VV Posted January 10, 2020 Posted January 10, 2020 I chose Bio/Psi because it seems that you don't see either of those sets much, especially together. It also fit well with a concept I am bringing over from another game. I usually play controllers/dominators, build those for recharge+damage and am pretty good at that. I do love tankers and one of my mains is a F3 tank, but I don't have much experience building for defense+recharge. It seems way more complex with like 10 different defenses and 8 resistances. Nothing fancy for this build, I would like to build in as much durability as I can get without completely hamstringing my damage. Below is what I have so far, and I still have some blanks in it because my brain started melting. Cost isn't an issue (I have a rich friend), so slot in whatever we need. Thanks so much! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vengeance V: Level 50 Mutation TankerPrimary Power Set: Bio ArmorSecondary Power Set: Psionic MeleePower Pool: FightingPower Pool: LeapingAncillary Pool: Soul Mastery Hero Profile:Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(36)Level 1: Mental Strike -- Hct-Dam%(A), Hct-Dmg(43), Hct-Dmg/EndRdx(46), Hct-Acc/Rchg(46), Hct-Acc/Dmg/Rchg(48), Hct-Dmg/Rchg(48)Level 2: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(3), PrfShf-End%(3), PrfShf-EndMod(5)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-EndRdx/Rchg(7), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(37)Level 6: Adaptation Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal/Rchg(9), Pnc-EndRdx/Rchg(11), Pnc-Heal/EndRedux(11)Level 10: Kick -- Empty(A)Level 12: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def/EndRdx(43), LucoftheG-Def/Rchg+(45)Level 14: Super Jump -- Empty(A)Level 16: Evolving Armor -- GldArm-3defTpProc(A), GldArm-ResDam(17), GldArm-Res/Rech/End(17), GldArm-RechEnd(48), GldArm-RechRes(50), GldArm-End/Res(50)Level 18: Psi Blade Sweep -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg(31)Level 20: DNA Siphon -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/Heal(23), TchoftheN-Heal/HP/Regen/Rchg(23), TchoftheN-Heal(45)Level 22: Concentration -- GssSynFr--Build%(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(45)Level 26: Genetic Contamination -- OvrFrc-Dam/KB(A)Level 28: Telekinetic Blow -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg(36)Level 30: Taunt -- PrfZng-Dam%(A)Level 32: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal/Rchg(34), Pnc-EndRdx/Rchg(34)Level 35: Greater Psi Blade -- Empty(A), Empty(36), Empty(37), Empty(37), Empty(40), Empty(40)Level 38: Mass Levitate -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), Arm-Dmg(43)Level 41: Soul Tentacles -- Empty(A)Level 44: Dark Obliteration -- Empty(A)Level 47: Summon Widow -- ExpRnf-EndRdx/Dmg/Rchg(A)Level 49: Weave -- DefBuff-I(A), DefBuff-I(50)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(19)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;721;1442;HEX;| |78DA6594596F125114C7EFC0748152BB50962E50E806A59682ED836B8CB5AD514B2| |4A9E99B2123BD4522CE34034DF4D1C4F5D5173F832F7E1CD7273F40D5D8852E2A1E| |EEFFA44EC224CCEFDEFF9CEDDE732FB9C74BBEF7379E5E159AEF7AC5A8560B770DF| |3A1B43B73DB35A356B64C414FD7BA344BD2308B32B6DE41F3186C0A4B72539A5599| |5E2C5B853B76C930CBC5C235FB91650FB1414E56A44CE7AB14873EA999E8CE5B562| |5BD522E3DA895CD924FCD56A5B14513AF9AAC6D49B9017DCDB28BD27E125ADE2A17| 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|D6715BFA77D097EF4EFB24EC7F3AB518B47AF3AE738E03C7F8D0313E0992298FF35| |E55B11ADF738C0DC7F8BE63FC0F109B22F8| |-------------------------------------------------------------------|
Sovera Posted January 22, 2020 Posted January 22, 2020 (edited) You forgot one of the +3% defense uniques @VV. Since no one answered I've put together what I'd use and maybe you can find some ideas in there. Maneuvers gives extra defense from the new changes but Mids does not reflect this yet. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vengeance V: Level 50 Mutation TankerPrimary Power Set: Bio ArmorSecondary Power Set: Psionic MeleePower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipPower Pool: Fighting Hero Profile:Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(7)Level 1: Mental Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprMghoft-Rchg/Res%(11)Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(13)Level 4: Telekinetic Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), Hct-Dam%(19), FrcFdb-Rechg%(19)Level 6: AdaptationLevel 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27)Level 12: Super Jump -- Empty(A)Level 14: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29)Level 16: Psi Blade Sweep -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg(33), SprGntFis-Dmg/Rchg(33)Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 20: Concentration -- GssSynFr--Build%(A), RctRtc-ToHit(34), RctRtc-Pcptn(34), RechRdx-I(34), RechRdx-I(36)Level 22: DNA Siphon -- EffAdp-EndMod/Rchg(A)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(39)Level 28: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39)Level 30: Taunt -- RechRdx-I(A)Level 32: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal/Rchg(40), Pnc-EndRdx/Rchg(42)Level 35: Greater Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), UnbCns-Dam%(43)Level 38: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(46)Level 41: Kick -- Empty(A)Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46), EndRdx-I(48)Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 6: Defensive AdaptationLevel 6: Efficient AdaptationLevel 6: Offensive AdaptationLevel 50: Agility Radial ParagonLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion------------ Edited January 22, 2020 by Sovera - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
VV Posted January 22, 2020 Author Posted January 22, 2020 21 hours ago, Sovera said: You forgot one of the +3% defense uniques @VV. Awesome thank you! I will check your build and modify from that.
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