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Posted

Hi all, 

 

With the upcoming tank changes I thought I would roll a new tank with two sets I have never tried Radiation Armor and Street Justice!

 

I have taken a look around the boards and tried to pull together what I think is a half decent attempt at min/maxing the two sets so I can tank end game stuff and solo stuff with lv 54s. But as I am new to both sets any advice or tweaks to the build would be really welcome. I normally play DA/DB which is an absolute beast. Hoping this set can be the same. Cheers in advance for your views and advice.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Street Justice: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Alpha Barrier    
 (A) Aegis - Resistance
 (3) Aegis - Resistance/Endurance
 (3) Aegis - Resistance/Recharge
 (5) Aegis - Resistance/Endurance/Recharge


Level 1:    Initial Strike    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (5) Superior Blistering Cold - Accuracy/Damage
 (7) Superior Blistering Cold - Damage/Endurance
 (7) Superior Blistering Cold - Accuracy/Damage/Endurance
 (9) Superior Blistering Cold - Accuracy/Damage/Recharge
 (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 2:    Gamma Boost    
 (A) Regenerative Tissue - +Regeneration


Level 4:    Proton Armor    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (13) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 6:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 8:    Fallout Shelter    
 (A) Reactive Armor - Resistance
 (15) Reactive Armor - Resistance/Endurance
 (17) Reactive Armor - Resistance/Endurance/Recharge
 (17) Reactive Armor - Resistance/Recharge
 (19) Steadfast Protection - Knockback Protection
 (19) Steadfast Protection - Resistance/+Def 3%


Level 10:    Taunt    
 (A) Mocking Beratement - Taunt/Recharge
 (21) Mocking Beratement - Taunt/Recharge/Range
 (21) Mocking Beratement - Accuracy/Recharge
 (23) Mocking Beratement - Taunt/Range
 (23) Mocking Beratement - Recharge


Level 12:    Radiation Therapy    
 (A) Eradication - Accuracy/Recharge
 (25) Eradication - Accuracy/Damage/Endurance/Recharge
 (25) Eradication - Damage/Recharge


Level 14:    Tough    
 (A) Unbreakable Guard - +Max HP
 (27) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (29) Unbreakable Guard - Endurance/RechargeTime
 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (31) Unbreakable Guard - RechargeTime/Resistance


Level 16:    Sweeping Cross    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (31) Superior Avalanche - Accuracy/Damage
 (33) Superior Avalanche - Damage/Endurance
 (33) Superior Avalanche - Accuracy/Damage/Endurance
 (33) Superior Avalanche - Accuracy/Damage/Recharge


Level 18:    Beta Decay    
 (A) Siphon Insight - Chance for +ToHit
 (34) Siphon Insight - Accuracy/Endurance/Recharge
 (34) Siphon Insight - Accuracy/ToHit Debuff
 (34) Siphon Insight - ToHit Debuff/Endurance/Recharge
 (36) Siphon Insight - Accuracy/Recharge
 (36) Siphon Insight - ToHit Debuff


Level 20:    Particle Shielding    
 (A) Preventive Medicine - Chance for +Absorb


Level 22:    Weave    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (36) Shield Wall - Defense
 (37) Shield Wall - Defense/Endurance
 (37) Shield Wall - Defense/Recharge
 (50) Reactive Defenses - Defense
 (50) Reactive Defenses - Scaling Resist Damage


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (37) Recharge Reduction IO


Level 26:    Ground Zero    
 (A) Eradication - Chance for Energy Damage
 (39) Eradication - Accuracy/Damage/Endurance/Recharge
 (39) Eradication - Damage/Recharge


Level 28:    Spinning Strike    
 (A) Superior Frozen Blast - Recharge/Chance for Immobilize
 (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (40) Superior Frozen Blast - Accuracy/Damage
 (48) Superior Frozen Blast - Damage/Endurance
 (50) Superior Frozen Blast - Accuracy/Damage/Endurance


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (40) Luck of the Gambler - Defense
 (40) Karma - Knockback Protection


Level 32:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (42) Luck of the Gambler - Defense


