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Doc Ranger

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So I've decided to roll a Dark/Nature. Having zero experience with Nature can someone give me an idea of powers to skip and best set slotting for each power in the Nature set? I already have a ton of experience with Dark and the slotting I like so really just some help with Nature would be much appreciated.

 

Thanks!

 

A bunch of toons. Global DocRanger

All on Excelsior. 

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First of all, as a Nature you should be thinking about your Alpha slot. IMO the best option for Nature is generally Vigor. Vigor gives you:

  • Accuracy
  • End reduction
  • Healing
  • Confuse duration and fear duration (lesser concerns but not a bad addition)

 

What this means in effect is it allows us to underslot powers we'd normally have to slot heavily. Nature has 5 powers that need Heal slotting. Heal sets are generally pretty weak. So there's a natural temptation here. With Vigor we can put a single one or two heal IOsin healing powers and move on to sets that benefit us more. 

 

The reason for wanting Accuracy is it lets us shortchange Accuracy in our attacks for added proc damage--useful on low damage characters like Controllers.

 

Endurance reduction speaks for itself. Generally speaking, endurance reduction is one of the best Alpha bonuses, because most IO sets lack adequate endurance red.

 

Also Nature has two powers that indirectly benefit from endurance reduction:

  • Lifegiving Spores gives endurance back to you, but also costs .26end/sec. If you reduce this, you get more endurance back than you put in.
  • Overgrowth (T9) gives you Global Endurance Reduction. But also costs you a ton of Endurance to cast. Sneaking some endurance reduction in here can only help you overall.

 

On the Accuracy side, the T1 Nature power can't take sets at all. Put a single Accuracy there. Combined with the Accuracy in Vigor you've effectively 2 slotted it without burning any slots.

 

 

In other news:

  • I'd skip Nature's Entangling Aura. It's not bad on a PBAoE character, like Fire. On you, it will mainly burn endurance. 
  • Other than that, there are no real skippable powers in Nature. The closest one would be the rezz, but that occasionally has its uses. I'd skip the rezz only if you exclusively solo.
  • Your overall build should focus on Recharge. Try to get as many of Nature's powers as perma as you can. 
Edited by oedipus_tex
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Here is a quick build I put together based on some research and info provided. A little critique is much appreciated since I have no experience with nature. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Darkness Control
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Unbreakable Constraint - Accuracy/Recharge
  • (3) Unbreakable Constraint - Chance for Smashing Damage
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (13) Unbreakable Constraint - Hold/Recharge
  • (46) Unbreakable Constraint - Endurance/Hold

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Living Shadows

  • (A) Gravitational Anchor - Immobilize
  • (5) Gravitational Anchor - Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (7) Gravitational Anchor - Accuracy/Recharge
  • (15) Gravitational Anchor - Immobilize/Endurance
  • (43) Gravitational Anchor - Chance for Hold

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Regrowth

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance

Level 8: Fearsome Stare

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (11) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (13) Superior Will of the Controller - Endurance/Recharge
  • (15) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (43) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (43) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 12: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - Chance for Recharge Slow

Level 14: Boxing

  • (A) Empty

Level 16: Wild Growth

  • (A) Regenerative Tissue - Heal/Endurance
  • (19) Regenerative Tissue - Endurance/Recharge
  • (29) Regenerative Tissue - Heal/Recharge
  • (42) Regenerative Tissue - Heal/Endurance/Recharge
  • (42) Regenerative Tissue - +Regeneration
  • (50) Aegis - Resistance/Recharge

Level 18: Lifegiving Spores

  • (A) Panacea - Heal/Endurance
  • (21) Panacea - Endurance/Recharge
  • (21) Panacea - Hea/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (40) Panacea - Heal
  • (40) Panacea - +Hit Points/Endurance

Level 20: Wild Bastion

  • (A) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 22: Heart of Darkness

  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun
  • (39) Absolute Amazement - Chance for ToHit Debuff
  • (40) Absolute Amazement - Stun

Level 24: Haunt

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (27) Expedient Reinforcement - Accuracy/Damage
  • (27) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (29) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Cloud Senses - Chance for Negative Energy Damage

Level 26: Shadow Field

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold

Level 28: Rebirth

  • (A) Doctored Wounds - Heal/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Titanium Coating - Resistance
  • (34) Titanium Coating - Resistance/Endurance

Level 32: Umbra Beast

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Kismet - Accuracy +6%
  • (42) Reactive Defenses - Scaling Resist Damage
  • (45) Luck of the Gambler - Defense/Endurance

Level 38: Overgrowth

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 41: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Recharge

Level 44: Mind Over Body

  • (A) Unbreakable Guard - +Max HP
  • (45) Unbreakable Guard - Resistance/Endurance

Level 47: Psionic Tornado

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Accuracy/Damage

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

 

Edited by Ice_Warden

A bunch of toons. Global DocRanger

All on Excelsior. 

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