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Posted

The main reason for this being an odd combo is /Rad. Thugs is solid, it will really "work" with any secondary, but /Rad just doesn't provide as much(for MM) as the top-tier powersets like /Time or /Dark. I wrote a post comparing them here. The "offensive" secondaries like /Rad don't mesh too well with MM, because we need to beef up our pet survivability. 

That said, /Rad isn't so bad that you couldn't play thugs with it, but I don't have a build offhand, sorry.

Posted

I played a Beasts/Rad MM and I found that to be really tricky because it has no shields to keep your pets alive. It has other compensations and as we know, some wicked debuffs but once a boss starts wailing deteminedly on your minions they've few places to go but down. Try it and see how it works for you

 

 

I neither know, nor care, what the difference between ignorance and apathy is

 
Posted

Thugs/Thermal would be *alright* but not the best combination...

 

A less combined combination that would be glorious would be Thugs/Cold. Great defense buffs on their high defense bases, extra res to fire and cold doesn't hurt, -regen debuffs, -res debuffs, a rain power, slows, -defense, good res for them as well from the AOE toggle. This combination is rarely seen but extremely effective.

Posted
19 hours ago, 33053222 said:

Thugs/Thermal would be *alright* but not the best combination...

 

A less combined combination that would be glorious would be Thugs/Cold. Great defense buffs on their high defense bases, extra res to fire and cold doesn't hurt, -regen debuffs, -res debuffs, a rain power, slows, -defense, good res for them as well from the AOE toggle. This combination is rarely seen but extremely effective.

I have a thugs/cold at 50. I can attest that this combo is STOUT. Pets are soft capped, plus Cold has all the extra goodies...-regen, -to hit, -resistance, -defense, + end recovery, etc etc.

 It's a fun and powerful build. Plus teams usually love what /Cold has to offer.

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