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Posted (edited)

Here's my first pass at an Ice/Storm build. Please let me know if you see any way to improve it. Thanks!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer


Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Gale -- Acc-I(A), SuddAcc--KB/+KD(7)
Level 2: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx(17), NrnSht-Dam%(17), GhsWdwEmb-Dam%(19), GldNet-Dam%(19)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(42), UnbGrd-Max HP%(43)
Level 12: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
Level 14: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Acc/Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(23)
Level 16: Freezing Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(25)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), CldSns-%Dam(27), ImpSwf-Dam%(29), Dcm-Build%(45)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), DarWtcDsp-ToHitDeb(29), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(33), RctRtc-Pcptn(33)
Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/EndRdx(34), ImpSwf-Dam%(34), GhsWdwEmb-Dam%(36), Prl-Acc/Hold/Rchg(45)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(43)
Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37)
Level 35: Tornado -- OvrFrc-Dam/KB(A), SlbAll-Dmg(37)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(40)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(50)
Level 44: Web Envelope -- GrvAnc-Hold%(A)
Level 47: Summon Disruptor -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Radial Paragon 
------------

 

Long Form Extract and Mids data block:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (3) Superior Malice of the Corruptor - Damage/Recharge
  • (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 1: Gale

  • (A) Accuracy IO
  • (7) Sudden Acceleration - Knockback to Knockdown

Level 2: Frost Breath

  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)

Level 4: Snow Storm

  • (A) Endurance Reduction IO

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 8: Freeze Ray

  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance
  • (17) Neuronic Shutdown - Chance of Damage(Psionic)
  • (19) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (19) Gladiator's Net - Chance of Damage(Lethal)

Level 10: Steamy Mist

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Unbreakable Guard - +Max HP

Level 12: O2 Boost

  • (A) Panacea - Heal/Endurance
  • (33) Panacea - Endurance/Recharge
  • (43) Panacea - Hea/Recharge
  • (50) Panacea - Heal/Endurance/Recharge
  • (50) Panacea - Heal

Level 14: Ice Storm

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (21) Superior Scourging Blast - Damage/RechargeTime
  • (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (23) Annihilation - Accuracy/Damage/RechargeTime

Level 16: Freezing Rain

  • (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 18: Bitter Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (25) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Cloud Senses - Chance for Negative Energy Damage
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (45) Decimation - Chance of Build Up

Level 20: Hurricane

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (29) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (31) Dark Watcher's Despair - Recharge/Endurance

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Kismet - Accuracy +6%

Level 24: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Rectified Reticle - Increased Perception

Level 26: Bitter Freeze Ray

  • (A) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Paralytic - Accuracy/Hold/Recharge

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance

Level 35: Tornado

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (37) Soulbound Allegiance - Damage

Level 38: Lightning Storm

  • (A) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Chance of Damage(Negative)
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 41: Scorpion Shield

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (50) Reactive Defenses - Scaling Resist Damage

Level 44: Web Envelope

  • (A) Gravitational Anchor - Chance for Hold

Level 47: Summon Disruptor

  • (A) Call to Arms - Accuracy/Recharge
  • (48) Call to Arms - Accuracy/Damage
  • (48) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge

Level 49: Vengeance

  • [*] (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (13) Miracle - +Recovery
  • (13) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 50: Agility Radial Paragon 

------------

 


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Griffyn
Adding Long Export
Posted

I have no critique but the build looks amazing. I was looking at playing storm in some fashion and i think you sold me on ice/storm corr. My one question is do you think fire/storm might be better aoe? I havent tried a corr yet but they are the class im looking to try out most.

Posted

Thanks. Hopefully you're right about how it will play. It'll be expensive enough.

 

Yes, Fire would have more AoE as it has Fireball in addition to the cone and rain. However, you would lose the control aspects of Ice. Depending on how you play this might not affect you at all though.  You also wouldn't be able to slot many of the procs.  I'm not sure how that would affect your overall ST damage though. 

 

One correction on the build.  The last slot on Bitter Freeze Ray should be Neuronic Shutdown: Chance of Psi Damage not the Paralytic Acc/Hold/Rchg.

  • 2 weeks later
Posted

Precautioinary tale from someone who's made Ice/ blasters and Storm/ corruptors/mms

 

It is slooooooooooooooooooooow to kill a mob and you will lag behind on teams in terms of kills. Why?

 

Your overtimes as good as they are, will only kill enemies in ticks, it will take time for these ticks to sincerely neuter mobs. Versus a primary with say inferno, the damage is done almost instantly minus the DOT. 

 

If that is a dealbreaker to you, I wouldn't pursue this, if you're mainly a solo player or someone who just loves to see "you have killed x" on your screen, by all means!

Posted
On 2/9/2020 at 2:23 PM, Griffyn said:

Here's my first pass at an Ice/Storm build. Please let me know if you see any way to improve it. Thanks!

What are your intentions with this build?

Posted

So, I'm a bit confused. You have all the control powers that help you stay in range, but then you took scorpion shield and your ranged defense is quite low. Also, I can tell you from experience that this build will be gasping for endurance. Storm powers are very endurance heavy and so I would build with that in mind. Also, the Force Feedback proc in both lightning storm and tornado is very very good. I think you would be better served with a ranged softcapped build that takes a res shield (dark mastery?).

Posted
3 hours ago, Darkir said:

So, I'm a bit confused. You have all the control powers that help you stay in range, but then you took scorpion shield and your ranged defense is quite low. Also, I can tell you from experience that this build will be gasping for endurance. Storm powers are very endurance heavy and so I would build with that in mind. Also, the Force Feedback proc in both lightning storm and tornado is very very good. I think you would be better served with a ranged softcapped build that takes a res shield (dark mastery?).

Thanks for the feedback. I happened to notice the End issue last night. I might use this as a final respec coupled with a Cardiac Alpha, but I'm going to need to figure out the End issue getting to that respec.  Thanks for catching the Ranged Def hole.  Using a Res shield to layer the protection is a good idea.  I was going for a perma-Hasten build out of habit.  I'll post an updated build later.

Posted
36 minutes ago, Griffyn said:

Thanks for the feedback. I happened to notice the End issue last night. I might use this as a final respec coupled with a Cardiac Alpha, but I'm going to need to figure out the End issue getting to that respec.  Thanks for catching the Ranged Def hole.  Using a Res shield to layer the protection is a good idea.  I was going for a perma-Hasten build out of habit.  I'll post an updated build later.

You could try this as an alternative. It will still need ageless to keep up your endurance, but you get melee softcapped and ranged almost softcapped. More resistance, soul drain, and perma hasten with the FF procs.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Frost Breath -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(3), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(17)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), LucoftheG-Def/EndRdx(17)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(13), GssSynFr--Build%(15)
Level 8: Boxing -- Empty(A)
Level 10: Steamy Mist -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def/EndRdx(11)
Level 12: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Tactics -- HO:Cyto(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 20: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx(34)
Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(50)
Level 28: Hasten -- RechRdx-I(A)
Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31)
Level 32: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Rchg/+End(39), Dmg-I(39), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Agility Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Ageless Core Epiphany 
------------

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