Level 35:    Shin Breaker    
 (A) Might of the Tanker - Recharge/Chance for +Res(All)
 (42) Superior Gauntleted Fist - RechargeTime/+Absorb
 (42) Superior Gauntleted Fist - Damage/RechargeTime
 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 38:    Rib Cracker    
 (A) Hecatomb - Accuracy/Recharge
 (45) Hecatomb - Damage/Endurance
 (46) Hecatomb - Damage
 (48) Hecatomb - Damage/Recharge
 (48) Hecatomb - Accuracy/Damage/Recharge


Level 41:    Crushing Uppercut    
 (A) Crushing Impact - Accuracy/Damage/Endurance
 (45) Crushing Impact - Damage/Recharge
 (45) Crushing Impact - Accuracy/Damage
 (46) Crushing Impact - Accuracy/Damage/Recharge
 (46) Crushing Impact - Damage/Endurance/Recharge


Level 44:    Meltdown    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 47:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 49:    Combat Readiness    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Quickfoot - RunSpeed


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (11) Numina's Convalesence - +Regeneration/+Recovery
 (11) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Ion Total Radial Judgement    
Level 50:    Diamagnetic Radial Flawless Interface    
Level 50:    Longbow Radial Superior Ally    
Level 50:    Melee Core Embodiment    
Level 50:    Ageless Radial Epiphany    
Level 50:    Agility Core Paragon    
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
------------
------------
Set Bonus Totals:
26.63% Defense(Smashing)
26.63% Defense(Lethal)
26.63% Defense(Fire)
26.63% Defense(Cold)
13.5% Defense(Energy)
13.5% Defense(Negative)
6% Defense(Psionic)
28.5% Defense(Melee)
9.75% Defense(Ranged)
22.88% Defense(AoE)
9% Max End
31% Enhancement(Accuracy)
5% Enhancement(Max EnduranceDiscount)
30% Enhancement(RechargeTime)
13.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
203.8 HP (10.88%) HitPoints
13.5% JumpHeight
13.5% SpeedJumping
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 96.25%
MezResist(Held) 96.25%
MezResist(Immobilized) 96.25%
MezResist(Sleep) 96.25%
MezResist(Stunned) 96.25%
MezResist(Terrorized) 96.25%
19.5% (0.33 End/sec) Recovery
46% (3.59 HP/sec) Regeneration
45% ResEffect(SpeedFlying)
45% ResEffect(RechargeTime)
45% ResEffect(SpeedRunning)
14.75% Resistance(Smashing)
14.75% Resistance(Lethal)
34.25% Resistance(Fire)
34.25% Resistance(Cold)
20% Resistance(Energy)
20% Resistance(Negative)
8.75% Resistance(Toxic)
8.75% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
13.5% SpeedRunning

------------
Set Bonuses:
Aegis
(Alpha Barrier)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Superior Blistering Cold
(Initial Strike)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Unbreakable Guard
(Proton Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Reactive Armor
(Fallout Shelter)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Steadfast Protection
(Fallout Shelter)
  1.5% (0.03 End/sec) Recovery
  Knockback (Mag -4), Knockup (Mag -4)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Mocking Beratement
(Taunt)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Eradication
(Radiation Therapy)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  140.6 HP (7.5%) HitPoints


Superior Avalanche
(Sweeping Cross)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Siphon Insight
(Beta Decay)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  2% (0.03 End/sec) Recovery
  9% Enhancement(Accuracy)
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)


Preventive Medicine
(Particle Shielding)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Shield Wall
(Weave)
  10% (0.78 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  42.17 HP (2.25%) HitPoints
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Reactive Defenses
(Weave)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  0% Resistance(All)


Eradication
(Ground Zero)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Superior Frozen Blast
(Spinning Strike)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)


Luck of the Gambler
(Combat Jumping)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Karma
(Combat Jumping)
  Knockback (Mag -4), Knockup (Mag -4)


Luck of the Gambler
(Maneuvers)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Superior Gauntleted Fist
(Shin Breaker)
  3.6% Max End
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  16% (1.25 HP/sec) Regeneration
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Hecatomb
(Rib Cracker)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Crushing Impact
(Crushing Uppercut)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  21.08 HP (1.13%) HitPoints
  7% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)


Gladiator's Armor
(Meltdown)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Blessing of the Zephyr
(Super Speed)
  Knockback (Mag -4), Knockup (Mag -4)


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Posted

I have the brute version, and it's an absolute beast. This Tanker should be good!

