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I need some advi e on my build, for the moment the toon is 22, i have only the single IO.

 

I have some free slots, what do you think about this build? have you got some advice for me to ttweaks this build?

 

Thanks a lot 🙂

 

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(46)
Level 1: Scorch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(7)
Level 2: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux(23)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg(A), LucoftheG-Def(23), LucoftheG-Rchg+(31), LucoftheG-Def/EndRdx(31)
Level 6: Adaptation 
Level 8: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11)
Level 10: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(21)
Level 14: Taunt -- Taunt-I(A)
Level 16: Breath of Fire -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Rchg/+Absorb(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), Range-I(21)
Level 18: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(31)
Level 20: Build Up -- GssSynFr--Build%(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg(29), LucoftheG-Rchg+(29)
Level 28: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprAvl-Rchg/KDProc(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45)
Level 30: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 32: Combat Jumping -- Rct-ResDam%(A)
Level 35: Incinerate -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37)
Level 38: Greater Fire Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)
Level 41: Ring of Fire -- Empty(A)
Level 44: Melt Armor -- AchHee-ResDeb%(A)
Level 47: Fire Ball -- JvlVll-Acc/End/Rech(A), JvlVll-Acc/Dmg(48), JvlVll-Dam/End/Rech(48), JvlVll-Acc/Dmg/End/Rech(48), JvlVll-Dam%(50)
Level 49: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(42)
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
------------

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Since no one answered here is my suggestion, @dinatar:

 

 You want to reach 45% defense. You were a bit lacking to get there with the proposed build. Once the tank changes hit live (which ought to be soon-ish) Maneuvers will give extra defense that should make 45% across the aboard, something that Hero Designer doesn't show yet.

 

 

This is the level 50 build. It's expensive so you'll want to slowly work at it, but you can make 50 million a day in an hour of doing double Hami and one Tinpex which does not account for weeklies, raw cash etc etc.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam(7)
Level 1: Scorch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), Rct-Def(17), Rct-Def/EndRdx(17)
Level 6: Adaptation
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(23)
Level 10: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-%Dam(27), Obl-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Super Jump -- Empty(A)
Level 14: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)
Level 16: Breath of Fire -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33)
Level 18: DNA Siphon -- EffAdp-EndMod/Rchg(A)
Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(34), RctRtc-ToHit/Rchg(34), RctRtc-Pcptn(34), RechRdx-I(36)
Level 22: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(36), Rct-Def(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Genetic Contamination -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx(39)
Level 28: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-Def(50)
Level 32: Boxing -- Empty(A)
Level 35: Incinerate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), TchofDth-Dam%(45)
Level 38: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Hct-Dam%(48)
Level 41: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Taunt -- Taunt-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
------------

 

 

 

 

Since you are still leveling this is what I advise to use. It's a whole lot cheaper and you should be able to easily earn the influence to purchase all the bits and bobs, then once at 50 you can buy the expensive things and /respec, but to be completely honest you'll be just fine with this one, just eat a purple inspiration when your HP starts dropping and aim for the Barrier Incarnate once at 50.

 

If you have any doubts about money making or the build feel free to ask.

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam(7)
Level 1: Scorch -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(7), MghoftheT-Acc/Dmg/Rchg(9), MghoftheT-Dmg/EndRdx/Rchg(9), MghoftheT-Acc/Dmg/EndRdx/Rchg(11), MghoftheT-Rchg/Res%(11)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), Rct-Def(15), Rct-Def/EndRdx(17)
Level 6: Adaptation
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 10: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-%Dam(25), Obl-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Super Jump -- Empty(A)
Level 14: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29)
Level 16: Breath of Fire -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(31), GntFis-Acc/Dmg/Rchg(31), GntFis-Dmg/EndRdx/Rchg(31), GntFis-Acc/Dmg/EndRdx/Rchg(33), GntFis-Rchg/+Absorb(33)
Level 18: DNA Siphon -- EffAdp-EndMod/Rchg(A)
Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 22: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(34), LucoftheG-Def/Rchg+(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(50)
Level 28: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42)
Level 32: Boxing -- Empty(A)
Level 35: Incinerate -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), TchofDth-Dam%(45)
Level 38: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Hct-Dam%(46)
Level 41: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Taunt -- Taunt-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
------------

 

Edited by Sovera
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thanks for this build, i wanted only the cap for melee, i had more regen in my build but yours can be best i think, i have already lot of this set crafted(2 ato, all single IO, 2 sets of kinetics, 2 set of ubg) and around 200 millions with 1200 merits to this build, i think it can be a good tank, thanks again

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1 hour ago, dinatar said:

thanks for this build, i wanted only the cap for melee, i had more regen in my build but yours can be best i think, i have already lot of this set crafted(2 ato, all single IO, 2 sets of kinetics, 2 set of ubg) and around 200 millions with 1200 merits to this build, i think it can be a good tank, thanks again

You had yours on Efficient Adaptation which really boosted the regen to some nutty numbers (960% if I recall, booyah!). Mine was posted with Offense Adaptation which explains the lowered numbers though I don't think it will be as high as you had yours since I stripped slots from everywhere.

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