terrawar Posted November 6, 2019 Posted November 6, 2019 Looking for a water blast/invulnerability builds any one try this combo before? Mostly looking for a strong build for incarnate and 50+4 lvl missions .
terrawar Posted November 9, 2019 Author Posted November 9, 2019 (edited) hows this for a sent for soloing +4/3? Sentinel - Water Blast - Energy Aura.mxd Edited November 9, 2019 by terrawar
Big Soto74 Posted November 9, 2019 Posted November 9, 2019 I have a WB/Invul/Leviathan at lvl 50 and they are great and lots of fun. The Invul is a great Armor set for Sentinels. It doesn't need enemies nearby to increase Defense like Tankers or Scrappers, so the defense is slightly higher amd this allows your to reach defense Soft cap easier. The Damage is a AoE beast; however, the damage is not the strongest. With that said you have to be creative and use procs wisely and it can help the toon a lot. The Epic Powers is where I got Knockout Blow and it's my boss killing attack. With the -Defense from WB and -Resist Proc in some powers, Knockout Blow hit hard. I ended up Slotting KO Blow with 2 Hami Acc/Dam Enhancements and 4 Damage Procs. I know its not the best slotting, but it works for me. I hope this helps a little.
terrawar Posted November 11, 2019 Author Posted November 11, 2019 On 11/9/2019 at 8:31 AM, Big Soto74 said: I have a WB/Invul/Leviathan at lvl 50 and they are great and lots of fun. The Invul is a great Armor set for Sentinels. It doesn't need enemies nearby to increase Defense like Tankers or Scrappers, so the defense is slightly higher amd this allows your to reach defense Soft cap easier. The Damage is a AoE beast; however, the damage is not the strongest. With that said you have to be creative and use procs wisely and it can help the toon a lot. The Epic Powers is where I got Knockout Blow and it's my boss killing attack. With the -Defense from WB and -Resist Proc in some powers, Knockout Blow hit hard. I ended up Slotting KO Blow with 2 Hami Acc/Dam Enhancements and 4 Damage Procs. I know its not the best slotting, but it works for me. I hope this helps a little. Thx it did help did you keep bot t1 and t2 powers ? And whirlpool slot that with a slowing ioset or dps ?
oldskool Posted November 11, 2019 Posted November 11, 2019 (edited) 12 hours ago, terrawar said: Thx it did help did you keep bot t1 and t2 powers ? And whirlpool slot that with a slowing ioset or dps ? Obviously I'm not the person you're responding to but you are fishing for information. I decided to keep both the T1 and T2 powers but this had nothing to do with the Sentinel inherent. I kept Aqua Bolt as a filler for my attack routine since I am running my Water/Dark Sent without Hasten. If I had bothered to build for high recharge (and include Hasten on top of it), then I would have tried for Hydro Blast -> Dehydrate -> Hydro Blast or something along those lines. Instead I run either Aqua Bolt -> Hydro Blast -> Aqua Bolt -> Water Jet -> [slight pause for the Tidal mechanic] ->Water Jet or some variation placing Dehydrate as either a Tidal builder or spender. Water Jet's cooldown reset isn't really "instant", there is a slight delay, and it has a slight downtime of 8 seconds. I happen to like Dehydrate's heal over time but I don't often bother with maximizing it through the Tidal system. Instead I prefer gaining the increased benefits to Water Jet for single target or Water Burst for AoE. My Dehydrate has the proc with a chance for endurance so I don't often open with it, and instead use it either before or after my Water Jet. I squeeze in other powers like Whirlpool/Geyser depending on their cool downs or Water Burst for groups. I tend to follow a floating priority system when using Water Blast powers vs anything really hard set. I'm tossing ideas your way more for something to think about than any real hard/fast rules. I put 5 pieces of the Sentinel ATO Superior Opportunity Strikes into Whirlpool (all but the Accuracy/Endurance/Damage/Recharge mod) with the Achilles' Heel chance for resistance debuff. The Sentinel ATO proc "Chance for Opportunity" has a reasonable chance to trigger in Whirlpool