BrandX Posted January 2, 2020 Share Posted January 2, 2020 | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;689;1378;HEX;| |78DA6594D94F135114C6EFB4536B291568C1B25AD6168A54AABEB885A8A08942428| |2D1C7711C06681899665A12892BEF2E8026BEB826AE2FFE0FBEBAFE139AB8B0091A| |F5A99EDEF359893369FB9BFBDDF39D73EEBD331D3AD75FFEE2E86C9F50B61CB6F45| |C4E1B311C3D9B359DB213A63131655BF6F88C285E7EFAD6FF9DD4864CCB3453FDD3| |BAA51DB2F45133172B4DF59B63E654CE4C0D58A69177328676D0396B3B22346CDB5| |6EA48667C229F991AAF90A34193AC4E6E22930DF2AC559C0EF3BDED18A6668F69A7| |3296151DC8668CD4485EB7268BC5A7B5213D97379D995A6A2A4EDFF37E81AB401FB| |AC46288068A54BCE2BB5788B42AD41FCC4DBFC0DFCC0B7E848A824F995339769EB9| |7901BCC92CBB05BEF4081151C512D5F1721D9FF715E7DBF21A7CC3AC7C0BBE6386D| |F3397C9EB438F3EF4588E1EC33F99D5E8F592BF78048AACE33FCD3D54EBCCAD6740| |83593B0A9ACC15AA13409DC04ED491BB94DEF0AB508520F63028152F2921F842E8A| |F1EFD35A2BF46F4B74A352A38565444E9A6491557C85F857DAD4AD07EA503A2BE93| |B9AD0B4C82DD1E99A77952487EA37C1178239FB846F367F00BB3E52BB8082EE19CA| |96E0DF7A2D62CB3D6B602AE31DB8B0145AEF3B88A3C5178A2F0B4C31387270E4FFC| |388F67C953871EEBF6F03ADAF63213FBC0FDCCAE03BCBEAE3EF6AED1FA1AB05F0D7| |2B72394AD09D99A1E7174E2315C4F98C9A7E033F0393348DE18CE2E26B3AD53FE56| |3C2FAD57396AFB35F03A7883D93307CE332F52B60E74D271879FA19EBBCC1DF7C0F| |BE00366FA21334CDE4EACABB345C8B57FA02577A3BB6ED9DD475252505252B94CBE| |5E28BD526954FF7FA7636AE99D2E245DB3BD2E25ED5276B994DD2E65D0A50CABA5F| |F07A1482550496F3D2B85A5329A5536CEAEFC5314E518DD2454E139C9CFCEB22B7A| |7563F4029F80E736733059DAB9C21F1F302078| |-------------------------------------------------------------------| Just curious how well 75% S/L/E/F/C plays out. Still takes 25% Though, but there is the heal. BF > Attack Vitals > Repeat easy enough to obtain as well. Link to comment Share on other sites More sharing options...
Microcosm Posted January 4, 2020 Share Posted January 4, 2020 Neat. If you are planning to use a small purple insp to keep yourself at the s/l/m softcap you would be solid as a mountain (except to toxic). However, if that is not your plan you'd be better off building for s/l defense in most cases, as with the softcap to those and your elec armor shields completely unslotted you would take less damage from attacks that have a s/l component (most of them) than your build above. Example, to a machine gun attack (ranged lethal), you would take 4.025% of the damage. To a melee attack with an s/l component (again, most), you'd take 3.15%. A build with s/l softcap and absolutely no slotting in its resist shields would take 3.685%. Add SO slotting to charged armor makes that 2.95%, which is a little over a quarter less the damage that your build takes for ranged/aoe, and a smidge less for melee. Of course, to an attack that is pure fire or something with no s/l component (pretty rare), your build is much stronger unless the softcapper leverages Power Surge effectively. Moot if you are using purple insps, but otherwise food for thought. On a side note, it makes me sad to see 1k Cuts not taken 😞 Inspiration maker's guide Link to comment Share on other sites More sharing options...
