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Posted

Lost on an epic for this gal. I just dinged 35 and realizing I don't really know what to do with her. My first thought is Earth Mastery (Rock Armour offers the highest defense value, Fissure is more control, and apparently Seismic Smash procs out beautifully), but I'm also liking the idea of Soul Mastery for Dark Consumption & Soul Drain, or Psi for World of Confusion (since I'm wanting to be up in melee anyway). Any thoughts on that dilemma, or the build in general? I've found slots are really hard to come by with this pairing. Thanks in advance!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Borealis: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/Rchg(15), NrnSht-Dam%(48), GhsWdwEmb-Dam%(48)
Level 1: Twilight Grasp -- Empty(A), Empty(5), Empty(11), Empty(19), Empty(50)
Level 2: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dam%(3), TraoftheH-Dam%(19)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5)
Level 6: Jolting Chain -- FrcFdb-Rechg%(A), GldJvl-Dam%(7), ExpStr-Dam%(7), Apc-Dam%(15)
Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A), EffAdp-EndMod/Acc(9)
Level 10: Howling Twilight -- Stp-Acc/Rchg(A), Stp-Acc/Stun/Rchg(11)
Level 12: Static Field -- FrtHyp-Plct%(A)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Shadow Fall -- GldArm-End/Res(A), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(17), LucoftheG-Def/Rchg+(48)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-EndRdx/Rchg(23), ShlWal-ResDam/Re TP(37), Rct-ResDam%(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb(25), DarWtcDsp-ToHitDeb/Rchg(43)
Level 26: Synaptic Overload -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(27), CrcPrs-Conf/EndRdx(27), CrcPrs-Conf%(50), CrcPrs-Conf/Rchg(50)
Level 28: Soul Absorption -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(29), Prv-Heal/Rchg(29)
Level 30: Paralyzing Blast -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), WiloftheC-EndRdx/Rchg(31), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), WiloftheC-Rchg/Dam%(46)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-EndRdx/Dmg/Rchg(33), Empty(34), Empty(34)
Level 35: Fissure -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(39), SphIns-ToHitDeb/EndRdx/Rchg(39), SphIns-Acc/EndRdx/Rchg(40), SphIns-%ToHit(40)
Level 41: Rock Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43)
Level 44: Seismic Smash -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: [Empty] -- Empty(A)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(13)
------------

 

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@Cutter

 

So many alts, so little time...

Posted

Earth. Rock Armor with Fade makes it easy to cap Smash/Lethal without having to spend a lot of slots on set bonuses. You're in short range so Fissure's short range doesn't matter. Dark Consumption should be useless to you with Soul Absorption providing +Recharge. The only argument is Soul Drain, but I'd rather get the +Recharge from slotting Force Feedback in Fissure than the damage bonus, given that much of your damage is going to be coming from procs if you want more damage, not from having high-damage powers.

Posted (edited)

I would consider the Mu Pool for Power Sink, depending on your playstyle.

 

Power Sink and Electric Control sitting in a tree....

 

Well, almost. Mu lacks a single target blast so if you go this route you have to pick that up elsewhere, so it may be too tight a build for you. You also won't ever be a single target master.

 

But Power Sink is so much fun. You think you are a master sapper right now. No ma'am. Add Power Sink to the mix. Laugh as all 8 Elite Bosses in the ITF run around sqawking helplessly because you stole their endurance in the opening 2 seconds of the fight. Power Sink is PBAoE like you are looking for. It's also auto hit. Blue bars zapped in seconds(and your bar refills).

 

If you solo much at all, you'd likely have to pick up either Arcane Bolt or Project Will to do this, and it's true both have lower DPAs than the various single target blasts. It may not be worth it to you.

 

But fun? For sure.

 

(I also recommend it on Electric Dominators, and the upshot there is you don't need to worry about the lack of a single target blast).

 

 

 

Edited by oedipus_tex
Posted

Have you thought something like that?

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(43), Lck-%Hold(45), GldJvl-Dam%(46)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(3), TchoftheN-Acc/EndRdx/Rchg(5)
Level 2: Chain Fences -- EnfOpr-Acc/EndRdx(A), TraoftheH-Acc/EndRdx(9), SprOvrPrs-Rchg/Energy Font(11), PstBls-Dam%(13), Ann-ResDeb%(15), TraoftheH-Dam%(25)
Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(5), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/EndRdx(7)
Level 6: Jolting Chain -- Apc-Dam%(A), GldJvl-Dam%(36), GldJvl-Dam/Rech(37), FrcFdb-Rechg%(37), Thn-Dmg/EndRdx(37), ExpStr-Dam%(40)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)
Level 12: Conductive Aura -- PrfShf-EndMod/Acc(A), EffAdp-EndMod/Acc(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 18: Paralyzing Blast -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprWiloft-Rchg/Dmg%(25)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), RedFrt-Def/Rchg(21), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46)
Level 22: Howling Twilight -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31)
Level 28: Soul Absorption -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(33)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-+Res(Pets)(36)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39)
Level 41: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(43), FrcFdb-Rechg%(43)
Level 44: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-Psi/Status(45)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 50: Agility Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Pyronic Core Final Judgement 
Level 50: Ageless Core Epiphany 
Level 50: Cimeroran Core Superior Ally 
------------

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Posted

You guys were supposed to narrow down my choices, not give me more!

 

🙂

 

Srsly tho, thanks @Coyote, @oedipus_tex and @s3ri0us for your suggestions. I'll plug some stuff into the build at home and see what I like the look of. All else, there are multiple build slots and respecs!

@Cutter

 

So many alts, so little time...

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