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Need moah slots!


Ukase

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http://www.cohplanner.com/mids/download.php?uc=1487&c=708&a=1416&f=HEX&dc=78DA6594CB4F135114C6EFED4C85164A296F2C0F4B0BF441A7ADBAD3C4040483802168DC36133A9449B06DDA92E8D2BD6E74E142045D9A28EAC6857F810B13DF806FDDFB5A688C0B53CFCC7768493AE9F437F39D7BCE3DF3DD3B3377FE78F3E6898BC784F44EACE8A5527A225F2CAE16CAF9A2734ECF9A8B8AA0A3814E7F35905ED0735923A34D9945233D4E49E5402D36BEBAB4A42DE819532F9BF95C7AF29C592AD1856F3AB76C148D5C59DBBD689ECFE757B459432F98B9ACDBBE395D308C8CC7BE9C32B3CB650A787747658C6269D92CF8270BE6A2569B6E4E5F34E8AF54368A177AA8CB11EB74083E2A521C25A88AD8C77C2DAB31873843372955EC3B05BABF2A3647291FC32A4E79079AE32E731374DF039BEF331F80DB94A8205751AE3A6C4DBDC4BC0CF6C484CD2EB2D529D18BB3133D8CCCA0CEC83F92FB5531D400F7AD6769E0BC466690022EC484CB85DA92B426D69A2A748830053C5054CF7B546FF9C0FC08B67E627E062394E36597BCC3AAAD0522CC10A8D04C3E74EFF41D445E5BB7B4BB6EFB8BFB9E5FE0C06FE61F708CEAB7B3C3ED7174DEA131136057929902435F90ABD2BC9D3C6FE7AE6B2DE0A89BD9C4F480112FB845E846AED2FD90EA76A822FA08F5A38FC1F81326A1977DEB7D0AC7F73F633E07FB5E80032FC17754DBCFABEF7FE5B0BDE8DB06235BCC1DF0AD65158FED5F876F631BCC9BCC35D0B266907B195C83FF076E306F31D7797D36C002D935C43E0DB14F41F629C83E05D9A710FB14629F7608C3C895C3013C5B9C19A35EC2BC23C3D7AD85A4D81AF8867262BCFB62BC4B7DB45E1AF7A1711F09EE23C17D24B88F14F791E23EDA2937C9F592B7B12E7D6AF50DA69FB5C367A255A512AD8B26F72A47F01548D58D3A54A71CAE53A62D454A7B9ED9BAE8BC5AFD6A08692BAED6EAB7A0F2CDCDA956340E677ED434870C607747CFB2032789A3AAF8BE372F8CBC9F354DCA6B70A5F10AF81FA0B8E925

 

 

 

 

Above is what I am thinking is a true contradiction. The character's name is Pundit, a Fire/Rad corruptor. Oddly, I don't feel even remotely like a pundit on this build. 

When I play, there are certain things that I like to do with all of my characters. I tend to build them for soft-cap defense, and depending on the power sets, a certain value of recharge. Like, when I make an ill/rad controller, the build must have perma-pa, otherwise, what's the point, right? 

With a dom, perma dom. 

With this character, AM seems to be a good choice to make perma. Easily enough done. And, it can get perma -AM with really high defense. The problem is, the steps to take to get that high defense either lead the character to having woeful endurance issues, or leave it in a state where it wouldn't be that much fun for me to play. 

There's a lot I "get" about the fire primary. There's a lot I don't "get" about the radiation secondary. Fallout seems like Vengeance that dishes out some damage. So...a teammate gets clobbered, and I'm supposed to go in there and use Fallout...kind of like a lifeguard going in to save the drowning person surrounded by sharks. Seems like a pretty lousy way to get a buff, but maybe I'm too sensitive to getting clobbered. Not like it will hurt me in real life. 

EM Pulse - how often do I find myself clobbering robots? Hardly ever. Seems like a great power that would be better if it worked as well on everything. 

Choking Cloud - It has it's uses. I like it, but it sure is an end hog, though I'm still early in slotting it. 

I don't have to have Scorpion Shield, yet of all the options, it protects the most. It also doesn't require me to take a power I won't use in my attack chain. That's really the biggest thing that bugs me about Fight pool and Sorcery pool. Arcane Bolt? If it were actually a melee attack, I could justify tossing a kin combat set in there, but it's not! The other power, other than mystic flight is Spirit Ward, which seems to need at least 3 slots to even show it's doing anything. 