 

I'd recommend sticking the Hecatomb set in Crushing Uppercut, swapping Damage for the damage proc; and also adding the purple hold damage proc from Unbreakable Constraint on your 6th slot. With Crushing Uppercut's long recharge, you are near guaranteed to proc both of these damage procs for an extra 210 damage per hit.

You don't need the Karma KB protection, Rad Armor comes with KB protection.

 

I wouldn't slot Beta Decay beyond its base slot, and I would just stick an Achilles Heel's chance for -RES in there. The tohit debuff is mild so not really worth enhancing (imho).

 

I'd add a few more slots to Particle Shielding, this is your prime mitigation tool. It gives you a nice chunk of absorption and increases your regen and recovery, so it's essentially a fast recharging Dull Pain.

 

  • Like 1
Posted

Update my build to include Nihilli suggested changes and this is what I came up with. A bit more recharge, loads more healing and absorb cap resistance for S/L/R/F/N/T and  on purple away from softcaping most of my defense's. I would welcome any further suggestion to Min/Max this build.

 

Leveling him up at the moment and the combo feels fantastic so far. 

 

Thank in advance for the help.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Street Justice: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Alpha Barrier    
 (A) Aegis - Resistance
 (3) Aegis - Resistance/Endurance
 (3) Aegis - Resistance/Recharge
 (5) Aegis - Resistance/Endurance/Recharge


Level 1:    Initial Strike    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (5) Superior Blistering Cold - Accuracy/Damage
 (7) Superior Blistering Cold - Damage/Endurance
 (7) Superior Blistering Cold - Accuracy/Damage/Endurance
 (9) Superior Blistering Cold - Accuracy/Damage/Recharge
 (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 2:    Gamma Boost    
 (A) Regenerative Tissue - +Regeneration
 (19) Preventive Medicine - Chance for +Absorb


Level 4:    Proton Armor    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (13) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 6:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 8:    Fallout Shelter    
 (A) Reactive Armor - Resistance
 (15) Reactive Armor - Resistance/Endurance
 (17) Reactive Armor - Resistance/Endurance/Recharge
 (17) Reactive Armor - Resistance/Recharge
 (19) Gladiator's Armor - TP Protection +3% Def (All)


Level 10:    Taunt    
 (A) Mocking Beratement - Taunt/Recharge
 (11) Mocking Beratement - Recharge
 (21) Mocking Beratement - Taunt/Recharge/Range
 (21) Mocking Beratement - Accuracy/Recharge
 (23) Mocking Beratement - Taunt/Range
 (34) Mocking Beratement - Taunt


Level 12:    Radiation Therapy    
 (A) Eradication - Accuracy/Recharge
 (25) Eradication - Accuracy/Damage/Endurance/Recharge
 (25) Eradication - Damage/Recharge
 (40) Touch of the Nictus - Accuracy/Healing


Level 14:    Tough    
 (A) Unbreakable Guard - +Max HP
 (27) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (29) Unbreakable Guard - Endurance/RechargeTime
 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (31) Unbreakable Guard - RechargeTime/Resistance


Level 16:    Sweeping Cross    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (31) Superior Avalanche - Accuracy/Damage
 (33) Superior Avalanche - Damage/Endurance
 (33) Superior Avalanche - Accuracy/Damage/Endurance
 (33) Superior Avalanche - Accuracy/Damage/Recharge


Level 18:    Beta Decay    
 (A) Achilles' Heel - Chance for Res Debuff


Level 20:    Particle Shielding    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (23) Numina's Convalesence - Heal
 (34) Numina's Convalesence - Heal/Endurance
 (34) Numina's Convalesence - Endurance/Recharge
 (36) Numina's Convalesence - Heal/Recharge
 (36) Numina's Convalesence - Heal/Endurance/Recharge


Level 22:    Weave    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (36) Shield Wall - Defense
 (37) Shield Wall - Defense/Endurance
 (37) Shield Wall - Defense/Recharge
 (50) Reactive Defenses - Scaling Resist Damage


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (37) Recharge Reduction IO


Level 26:    Ground Zero    
 (A) Eradication - Chance for Energy Damage
 (39) Eradication - Accuracy/Damage/Endurance/Recharge
 (39) Eradication - Damage/Recharge


