bzorio Posted February 19, 2020 Posted February 19, 2020 I run CoH using Island Rum on my OSX and I don't know what I'm doing wrong when trying to load binds. Can anyone help me please? /bind_load_file /Applications/CoH/binds/hero.txt
Ernesto Posted February 19, 2020 Posted February 19, 2020 Because you are running on a Mac (and therefore under Wine), the program will be looking for the windows mapping. There is a .privatewine folder in your home directory which then contains a folder called drive_c, if you create your binds folder within (so you end up with /Users/<you>/.privatewine/drive_c/binds) then you can load it with /bindloadfile c:\binds\hero.txt 1
bzorio Posted February 19, 2020 Author Posted February 19, 2020 Hi, Ernesto. Thanks for helping me. I tried and it didn't work. Now the txt is loaded but none of the binds work. Also I found another topic that worked for another Mac user and the result is the same: keybinds file loaded but don't work.
Ernesto Posted February 19, 2020 Posted February 19, 2020 I noticed you used forward slashes instead of backslashes when referencing the C drive, possibly an issue, possibly not
Redlynne Posted February 20, 2020 Posted February 20, 2020 8 hours ago, bzorio said: I run CoH using Island Rum on my OSX and I don't know what I'm doing wrong when trying to load binds. Can anyone help me please? /bind_load_file /Applications/CoH/binds/hero.txt This is the formatting I use to load my bindloadfiles from the chat window in game: /bindloadfile "./binds/.txt" I simply created a folder named "binds" inside of my CoH package and put all of my bind files that I want to pull in inside of that folder. The ./ syntax uses relative referencing to go to the "root" folder of the CoH package on OSX and then you simply do the standard DoS file pathname formatting from there. So to rewrite your chat window function call, I would edit it to be this: /bindloadfile "./binds/hero.txt" I found this method of addressing bindloadfiles on OSX the hard way when developing my keybind files for my Mastermind, Peacebringer and Warshade builds (in case you're interested in subscribing to my newsletter™) for which bind files are a MUST in order to be able to play effectively/usefully. Once I realized that the game client wasn't recognizing my NUMPAD keys (as being distinct and different from the keys above QWERTY) and that the game client simply wouldn't let me do combinations using $$ and loading other bind files, I had to make some workarounds in order to get everything operational under OSX ... so you might benefit from that experience in my build posts if you're having trouble with your own bind files. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
bzorio Posted February 20, 2020 Author Posted February 20, 2020 On 2/19/2020 at 7:52 PM, Ernesto said: I noticed you used forward slashes instead of backslashes when referencing the C drive, possibly an issue, possibly not I tried both ways and nothing yet... so that's nothing an issue. 21 hours ago, Redlynne said: This is the formatting I use to load my bindloadfiles from the chat window in game: /bindloadfile "./binds/.txt" I simply created a folder named "binds" inside of my CoH package and put all of my bind files that I want to pull in inside of that folder. The ./ syntax uses relative referencing to go to the "root" folder of the CoH package on OSX and then you simply do the standard DoS file pathname formatting from there. So to rewrite your chat window function call, I would edit it to be this: /bindloadfile "./binds/hero.txt" I found this method of addressing bindloadfiles on OSX the hard way when developing my keybind files for my Mastermind, Peacebringer and Warshade builds (in case you're interested in subscribing to my newsletter™) for which bind files are a MUST in order to be able to play effectively/usefully. Once I realized that the game client wasn't recognizing my NUMPAD keys (as being distinct and different from the keys above QWERTY) and that the game client simply wouldn't let me do combinations using $$ and loading other bind files, I had to make some workarounds in order to get everything operational under OSX ... so you might benefit from that experience in my build posts if you're having trouble with your own bind files. I tried your way too and again, nothing. The message "Keybinds file loaded: c:/binds/hero.txt" but none of them work. And here is the binds I'm trying to use (because I think I'm doing it right but who knows...): /bind enter "afk Typing...$$startchat" /bind numpad3 "pow_exec_name Rise of the Phoenix $$ local Armor restored!" /bind numpad1 "pow_exec_name Aim$$pow_exec_name Build Up $$ local Power increased!" /bind numpad2 "pow_exec_name Inferno $$ local Here comes the BOOM!"
Redlynne Posted February 21, 2020 Posted February 21, 2020 2 hours ago, bzorio said: The message "Keybinds file loaded: c:/binds/hero.txt" but none of them work. And here is the binds I'm trying to use (because I think I'm doing it right but who knows...): /bind enter "afk Typing...$$startchat" /bind numpad3 "pow_exec_name Rise of the Phoenix $$ local Armor restored!" /bind numpad1 "pow_exec_name Aim$$pow_exec_name Build Up $$ local Power increased!" /bind numpad2 "pow_exec_name Inferno $$ local Here comes the BOOM!" That is NOT how you write keybinds inside of bindloadfiles! It's how you write keybinds when you're just typing them into the chat window, but it's NOT how you write them when putting them into files to load. I gave you three links with working keybind files in them. Look at them to find the pattern of what you're doing wrong. It'll jump out at you once you notice it. Also, anytime you've got a $$ separator do not leave any spaces on either side of it. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
bzorio Posted February 22, 2020 Author Posted February 22, 2020 I finally understood what I did wrong. Thank you all for your help, now I did it right. 1
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