BrandX Posted January 4, 2020 Author Share Posted January 4, 2020 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer DB Elec: Level 50 Science Scrapper Primary Power Set: Dual Blades Secondary Power Set: Electric Armor Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Nimble Slash (A) Kinetic Combat - Accuracy/Damage: Level 35 (50) Kinetic Combat - Damage/Endurance: Level 35 (50) Kinetic Combat - Damage/Recharge: Level 35 (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35 Level 1: Charged Armor (A) Unbreakable Guard - Resistance: Level 50 (5) Unbreakable Guard - Resistance/Endurance: Level 50 (7) Unbreakable Guard - RechargeTime/Resistance: Level 50 (7) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 2: Ablating Strike (A) Kinetic Combat - Accuracy/Damage: Level 35 (9) Kinetic Combat - Damage/Endurance: Level 35 (11) Kinetic Combat - Damage/Recharge: Level 35 (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (13) Crushing Impact - Accuracy/Damage: Level 50 (13) Achilles' Heel - Chance for Res Debuff: Level 20 Level 4: Conductive Shield (A) Unbreakable Guard - Resistance: Level 50 (15) Unbreakable Guard - Resistance/Endurance: Level 50 (15) Unbreakable Guard - RechargeTime/Resistance: Level 50 (17) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 6: Lightning Field (A) Superior Avalanche - Accuracy/Damage: Level 50 (17) Superior Avalanche - Damage/Endurance: Level 50 (19) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (21) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 8: Blinding Feint (A) Superior Critical Strikes - Accuracy/Damage: Level 50 (23) Superior Critical Strikes - Damage/RechargeTime: Level 50 (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50 (25) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50 (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50 (27) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50 Level 10: Static Shield (A) Unbreakable Guard - Resistance: Level 50 (27) Unbreakable Guard - Resistance/Endurance: Level 50 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (29) Unbreakable Guard - +Max HP: Level 50 Level 12: Maneuvers (A) Shield Wall - Defense/Endurance: Level 50 (31) Shield Wall - Defense/Endurance/Recharge: Level 50 (31) Shield Wall - Defense: Level 50 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 14: Boxing (A) Empty Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 18: Vengeful Slice (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (33) Superior Blistering Cold - Damage/Endurance: Level 50 (33) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (34) Hecatomb - Chance of Damage(Negative): Level 50 Level 20: Energize (A) Preventive Medicine - Heal: Level 50 (21) Preventive Medicine - Heal/Endurance: Level 50 (36) Preventive Medicine - Endurance/RechargeTime: Level 50 (36) Preventive Medicine - Heal/RechargeTime: Level 50 (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (37) Preventive Medicine - Chance for +Absorb: Level 50 Level 22: Tough (A) Unbreakable Guard - Resistance: Level 50 (37) Unbreakable Guard - Resistance/Endurance: Level 50 (39) Unbreakable Guard - Endurance/RechargeTime: Level 50 (39) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 24: Weave (A) Reactive Defenses - Defense: Level 50 (39) Reactive Defenses - Defense/Endurance: Level 50 (40) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (40) Reactive Defenses - Scaling Resist Damage: Level 50 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 26: Sweeping Strike (A) Armageddon - Damage/Recharge: Level 50 (42) Armageddon - Accuracy/Damage/Recharge: Level 50 (42) Armageddon - Accuracy/Recharge: Level 50 (42) Armageddon - Damage/Endurance: Level 50 (43) Armageddon - Chance for Fire Damage: Level 50 (43) Fury of the Gladiator - Chance for Res Debuff: Level 50 Level 28: Lightning Reflexes (A) Empty Level 30: Typhoon's Edge (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50 (37) Superior Scrapper's Strike - Damage/Recharge: Level 50 (43) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50 (45) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50 (45) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50 (48) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50 