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Posted (edited)

First time ever slotting up a 50 and I decided to make a farmer to quickly get my other alts slotted that are already 50, and I got decently far with the build form scrounging info on the forums and looking at builds/sets to get my defenses up and on to doing 4/8s. 

Now that my shoddy build can do 4/8s in about 6:30 if im trying to be quick, i'm looking to clean up and fill out my slots with good sets for damage/rech/acc/global buffs im not sure what to look for there.

a few things to note about the build:

- my 2 single target skills feel vastly less powerful than my aoe skills, but im soo scared to switch off of energy mastery since i had lots of endurance issues getting to this point in my build.
- I can switch my 3rd party power pools around as long as i end up at 45% defense, im decently over the cap as it stands, open to suggestions but maybe leadership for acc and assault
- not sure what to do with my res slot powers after i overcap with winter sets on my attack skills.
- irradiated ground feels useless, what should i do with it? I see some builds slot it with proc damage but I have seen on the forums someone say that procs are bad on IG.
 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

firsttry: Level 50 Technology Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- Empty(A), Empty(3)
Level 1: Fusion -- ToHit(A), ToHit(3), Empty(5), Empty(5)
Level 2: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(9), Dmg-I(11)
Level 4: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15)
Level 6: Radiation Siphon -- KntCmb-Dmg/Rchg(A), MckBrt-Taunt/Rng(17), Acc(17)
Level 8: Hasten -- RechRdx(A), RechRdx(43), RechRdx(43)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff(42), Ksm-ToHit+(43)
Level 12: Super Jump -- Empty(A)
Level 14: Fire Shield -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam(21), EndRdx(23)
Level 16: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27)
Level 18: Healing Flames -- Heal(A), Heal(29), Heal(29), Heal(31), StdPrt-ResDam/Def+(31)
Level 20: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(33), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34)
Level 22: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), EndRdx(36)
Level 24: Consume -- MckBrt-Taunt/Rng(A), EndMod(37), EndMod(37), Empty(37), Empty(39)
Level 26: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)
Level 28: Fiery Embrace -- RechRdx(A)
Level 30: Rise of the Phoenix -- RechRdx(A)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), DefBuff(42), DefBuff(42)
Level 35: Superior Conditioning -- EndMod(A), EndMod(45), EndMod(45)
Level 38: Boxing -- Empty(A)
Level 41: Stealth -- LucoftheG-Def/Rchg+(A)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), Heal(46)
Level 47: Invisibility -- DefBuff(A), LucoftheG-Def/Rchg+(48), DefBuff(48)
Level 49: Tough -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(46), Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(50)
------------

Edited by heroineveryone
  • Like 1
Posted

You don't have devastating blow which is essentially a T9 single target destroyer. Radiation siphon is nice to begin with but not needed once you level up, have defenses, and have healing flames. It could be good for normal content though where you might need more healing, but it's not as consistent as Dark melee because an enemy needs to be irradiated.


Irradiated ground is not useless, it's just that it activates differently from Blazing Aura or Quills, in that it drops a patch. If you're herding mobs to you, it works really well. You can slot the achille's proc into it as well.

 

You can just run without Plasma on since Fireshield+Temp protection already bring you to cap res.

 

To farm with the most efficiency, you should also get a T3 Alpha Incarnate slotted up so it gives you +1 level. That increases your kill time by a lot.

 

Ion Judgment to hit the most enemies at once

Hybrid Assault

Degenerative or Reactive

Lore Banished Pantheon Radial

Destiny Ageless(This will solve your endurance issues., 120 second uptime/120second cooldown, permanent +recovery essentially)

 

This is a "Budget" build that can be done without winter sets, so the fact that you already have a few means you can replace certain sets with more recharge.

http://www.cohplanner.com/mids/download.php?uc=1511&c=686&a=1372&f=HEX&dc=78DA6594CF6F125110C7DF83A5D8524A690BB4B6A59452DA02A5607B376AAD8982129B78C50D7D9655046421D1A3076FC6D856D33F41BD78F3B77F8A277F1E8C3FCE268AB33BDF9626BB09F9BC376FE6FB6686D92DDE5E1F7C7EEEEE49217D676ABA69964FB73A6DE5DDAC18AA5E516E418F977E93B6B95C5435A5B297F52D436F1B8D3AEFC7F96C5D5D53755365370CD5BA533ED569E9C25F6A346A64D8AEB68DFA76C0DE1594BEA55A66D5680E1EEC9B7438606F369B4A6D85CE368D4A161776CA45DD6C93E2386591A6DFFDA4C0D315E29E4B88BC265E585B69DBDC624DDAB6811CB8CA1C3CE1B6F9D272655F8F6C09DBE632C15BCC634DB0C31C6F335F11DC88755F645DAD005E60F65D028BB8B7C47C40797B386FE979C6791F4FB3AEF47297AD9ABC5D7AC46B5AF7F34DAE7E543284CA86505190427CEC237D21B685A3AC18A6333FE2FD381BFE4BDB69AAE603DFFE86B601F804A03D8CBB4670C70E651DE4CC3C417465C4EADAA82612E85A025D4BA05B2974EBADE566FF2D5DCF6895EF4C5E672E18E00DF02673A9C68C53FE21742B842E85C1393A8BA05B913EF6DFA53C2790E7C4638DBBBBC39CDD65CE3D021F3297F698EFACF946EC246A99426D539890286A8BA20751D4E8A65CA691CB7444DAFDDDA35C66A03783F818F462D08F416F167AB3D07B4F88A3EEF841BDE0551AE079E8CE7FE4694E7E02BF31973F835FC0AF4C9DB088D845F8A67096825606B1196866A0A1518D69CC591AB3B482397BE217220BDD2CE256A0BF02FD3CF4F3D0CF433742BA39F42EF78F75A7B4236FB7FD26A41C969CC3927758561D96358765433BFC6A740B8ED3928643B248DBD23F4C6F3F5BBA3F060EBF22422E732F7EF56C525EE159183B4F5CD0C4CFA3FE8BECFFBB6773C97D9EE3B15DBC0731F699182320C78D486FFD3DD15BEF8FD21A793D8DF7EC7FC2BDF57F4AC6F39B

 

This is in the ballpark of what you should strive for in a Rad/Fire, softcapped FireDef, and as much recharge as you can pump into it as possible. (90-100% before hasten) You can get more recharge by using Stealth/Invis, but tbh I like playing with Combat jumping more than not, and it's easier to reposition with it.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- FrcFdb-Rechg%(A), Hct-Dam%(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/Rchg(50), Hct-Dmg(50)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13)
Level 2: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal(7), Prv-Heal/Rchg/EndRdx(13)
Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(42)
Level 8: Boxing -- Empty(A)
Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(15)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-ResKB(25)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19)
Level 18: Irradiated Ground -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Rchg(37), Obl-%Dam(37), AchHee-ResDeb%(43)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Taunt/Rchg(40), MckBrt-Acc/Rchg(40), MckBrt-Rchg(40), MckBrt-Taunt/Rng(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Speed -- Qck-EndRdx/RunSpd(A)
Level 26: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(36), SprBlsCol-Acc/Dmg/Rchg(42)
Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31), SprBrtFur-Acc/Dmg/Rchg(31), FuroftheG-ResDeb%(31)
Level 30: Tough -- StdPrt-ResDam/Def+(A)
Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34), AchHee-ResDeb%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Rchg/ImmobProc(39), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)
Level 41: Ball Lightning -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Knock%(45), Rgn-Dmg(45), Ann-Acc/Dmg/EndRdx(45)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Agility Core Paragon 
------------

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