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Posted

I incarnated a DM/Inv to 50+3 months ago. Stripped and parked it  So many alts. So little time. So few enhancers lol

 

I ran a fully built out DM/Inv back on live   The thing was a fracking beast.  
 

i used an experts build (still my habit). The trick is the focus of the build is Recharge!  I do not have a copy if that original build anymore. Damned Snap

 

i have unpacked and started rebuilding the monster. I started with Hyperstrike’s Invul guide then layed in Brute ATO and winter sets. And 4 purple sets (or it will have, i need to open up soul mastery and do one more respec to cram on 2 purple sets in Soul Mastery)

 

my thinking is this:  if  Brutes are in the sweetest spot if survival to damage in the game (I think they are) then a Dark/Inv Brute is in the sweet spot amongst all Brutes (it is pure vicious and near tank survivable)

Posted

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Invuln Baseline (Brute): Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25)
Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21)
Level 50: Agility Core Paragon 
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • Thumbs Up 1
Posted

I just slammed this build on.  Had most of it on last night but needed to do Ghost Widows arc to get Soul Mastery.  Did that, did Respec.  Ran Tinpex.  The build runs 'hot' in Tinpex.  By that I mean it burns End (or is drained)  Not enough to make it unfunctional, especially with high recharge and Dark Consumption.  But definitely noticeable.   I will try a heavy +level ITF and see if it runs hot there as well.  

 

I am currently exploring ideas for Incarnate Powers.  I want more damage and still stay thematic to dark/undead

Posted

This is Heraclea's tanker build, which is largely focused around making endurance irrelevant.  As a brute you'd have to do things a little differently, but not much.  I did not go all in for recharge here; on a tanker you have time. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Heraclea: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(7), Ags-EndRdx/Rchg:50(11), Ags-ResDam/EndRdx/Rchg:50(15), Ags-ResDam:50(43)
Level 1: Shadow Punch -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/Rchg:35(7), KntCmb-Dmg/EndRdx/Rchg:35(13), SprGntFis-Dmg/Rchg:50(33), SprGntFis-Dmg/EndRdx/Rchg:50(48)
Level 2: Dull Pain -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(3), NmnCnv-Heal:50(50), NmnCnv-EndRdx/Rchg:50(50)
Level 4: Shadow Maul -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(5), SprMghoft-Acc/Dmg/Rchg:50(5), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(33), SprMghoft-Rchg/Res%:50(34)
Level 6: Super Jump -- Jump-I:50(A)
Level 8: Unyielding -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(9), Ags-EndRdx/Rchg:50(9), Ags-ResDam/EndRdx/Rchg:50(13), Ags-ResDam:50(46)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(15)
Level 16: Siphon Life -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Acc/Dmg/Rchg:50(17), TchoftheN-Heal/HP/Regen/Rchg:50(17), TchoftheN-Acc/Heal:50(33), TchoftheN-Acc/EndRdx/Rchg:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(34)
Level 18: Invincibility -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(19), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx/Rchg:50(40), GssSynFr--Build%:50(42)
Level 20: Touch of Fear -- SphIns-ToHitDeb:50(A), SphIns-Acc/ToHitDeb:50(21), SphIns-Acc/Rchg:50(21), SphIns-Acc/EndRdx/Rchg:50(37), SphIns-ToHitDeb/EndRdx/Rchg:50(43), SphIns-%ToHit:50(43)
Level 22: Tough -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(23), Ags-ResDam/EndRdx/Rchg:50(31), Ags-ResDam:50(48)
Level 24: Weave -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def:40(25), GifoftheA-Def/EndRdx/Rchg:40(25), GifoftheA-Run+:40(48)
Level 26: Tough Hide -- LucoftheG-Def:50(A), LucoftheG-Rchg+:50(27), LucoftheG-Def/EndRdx:50(27), LucoftheG-Def/Rchg:50(31)
Level 28: Soul Drain -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(29), Mlt-Dmg/Rchg:50(29), Mlt-Acc/EndRdx:50(31), Mlt-Acc/Dmg/EndRdx:50(42), Mlt-Dmg/EndRdx/Rchg:50(42)
Level 30: Resist Energies -- StdPrt-ResDam/Def+:30(A)
Level 32: Resist Elements -- UnbGrd-Max HP%:50(A)
Level 35: Dark Consumption -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(36), EffAdp-EndMod/Acc/Rchg:50(36), EffAdp-Acc/Rchg:50(36), EffAdp-EndMod/Acc:50(37), EffAdp-EndMod/EndRdx:50(37)
Level 38: Midnight Grasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(39), KntCmb-Dmg/Rchg:35(39), KntCmb-Dmg/EndRdx/Rchg:35(39), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(40)
Level 41: Resist Physical Damage -- GldArm-RechRes:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection -- PrfShf-End%:50(A)
Level 49: Air Superiority -- CrsImp-Acc/Dmg:50(A), CrsImp-Acc/Dmg/Rchg:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(45), Pnc-Heal/+End:50(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(46), PrfShf-EndMod/Rchg:50(46)
------------



