BrandX Posted January 2, 2020 Posted January 2, 2020 | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;689;1378;HEX;| |78DA6594D94F135114C6EFB4536B291568C1B25AD6168A54AABEB885A8A08942428| |2D1C7711C06681899665A12892BEF2E8026BEB826AE2FFE0FBEBAFE139AB8B0091A| |F5A99EDEF359893369FB9BFBDDF39D73EEBD331D3AD75FFEE2E86C9F50B61CB6F45| |C4E1B311C3D9B359DB213A63131655BF6F88C285E7EFAD6FF9DD4864CCB3453FDD3| |BAA51DB2F45133172B4DF59B63E654CE4C0D58A69177328676D0396B3B22346CDB5| |6EA48667C229F991AAF90A34193AC4E6E22930DF2AC559C0EF3BDED18A6668F69A7| |3296151DC8668CD4485EB7268BC5A7B5213D97379D995A6A2A4EDFF37E81AB401FB| |AC46288068A54BCE2BB5788B42AD41FCC4DBFC0DFCC0B7E848A824F995339769EB9| |7901BCC92CBB05BEF4081151C512D5F1721D9FF715E7DBF21A7CC3AC7C0BBE6386D| |F3397C9EB438F3EF4588E1EC33F99D5E8F592BF78048AACE33FCD3D54EBCCAD6740| |83593B0A9ACC15AA13409DC04ED491BB94DEF0AB508520F63028152F2921F842E8A| |F1EFD35A2BF46F4B74A352A38565444E9A6491557C85F857DAD4AD07EA503A2BE93| |B9AD0B4C82DD1E99A77952487EA37C1178239FB846F367F00BB3E52BB8082EE19CA| |96E0DF7A2D62CB3D6B602AE31DB8B0145AEF3B88A3C5178A2F0B4C31387270E4FFC| |388F67C953871EEBF6F03ADAF63213FBC0FDCCAE03BCBEAE3EF6AED1FA1AB05F0D7| |2B72394AD09D99A1E7174E2315C4F98C9A7E033F0393348DE18CE2E26B3AD53FE56| |3C2FAD57396AFB35F03A7883D93307CE332F52B60E74D271879FA19EBBCC1DF7C0F| |BE00366FA21334CDE4EACABB345C8B57FA02577A3BB6ED9DD475252505252B94CBE| |5E28BD526954FF7FA7636AE99D2E245DB3BD2E25ED5276B994DD2E65D0A50CABA5F| |F07A1482550496F3D2B85A5329A5536CEAEFC5314E518DD2454E139C9CFCEB22B7A| |7563F4029F80E736733059DAB9C21F1F302078| |-------------------------------------------------------------------| Just curious how well 75% S/L/E/F/C plays out. Still takes 25% Though, but there is the heal. BF > Attack Vitals > Repeat easy enough to obtain as well.
Microcosm Posted January 4, 2020 Posted January 4, 2020 Neat. If you are planning to use a small purple insp to keep yourself at the s/l/m softcap you would be solid as a mountain (except to toxic). However, if that is not your plan you'd be better off building for s/l defense in most cases, as with the softcap to those and your elec armor shields completely unslotted you would take less damage from attacks that have a s/l component (most of them) than your build above. Example, to a machine gun attack (ranged lethal), you would take 4.025% of the damage. To a melee attack with an s/l component (again, most), you'd take 3.15%. A build with s/l softcap and absolutely no slotting in its resist shields would take 3.685%. Add SO slotting to charged armor makes that 2.95%, which is a little over a quarter less the damage that your build takes for ranged/aoe, and a smidge less for melee. Of course, to an attack that is pure fire or something with no s/l component (pretty rare), your build is much stronger unless the softcapper leverages Power Surge effectively. Moot if you are using purple insps, but otherwise food for thought. On a side note, it makes me sad to see 1k Cuts not taken 😞 Inspiration maker's guide
BrandX Posted January 4, 2020 Author Posted January 4, 2020 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer DB Elec: Level 50 Science Scrapper Primary Power Set: Dual Blades Secondary Power Set: Electric Armor Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Nimble Slash (A) Kinetic Combat - Accuracy/Damage: Level 35 (50) Kinetic Combat - Damage/Endurance: Level 35 (50) Kinetic Combat - Damage/Recharge: Level 35 (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35 Level 1: Charged Armor (A) Unbreakable Guard - Resistance: Level 50 (5) Unbreakable Guard - Resistance/Endurance: Level 50 (7) Unbreakable Guard - RechargeTime/Resistance: Level 50 (7) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 2: Ablating Strike (A) Kinetic Combat - Accuracy/Damage: Level 35 (9) Kinetic Combat - Damage/Endurance: Level 35 (11) Kinetic Combat - Damage/Recharge: Level 35 (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (13) Crushing Impact - Accuracy/Damage: Level 50 (13) Achilles' Heel - Chance for Res Debuff: Level 20 Level 4: Conductive Shield (A) Unbreakable Guard - Resistance: Level 50 (15) Unbreakable Guard - Resistance/Endurance: Level 50 (15) Unbreakable Guard - RechargeTime/Resistance: Level 50 (17) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 6: Lightning Field (A) Superior Avalanche - Accuracy/Damage: Level 50 (17) Superior Avalanche - Damage/Endurance: Level 50 (19) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (21) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 8: Blinding Feint (A) Superior Critical Strikes - Accuracy/Damage: Level 50 (23) Superior Critical Strikes - Damage/RechargeTime: Level 50 (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50 (25) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50 (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50 (27) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50 Level 10: Static Shield (A) Unbreakable Guard - Resistance: Level 50 (27) Unbreakable Guard - Resistance/Endurance: Level 50 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (29) Unbreakable Guard - +Max HP: Level 50 Level 12: Maneuvers (A) Shield Wall - Defense/Endurance: Level 50 (31) Shield Wall - Defense/Endurance/Recharge: Level 50 (31) Shield Wall - Defense: Level 50 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 14: Boxing (A) Empty Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 18: Vengeful Slice (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (33) Superior Blistering Cold - Damage/Endurance: Level 50 (33) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (34) Hecatomb - Chance of Damage(Negative): Level 50 Level 20: Energize (A) Preventive Medicine - Heal: Level 50 (21) Preventive Medicine - Heal/Endurance: Level 50 (36) Preventive Medicine - Endurance/RechargeTime: Level 50 (36) Preventive Medicine - Heal/RechargeTime: Level 50 (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (37) Preventive Medicine - Chance for +Absorb: Level 50 Level 22: Tough (A) Unbreakable Guard - Resistance: Level 50 (37) Unbreakable Guard - Resistance/Endurance: Level 50 (39) Unbreakable Guard - Endurance/RechargeTime: Level 50 (39) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 24: Weave (A) Reactive Defenses - Defense: Level 50 (39) Reactive Defenses - Defense/Endurance: Level 50 (40) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (40) Reactive Defenses - Scaling Resist Damage: Level 50 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 26: Sweeping Strike (A) Armageddon - Damage/Recharge: Level 50 (42) Armageddon - Accuracy/Damage/Recharge: Level 50 (42) Armageddon - Accuracy/Recharge: Level 50 (42) Armageddon - Damage/Endurance: Level 50 (43) Armageddon - Chance for Fire Damage: Level 50 (43) Fury of the Gladiator - Chance for Res Debuff: Level 50 Level 28: Lightning Reflexes (A) Empty Level 30: Typhoon's Edge (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50 (37) Superior Scrapper's Strike - Damage/Recharge: Level 50 (43) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50 (45) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50 (45) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50 (48) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50 Level 32: Tactics (A) Rectified Reticle - To Hit Buff: Level 20 (46) Rectified Reticle - Increased Perception: Level 20 (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50 Level 35: Power Sink (A) Efficacy Adaptor - EndMod/Recharge: Level 50 (45) Efficacy Adaptor - EndMod/Endurance: Level 50 (46) Performance