Jump to content

WM/FA/Mu as a farmer?


Recommended Posts

Hello everyone,

Longtime player, first time poster here.

I know Rad/FA and Spines/FA are the top picks for farming. but I'm looking for forumites' opinions on how War Mace would do in a farming environment.

I'm not necessarily looking to make the best farmer out there (that would be Rad/FA, or so I hear), but before I'm gonna PL this character to 50 and spend a billion inf on IO's I'd like to know whether it's 'more-than-adequate' rather than mediocre. The problem is my main experience with War Mace was a level 40-ish WM/WP Brute on Retail Live that I deleted at some point. I have a WM/Rad Brute on Homecoming, but also altitis, so he's stuck at 22 for now. So I have no idea how War Mace plays at 50.

Looking at Mids my concerns are mainly animation times length and the size of the AoE's, but WM has three of them, and both Shatter and Crowd Control take FF procs.

So my question is, how would WM/FA/Mu compare to the top powerset combos for fire farming? At about 90% efficiency? Or much less?

Theorycrafted build:


[code]| Copy & Paste this data into Mids' Hero Designer to view the build |


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Macefire: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Pulverize -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9)
Level 2: Blazing Aura -- Obl-Dmg(A), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(13), SprUnrFur-Rchg/+Regen/+End(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(21)
Level 8: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(36), MckBrt-Rchg(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Shatter -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(37), FrcFdb-Rechg%(39)
Level 28: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 32: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(43), FrcFdb-Rechg%(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 38: Electrifying Fences -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(48)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 50: Musculature Core Paragon




Link to comment
Share on other sites

Maybe 70%.  No extra damage aura (which can also debuff resist) and your other AoE options either do less damage in a smaller area or are smaller cones that hit hard but will do less damage as they will be hitting fewer targets.  If you are spending that much on a farmer build, it seems like a waste to spend it on something that will be mostly useless outside of AE farms and not very productive while farming. 

Link to comment
Share on other sites


  • Create New...