 

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Posted

This is my Tanker build.  And my badger.  but I alt a lot, so short badges lol

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Snarkrot: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5)
Level 1: Shadow Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), ClvBlo-Acc/Dmg(21), ClvBlo-Dmg/EndRdx(21), ClvBlo-Dmg/Rchg(23)
Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)
Level 16: Siphon Life -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), Ksm-ToHit+(37)
Level 20: Kick -- FrcFdb-Rechg%(A)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)
Level 50: Agility Core Paragon 
------------

 

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  • 4 years later
Posted

images?q=tbn:ANd9GcTmZtkYx8Xbv0vB-5Axrd621kMuvq3dPZBKsnRDuEteOIPGWA9k_pmUSeHnLyW3dtGCTic&usqp=CAU

( ...hang on, does everything a Vampire hits 'Submit Reply' on not count as a "Necro" by default anyway...? 🤔 )

  • Haha 1
Posted
3 minutes ago, Maelwys said:

images?q=tbn:ANd9GcTmZtkYx8Xbv0vB-5Axrd621kMuvq3dPZBKsnRDuEteOIPGWA9k_pmUSeHnLyW3dtGCTic&usqp=CAU

( ...hang on, does everything a Vampire hits 'Submit Reply' on not count as a "Necro" by default anyway...? 🤔 )

lol, was contacted in game by a new player with no mids.  all i could think was the old mids export was "sort of' readable.

  • Like 1
Posted (edited)
On 2/29/2020 at 3:32 AM, Snarky said:

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Invuln Baseline (Brute): Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25)
Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21)
Level 50: Agility Core Paragon 
------------

 

 

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Edited by Tyrael
Posted (edited)

Pardon my ignorance, I can't believe I don't remember the definitive answer to this but I'm pretty sure it's "NO!"

 

Are the -ToHits applied by DM stackable?

 

If I hit someone with Shadow Punch I apply -5.63 ToHit to them which lasts 6 secs.  But Shadow Punch recharges in 3 secs.  So if I hit them again 3 seconds later, do they now have -11.26 ToHit? 

 

How about from Shadow Punch from two different toons?  

 

Edit: Nevermind, I found the answer

 

https://homecoming.wiki/wiki/Stacking

 

According to this article, 2 Shadow Punches from the same player would NOT stack

BUT 2 Shadow Punches from two different toons would stack.

Edited by GATE-keeper
Posted (edited)
1 hour ago, GATE-keeper said:

Pardon my ignorance, I can't believe I don't remember the definitive answer to this but I'm pretty sure it's "NO!"

 

Are the -ToHits applied by DM stackable?

 

If I hit someone with Shadow Punch I apply -5.63 ToHit to them which lasts 6 secs.  But Shadow Punch recharges in 3 secs.  So if I hit them again 3 seconds later, do they now have -11.26 ToHit? 

 

How about from Shadow Punch from two different toons?  

 

Edit: Nevermind, I found the answer

 

https://homecoming.wiki/wiki/Stacking

 

According to this article, 2 Shadow Punches from the same player would NOT stack

BUT 2 Shadow Punches from two different toons would stack.

Yes, the old Shadow Punch to hit Debuff is replaced (timer restarted) by the new one on the second hit.

 

but...  All the other Dark powers do stack.  Same way, not with themselves, but with all the other Dark powers.  

 

So a Dark Dark Soul Brute could have simultaneously 6 melee to hit debuffs, Cloak of Fear to hit debuff, 2 ranged to hit debuffs from Soul, and a massive to hit debuff in the toggle from Soul.

 

This is part of what I call the "faux defense" on Dark.  Combined with non suppressing stealth, the Fear, the Stun aura, makes the to hit debuff part of a constant maze of roadblocks to enemies successfully attacking.   

 

Dark Invul would be missing the Cloaks, but has actual defense numbers, and importantly defense debuff resistance.  Combining a to hit debuff like Dark with Invul is a strong pairing.

Edited by Snarky

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