Level 28:    Spinning Strike    
 (A) Superior Frozen Blast - Recharge/Chance for Immobilize
 (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (40) Superior Frozen Blast - Accuracy/Damage
 (48) Superior Frozen Blast - Damage/Endurance
 (50) Superior Frozen Blast - Accuracy/Damage/Endurance
 (50) Superior Frozen Blast - Accuracy/Damage/Recharge


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (40) Luck of the Gambler - Defense


Level 32:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (42) Luck of the Gambler - Defense


Level 35:    Shin Breaker    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (42) Superior Gauntleted Fist - RechargeTime/+Absorb
 (42) Superior Gauntleted Fist - Damage/RechargeTime
 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 38:    Rib Cracker    
 (A) Crushing Impact - Damage/Endurance/Recharge
 (45) Crushing Impact - Accuracy/Damage/Endurance
 (46) Crushing Impact - Accuracy/Damage
 (48) Crushing Impact - Damage/Endurance
 (48) Crushing Impact - Accuracy/Damage/Recharge


Level 41:    Crushing Uppercut    
 (A) Hecatomb - Chance of Damage(Negative)
 (45) Hecatomb - Damage/Endurance
 (45) Hecatomb - Damage/Recharge
 (46) Hecatomb - Accuracy/Damage/Recharge
 (46) Hecatomb - Accuracy/Recharge


Level 44:    Meltdown    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 47:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 49:    Combat Readiness    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Quickfoot - RunSpeed


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (11) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Ion Total Radial Judgement    
Level 50:    Diamagnetic Radial Flawless Interface    
Level 50:    Longbow Radial Superior Ally    
Level 50:    Ageless Radial Epiphany    
Level 50:    Agility Core Paragon    
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 50:    Melee Core Embodiment    
------------
------------
Set Bonus Totals:
22.88% Defense(Smashing)
22.88% Defense(Lethal)
29.75% Defense(Fire)
29.75% Defense(Cold)
15.38% Defense(Energy)
15.38% Defense(Negative)
6% Defense(Psionic)
26.63% Defense(Melee)
13.5% Defense(Ranged)
21.63% Defense(AoE)
9% Max End
22% Enhancement(Accuracy)
6% Enhancement(Heal)
5% Enhancement(Max EnduranceDiscount)
37.5% Enhancement(RechargeTime)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
238.9 HP (12.75%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 100%
MezResist(Held) 100%
MezResist(Immobilized) 100%
MezResist(Sleep) 100%
MezResist(Stunned) 100%
MezResist(Terrorized) 100%
16% (0.27 End/sec) Recovery
58% (4.53 HP/sec) Regeneration
65% ResEffect(SpeedFlying)
65% ResEffect(RechargeTime)
65% ResEffect(SpeedRunning)
17% Resistance(Smashing)
17% Resistance(Lethal)
34.25% Resistance(Fire)
34.25% Resistance(Cold)
20% Resistance(Energy)
20% Resistance(Negative)
8.75% Resistance(Toxic)
8.75% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
7.5% SpeedRunning

------------
Set Bonuses:
Aegis
(Alpha Barrier)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Superior Blistering Cold
(Initial Strike)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Preventive Medicine
(Gamma Boost)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Unbreakable Guard
(Proton Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Reactive Armor
(Fallout Shelter)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Gladiator's Armor
(Fallout Shelter)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Mocking Beratement
(Taunt)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  7.5% Enhancement(RechargeTime)


Eradication
(Radiation Therapy)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  140.6 HP (7.5%) HitPoints


Superior Avalanche
(Sweeping Cross)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Numina's Convalesence
(Particle Shielding)
  12% (0.94 HP/sec) Regeneration
  35.14 HP (1.88%) HitPoints
  6% Enhancement(Heal)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Shield Wall
(Weave)
  10% (0.78 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  42.17 HP (2.25%) HitPoints
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Reactive Defenses
(Weave)
  0% Resistance(All)


Eradication
(Ground Zero)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Superior Frozen Blast
(Spinning Strike)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Luck of the Gambler
(Combat Jumping)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Superior Gauntleted Fist
(Shin Breaker)
  3.6% Max End
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  16% (1.25 HP/sec) Regeneration
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Crushing Impact
(Rib Cracker)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  21.08 HP (1.13%) HitPoints
  7% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)


Hecatomb
(Crushing Uppercut)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Steadfast Protection
(Meltdown)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Winter's Gift
(Super Speed)
  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)

 

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