Level 32: Tactics (A) Rectified Reticle - To Hit Buff: Level 20 (46) Rectified Reticle - Increased Perception: Level 20 (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50 Level 35: Power Sink (A) Efficacy Adaptor - EndMod/Recharge: Level 50 (45) Efficacy Adaptor - EndMod/Endurance: Level 50 (46) Performance Shifter - EndMod: Level 50 (48) Performance Shifter - EndMod/Recharge: Level 50 Level 38: Assault (A) Endurance Reduction IO: Level 50 Level 41: Fly (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 44: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 47: Zapp (A) HamiO:Nucleolus Exposure Level 49: Confront (A) Perfect Zinger - Chance for Psi Damage: Level 50 Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery: Level 40 (3) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod: Level 50 (3) Performance Shifter - Chance for +End: Level 50 Level 44: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;719;1438;HEX;| |78DA65945B4F135110C7CF76174B5B0A9482E56A0141B08542D5171543D4820121A| |936F1CD94655961E35A9ADD62C478E303980898F8A018F403F81D7CF5FA257CF0C2| |4DF0FA54A73B7F4B936EDAFC66E7CC99FFCCF49C4EDE4A54BDBAB0342CA4EAF3A66| |ADBE99466A9D9AC6EB9539AA167345DD0E34E9C6B1F3175CD4D76F3FF80F4A46EEA| |7A2CB1A09AE973A63AA3DBE1E25242BFA6676C3D56D894B30C2D7DD6BA316F899AE| |4FCBC199BD029D8B2E78CACDF791F3566E7724666D6C76F66E135E0D863999B866D| |4C1BA6915B0C8D640D2D96CAA9E6F582F6427A52B573BAB5D8483545E87BBB509CF| |3E4659124742A227E09BC0CA6981B7EA2E4C42AE2872C445C11CA4FE681DFE01F66| |E531E61D37B6887C8584FC95C8EF457E2FF2574D11E31E51F5DA254450115BA427B| |39E2C43AF1A7AD5D0AB85DE26C556A0B68A670AAFAD31EB9E83EBCCFA17CC7B549B| |5B929CDADC53EC3BA882D3CC460D9C6136EBCC6DD2F3A0360F6A6B466DADA8A9F52| |F33403A3ED4E61B65DFA131701CBCC86C6F901C4AB4C7CF7313FE3C3D62875E6B38| |8BA80991D1A688071415C074038FB8B2F6657085D9B10A3E06A32E87DF295F107B8| |39F59BDFE0BF3F057F01BB8C1ECDA64CAA4DB80EE1BD07D17BA3FF20BC414148A0D| |A1FBD016D6B6993DBBE01E88EE97684F136A6B3AE9724EC5D153E06970881939C3F| |D448639C72EF5D582C9B53893BB4BD9DA90ADED0DAA7DCB8CBC63F6BD073F30073E| |3283B4378C4EC34FF95CF6AF81EBAC3CF092B947CA9DCE69CFCB9D0FD9D7B7CCEC5| |F41EC2AB38EF276E3D7ECEEE073EF235F2F2AEF6D617D3FF9A2888B623A9F682986| |B8D8104191C57D8A1B846FD0668D56A578B7E95398445829DEE07CA46C75B0CC132| |FF31C2FF39C28F34CECABD025E15A924AF17F40484E94A7966E377BF29B5E5A954A| |57B7F73D92344E468F225C57B8FFADB2E89DD2684CDAF58439417F7351E824BD4E4| |D8E7DB5C4564BECE912FB1F10140C39| |-------------------------------------------------------------------| Going for this now, which softcaps the S/L on it's own. 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BrandX Posted January 4, 2020 Author Share Posted January 4, 2020 1 hour ago, Microcosm said: Neat. If you are planning to use a small purple insp to keep yourself at the s/l/m softcap you would be solid as a mountain (except to toxic). However, if that is not your plan you'd be better off building for s/l defense in most cases, as with the softcap to those and your elec armor shields completely unslotted you would take less damage from attacks that have a s/l component (most of them) than your build above. Example, to a machine gun attack (ranged lethal), you would take 4.025% of the damage. To a melee attack with an s/l component (again, most), you'd take 3.15%. A build with s/l softcap and absolutely no slotting in its resist shields would take 3.685%. Add SO slotting to charged armor makes that 2.95%, which is a little over a quarter less the damage that your build takes for ranged/aoe, and a smidge less for melee. Of course, to an attack that is pure fire or something with no s/l component (pretty rare), your build is much stronger unless the softcapper leverages Power Surge effectively. Moot if you are using purple insps, but otherwise food for thought. On a side note, it makes me sad to see 1k Cuts not taken 😞 Made changes to the build to softcap on it's own to S/L. Which also has me at 44.9% to Melee. As for 1k cuts, never been a fan of the animation myself. I also liked just going BF > Attack Vitals > Typhoon's Edge myself 🙂 Link to comment Share on other sites More sharing options...
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