even against 1 target and it will check that chance to trigger against all 10 enemies it can hit. So by opening with Whirlpool in this manner I can often get a substantial boost to Opportunity and quickly gain that benefit. Additionally, Whirlpool has a good chance to inflict the -20% resistance debuff in that Achilles' Heel proc against every enemy it hits. So it can provide some significant resistance debuff. Slotting in a chance for recharge slow from some of the sets that can do that isn't a terrible way to go either, but I am biased towards enhancing powers intended for damage with damage perks/sets. Edited November 11, 2019 by oldskool
terrawar Posted November 12, 2019 Author Posted November 12, 2019 On 11/11/2019 at 10:05 AM, oldskool said: Obviously I'm not the person you're responding to but you are fishing for information. I decided to keep both the T1 and T2 powers but this had nothing to do with the Sentinel inherent. I kept Aqua Bolt as a filler for my attack routine since I am running my Water/Dark Sent without Hasten. If I had bothered to build for high recharge (and include Hasten on top of it), then I would have tried for Hydro Blast -> Dehydrate -> Hydro Blast or something along those lines. Instead I run either Aqua Bolt -> Hydro Blast -> Aqua Bolt -> Water Jet -> [slight pause for the Tidal mechanic] ->Water Jet or some variation placing Dehydrate as either a Tidal builder or spender. Water Jet's cooldown reset isn't really "instant", there is a slight delay, and it has a slight downtime of 8 seconds. I happen to like Dehydrate's heal over time but I don't often bother with maximizing it through the Tidal system. Instead I prefer gaining the increased benefits to Water Jet for single target or Water Burst for AoE. My Dehydrate has the proc with a chance for endurance so I don't often open with it, and instead use it either before or after my Water Jet. I squeeze in other powers like Whirlpool/Geyser depending on their cool downs or Water Burst for groups. I tend to follow a floating priority system when using Water Blast powers vs anything really hard set. I'm tossing ideas your way more for something to think about than any real hard/fast rules. I put 5 pieces of the Sentinel ATO Superior Opportunity Strikes into Whirlpool (all but the Accuracy/Endurance/Damage/Recharge mod) with the Achilles' Heel chance for resistance debuff. The Sentinel ATO proc "Chance for Opportunity" has a reasonable chance to trigger in Whirlpool even against 1 target and it will check that chance to trigger against all 10 enemies it can hit. So by opening with Whirlpool in this manner I can often get a substantial boost to Opportunity and quickly gain that benefit. Additionally, Whirlpool has a good chance to inflict the -20% resistance debuff in that Achilles' Heel proc against every enemy it hits. So it can provide some significant resistance debuff. Slotting in a chance for recharge slow from some of the sets that can do that isn't a terrible way to go either, but I am biased towards enhancing powers intended for damage with damage perks/sets. this helps a lot, I would like some insight in to this build i built its more of an aoe house with a ST strike chain of aqua bolt--> hydro blast---> steam spray---> mind prode/ shockwave/water burst 3 Tidal power. i will normally open for groups with tidal power+ geyser--> whirl pool--> stream spray. i have found that i love stream spray a lot more than i thought. also energize is there a better 4 slot for that power? Hero Plan by Mids' Hero Designer 2.22http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science SentinelPrimary Power Set: Water BlastSecondary Power Set: Energy AuraPower Pool: FlightPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Aqua Bolt (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (19) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (31) Superior Opportunity Strikes - Damage/RechargeTime (31) Superior Opportunity Strikes - Accuracy/Damage Level 1: Kinetic Shield (A) Reactive Defenses - Defense/RechargeTime (3) Reactive Defenses - Defense (3) Reactive Defenses - Defense/Endurance (5) Reactive Defenses - Defense/Endurance/RechargeTime Level 2: Hydro Blast (A) Devastation - Chance of HoldLevel 4: Water Burst (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (7) Superior Sentinel's Ward - Damage/RechargeTime (7) Superior Sentinel's Ward - Accuracy/Damage (17) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 6: Kinetic Dampening (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - Resistance Level 8: Power Shield (A) Red Fortune - Defense/Endurance (9) Red Fortune - Defense (9) Red Fortune - Defense/Recharge (11) Red Fortune - Endurance (11) Red Fortune - Endurance/Recharge (13) Red Fortune - Defense/Endurance/Recharge Level 10: Energize (A) Preventive Medicine - Chance for +Absorb (13) Preventive Medicine - Heal (15) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/Endurance Level 12: Tidal Forces (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 14: Fly (A) Soaring - Endurance/FlySpeedLevel 16: Hover (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense/Recharge (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Endurance/Recharge Level 18: Entropy Shield (A) Endurance Reduction IOLevel 20: Water Jet (A) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (25) Apocalypse - Chance of Damage(Negative) (27) Apocalypse - Damage Level 22: Power Armor (A) Titanium Coating - Resistance (23) Titanium Coating - Resistance/Endurance (23) Titanium Coating - Resistance/Recharge (27) Titanium Coating - Resistance/Endurance/Recharge Level 24: Maneuvers (A) Luck of the Gambler - DefenseLevel 26: Steam Spray (A) Analyze Weakness - Chance for +ToHit (36) Analyze Weakness - Defense Debuff/Endurance/Recharge (39) Analyze Weakness - Accuracy/Endurance/Recharge (40) Analyze Weakness - Accuracy/Defense Debuff (43) Analyze Weakness - Defense Debuff (45) Analyze Weakness - Accuracy/Recharge Level 28: Repelling Force (A) Luck of the Gambler - Defense/Endurance/Recharge (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge Level 30: Afterburner (A) Freebird - FlySpeedLevel 32: Geyser (A) Superior Frozen Blast - Recharge/Chance for Immobilize (34) Superior Frozen Blast - Damage/Endurance (34) Superior Frozen Blast - Accuracy/Damage (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (36) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Accuracy/Damage/Endurance Level 35: Combat Jumping (A) Reactive Defenses - Scaling Resist DamageLevel 38: Whirlpool (A) Ragnarok - Damage (39) Ragnarok - Chance for Knockdown (39) Ragnarok - Accuracy/Damage/Recharge Level 41: Mind Probe (A) Superior Blistering Cold - Recharge/Chance for Hold (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (42) Superior Blistering Cold - Accuracy/Damage/Recharge (42) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage Level 44: Psychic Shockwave (A) Superior Avalanche - Recharge/Chance for Knockdown (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Damage/Endurance Level 47: Link Minds (A) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Shield Wall - Defense (48) Shield Wall - Defense/Endurance/Recharge (48) Shield Wall - Defense/Endurance Level 49: Dominate (A) Superior Entomb - Recharge/Chance for +Absorb (50) Superior Entomb - Accuracy/Hold (50) Superior Entomb - Hold/Recharge Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift Sentinel - Water Blast - Energy Aura post.mxd
Big Soto74 Posted November 17, 2019 Posted November 17, 2019 On 11/10/2019 at 10:44 PM, terrawar said: Thx it did help did you keep bot t1 and t2 powers ? And whirlpool slot that with a slowing ioset or dps ? I didn't pick the tier1 primary power. I was mainly building for AoE powers. I skipped over Unstoppable since I have perma S/L resist cap and I also have S/L defense soft cap. I put the Sentinels Ward set in Whirlpool because of the +absorb proc and I use that power a lot. It gives a +181 HP and that isn't a lot, but with my current Absorb HP they both add up to +434 HP. P.S. I use this macro and it changes Whirlpool from a Targeted AoE to a PBAoE… /macro_image "WaterBlast_Whirlpool" "Tooltip" powexec_location me "Whirlpool"
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