even that can be boosted up into the 20% range just using the standards (weave, cj, gladiator armor, steadfast, random io bonuses) and you can drop a few Impervium armors in to help with the resist.  

 

TLDR: go with elemental defense, not positional, and learn to cope with / live with the psi hole.  

That seems the most reasonable to me.  I'm not even sure an invul Brute can hit 45 to all positions.  

 

If that goal is a requirement -

 

Might be easier to play /SR or /Shield and build up resistances 

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