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Posted

So I saw the ideas floating around everywhere, and decided to bite (groan) on the obvious pairing for a vampire corruptor.  Water colored red, and /Kin because you drain everything from your hapless foes.  :3  Problem is, I've not been the best at making builds - slot placement, IO sets to look for, and especially skippable powers, pools that shouldn't be skipped, and the like.

 

Thank you in advance!

Current Roster:

Sleight of Hand (Illusion/Time Controller) | Phlarekat (Fire/Time Corruptor) | Abs0lute Zer0 (Street Justice/Ice Stalker) | Vinyl Scratch (Time/Sonic Defender) | Fibonacci Sequins (Illusion/Radiation Controller) | Memory Lapse (Psionic Melee/Bio Stalker) | Crimson Noble (Water/Kin Corruptor) | The Pointy End (Spines/Fire Brute)

Posted

Looking for some help with this build as well..  I used to be a little kid who couldn't level past 20 before starting a new character, this is my first 50 in city of heroes and I have no idea how to make a build. Don't want to waste what little influence I have. Seems like a super fun powerset combo for my first max toon though.

Posted

Here's something I found browsing around the old forums.  Not sure how viable it is - but it's better than nothing, imo.  Hope it helps. ^^

 

Villain Plan by Mids' Villain Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Crimson Noble: Level 50 Mutation Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Kinetics

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7)

Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Heal/HP/Regen/Rchg(46)

Level 2: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(17)

Level 4: Siphon Power -- Acc-I(A)

Level 6: Whirlpool -- OvForce-Dam/KB(A), OvForce-Acc/Dmg/End/Rech(17), OvForce-Acc/Dmg(19), OvForce-End/Rech(19), OvForce-Dmg/End/Rech(21), Achilles-ResDeb%(21)

Level 8: Tidal Forces -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13)

Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A)

Level 12: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)

Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(27), Zephyr-Travel/EndRdx(29), Zephyr-Travel(29)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 18: Water Jet -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(31), SMotCorruptor-Acc/Dmg/Rchg(31), SMotCorruptor-Dmg/EndRdx/Rchg(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33)

Level 20: Speed Boost -- EndMod-I(A)

Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/EndRdx/Rchg(46)

Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)

Level 26: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(37), Posi-Dmg/Rng(37)

Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)

Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(43)

Level 32: Geyser -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)

Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42)

Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42)

Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)

Level 44: Focused Accuracy -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(45)

Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)

Level 49: Fly -- Zephyr-ResKB(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Mrcl-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(50)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

 

 

 

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Current Roster:

Sleight of Hand (Illusion/Time Controller) | Phlarekat (Fire/Time Corruptor) | Abs0lute Zer0 (Street Justice/Ice Stalker) | Vinyl Scratch (Time/Sonic Defender) | Fibonacci Sequins (Illusion/Radiation Controller) | Memory Lapse (Psionic Melee/Bio Stalker) | Crimson Noble (Water/Kin Corruptor) | The Pointy End (Spines/Fire Brute)

Posted

Here's my old build. S/L softcap (without Hover on), 100% recharge pretty much perma hasten with Siphon Speed.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Ocean Spray: Level 50 Magic Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Aqua Bolt -- Apc-Dmg/Rchg(A), Apc-Dam%(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)

Level 1: Transfusion -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9), Acc-I(13)

Level 2: Water Burst -- Rgn-Knock%(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), FrcFdb-Rechg%(40)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dam%(25), RechRdx-I(45)

Level 8: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(40)

Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11), RechRdx-I(11)

Level 12: Dehydrate -- HO:Nucle(A), HO:Centri(13), TchoftheN-Acc/Heal(31), TchoftheN-Heal(40)

Level 14: Super Speed -- Clr-Stlth(A)

Level 16: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)

Level 18: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(25), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(34), GldJvl-Dam%(37)

Level 20: Speed Boost -- EndMod-I(A)

Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)

Level 24: Tactics -- HO:Cyto(A)

Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dam%(27), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dmg/Rng(29), Range-I(50)

Level 28: Vengeance -- LucoftheG-Rchg+(A)

Level 30: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)

Level 32: Geyser -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)

Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(37)

Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(48)

Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)

Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(46), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(48), EnfOpr-Acc/Immob(48)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Tidal Forces -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(39), PrfShf-End%(39)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

 

 

 

 

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