Shifter - EndMod: Level 50 (48) Performance Shifter - EndMod/Recharge: Level 50 Level 38: Assault (A) Endurance Reduction IO: Level 50 Level 41: Fly (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 44: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 47: Zapp (A) HamiO:Nucleolus Exposure Level 49: Confront (A) Perfect Zinger - Chance for Psi Damage: Level 50 Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery: Level 40 (3) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod: Level 50 (3) Performance Shifter - Chance for +End: Level 50 Level 44: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;719;1438;HEX;| |78DA65945B4F135110C7CF76174B5B0A9482E56A0141B08542D5171543D4820121A| |936F1CD94655961E35A9ADD62C478E303980898F8A018F403F81D7CF5FA257CF0C2| |4DF0FA54A73B7F4B936EDAFC66E7CC99FFCCF49C4EDE4A54BDBAB0342CA4EAF3A66| |ADBE99466A9D9AC6EB9539AA167345DD0E34E9C6B1F3175CD4D76F3FF80F4A46EEA| |7A2CB1A09AE973A63AA3DBE1E25242BFA6676C3D56D894B30C2D7DD6BA316F899AE| |4FCBC199BD029D8B2E78CACDF791F3566E7724666D6C76F66E135E0D863999B866D| |4C1BA6915B0C8D640D2D96CAA9E6F582F6427A52B573BAB5D8483545E87BBB509CF| |3E4659124742A227E09BC0CA6981B7EA2E4C42AE2872C445C11CA4FE681DFE01F66| |E531E61D37B6887C8584FC95C8EF457E2FF2574D11E31E51F5DA254450115BA427B| |39E2C43AF1A7AD5D0AB85DE26C556A0B68A670AAFAD31EB9E83EBCCFA17CC7B549B| |5B929CDADC53EC3BA882D3CC460D9C6136EBCC6DD2F3A0360F6A6B466DADA8A9F52| |F33403A3ED4E61B65DFA131701CBCC86C6F901C4AB4C7CF7313FE3C3D62875E6B38| |8BA80991D1A688071415C074038FB8B2F6657085D9B10A3E06A32E87DF295F107B8| |39F59BDFE0BF3F057F01BB8C1ECDA64CAA4DB80EE1BD07D17BA3FF20BC414148A0D| |A1FBD016D6B6993DBBE01E88EE97684F136A6B3AE9724EC5D153E06970881939C3F| |D448639C72EF5D582C9B53893BB4BD9DA90ADED0DAA7DCB8CBC63F6BD073F30073E| |3283B4378C4EC34FF95CF6AF81EBAC3CF092B947CA9DCE69CFCB9D0FD9D7B7CCEC5| |F41EC2AB38EF276E3D7ECEEE073EF235F2F2AEF6D617D3FF9A2888B623A9F682986| |B8D8104191C57D8A1B846FD0668D56A578B7E95398445829DEE07CA46C75B0CC132| |FF31C2FF39C28F34CECABD025E15A924AF17F40484E94A7966E377BF29B5E5A954A| |57B7F73D92344E468F225C57B8FFADB2E89DD2684CDAF58439417F7351E824BD4E4| |D8E7DB5C4564BECE912FB1F10140C39| |-------------------------------------------------------------------| Going for this now, which softcaps the S/L on it's own.
BrandX Posted January 4, 2020 Author Posted January 4, 2020 1 hour ago, Microcosm said: Neat. If you are planning to use a small purple insp to keep yourself at the s/l/m softcap you would be solid as a mountain (except to toxic). However, if that is not your plan you'd be better off building for s/l defense in most cases, as with the softcap to those and your elec armor shields completely unslotted you would take less damage from attacks that have a s/l component (most of them) than your build above. Example, to a machine gun attack (ranged lethal), you would take 4.025% of the damage. To a melee attack with an s/l component (again, most), you'd take 3.15%. A build with s/l softcap and absolutely no slotting in its resist shields would take 3.685%. Add SO slotting to charged armor makes that 2.95%, which is a little over a quarter less the damage that your build takes for ranged/aoe, and a smidge less for melee. Of course, to an attack that is pure fire or something with no s/l component (pretty rare), your build is much stronger unless the softcapper leverages Power Surge effectively. Moot if you are using purple insps, but otherwise food for thought. On a side note, it makes me sad to see 1k Cuts not taken 😞 Made changes to the build to softcap on it's own to S/L. Which also has me at 44.9% to Melee. As for 1k cuts, never been a fan of the animation myself. I also liked just going BF > Attack Vitals > Typhoon's Edge myself 🙂
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