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Fire/Devices - Expensive Soft-capped build


Neogumbercules

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Hi all,

 

Was wondering if anyone would be willing to check out my build and propose any modifications.

 

I have soft-capped S/L/F/C/E, 35% Negative, and 22% Psi.

 

It's definitely a dream kind of build, but it's nice to have something to shoot for.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(40)
Level 1: Web Grenade -- EnfOpr-Acc/Immob/Rchg(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(40)
Level 4: Combat Jumping -- Krm-ResKB(A)
Level 6: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40)
Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Knock%(13)
Level 10: Targeting Drone -- RctRtc-ToHit(A)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(43)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(43)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(46)
Level 20: Field Operative -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-Def(21), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(50)
Level 28: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dam%(45), SuddAcc--KB/+KD(50)
Level 30: Super Jump -- Jump-I(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37)
Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(43)
Level 41: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(46), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(48), GrvAnc-Immob/EndRdx(50)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(45), PrfShf-End%(45)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
------------

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This is not perfect yet, but some proposed changes.

 

- You could do with +5 several of your IOs, such as in Hasten and in Stamina, etc.

 

- You are grossly over the accuracy needed to hit a +3 (your lowest accuracy attack is at 126% where it ends at 95%) and that's without Tactics turned on.

 

- Your best defense is to be floating out of the way, so you could consider dropping SJ + Combat Jumping and grabbing Hover, Fly and Afterburner (another place for an LotG) then pew pew out of melee range.

 

- Aim is sadly underslotted.

 

- Since you want to be in melee for your nuke you can drop something not useful like, I don't know, but perhaps that Smoke Grenade or whatever you feel like (Tactics?) and take Super Speed with the stealth IO in it. Mobs will not notice you until you do big booms and then you can float out of the survivor's melee range.

 

- I feel you have 'wasted' too many slots with LotG to get the S/L resistance. I stripped all of these down and spread the slots around. By adding the two uniques you forgot about it turned out to be just a 4% S/L loss

 

 

This leaves you with four slots to do as you wish (perhaps purple set Toxic Web Grenade since it can be useful against running AVs). You have 45% to everything except Negative and no incarnates involved so perhaps grab Clarion for the CC immunity instead of Ageless? S'up to you. Hasten is at 135 seconds which is okay ish, but during lulls you can try to work in Trip Mine for some FF procs to help. I don't know if it's worth it, but hey.

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(40)
Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob/Rchg(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(40)
Level 4: Combat Jumping -- Krm-ResKB(A)
Level 6: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40)
Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Knock%(13)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(46)
Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(46), RechRdx-I(48)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(37), UnbGrd-Max HP%(43)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(17)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(46)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(21), Rct-Def(21), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(50)
Level 28: Trip Mine -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-Dmg/Rchg(29), Mlt-Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(50)
Level 30: Super Jump -- Jump-I(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(36), Rct-Def(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 41: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(45)
Level 44: Tactics -- Empty(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 1: Quick Form
------------

 

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  • 9 months later
On 1/22/2020 at 1:06 PM, Sovera said:

This is not perfect yet, but some proposed changes.

...

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(40)
Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob/Rchg(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(40)
Level 4: Combat Jumping -- Krm-ResKB(A)
Level 6: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40)
Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Knock%(13)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(46)
Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(46), RechRdx-I(48)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(37), UnbGrd-Max HP%(43)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(17)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(46)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(21), Rct-Def(21), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(50)
Level 28: Trip Mine -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-Dmg/Rchg(29), Mlt-Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(50)
Level 30: Super Jump -- Jump-I(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(36), Rct-Def(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 41: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(45)
Level 44: Tactics -- Empty(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 1: Quick Form
------------

 

 

I liked where Sovera went with this for the most part, and adapted it for my preferences. 

  • I prefer blasting at mid-range, so I converted it to Hover/Fly, with Afterburner for QoL improvement/oh-crap button/LotG mule option.
  • I love my Gun Drone and I love him twice as much when I have two out with a 30 second overlap. Plus, he's getting buffed significantly, soonish.
  • It makes my skin crawl to 6-slot Boxing/Kick but I just can't see a way around it. At least I get to see the look on that enemy's face when they swagger up to the skinny hover blaster and promptly get their teeth knocked down their throat.
  • Aim goes full Gaussian for 1 second longer recharge
  • Went a little deeper on Psi protection
  • A little more regen/recov for exemping
  • I would probably run with Tough off unless needed; most of its value is from bonuses
  • There's still some overkill on Accuracy but I think of it as debuff padding

