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Posted (edited)

The bug of stacking things, still works?

This bug opened up immense possibilities!

 

 

Examples below.

That base was 10 years ago when I played that made the base.

 

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Edited by Carandiru
Posted (edited)

@Carandiru

Check out this post:

 

 

Here are the basics from the post, but is contains a lot of answers to your question. But there's a whole lot more to base building than there used to be. Welcome back!

 

How do I rotate items?

Alt; spin an item on primary axis

Ctrl + Alt; rotate item on secondary axis

Shift + Alt; rotate item on tertiary axis

 

How do I stack items on top of each other?

Use F5 to change the items attachment mode to "surface".  Use F1 to disable the grid for precision placement.

 

What does room clipping do?

Room clipping (F3) allows you to sink items into the walls and place items in doorways.  However, items must always be connected to a room.  No matter how much you clip or float them, they must still be within or touching a rooms boundaries.

 

What does angle snap do?

Angle snap cycles through angles that an item will snap to when rotating. You can also set a custom angle with the slash command /anglesnap #degrees.

 

Edited by Oubliette_Red
  • Thanks 2

Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

Posted

And the most important new thing?  CTRL-Z 

 

CTRL-Z UNDOES your last placement action!  And there's memory to use it eight times on a particular piece!

 

-click- -moves something that you spent forever getting in juuuust the right place-

Old Way:  "AAAAARRRRGGGG!!!1!!!" -rage quit-

New Way: "WHEW!!  THANK YOU SERVER GODS!"

  • Like 1
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