On all my characters, I enjoy Combat Jumping. Primarily, I can keep it and Super Speed on at the same time. If I were to use Ninja Run, it toggles SS off. 
Fly is just too slow. Even with Afterburner, for some crazy reason, they make it so you're only affecting self when it's on. This makes no sense to me. Might be great in the shard, and good set mule, but that's a power pool I would get - but only if it were faster. 

I like the Sorcery pool for my "squishies" ONLY because of Rune of Protection. I seem to get stunned/slept/held to death more with this character than any other I've played yet. This could be due to me not having Rune yet, whereas on others, I always have. Just seems a shame to have to sacrifice leadership for it. 

 

But - this is what I want: 
Speed pool for hasten, super speed
Leaping for Combat Jump
Sorcery for Rune of protection (may as well get mystic flight out of the 2 powers needed before I can get Rune)
Fighting or leadership - and I'd get both if the game would let me, but it won't. And, if I did, that would be way too many toggles when you think about Choking Cloud, Radiation Infection and Enervating Field into the mix. 
 

Unfortunately, I can't figure out how to get it! So the above build is what I have now.  (Not what I have in game, lol. In game character is only 39 now. Just finished the patron arc and will respec once I figure out which direction to go. 

Something to keep in mind - I intend to play more like a blaster than a support character. I'm half tempted to leave Radiant Aura with the token one slot. Not like it's very useful in teams, or even solo. Takes too long, the heal is too small, just hardly worth the endurance it uses, compared to popping a green. 

 

If you've got suggestions, would love to hear them. 

I am not expecting anyone to make a build for me, but if you can suggest a different approach, or have additional insights, happy to read about it. 

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1 hour ago, Ukase said:

I am not expecting anyone to make a build for me, but if you can suggest a different approach, or have additional insights, happy to read about it. 

Well, you are getting a build. I think I got everything you asked for. Feel free to change it to your taste. You can choose whichever alpha you like, Agility or Musculature radial looks pretty good here. AM and Hasten are perma.

 

Edit: Slotting will change based on what alpha you choose.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(45), SprScrBls-Acc/Dmg/Rchg(45)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Knock%(3), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(17)
Level 4: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(5)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(46), SprScrBls-Rchg/+End(46)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11), Ksm-ToHit+(13)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(25)
Level 20: Lingering Radiation -- RechRdx-I(A)
Level 22: Rune of Protection -- UnbGrd-Rchg/ResDam(A), Ags-ResDam/Rchg(23), TtnCtn-ResDam/Rchg(23), GldArm-RechRes(25)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Choking Cloud -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Acc/Hold(42), BslGaz-Rchg/Hold(42)
Level 44: Super Speed -- BlsoftheZ-ResKB(A)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Rchg/HoldProc(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
------------

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Edited by Darkir
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This is how I might make a fire/rad.  You are correct to build for perma-AM, which in turn will get you to perma-hasten, with Agility Core Alpha.  While defense is always good, You have Radiation Infection dropping affected targets' to-hit by 30%.  Fallout can be a one hit wonder.  Look at the numbers on it with just one slot after hitting Aim -- 630ish damage, -50 resistance, -30 defense, -30 tohit, -30 damage buff.  Dying friends are your best friends, and then you can rez them with Mutation.

 

You have KD mitigation in Inferno and fireball and the immob proc in rain of fire should help keep enemies in the rain and out of your face.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Ukases fire-rad corr: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(40), SprScrBls-Dmg/EndRdx/Rchg(40), SprScrBls-Acc/Dmg/EndRdx/Rchg(40), SprScrBls-Rchg/+End(42)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(39), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50)
Level 2: Fire Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(13)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(5), PrfShf-Acc/Rchg(5), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(45), EffAdp-Acc/Rchg(45)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(37), ShlWal-ResDam/Re TP(39)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Super Speed -- Clr-Stlth(A)
Level 12: Boxing -- CrsImp-Acc/Dmg(A)
Level 14: Fire Ball -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(15), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(48)
Level 16: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(46)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), UnbGrd-Max HP%(19), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)
Level 20: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23), GldJvl-Dam%(37)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 24: Radiation Infection -- HO:Enzym(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dam%(27), GldJvl-Acc/Dmg/End/Rech(29), GldJvl-Dam/End/Rech(29), GldJvl-Dam%(31)
Level 28: Lingering Radiation -- Acc-I(A), RechRdx-I(42)
Level 30: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(45), RctRtc-Pcptn(46)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(42)
Level 38: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 41: Fallout -- Ann-Acc/Dmg/EndRdx/Rchg(A)
Level 44: Mutation -- RechRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- HO:Micro(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
------------

