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Posted (edited)

This is Warlawks build with a few changes to meet my needs. I'd like to possibly respect out Consume and possibly Healing Flames as long as it doesn't mess up my build. Any suggestions on replacement powers? Any changes that could be made to the current build as is?  I really appreciate any help.

 

 

 

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Thorn Burn: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(27)
Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(5), Ags-ResDam(5)
Level 2: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 4: Super Jump -- Spr-Jump(A)
Level 6: Blazing Aura -- Mlt-Acc/EndRdx(A), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-Dmg(9), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), Obl-Dmg/Rchg(34)
Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Absorb%(34), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36)
Level 10: Temperature Protection -- UnbGrd-Max HP%(A)
Level 12: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(17), Ags-ResDam(17)
Level 18: Quills -- Arm-Dam%(A), Arm-Dmg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Obl-%Dam(39)
Level 20: Build Up -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(40)
Level 22: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(42), MckBrt-Rchg(42)
Level 24: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43)
Level 26: Boxing -- Empty(A)
Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(46), FuroftheG-ResDeb%(50)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Throw Spines -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36)
Level 38: Weave -- LucoftheG-Def/Rchg+(A)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
------------

 

 

Edited by ecgoutlaw
Posted (edited)

Since it is just a farmer you can drop Super Jump to get more powers where you can slot LoTG recharge.  Personally I would drop spine burst as it does crap DPA and it would allow for even more recharge but if you insist on keeping it in, this is something with rearranged slots and IOs with a bit better endurance use and recharge. I would also drop Melee Core as capped fire defense and resists will make you unkillable on fire farms and go with assault instead.  Consume makes an excellent set mule for the taunt set so I would not drop that.  Same with Healing Flames. I also fleshed out Throw spines to be a solid attack instead of just 3 slots.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Thorn Burn: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(7), Ags-ResDam(9)
Level 2: Spine Burst -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13)
Level 4: Stealth -- LucoftheG-Def/Rchg+(A)
Level 6: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(19)
Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(23)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 12: Impale -- Apc-Dam%(A), Apc-Dmg/EndRdx(25), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(29), Ags-ResDam(31)
Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Build Up -- RechRdx-I(A), GssSynFr--Build%(34)
Level 22: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Rchg(36)
Level 24: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39)
Level 26: Boxing -- Empty(A)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(42)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43), JvlVll-Dam%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

Edited by HelenCarnate
Posted

Thank you Helenincarnate.  I was keeping sj so I could get around outside of ae, but after looking at my other 50's I have decided to keep Thorn Burn as a farmer only and set up another toon as my main outside of ae.  I will tryout the build above, ty. I would hate to lose sb, but if you say I dont need it then I'm willing to try it. 

 

     I think my main outside of ae will be either ss/inv or elect/elect brute. I kinda wanna go with elect just for something a little different.

If anyone has a good build for an elect/elect brute I would love to try it out.

Posted (edited)

To get the best mileage out of Spines on farming requires you to be able to maximize the targets on throw spines, which is not always easy.  I would start by keeping spine burst if you are used to it and just trying to use it less until you get the hang of it and see if your times improve and go from there to see if it works for you.  Me personally, I am not that great at getting cones right on melee toons so I went with Rad/Fire instead.  But if you do feel comfortable with not using Spine Burst and can make it work, this gets a bit past perma Hasten before accounting for Ageless.

 

I have not done much with Electric for primary or secondary so I could not be of much use there. 😞

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(7)
Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(33)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25)
Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(31)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Acc/Dmg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rng(37), JvlVll-Dam%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(43)
Level 44: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
------------

Edited by HelenCarnate
Posted

Powers come in three flavors for me:

 

- Bread and butter powers that you turn on or fire whenever they're up.

 

- Powers that are situational but have a fairly short cooldown, that will be there for you when the time comes up to use them.

 

- Situational powers with long cooldowns.  These tend to be moved off of bar 1 because they're dangerous or costly as well as situational, and using them involves a dangerous crash or an extremely long cooldown.  These tend to be 'saved for special'.  Which in practice means that you forget they're there, and they don't get invoked even when the scenario where they're useful comes up.  And at any rate, you're dead before you remembered which icon they are and what bar they're on. 

 

This third category can  probably be replaced. 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

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