Doc Ranger Posted December 29, 2019 Posted December 29, 2019 So I've decided to roll a Dark/Nature. Having zero experience with Nature can someone give me an idea of powers to skip and best set slotting for each power in the Nature set? I already have a ton of experience with Dark and the slotting I like so really just some help with Nature would be much appreciated. Thanks! A bunch of toons. Global DocRanger All on Excelsior.
oedipus_tex Posted December 30, 2019 Posted December 30, 2019 (edited) First of all, as a Nature you should be thinking about your Alpha slot. IMO the best option for Nature is generally Vigor. Vigor gives you: Accuracy End reduction Healing Confuse duration and fear duration (lesser concerns but not a bad addition) What this means in effect is it allows us to underslot powers we'd normally have to slot heavily. Nature has 5 powers that need Heal slotting. Heal sets are generally pretty weak. So there's a natural temptation here. With Vigor we can put a single one or two heal IOsin healing powers and move on to sets that benefit us more. The reason for wanting Accuracy is it lets us shortchange Accuracy in our attacks for added proc damage--useful on low damage characters like Controllers. Endurance reduction speaks for itself. Generally speaking, endurance reduction is one of the best Alpha bonuses, because most IO sets lack adequate endurance red. Also Nature has two powers that indirectly benefit from endurance reduction: Lifegiving Spores gives endurance back to you, but also costs .26end/sec. If you reduce this, you get more endurance back than you put in. Overgrowth (T9) gives you Global Endurance Reduction. But also costs you a ton of Endurance to cast. Sneaking some endurance reduction in here can only help you overall. On the Accuracy side, the T1 Nature power can't take sets at all. Put a single Accuracy there. Combined with the Accuracy in Vigor you've effectively 2 slotted it without burning any slots. In other news: I'd skip Nature's Entangling Aura. It's not bad on a PBAoE character, like Fire. On you, it will mainly burn endurance. Other than that, there are no real skippable powers in Nature. The closest one would be the rezz, but that occasionally has its uses. I'd skip the rezz only if you exclusively solo. Your overall build should focus on Recharge. Try to get as many of Nature's powers as perma as you can. Edited December 30, 2019 by oedipus_tex 2
Doc Ranger Posted December 30, 2019 Author Posted December 30, 2019 Excellent. Any specific slotting advice you can offer? Which powers get what sets and how many slots would you put in those powers? A bunch of toons. Global DocRanger All on Excelsior.
Redlynne Posted December 30, 2019 Posted December 30, 2019 You might be interested in looking at my Mind/Natural/Primal ... Mind Over Vegetable(s) build to crib notes from. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Doc Ranger Posted December 30, 2019 Author Posted December 30, 2019 (edited) Yeah I have been checking it against a couple of other older builds posted to get some ideas 😉 Thanks! Edited December 30, 2019 by Ice_Warden A bunch of toons. Global DocRanger All on Excelsior.
Doc Ranger Posted December 30, 2019 Author Posted December 30, 2019 (edited) Here is a quick build I put together based on some research and info provided. A little critique is much appreciated since I have no experience with nature. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Nature AffinityPower Pool: SorceryPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Dark Grasp (A) Unbreakable Constraint - Accuracy/Recharge (3) Unbreakable Constraint - Chance for Smashing Damage (3) Unbreakable Constraint - Accuracy/Hold/Recharge (13) Unbreakable Constraint - Hold/Recharge (46) Unbreakable Constraint - Endurance/Hold Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Living Shadows (A) Gravitational Anchor - Immobilize (5) Gravitational Anchor - Immobilize/Recharge (5) Gravitational Anchor - Accuracy/Immobilize/Recharge (7) Gravitational Anchor - Accuracy/Recharge (15) Gravitational Anchor - Immobilize/Endurance (43) Gravitational Anchor - Chance for Hold Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Regrowth (A) Preventive Medicine - Heal/RechargeTime/Endurance Level 8: Fearsome Stare (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (11) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (13) Superior Will of the Controller - Endurance/Recharge (15) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (43) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (43) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 10: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO Level 12: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (17) Dark Watcher's Despair - To Hit Debuff/Endurance (19) Dark Watcher's Despair - Chance for Recharge Slow Level 14: Boxing (A) Empty Level 16: Wild Growth (A) Regenerative Tissue - Heal/Endurance (19) Regenerative Tissue - Endurance/Recharge (29) Regenerative Tissue - Heal/Recharge (42) Regenerative Tissue - Heal/Endurance/Recharge (42) Regenerative Tissue - +Regeneration (50) Aegis - Resistance/Recharge Level 18: Lifegiving Spores (A) Panacea - Heal/Endurance (21) Panacea - Endurance/Recharge (21) Panacea - Hea/Recharge (37) Panacea - Heal/Endurance/Recharge (40) Panacea - Heal (40) Panacea - +Hit Points/Endurance Level 20: Wild Bastion (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (36) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 22: Heart of Darkness (A) Absolute Amazement - Accuracy/Stun/Recharge (25) Absolute Amazement - Stun/Recharge (25) Absolute Amazement - Accuracy/Recharge (37) Absolute Amazement - Endurance/Stun (39) Absolute Amazement - Chance for ToHit Debuff (40) Absolute Amazement - Stun Level 24: Haunt (A) Expedient Reinforcement - Accuracy/Recharge (27) Expedient Reinforcement - Accuracy/Damage (27) Expedient Reinforcement - Accuracy/Damage/Recharge (29) Expedient Reinforcement - Endurance/Damage/Recharge (46) Cloud Senses - Chance for Negative Energy Damage Level 26: Shadow Field (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (46) Basilisk's Gaze - Endurance/Recharge/Hold Level 28: Rebirth (A) Doctored Wounds - Heal/Recharge Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) (34) Titanium Coating - Resistance (34) Titanium Coating - Resistance/Endurance Level 32: Umbra Beast (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Resist Bonus Aura for Pets (45) Cloud Senses - Chance for Negative Energy Damage Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Kismet - Accuracy +6% (42) Reactive Defenses - Scaling Resist Damage (45) Luck of the Gambler - Defense/Endurance Level 38: Overgrowth (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Recharge Level 44: Mind Over Body (A) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance Level 47: Psionic Tornado (A) Positron's Blast - Accuracy/Damage/Endurance (48) Positron's Blast - Damage/Recharge (48) Positron's Blast - Damage/Endurance (48) Positron's Blast - Chance of Damage(Energy) (50) Positron's Blast - Accuracy/Damage Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash Edited December 30, 2019 by Ice_Warden A bunch of toons. Global DocRanger All on Excelsior.
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