Alchemystic Posted January 4, 2020 Share Posted January 4, 2020 (edited) So! With the success of 'Soul Noir' FX being spread from Darkness Control to each and every other Dark powerset we have, perhaps we could take the more 'modern' FX and animations from Psionic Melee and Force of Will and apply it to some of the Psionic Powersets? Naturally this would be quite difficult to achieve for a blast set with what we have, so it will most likely work best for Mental Manipulation and Psionic Assault. So! By looking at animations and range, I was pondering what stuff we can swap around in order to create a new 'Telekinetic' FX for these two powersets; Shared Powers: Subdue/Subdual - For this we can use a sped up version of Force of Will's 'Weaken Resolve' power. Mind Probe - For this we can use Psionic Melee's 'Mental Strike' power. Telekinetic Thrust - For this we can use Psionic Melee's 'Telekinetic Blow' power. Psychic Scream - For this we should use Force of Will's 'Wall of Force' Power. Drain Psyche - For this I propose we use Psionic Melee's 'Mass Levitate' Power. Psychic Shockwave - For this I propose we use Force of Will's 'Takeoff' Power. Mental Manipulation Powers: Concentration - For this I propose we use Psionic Melee's version of 'Concentration'. World of Confusion - For this I propose we use Force of Will's 'Unleash Potential' power, with the same bubble. Scare - For this we can re-use Force of Will's 'Weaken Resolve' Power. Psionic Assault Powers: Psionic Dart - For this we can use a sped up version of Force of Will's 'Weaken Resolve' Power. Mental Blast - For this we can use a sped up version of Force of Will's 'Project Will' Power. Psionic Lance - For this I propose we can again use Force of Will's 'Project Will' Power, though perhaps with the alt FX animation that projects it from your hand Edited January 4, 2020 by Tyrannical 2 Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted January 4, 2020 Share Posted January 4, 2020 dude i am all for having more animation options to choose from for various powersets this is a fantastic idea! Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
MTeague Posted January 4, 2020 Share Posted January 4, 2020 I'm quite happy with the existing Psi Assault animations, but, I would never object to more options for people to choose from, as long as I can keep mine as-is. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Steampunkette Posted January 4, 2020 Share Posted January 4, 2020 I wouldn't be opposed to altering the Projectile FX or the "On Character" FX... but changing the character animations themselves seems a bit much. I know it's -possible-, MA and SS both get alternate animations and there's various blast options, but I feel like it's a lot more work than needed to get the effect across. Doing the TK Thrust arm-push with the "Psychic Power" headglow and the TK Fist appearing to blast the person through the air instead of the "Glowballhands" would probably be "Enough" And it would avoid the "Speed Up/Slow Down" animation work required to get this option functional. I wonder if there' a "Projectile Scale" function the Devs could mess with? Then just use the Project Will projectile for all kinds of psychic attacks but make it bigger or smaller to show relative power level. Also Psionic Tornado should have the "Psychic Power" headglow as an option... Frankly even Mind Control Powers could use that as an option and it would be scrumptuous! Link to comment Share on other sites More sharing options...
MTeague Posted January 4, 2020 Share Posted January 4, 2020 38 minutes ago, Steampunkette said: I wouldn't be opposed to altering the Projectile FX or the "On Character" FX... but changing the character animations themselves seems a bit much. I know it's -possible-, MA and SS both get alternate animations and there's various blast options, but I feel like it's a lot more work than needed to get the effect across. Doing the TK Thrust arm-push with the "Psychic Power" headglow and the TK Fist appearing to blast the person through the air instead of the "Glowballhands" would probably be "Enough" And it would avoid the "Speed Up/Slow Down" animation work required to get this option functional. I wonder if there' a "Projectile Scale" function the Devs could mess with? Then just use the Project Will projectile for all kinds of psychic attacks but make it bigger or smaller to show relative power level. Also Psionic Tornado should have the "Psychic Power" headglow as an option... Frankly even Mind Control Powers could use that as an option and it would be scrumptuous! Costume wiise, my Mind/Kin uses a bright white "Glow" aura set to his head. Looks great paired with the Hat, Mask, and Trenchcoat. Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Alchemystic Posted January 4, 2020 Author Share Posted January 4, 2020 (edited) 8 hours ago, Steampunkette said: I wouldn't be opposed to altering the Projectile FX or the "On Character" FX... but changing the character animations themselves seems a bit much. I know it's -possible-, MA and SS both get alternate animations and there's various blast options, but I feel like it's a lot more work than needed to get the effect across. Doing the TK Thrust arm-push with the "Psychic Power" headglow and the TK Fist appearing to blast the person through the air instead of the "Glowballhands" would probably be "Enough" And it would avoid the "Speed Up/Slow Down" animation work required to get this option functional. I wonder if there' a "Projectile Scale" function the Devs could mess with? Then just use the Project Will projectile for all kinds of psychic attacks but make it bigger or smaller to show relative power level. Also Psionic Tornado should have the "Psychic Power" headglow as an option... Frankly even Mind Control Powers could use that as an option and it would be scrumptuous! If speeding/slowing animations is an issue, there are few animations already present in Psychic Blast's 'Psi Assault' customisation that could potentially be used for this concept too. Though, I don't think its much of an issue anymore, with how Snipe got reworked. With that said, I think it's entirely possible to separate the animations from the FX, as we have already seen with different powersets, but I think there are some certain powers that would look strange like this (Mind Probe and Telekinetic Thrust most of all). so it could be possible to use the older animations with new FX, and vice versa. Edited January 4, 2020 by Tyrannical Link to comment Share on other sites More sharing options...
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