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Posted

Abilities like Shadow Maul at one point in time, worked much better in City of Heroes under some of the older mechanics. One such mechanic is the collision of NPCs and characters. The collision at one time was set very small, it was set that way to make it easier to get through doors and prevent players from pushing other players and interrupting snipe, or pushing them out of melee range of AoEs, or even the dreaded being pushed around by Non combative NPC's as they walk by.

 

The collision mechanics in those days were much better in my opinion, but unfortunately, the collision mechanics were changed as one of the first attempts to stop power leveling due to Fire Tanks herding entire maps and being able to wipe them all out with such ease. This was because mobs were tight on the Tank, very tight, making it simple for a Tank to keep all of them within range of their AoEs.

 

Other attempts were made by making herding missions timed, such as the famous Wolves mission. Then other nerfs came along to stop it by adding fear to Burn, which players fought back by adding taunt to Burn to combat the fear. Later came nerfs to the ambush mobs, which is why we no longer get ambush mobs on many maps that used to be surprisingly difficult without Tanks on your team. Then, the Devs finally put a stop to it when they implemented the max aggro nerf. Tanks could no longer do what they did, and all the previous nerfs that were made, even though no longer needed due to the aggro cap nerf, remained.

 

Previously, abilities like Shadow Maul would hit a great number of targets. The number of targets were uncountable, because there would be many NPC's within the same space. Now, because of collision mechanics, I actually get all excited if my Shadow Maul hit's three targets at once. Some cone abilities were changed in recognition of this, such as Eviscerate. It was changed from a very useless cone attack, to a single target attack with the damage values increased to compensate.

 

I suggest we do one or two things to the rest of these cone abilities. Either...

 

A: Give them a wider cone and a tad bit longer range, so that they act more as a reliable ability to hit more than just a couple of targets.

 

B: Change them from a cone and turn them into a harder hitting single target attack.

 

Either one would work in my opinion and I personally think the change is needed, as the mechanics they were originally intended for simply no longer exists. Basically, nerfing the mechanics, inadvertently also nerfed the powers, making the mechanics of the powers obsolete in today's version of the game.

  • Like 2
Posted

Crosscut in fighting; nuff said about awesome cone. Not the greatest, but very tolerable.  Good cone attack for comparison.

  • Like 1

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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