plainguy Posted November 18, 2019 Posted November 18, 2019 wondering what the proper slotting for Reaction Time is. I have it 3 slotted so for.. 2 performance shifters end and chance to proc endurance and numia regen/recover Having some endurance issues in long fights but have no incarnates yet. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Martial CombatPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27)Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3)Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9)Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19)Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13)Level 10: Kick -- Empty(A)Level 12: Reach for the Limit Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Acc/Dmg(34)Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45)Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23)Level 20: Reaction Time -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(36), PrfShf-EndMod(36)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 24: Super Speed -- Clr-Stlth(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel/EndRdx(37)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)Level 28: Inner Will -- DctWnd-Heal(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39)Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48)Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Prv-Heal(A), Prv-Absorb%(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;677;1354;HEX;| |78DA65945B4F135110C7CF6EB760B19516DAD2D296DA52100A2E547D3751D418A95| |630BE920D6C6093CD76D36E137DF42BF862C2AD60BCBEF885C44BE20D35A0EF3CD4| |E9CEBFA57137D9FECECECCFF5C66E6B4FC6821F8EED693AB420A5D37B57A7DE51AF| |D3A7AADFFAEE6346A9A29DA4F3FBD29385696346B5D5F53171A9AB95231EA4ED5AC| |173ABEE5866D576B8E5AD66A8E41FEB2661976C3D41CA36A456E5B1B7A4DB71CB53| |30855AA5553BD69AC6F3886B53EE07E2DDBBABE1674878BBA66937DB0F3B1A6D7EA| |1B869DBC611BAB6A67C5B2B6AAD34F7BFC3841DB9CA6371916785A7EB143282942D| |9059BCCBE3DE6E873709F192E74B53EF1809057C4C50A789F292F3147691D09EB48| |9B3E577F668B39B00DEE30FB76E16F3253A4F541EB138A6B3B27813233EC0315E69| |09F9926ADDF5DB8D5CA84B93C3456FA0F78EEA10FCCE84766F013F899299320C01A| |1168D12386E8D467316394C621EC2C742C0B915144E137F88B396971B626ABCC9CC| |98C917690B5F220B4B33F4168B3B4E308E68F20EB715429812A25509528AA1547B5| |E234FF30EF531E7E28B9B6F16732F329334FA78B718C149B61DD18384EBE11E8470| |2D01D300BEF99718A49222619E335D25130CC1CA17DA490C1D43DB6454897812E03| |DD187463D0E5E8EC599C3DBBCDD53CBF03EE824D666E0FDC672668CD3CB4F92F9CC| |B0B5FC16FE07766F107EA74C84C9276025D3D81AE9EED7435BA790EDD3D4CE798E2| |73F8A75E704EA65F82AFC0D7CCE21BF02DD347DA19E47EE61277DB5C3BE1B407857| |C2AF2A3223F25E4670EF939A1FCCC2366FEBF981262D24AF786B6DB95BA37D7B6A0| |7BEF14BBDE56D11339EFB1943C96CB1ECB158F65D163A928DDFF0221B996C0E90D6| |F1D0D9057EAF5FE39B548D221EEE511F3D813FDB7D7827EDFA44BE4C7FC5B3DE3ED| |9EF13F9E76FDCA| |-------------------------------------------------------------------| Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Shred Monkey Posted November 18, 2019 Posted November 18, 2019 (edited) Places where I see you could gain a slot... Take a slot out of health and just put your numina's there (gaining 2 slots for stamina and reaction time.) You have 3 slots in superspeed. You can put the stealth IO in sprint's default and gain a slot. Just turn on sprint with superspeed when you need full invisibility. (Net gain of 1 slot.) Is eagles claw just a set mule or are you going to use it? If you can remove it, you can put those kinetic combats in kick. Then get Vengeance and put a LotG recharge there... and then 2-slot combat jumping with 50+5 defense IO x 2. (Net gain of 1 slot.) Edited November 18, 2019 by Shred Monkey Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
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