 

 

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An example of what you might do if you take the agility alpha. 226.3% global recharge.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg/Rchg(40)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Knock%(3), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(17)
Level 4: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(40), SprScrBls-Rchg/+End(46), Dmg-I(46)
Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11), LucoftheG-Def/Rchg+(13)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Aim -- GssSynFr--Build%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(25)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Rune of Protection -- UnbGrd-Rchg/ResDam(A), Ags-ResDam/Rchg(23), TtnCtn-ResDam/Rchg(23), GldArm-RechRes(25)
Level 24: Boxing -- Empty(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(39), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(43), RedFrt-EndRdx(45), LucoftheG-Def/Rchg+(50)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Choking Cloud -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Acc/Hold(42), BslGaz-Rchg/Hold(42)
Level 44: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(46)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Rchg/HoldProc(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Agility Core Paragon 
------------

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3 hours ago, Darkir said:

An example of what you might do if you take the agility alpha. 226.3% global recharge.

 

 

It's an interesting build...but no combat jump or super speed? Those two together are what make playing the characters fun, zipping through collecting explorations as you level up. I'm not a ninja run/jet pack kind of guy. I'll deal with jet pack on tanks/brutes/scrappers, but that's in conjunction with super speed and combat jump. 


I do appreciate seeing what you did though - you've just about got rune perma'd - close enough, anyway. That gives me a crazy idea of using fire shield (or another resist based epic armor) in conjunction with the almost perma rune...could likely get the resist cap. Will have to look at it and see. 

I am curious about not using Radiation Infection. Do you just not find it effective? 


I'm in no rush. Plenty of alts until I figure this out. 

But seriously - thanks to both of you!
 

Edited by Ukase
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6 hours ago, Ukase said:

It's an interesting build...but no combat jump or super speed? Those two together are what make playing the characters fun, zipping through collecting explorations as you level up. I'm not a ninja run/jet pack kind of guy. I'll deal with jet pack on tanks/brutes/scrappers, but that's in conjunction with super speed and combat jump. 

Very well.

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Knock%(3), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(17)
Level 4: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A)
Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(40), SprScrBls-Rchg/+End(46), Dmg-I(46)
Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11), LucoftheG-Def/Rchg+(13)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Aim -- GssSynFr--Build%(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(25)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Rune of Protection -- UnbGrd-Rchg/ResDam(A), Ags-ResDam/Rchg(23), TtnCtn-ResDam/Rchg(23), GldArm-RechRes(25)
Level 24: Boxing -- Empty(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(39), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(43), RedFrt-EndRdx(45), LucoftheG-Def/Rchg+(50)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Choking Cloud -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Acc/Hold(42), BslGaz-Rchg/Hold(42)
Level 44: Super Speed -- BlsoftheZ-ResKB(A)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Rchg/HoldProc(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Agility Core Paragon 
------------

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6 hours ago, Ukase said:

I am curious about not using Radiation Infection. Do you just not find it effective? 

I find that tactics alone is enough for the teams I run with. It's also another toggle to cast every mob after enervating and it just takes too much time per mob before you engage. 

6 hours ago, Ukase said:

That gives me a crazy idea of using fire shield (or another resist based epic armor) in conjunction with the almost perma rune...could likely get the resist cap. Will have to look at it and see. 

Yeah, going a resist shield route generally gets a better result. You just need a way to get the defenses you'll need. On a corruptor that usually means taking maneuvers, weave, and combat jumping, but you also want hasten for perma AM. You can actually get to 75% s/l resists without rune of protection, but you sacrifice other things along the way. So, lets see what happens when we take a resist shield and combat jumping but no rune of protection.


 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(43)
Level 6: Rain of Fire -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/EndRdx/Rchg(39)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(46)
Level 16: Tactics -- HO:Cyto(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(31), GldArm-3defTpProc(31)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(40)
Level 28: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34), BlsoftheZ-Travel/EndRdx(37), BlsoftheZ-Travel(43)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Vengeance -- Empty(A)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 47: Soul Transfer -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
------------

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		|-------------------------------------------------------------------|

 

 

 

 

 


 

 

 

As you can see you lose a lot of recharge and I couldn't get to the s/l resist cap AND keep 45% M/R defense. 

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Wow...you must enjoy making builds! I like 'em! I find I can take a little of this one, a little of that one, and generally come up with something better than I would just on my own. 

Rather than respec now - I'm going to wait until 50. I intend to share the build here. 

Thanks again. 

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