Wavicle Posted January 28, 2020 Posted January 28, 2020 In Gordon Bower's mission Rescue the Trapped Citizens, in the last room there is a fight going on between a Tuatha boss and a Fir Bolg boss. The PROBLEM is that they start fighting LONG before the players get near the room, so usually by the time we arrive one of the bosses is dead. I suggest changing the mission so the enemies do not fight each other until the player is nearer to the room. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Outrider_01 Posted January 28, 2020 Posted January 28, 2020 What exactly is the problem? One less boss to kill unless it is a trigger for the mission. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Wavicle Posted January 28, 2020 Author Posted January 28, 2020 It's not as much fun? You don't get to See the conflict that is the point of the mission? My complaint has nothing to do with xp or anything like that. Just the story. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Sniktch Posted January 28, 2020 Posted January 28, 2020 A lot of AI interactions are less polished now than they were on Live, actually - a running boss will start their sprint usually before you get within visual range, for example. I think it may be an unintended consequence of some of the changes 'under the hood' that were made during the Dark Years, possibly related to making Ally-type NPCs able to follow through most stealth powers or maybe to some of the other tweaks they did.
Redlynne Posted January 29, 2020 Posted January 29, 2020 21 hours ago, sacredlunatic said: In Gordon Bower's mission Rescue the Trapped Citizens, in the last room there is a fight going on between a Tuatha boss and a Fir Bolg boss. The PROBLEM is that they start fighting LONG before the players get near the room, so usually by the time we arrive one of the bosses is dead. I suggest changing the mission so the enemies do not fight each other until the player is nearer to the room. The reason why they fight each other is the same reason why they fight each other in the open world. The two factions are opposed to each other and are programmed to attack each other on sight. That's why you get NPCs attacking and defeating each other without PC "help" out in Croatoa. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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