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Posted (edited)

I've been working on this build for my main, but I have no idea where to go from here. Basically, I'm going for a pseudo "Iron Man" build using Fire/Invuln(Mainly because Energy has way too much KB).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
Level 1: Fire Blast -- Dmg(A), Dmg(3), Acc(3), Acc(5), EndRdx(5), EndRdx(7)
Level 1: Temp Invulnerability -- ResDam(A), ResDam(7), ResDam(9)
Level 2: Resist Physical Damage -- ResDam(A), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(13)
Level 4: Fire Ball -- Dmg(A), Dmg(15), Acc(15), Acc(17), EndRdx(17), EndRdx(19)
Level 6: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
Level 8: Durability -- DctWnd-Heal(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx(25)
Level 10: Aim -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 12: Hasten -- RechRdx-I(A), Empty(29)
Level 14: Flurry -- Empty(A)
Level 16: Burnout -- Empty(A), Empty(29)
Level 18: Unyielding -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31)
Level 20: Blazing Blast -- Dmg(A), Dmg(33), Acc(33), Acc(33), EndRdx(34), EndRdx(34)
Level 22: Maneuvers -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 24: Tactics -- Empty(A), Empty(36), Empty(36)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- ResDam(A), ResDam(37), ResDam(37), ResDam(37)
Level 30: Weave -- Rct-Def(A), DefBuff(39), DefBuff(39), DefBuff(39)
Level 32: Inferno -- Dmg(A), Dmg(40), Dmg(40)
Level 35: Invincible -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42)
Level 38: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(42), Ksm-ToHit+(43), Rct-Def(43), ShlWal-Def(43)
Level 41: Unstoppable -- RechRdx(A), RechRdx(45)
Level 44: Fly -- Empty(A), Empty(50)
Level 47: Vengeance -- ToHit(A), ToHit(48), ToHit(48)
Level 49: Flares -- Dmg(A), Dmg(50), Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(45), Heal(45), Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46), Empty(48)
------------

 

 

 

 

Edited by Hellion
Posted

It would take more time than I have now to give a proper fix. However some simple things:

Flares has much better DPAS than fire blast, and because it recharges so fast it can easily fill gaps in chains. Take it instead. Skip fire blast altogether. I have a fire/fire sentinel. As with all sentinels I have perma hasten and the single target chain ends up something like flares, blaze, flares, blazing bolt, repeat. There's basically no gap and good DPAS. If I'm in closer I throw in mind probe.

 

Invulnerability is slightly tricky as sets go because there's only one power I deem worthy of skipping (unstoppable). Everything else goes to good use.

 

Make sure you find space for 5 LotG global charge boosters (hover, afterburner, invincibility, tough hide, weave or mind link will all take one). Get rid of the leadership pool, it's a brutal endurance hog for little gain. You can do much better by dipping into the psi epic pool and getting to mind link.

 

I have a rad/invuln sentinel and the build has perma hasten, around 40% (+/- 3% before mind link) typed defense to all but psi and toxic, as well as capped l/s resistance. It's quite hardy. You should be able to achieve something like that.

  • 2 weeks later
Posted

I'm currently finishing my Fire/Invuln build. This is a money is no object build though. Depending on what you want out of the character, a Fire/Energy Aura set can get similar defenses, slightly lower resists but perma-hasten. This set is 22.5% off of perma, but I'm sure it'll be fine.

 

http://www.cohplanner.com/mids/download.php?uc=1449&c=676&a=1352&f=HEX&dc=78DA6594494F136118C7DFE94CC5529696C5424B65B37B292D821A97A0AC512121F201486D5FCB9866C016508E1EBDB9C6A31EC52D7E10D79BEBD995C52DEAC1D467E6F9DB90CCA493DFF4FFECF3CCCCF485B1BA8793178785D2305ACC96CB73B3D258D20D59AC99CDE9D2C849611E3574FAFF5BE64E658D82CCA726F4929C1BA1A0A5AEAA694C9E914659A68E1B2BCB454396B2A7F5A2BEB42AEA6716168A14519827BF42ADF56F7651CABC9B0D45D3D2685D4FC96C5E96CAF3FAA27F7C51CFA5AAB9AD7AD3544E9656DBA8A1109D0B6181A3E214773421329A70AC817799DA3DF03E73C703E6D128852956AC2A7EA8A4B944EC27F88B19FFCD3C17862BD5515E21CF4BE6CED7E01B66ED5BF01DF318D551B98E50FFA89656A27C4EE4733E66BFBA27E05366C333F039D3F382B91CE68550ACA3E696C3D232B7C135E608D574A1A6AB42871825C58D8AEE0FDC85E723B3E913F899D9F2055C672A54AE1EB1F597B98BE41566DF55F01AB3FF3A7883F92826442377E2686CA78BA04BF477303341939A58A189BCC8EF4DF204BB52603FB32D0D6698FE24F7364E7335638BCDD8621C5B8C638B7DD8A24A73B4B2AFD2EAE3DAFE01CEA391CD873C3E8F62F977B4806610F9C44EB2EF79EAB71DFDB60F703FBB07C121701FB36B3FF89E6327A8DF00D7710636B8AFAE4D66F716F815FCC6ECFDCEB13DD46310FD0713826DE025EAA9133D751EE09ABD07997B0E8187C123CCF030E79DA49E7AB0A31ECC1EC6EC61CCEEA2DA21DC9F107C22F089C027F25758F7D44DBE51EE4544035CC34B5A023512884F223E89F826F249E1A94D75F35CCDA4A5A1A587CC6F912A3AB4EA5B4F3FF3E93E1B33DF65F38DAA54E2366BDAA6646CCA5E9B326853A66CCA8C56FD2E08C5525C1E7ADB59A9ACD79255D96EDDDCAE9CA08B8826366C5E5BDB959BBCAB7F27E9F207

  • 2 weeks later

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