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A Hard Eye on the Crabby Guy


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Okay, I have a Huntsman-style Bane Spider already.
He's damn Tanky, and fun as hell for me.

Just looking for someone to give me input on the playability of a Crab Spider configured thusly.

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Channelgun -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(5), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(7)
Level 1: Wolf Spider Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(7), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11)
Level 2: Longfang -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(13), SprDmnofA-Acc/Dmg/Rchg:50(13), SprDmnofA-Dmg/EndRdx/Rchg:50(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(15), SprDmnofA-Rchg/DmgFear%:50(17)
Level 4: Combat Training: Defensive -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(21), ShlWal-ResDam/Re TP:50(23), Rct-ResDam%:50(23)
Level 6: Crab Spider Armor Upgrade -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 8: Aim -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29)
Level 12: Kick -- FrcFdb-Rechg%:50(A)
Level 14: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)
Level 16: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31)
Level 18: Venom Grenade -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Acc/Rchg:50(33), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(34)
Level 20: Frag Grenade -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(34), SprSpdBit-Acc/Dmg/Rchg:50(36), SprSpdBit-Dmg/EndRdx/Rchg:50(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(36), SprSpdBit-Rchg/Global Toxic:50(37)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(37)
Level 26: Frenzy -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(39), SprAvl-Rchg/KDProc:50(40)
Level 28: Fortification -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(40), RctArm-ResDam/Rchg:40(40), RctArm-ResDam/EndRdx/Rchg:40(42)
Level 30: Serum -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(42), Prv-EndRdx/Rchg:50(42), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(43), Prv-Absorb%:50(43)
Level 32: Omega Maneuver -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Rchg/ImmobProc:50(46)
Level 35: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
Level 38: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 41: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 44: Tactical Training: Leadership -- EndRdx-I:50(A), RctRtc-Pcptn:20(48)
Level 47: Tactics -- EndRdx-I:50(A), EndRdx-I:50(50), GssSynFr--Build%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21)
Level 50: Cardiac Core Paragon
------------
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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You can remove the Spider's Bite Dam/Rec IO with almost no loss, and replace it with Sudden Acceleration KB>KD. Might be worth it if you feel like frag nade is too KBish. *shrug*
You could use Agility core paragon instead, for perma (well .7 sec off perma) hasten.
Why rectified reticle proc?


Other then that looks decent, i prefer a crab with pets myself but with that amount of def/res you'll be a tough nut to crack. Crab on brother.

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Been working on my own crab soldier very similar to this, except I went more with the ranged aoe powers, as well as leviathan for the venom grenade/arctic breath/bile spray combo. I think@Hyperstrike's has more defense, but mine has more AoE/Debuffs?

 

Still fine tuning it, but imput is always welcome. I know spirit shark has no slots, its more or less there to grant access to arctic breath/bile spray. The goals for my crabber was to be good for groups, tanky, good aoe, including +4/8 difficulty. Id love to be able to tank AVs and such, but I've never had a character that was to that level, so no idea if this will be able to or not.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Tanky Crab Soldier: Level 50 Technology Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Apc-Dmg/Rchg(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dam%(5), Apc-Dmg/EndRdx(7)
Level 1: Wolf Spider Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Crab Spider Armor Upgrade -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(23)
Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 8: Suppression -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(13), SprSpdBit-Dmg/EndRdx/Rchg(13), SprSpdBit-Acc/Dmg/EndRdx/Rchg(15), SprSpdBit-Rchg/Global Toxic(15), Ann-ResDeb%(17)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg+(25)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(27)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(50)
Level 18: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(29), SprDmnofA-Acc/Dmg(31), SprDmnofA-Dmg/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(33)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(33), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48)
Level 22: Mental Training -- Run-I(A)
Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(33)
Level 26: Fortification -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34)
Level 28: Serum -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(37), Prv-Heal(37)
Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 35: Spirit Shark -- SuddAcc--KB/+KD(A)
Level 38: Tactics -- EndRdx-I(A), EndRdx-I(40)
Level 41: Arctic Breath -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(42), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Rgn-Dmg(43)
Level 44: Bile Spray -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Combat Training: Offensive -- Acc-I(A), Acc-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), EndMod-I(40), EndMod-I(43)
Level 50: Support Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Interface 
------------
------------

 

P.S. - only just now noticed i dont have any KB/KD protection.. not sure where I can fit that in at. >.<

Edited by Neiska
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