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob/Rchg(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15), ShlWal-ResDam/Re TP(15)
Level 6: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(50)
Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(21), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(23), Rgn-Knock%(23)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(25)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), ImpArm-ResPsi(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam(33), Ags-Psi/Status(33)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(34)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), EndMod-I(37), NmnCnv-Regen/Rcvry+(39)
Level 22: Fly -- BlsoftheZ-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40)
Level 28: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), OvrFrc-Dmg/End/Rech(42)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-Def(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(46)
Level 44: Super Speed -- Clr-Stlth(A)
Level 47: Web Envelope -- HO:Endo(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 1: Quick Form 
Level 50: Warworks Core Superior Ally 
Level 50: Assault Radial Embodiment 
------------

Edited by Furiant
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1 hour ago, Furiant said:

 

I liked where Sovera went with this for the most part, and adapted it for my preferences. 

  • I prefer blasting at mid-range, so I converted it to Hover/Fly, with Afterburner for QoL improvement/oh-crap button/LotG mule option.
  • I love my Gun Drone and I love him twice as much when I have two out with a 30 second overlap. Plus, he's getting buffed significantly, soonish.
  • It makes my skin crawl to 6-slot Boxing/Kick but I just can't see a way around it. At least I get to see the look on that enemy's face when they swagger up to the skinny hover blaster and promptly get their teeth knocked down their throat.
  • Aim goes full Gaussian for 1 second longer recharge
  • Went a little deeper on Psi protection
  • A little more regen/recov for exemping
  • I would probably run with Tough off unless needed; most of its value is from bonuses
  • There's still some overkill on Accuracy but I think of it as debuff padding

 

Strictly speaking there is not much need for Fire/Cold defense in the end game. If you take that in mind you can shift your slotting around a fair bit.

 

You are already at 36% Ranged defense and if you intend to stay hovering out of the way grabbing a few more percent points would be a better way to spend your slots. You'd still be capped at S/L (the crushing majority of melee attacks tend to incorporate one or the other) and just as an added layer N/E and Ranged. I feel that S/L defense is mostly enough for most things and adding more is semi redundant but heck, what else is there to add anyway? Hasten is at 132, attacks have damage procs, I find Fire Breath instead of Rain of Fire questionable but you do you.

 

See if there are any ideas you'd like:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(27)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(27)
Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29), GssSynFr--Build%(29), RechRdx-I(50)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(34)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Field Operative -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-EndRdx/Rchg(50), NmnCnv-Heal/EndRdx(50)
Level 22: Fly -- BlsoftheZ-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Blazing Bolt -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(39), GldJvl-Dam%(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dam%(40)
Level 28: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), OvrFrc-Dmg/End/Rech(42)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45), Arm-Dam%(45)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-Def(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Super Speed -- Clr-Stlth(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 1: Quick Form
Level 50: Warworks Core Superior Ally
Level 50: Assault Radial Embodiment
------------

 

 

 

The Recovery seems a bit low so maybe get Recovery Serums.

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3 hours ago, Sovera said:

Strictly speaking there is not much need for Fire/Cold defense in the end game. If you take that in mind you can shift your slotting around a fair bit.

 

You are already at 36% Ranged defense and if you intend to stay hovering out of the way grabbing a few more percent points would be a better way to spend your slots. You'd still be capped at S/L (the crushing majority of melee attacks tend to incorporate one or the other) and just as an added layer N/E and Ranged...

 

 I find Fire Breath instead of Rain of Fire questionable but you do you.

 

See if there are any ideas you'd like:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(27)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(27)
Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29), GssSynFr--Build%(29), RechRdx-I(50)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(34)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Field Operative -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-EndRdx/Rchg(50), NmnCnv-Heal/EndRdx(50)
Level 22: Fly -- BlsoftheZ-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Blazing Bolt -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(39), GldJvl-Dam%(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dam%(40)
Level 28: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), OvrFrc-Dmg/End/Rech(42)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45), Arm-Dam%(45)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-Def(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Super Speed -- Clr-Stlth(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 1: Quick Form
Level 50: Warworks Core Superior Ally
Level 50: Assault Radial Embodiment
------------

 

 

...

Yeah I was a bit glum about the ranged def but I thought if you valued F/C that much it must be essential. I'll see about trading it for ranged.

 

Fire breath was just there in the original build. I've never actually tried it; I mostly use Rain. Same enhancements afaik.

 

I'll check out your improvements.

 

[Update] Yeah, I like this a lot better. Cheaper too I think. Thanks for the input 🙂

Edited by Furiant
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